Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
- Define a clear, cohesive design pipeline
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Fine-tune game balancing, pacing, and feel
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior
- Proficiency in Unity a huge plus
- Familiarity with Figma or similar visual collaboration software
- Able to create a playable prototype individually as well as within a team
PROFILE
- At least 5 years of professional experience in Game Development and at least 3 years as a game designer
- Experience working on mobile games, F2P or RPG
- Experience in designing LiveOps for a live product is a huge plus
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Best-in-class compensation
- Other benefits according to the country you reside
Daily Responsibilities Recruiting, leading, mentoring, and guiding VFX artists, fostering a culture of innovation and excellence. Developing and optimizing VFX workflows.
ГибридleadWarsaw; Помогают с релокацией (Польша); Relocation is required; Relocation Support Relocation package: flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings; Relocation assistance: legalization processing and tax settlements
Задачи:
— Художник-дженералист в TAPCLAP — один из ведущих разработчиков мобильных и социальных игр в казуальной стилистике.
Условия:
— Удалённая работа или офис (Тбилиси, Лимассол).
— Гибкое начало рабочего дня.
ГибридГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Daily Responsibilities Creating the storyline on a detailed level. Designing quests and implementing them using Unreal Engine 5.
ГибридseniorПомогают с релокацией (Польша); Remote-First: Possibility of remote work from within +/- 3 hours of the Warsaw time zone; Relocation Support Relocation package: flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings; Relocation assistance: legalization operations and tax settlements handled for you
Что для нас важно:
- Наличие актуального портфолио.
- Уверенное владение Photoshop, Affinity, Krita или другими 2D редакторами.
- Понимание основ композиции, принципов построения перспективы, гармонии цвета и освещения.
- Умение работать в заданном стиле на основе утвержденных референс паков.
- Внимание к деталям и способность работать с фидбеком.
- Умение грамотно презентовать свои идеи и визуальные решения.
- Способность адаптироваться к изменениям и оперативно переключаться между задачами.
- Умение быстро генерировать идеи и воплощать их в концептуальные решения на цифровом холсте.
- Развитый художественный вкус и насмотренность.
- Тяга к обучению и развитию в творческой среде.
Задачи:
- Создание концепт артов включающих композиции окружения, дизайн уникальных пропсов разных сложностей в стиле реализм.
- Работа с освещением и материалами.
- Работа с референсами и концептами, умение передать нужный стиль и атмосферу проекта.
Что будет плюсом:
- Базовые знания одного из 3D-редакторов.
- Базовое владение Unreal Engine (навигация в проекте).
- Знания анатомии, понимание пайплайна создания игровых ассетов.
- Самостоятельность, дисциплина и ответственность.
Условия:
- Форматы работы: офис/удаленка / гибрид.
- Гибкий старт - (10.00 - 12.00) ты сам выбираешь время начала рабочего дня.
- Возможность реализовывать свои смелые решения.
‼️ Qo`shimcha: Unreal engine-da, complex material, shader, optimization, procedural generation qila oladigan technical artist kerak. muhi m: unreal engine ni shunchaki bilish yoki unda ishlay olishi yetarli emas!
Основные направления работы: Работа над регулярными игровыми обновлениями: задания, акции, ивенты — от концепта до выхода в игру; Расчёт баланса игровых ресурсов и параметров контента по заданным шаблонам;
- Настройка и проработка State Machine в Animation Blueprint. - Создание и поддержка Animation Notifies и Notify States для связи анимаций с геймплеем.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Lead Artist in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
11 bit studios ищет опытного Gameplay Programmer в команду Frostpunk 1886. Позиция предполагает работу над проектированием, прототипированием, разработкой и поддержкой игровых механик, а также активное участие в процессе их дизайна.
What you’ll do Use tools and scripting within our custom, proprietary engine to implement features and content to the highest standard and deliver on the project’s vision. Implement and maintain high-quality feature and system designs.
Более подробную информацию смотри на нашем официальном сайте 💻 Чем предстоит заниматься: - Выполнять текстурирование ассетов различной сложности (от мелких пропсов, до крупных архитектурных форм). - Импорт текстур в движок и финальная настройка шейдеров.