• Опыт от 3 лет на позиции Level Designer (предпочтительно в онлайн-шутерах или соревновательных проектах). • Интерес к проекту Мир Танков или похожим PvP-проектам.
Необходимо изучить текущую версию проекта, согласовать видение игры на основе существующих возможностей и определить необходимые изменения. Результат работы - геймдизайн-документ с описанием игрового цикла, правил и взаимодействия систем, а также конкретный план завершения игры.
Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
- Define a clear, cohesive design pipeline
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Fine-tune game balancing, pacing, and feel
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior
- Proficiency in Unity a huge plus
- Familiarity with Figma or similar visual collaboration software
- Able to create a playable prototype individually as well as within a team
PROFILE
- At least 5 years of professional experience in Game Development and at least 3 years as a game designer
- Experience working on mobile games, F2P or RPG
- Experience in designing LiveOps for a live product is a huge plus
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Best-in-class compensation
- Other benefits according to the country you reside
ГибридWarsaw
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
• Разрабатывать сюжетное направление игры: общую историю, персонажей, их характеры и взаимоотношения. • Создавать сюжеты экспедиций, квесты и диалоги, связывая их с игровыми механиками и целями игрока.
Location: Paris; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Milan; Krakow; Bucharest; London; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en.
ROLE
Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.
All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.
You will:
- Design and prototype new gameplay modes
- Improve existing Paper Party modes
- Define simple, readable rules for one-finger controls
- Iterate quickly through testing, feedback and playtests
- Balance accessibility, competition, pacing and replayability
- Identify weak ideas early and confidently cut or reshape them
- Work closely with the Paper.io 2 team to turn concepts into playable experiences
- Document your designs clearly
- Fine-tune modes directly in Unity whenever possible
This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.
PROFILE
- 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
- Experience shipping player-facing content, ideally in mobile games
- A strong understanding of multiplayer and competitive gameplay
- A good sense of pacing, clarity and player motivation
- A pragmatic and iterative approach: prototype, test, cut and retry
- The ability to work independently and take full ownership
- Strong English communication and collaboration skills
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
NICE TO HAVE
- Strong Unity experience
- Ability to prototype directly in the engine
- Experience with mobile controls, multiplayer or party games
- Experience working on live games or live content
Location: Barcelona; Madrid; Warsaw; Tallinn; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Milan; Krakow; Bucharest; London
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will join Mob Control https://play.google.com/store/apps/details?id=com.vincentb.MobControl&hl=en, key title of Voodoo, with more than 230M installs and 14 MAU.
ROLE
As a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.
- Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas.
- Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
- Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
- Contribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals.
PROFILE
- 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
- Proven track record in gameplay design, balancing, and meta feature design.
- Strong communication skills, with a focus in creating clear, simple design documentation.
- Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
- Skilled at simplifying and communicating complex systems.
- Comfortable analyzing KPIs and player behavior to guide design decisions.
- Passion for mobile midcore games and deep knowledge of market dynamics.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
🤝 Oversee the product throughout its development, working closely with team members like artists, animators, composers, and developers. 📈 Analyze statistics to help shape strategies for game launches and marketing.
Elemental Towers - VR-игра, сочетающая головоломку, строительство башен и сражения с драконами. Игрок выступает в роли мага, восстанавливающего магические башни.
Location: Limassol
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking a Game Designer to contribute to the development of our flagship game, Oxide: Survival Island. You will work across multiple layers of game design, with a primary focus on LiveOps — designing and improving events, passes, offers, and related game systems.
We keep this role open on an ongoing basis because we’re always interested in meeting exceptional Game Designers who can make a real impact on the project.
WHAT YOU’LL BE DOING:
- Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch, performance analysis, and iteration.
- Contribute to core gameplay design (including reworking and improving core mechanics) and meta systems design (social features, FTUE, progression, retention).
- Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content.
- Configure and implement game content in Unity.
- Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in Game Design with a focus on mid-core/hardcore multiplayer mobile games.
- Strong experience designing LiveOps and monetization systems and integrating them into the game’s economy and progression.
- Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.
- Successfully shipped monetization features with measurable impact on KPIs.
- Strong hands-on experience with Unity.
- Proven work in cross-functional teams: dev, art, analytics, marketing.
- Extensive player experience and strong interest in the shooter genre.
- English - B1+ level.
WHAT WE OFFER:
- Competitive salary.
- Relocation support to Cyprus, including visa and housing assistance.
- Monthly lunch allowances via Wolt.
- Health benefits - comprehensive medical insurance and SportBenefit membership.
- Car rental.
- Greek lessons.
- School fee contribution for children.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
– Опыт работы геймдизайнером от 2 лет на коммерческих проектах (в идеале доведённых до релиза). – Умение писать понятную, структурированную документацию (GDD, фича-документы, схемы, флоучарты) и превращать хаос в рабочую систему.
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Responsibilities: Design and develop comprehensive economic models for in-game economies, including currency, resources, and progression systems. Analyze and iterate on economic models to ensure balanced and engaging gameplay.
УдалённоmiddleМожно работать из любой страны
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Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— Подготовка документации для Battle Pass и игровых событий;
— Работа с балансом, кейсами, офферами и ценами;
— Работа с LiveOps-календарём;
— Подбор контента с учётом интересов аудитории, текущего спроса и трендов;
— Проверка контента перед запуском, выявление ошибок и контроль их исправления;
— Поддержка игровых активностей после запуска;
— Погружение в проект, изучение интересов аудитории и актуального контента.
Требования:
— Коммерческий опыт работы на позиции Game Designer от 1 года;
— Хорошее понимание RP-проектов, интересов их аудитории и насмотренность в автомобилях;
— Чувство стиля и ценности игрового контента;
— Внимательность к деталям, ответственность, организованность и пунктуальность;
— Умение работать с документацией и уверенное владение Google Sheets;
— Умение быстро усваивать информацию, задавать вопросы и работать с обратной связью.
Будет плюсом:
— Опыт подготовки боевых пропусков, ивентов, кейсов, офферов и акций;
— Опыт работы с балансом и ценообразованием в F2P-проектах;
— Навыки работы с аналитикой и оценки результатов LiveOps.
Условия:
— Достойная зарплата по итогам общения;
— Гибкое начало рабочего дня;
— Отпуск, дей-офы, больничные;
— Команда, где можно предлагать идеи и видеть результат своей работы;
— Баланс между интересными задачами, развитием и личной жизнью.
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Ищу LiveOps Game Designer, который поможет развивать игровой контент и активности RP gta-like проекта. - Подготовка документации для Battle Pass и игровых событий;