• Опыт от 3 лет на позиции Level Designer (предпочтительно в онлайн-шутерах или соревновательных проектах). • Интерес к проекту Мир Танков или похожим PvP-проектам.
ОфисМинск
JКомпания не указана
48
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— Создавать песни, гимны, джинглы, эфирную одежду радиостанций и промо-ролики.
— Работать с вокалистами, дикторами и музыкальными группами.
— Сводить и мастерить аудиоматериалы.
— Проводить кастинги среди исполнителей.
— Подбирать музыкальный материал, вести музыкальную базу и эффекты.
Требования:
— Опыт работы звукорежиссёром, саунд-продюсером, композитором на федеральном радио.
— Музыкальное образование, идеальный слух.
— Креативное мышление, умение генерировать идеи в музыке и саунде.
— Знание звукового тракта и его настройка с нуля.
— Высокая результативность и эффективность.
— Организационные навыки.
— Пунктуальность и самодисциплина.
— Опыт создания музыкальных произведений (гимны, песни, джинглы и др.).
— Опыт создания одежды эфира на радио и рекламы.
— Опыт создания вокальных джинглов, записи и тюнинга вокала.
— Опыт клонирования голоса ИИ.
— Опыт работы со студийным оборудованием и настройками тракта.
— Наличие портфолио обязательно.
Условия:
— Конкурентный уровень заработной платы (обсуждается с успешным кандидатом).
— Работа с крупнейшими заказчиками.
— Офис в центре Москвы (напротив Кремля) с творческой атмосферой.
— Амбициозные задачи, возможности роста и развития.
— Работа с брендом с безупречной репутацией на российском рынке.
— Работа в стабильной современной компании.
— Полный рабочий день, возможен ненормированный с оплатой переработок.
— Ищут профессионала в штат, проектное сотрудничество не рассматривают.
Ограничения:
— Рассматриваются кандидаты только с релевантным опытом работы более пяти лет и портфолио.
Контакт для отклика: hr@megapolis.media
ОфисМосква
Не хотите искать каждый день?
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Location: Limassol Cyprus
Workplace: OnSite
About Scorewarrior.
We're a game developer and publisher from Cyprus with one single game in the 4x strategy genre: Total Battle. We're a one-game company on purpose, because in everything we do, we focus
We are currently concentrating on two major goals:
- To make our game #1 in its genre.
- To make our company the best place to work on games.
And we're far from there; we still have a lot of work to do.
That's why we need you.
Let's dive in.
As our Senior 3D Artist you will create video creatives for Total Battle's performance marketing. Your goal will be to turn creative concepts into engaging gameplay videos that attract new players.
This isn't a role where you simply execute a ready-made brief. You'll take a concept or mechanic, figure out how to bring it to life, build the scene and gameplay logic, and take it all the way to the final video.
Key responsibilities.
- Create 3D video creatives for Total Battle using Unreal Engine, as well as Houdini, Cocos, or Unity where appropriate.
- Build new gameplay mechanics and logic from scratch within a production cycle of up to 8 working days.
- Develop and write gameplay scenarios based on a concept or mechanic.
- Build and polish scenes, including lighting, composition, animation, and visual design.
- Use your technical skills and new tools to continuously improve the quality and speed of creative production.
You could be a great fit for this position if:
- You have strong hands-on experience with Unreal Engine/Houdini and Blueprints.
- You have a solid 3D foundation, including animation, lighting, composition, basic modelling, and rigging.
- You have experience creating marketing creatives for mobile games and a portfolio to show us.
- You have a basic understanding of game design and can turn an idea into engaging gameplay.
- You're comfortable working independently and figuring things out without a detailed brief.
- You care about the performance of your creatives, not just delivering the final result.
- You're constantly learning and looking for ways to improve your skills and workflow.
- You use AI tools such as Claude Code, Codex, and other GenAI tools in your work.
- You play and love video games.
- Experience with Cocos, Unity, Niagara, or programming languages would be a plus.
Why Scorewarrior?
- Work with a product you love: Total Battle is more than just a job; it's a passion project.
- Join a highly skilled team: We're a nerdy group of talented individuals who love what we do.
- Make a real impact: Your work will directly contribute to bringing new players into Total Battle and getting us closer to that number-one app store spot.
