Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io http://Paper.io & Hole.io http://Hole.io are good such past examples.
ROLE
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create high-quality 2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup and integrate scenes in Unity.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Good UI experience
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Beamable is seeking a Head of Product to shape its platform vision and lead its next phase of growth in the game backend market. This is an opportunity to build the product function from the ground up, guide the platform from early access through public release, and advance AI integration to deliver meaningful value for game studios.
Сейчас мы ищем саунд-дизайнера озвучки и диалогов для нашей партнерской компании в команду разработки изометрической компьютерной ролевой игры на Unity. Разрабатывать звуковое сопровождение игровых механик, поддерживающее игровой процесс и обеспечивающее понятную обратную связь для игрока;
Сейчас мы расширяем команду разработки и ищем гейм-дизайнера, которому интересно не только придумывать игровые механики, но и самостоятельно реализовывать их в Unity, экспериментировать, быстро проверять гипотезы и влиять на то, какой получится игра. Прорабатывать игровые механики, системы и игровые ситуации.
Задачи:
— Вести полный цикл разработки фич и апдейтов в игре: от идеи и концепта до анализа результата в проде.
— Рассчитывать и выстраивать экономику игры, работать с математическими моделями и таблицами.
— Работать с вижном от продюсера: анализировать и развивать идеи, превращать их в игровые решения и декомпозировать в понятные для команды задачи.
— Быть ответственным за результат: принимать решения, самостоятельно двигать задачи и доводить их до финала.
— Регулярно отвечать на вопросы команды и следить за актуальностью документации.
— Исследовать игры конкурентов, досконально декомпозировать успешные механики и прикладывать этот опыт к нашим проектам.
Требования:
— Опыт работы гейм-дизайнером на F2P-проектах от 2 лет.
— Опыт ведения фич по полному циклу: от концепта и постановки задачи до релиза и анализа результатов.
— Умение формировать и аргументированно отстаивать вижн, предлагать решения, а не только исполнять поставленные задачи.
— Навыки написания концептов, GDD и детализированных ТЗ.
— Уверенные знания в области гейм-дизайна и баланса: геймплейные механики, продуктовые метрики, дизайн уровней, построение меты, принципы F2P-монетизации и механики вовлечения игроков.
— Понимание продуктового подхода: умение анализировать ключевые метрики и принимать data-driven решения по их улучшению.
— Опыт работы с Unity: работа с контентом и ручная настройка игровых сущностей.
— Хорошие коммуникационные навыки: умение договариваться, вести обсуждения и брать на себя лидерство в рамках своих задач и фич.
— Активная позиция: инициативность, ответственность, вовлечённость в продукт и высокая самостоятельность.
Будет плюсом:
— Опыт работы над casual и hybrid-casual проектами.
— Опыт работы с IAP- и Ad-монетизацией.
— Интерес к игровой экономике и аналитике.
— Использование ИИ при подготовке концептов и ТЗ.
— Опыт прототипирования с помощью ИИ.
Условия:
— Поддержка здоровья: здоровое питание в офисах, частичная компенсация занятий с психологом, программа ДМС со стоматологией.
— Поддержка профессионального развития: оплата 50% изучения английского и второго иностранного языка, а также профильных курсов; внутренние митапы и участие в конференциях.
— Бонусы на важные жизненные события и ценные подарки на годовщины работы.
— Реферальная программа.
— Корпоративные мероприятия: кибертурниры, тимбилдинги, квизы, игры, настолки, киновечера и мерч.
— Гибкий старт рабочего дня с обязательной связью с командой с 12 до 18 по GMT+3.
— Офисы в Черногории, Сербии, Армении, Кипре и ОАЭ с качественным софтом и комфортным рабочим местом.
— Возможность удалённой работы из других стран.
Мы ищем геймплей-программиста из мира Unity/Unreal, который делал серверную часть мультиплеера и готов перенести этот опыт в крупный RP-проект. проектировать и реализовывать серверную игровую логику: экономику, предметы, транспорт, фракции, квесты, поведение NPC и другие геймплейные механики;
Location: ES - Barcelona, Spain
Scopely is looking for a Senior Client Engineer to join our Stumble Guys Team.
At Scopely, we care deeply about what we do and want to inspire play, every day — both through our work environment and through the strong connections we build with our player communities. We are a global team of game lovers developing, publishing, and innovating in the mobile games industry, connecting millions of players worldwide daily.
Stumble Guys is one of our most recent hits, with millions of fans joining the party every day and keeping the game at the top of the charts in more than 50 countries. Our ambition is to build a beloved franchise that players enjoy for many years to come.
What You Will Do
Ship production-grade mobile games used by millions of gamers
Drive the implementation of game mechanics and system processes using Unity and C#
Drive the development of big and complex new features or improvements to existing ones
Ensure technical performance (crash rates, FPS, startup times, CPU usage, etc) is healthy throughout the development
Collaborate and communicate with cross-functional departments including game design, product management, marketing, etc.
Think about and propose solutions to the challenging problems of game development
What We're Looking For
Strong knowledge of C# and/or C++, or other relevant game-programming language
Extensive experience and knowledge of game engines, in particular Unity or a similar technology (like Unreal Engine)
Knowledge of Photon Quantum is a plus
Strong understanding of the basics of software engineering fundamentals: design patterns, game framework architecture at scale, maintainability over time, robust API design, etc.
Solid understanding of mobile networking best practices: request limiting, request caching, batching, content aggregation, minification, integrating with rest and TCP/UDP services, etc.
Experience with asynchronous, multi-threaded, parallel programming paradigms and other techniques to maximize UI responsiveness and do operations in background
Experience and understanding around client-side testing, like unit, functional or integration testing
Strong knowledge of game programming fundamentals, common patterns, how systems work together and various common architectural approaches
Strong mobile experience (iOS and Android): ability to debug native device issues, strong understanding of hardware and platform limitations, performance metrics, etc.
Good understanding of tooling around game development, like Git, Jenkins for build automation, etc.
Enjoy solving complex technical problems, especially in large systems
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Создавать и оптимизировать 3D-модели для игровых проектов, включая персонажей, окружение и пропсы
— Настраивать материалы, шейдеры и текстуры
— Проводить постановку и настройку освещения сцен в игровых движках Unity и Unreal Engine
— Работать над визуальным стилем и атмосферой локаций
— Интегрировать ассеты в игровой движок и дорабатывать их согласно техническому заданию
— Взаимодействовать с командой, включая геймдизайнеров, программистов и других художников
Требования:
— Опыт создания 3D-моделей персонажей, окружения и пропсов
— Навыки настройки материалов и шейдеров с использованием PBR
— Опыт работы с освещением в игровых движках Unity и Unreal Engine
— Знание пайплайна: моделирование, UV-развёртка, текстурирование, импорт в движок
— Наличие портфолио с игровыми ассетами, желательно в реальном времени
— Понимание оптимизации под игры, включая полигонаж, текстурные карты и LODs
— Уверенное владение инструментами Blender, Maya, 3ds Max, Substance Painter и Designer или их аналогами
Условия:
— Официальное трудоустройство в ТОО — участнике Astana Hub
— Работа над реальными игровыми проектами
— Конкурентная зарплата и премии
— Удалённый формат работы
— Современный пайплайн и свобода в выборе инструментов в разумных пределах
— Возможность влиять на визуальный стиль проектов
• Делать 3D-модели с AI: генерировать из изображений и текста и готовить к использованию в проекте под визуализации или real-time. • Собирать сложные и инженерно точные объекты по референсам и чертежам совместно с Claude или ChatGPT: процедурно и скриптами (Blender + Python).
Location: JP - Tokyo, Japan
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical VFX Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
Create performant VFX in Unity while maintaining intended artistic direction.
Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
Iterate on Unity 3D scene implementation to finalize product and creative requirements.
Create performant graphics shaders for beautiful visuals.
Facilitate communication and collaboration between art and engineering.
Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment.
Qualifications
3+ years as a Technical Artist or similar role creating VFX
Excellent communication, interpersonal, and organizational skills.
Experience in Python, C#, HLSL, or similar scripting languages.
Experience in modern 3D game engines such as Unity 3D.
Knowledge of optimization and performance profiling of real-time 3D content, VFX, and pipelines for mobile platforms.
Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling.
Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work.
Professional-level English for daily verbal and written communication.
Plus If...
BS or MS degree in design, games-related or technical field.
Solid artistic skills (color, shape, light, motion).
Experience collaborating within a multi-person game studio.
Experience writing shaders (HLSL or GLSL).
Experience developing tools for artists or designers.
Fluency in Japanese.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: JP - Tokyo, Japan
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
Iterate on Unity 3D scene implementation to finalize product and creative requirements.
Create performant graphics shaders for beautiful visuals.
Facilitate communication and collaboration between art and engineering.
Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment.
Qualifications
3+ years as a Technical Artist or similar role.
Excellent communication, interpersonal, and organizational skills.
Experience in Python, C#, or similar scripting languages.