- Stability: Start working with a stable three-year contract with the potential to extend it to infinity and beyond.
- An excellent remuneration package, including a 13th salary.
- Full-coverage relocation for you and your family to Cyprus (Limassol).
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Personal development opportunities paid for by the company: professional and language courses, books, etc.
- Bonuses for outstanding results, years worked, getting married, and the birth of a child.
- Monthly office parties and epic annual offsite company birthday and Christmas parties.
Do you accept the challenge?
Apply today!
JКомпания не указана
16
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Ищем специалиста, который сможет визуализировать мысли спикера прямо во время эфира: создавать на iPad простые схемы, скетчи и иллюстрации. — Рисовать на iPad со стилусом по ходу выступления спикера.
Задачи:
— Создавать песни, гимны, джинглы, эфирную одежду и промо;
— Работать с вокалистами, дикторами и музыкальными группами;
— Записывать и тюнить вокал;
— Сводить и мастерить треки;
— Проводить кастинги исполнителей и формировать музыкальную базу;
— Работать со студийным оборудованием и настраивать звуковой тракт;
— Использовать технологии ИИ, включая клонирование голоса.
Требования:
— Опыт звукорежиссёром / саунд-продюсером / композитором, желательно на федеральном радио;
— Музыкальное образование и хороший слух;
— Сильные навыки музыкального и саунд-продакшна;
— Креативность, самостоятельность и высокая результативность;
— Знание студийного оборудования и звукового тракта.
Условия:
— Офис в центре Москвы, напротив Кремля;
— Важно: ищем специалиста в штат, проектное сотрудничество не рассматриваем.
Что делать: — Разрабатывать цифровые 3D-модели в соответствии с техническими требованиями и регламентами Архитектурного совета Москвы. — Создавать низкополигональные (Low Poly) модели зданий и сооружений для интеграции в сводные градостроительные планы.
What you’ll do Run and grow the live games. Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset.
Lead compositing artist
Наши ожидания от кандидата:
— Опыт работы в Nuke от 5 лет в кино и сериалах;
— Профессиональное владение техниками clean-up, keying, integration;
— Опыт работы с командой;
— Умение работать с референсами и концептами и мастер шотами;
— Опыт сборки full CG шотов;
— Развитое чувство композиции, света, цвета, а также понимание перспективы, глубины кадра и атмосферы.
Middle compositing artist
Наши ожидания от кандидата:
— Уверенное владение Nuke;
— Опыт в композитинге от 3х лет в кино и сериалах;
— Внимание к деталям;
— Профессиональное владение техниками clean-up, keying, integration;
— Умение работать с референсами и концептами и мастер шотами.
— Опыт сборки full CG шотов.
Мы предлагаем:
— Работу над топовыми российскими и международными проектами, уровень которых постоянно растет;
— Конкурентную зарплату по итогам собеседования;
— Компенсацию повышения квалификации;
— Комфортный и современный офис в Москве (м. Павелецкая);
— Доступ к корпоративным бонусам (йога, Skyeng и др.).
— Создание трехмерных моделей общественных и многоквартирных зданий в Blender. — Моделирование прилегающего ландшафта, элементов благоустройства, малых архитектурных форм.
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Lead Artist in the ideation and execution of the game’s vision.
- Create high-quality 3D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Warsaw
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing interfaces or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Задачи:
— создавать 3D контент и видео
— управлять органическими социальными каналами
— развивать сообщество создателей
Требования и условия в тексте не указаны.
• С первого дня развивать текущие игры: отслеживать CCU, retention, конверсию и ARPDAU, управлять обновлениями и live ops. • Продюсировать новые игры от прототипа до релиза и дальнейшего роста.
ОфисLimassol
ОфисseniorLimassol Cyprus; Full-coverage relocation for you and your family to Cyprus (Limassol)
ОфисBeijing
ОфисBeijing
ОфисWarsaw
Геймдев вакансии - в офисе · Job Hunters
Геймдев вакансии - в офисе: зарплаты и требования
Сейчас в каталоге 41 вакансия по направлению «Геймдев» (в офисе). Дубли из разных источников объединены, сначала свежие.
Медианная зарплата в рублях: 130 000 ₽ в месяц, у половины вакансий от 110 000 ₽ до 158 000 ₽ (вакансий с вилкой: 5).
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