Experience in modern 3D game engines such as Unity 3D.
Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms.
Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling.
Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work.
Professional-level English for daily verbal and written communication.
Plus If...
BS or MS degree in design, games-related or technical field.
Solid artistic skills (color, shape, light, motion).
Experience collaborating within a multi-person game studio.
Experience writing shaders (HLSL or GLSL).
Experience developing tools for artists or designers.
Fluency in Japanese.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Определять стратегию развития mediation-платформы, включая поддержку игр на Windows, подключение сторонних разработчиков и запуск собственных SSP и DSP.
— Развивать рекламный аукцион, включая описание правил водопада, floor prices, таймаутов, предзагрузки и переход на in-app bidding.
— Определять требования к подключению SDK-сетей, Google Ad Manager, бирж и DSP через OpenRTB.
— Формировать предложение для сторонних разработчиков: интеграция SDK, подключение к платформе, revenue share, выплаты и отчётность.
— Оценивать рынок, конкурентов и экономику новых продуктов, включая объём инвентаря, источники спроса, fill rate, eCPM, маржу и стоимость разработки.
— Выбирать между собственной разработкой и решениями партнёров.
— Проектировать self-serve кабинет рекламодателя: от регистрации и оплаты до настройки кампаний, таргетинга, атрибуции, модерации и отчётности.
— Определять, какие функции требуют поддержки команды.
— Описывать пользовательские сценарии, готовить прототипы вместе с дизайнером, проводить интервью и юзабилити-тесты.
— Улучшать воронку запуска кампаний и справочные материалы.
— Писать бизнес-требования, спецификации и user stories с критериями приёмки.
— Вместе с Lead AdTech Engineer приоритизировать бэклог, планировать разработку и принимать результат.
— Определять KPI и требования к дашбордам, находить точки роста дохода.
— Совместно со смежными командами прорабатывать защиту от фрода, сверку отчётности, прозрачность аукциона и разделение данных.
Требования:
— Опыт не менее 5 лет в продакт-менеджменте, включая минимум 3 года в AdTech: mediation, SDK-рекламные сети, SSP, DSP, рекламные биржи или ad server.
— Опыт запуска AdTech-продукта с нуля до первых клиентов и дальнейшего роста.
— Глубокое понимание in-app рекламы: спрос и предложение, waterfall, in-app bidding, floor prices, fill rate, eCPM, take rate и движение денег от рекламодателя к издателю.
— Навыки управления P&L и юнит-экономикой рекламного продукта, моделирование маржи и revenue share, умение договариваться с партнёрами о коммерческих условиях.
— Опыт разработки продуктовой стратегии и roadmap, умение писать точные спецификации для инженеров.
— Опыт работы с B2B-интерфейсами и self-serve продуктами: пользовательские сценарии, CJM, прототипы в Figma, юзабилити-тесты.
— Уверенное использование SQL и BI-инструментов, анализ данных на уровне показов и когорт, планирование A/B-тестов.
— Понимание SDK-интеграций, OpenRTB, bid request и bid response, API отчётности.
— Знание GDPR, TCF, ads.txt, app-ads.txt, sellers.json и принципов выявления недействительного трафика.
— Владение английским языком на уровне B2 (Upper-Intermediate).
Будет плюсом:
— Опыт работы в компаниях AppLovin, Unity / ironSource, Google, Liftoff, Mintegral, InMobi, Digital Turbine, BidMachine, PubMatic или аналогичных.
— Опыт работы с Google Ad Manager 360: Open Auction, PMP, Programmatic Guaranteed или MCM.
— Опыт построения агрегатора или программы revenue share для разработчиков.
— Опыт работы в рекламодателе или UA: CPI-кампании, Adjust, AppsFlyer, постбэки или оптимизация ROAS.
— Опыт рекламы для Windows, ПК или веба.
— Опыт в free-to-play или casual играх с пониманием влияния рекламы на покупки и удержание.
— Практический опыт применения AI-инструментов для подготовки спецификаций или анализа.
Условия:
— Официальное оформление или работа по контракту в зависимости от страны.
— Полностью удалённая работа и оборудование за счёт компании.
— Оплачиваемый отпуск и 3 дополнительных sick days в год без справок и больничного листа.
— Медицинская страховка и компенсация спортивных абонементов.
— Помощь с переездом: финансовая поддержка и сопровождение на каждом этапе — от выбора страны до легализации.
senior
У нас гибкий старт рабочего дня, главное – с 12 до 18 (по GMT+3) мы всегда на связи с командой