We're looking for a game designer focused on narrative and quest design to join a new HOPA (hidden object puzzle adventure) project. Write synopses and break them down into quest flowcharts.
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We're looking for a game designer focused on narrative and quest design to join a new HOPA (hidden object puzzle adventure) project. Write synopses and break them down into quest flowcharts.
Нужно развивать боевые механики, синхронизацию PvP и интерфейс, ускорять загрузку WebGL-сборки и разбирать крупные классы на отдельные компоненты.
Location: Los Angeles, USA; Mercer Island, USA Game Product Managers at Riot lead passionate teams to create and evolve products and experiences for our players. We seek to deeply understand our product’s audience and drive strategy to create value for players and for Riot. We help concept, build, and influence projects at all stages of production. Riftbound is our new physical trading card game (TCG) where you battle to control locations with famous League champions. As a Senior Game Product Manager on Riftbound, you'll report directly to the Product Design Director and be front and center in defining the direction of our game. You will work with design and insights to maintain and improve the health of the game through the primary content lens: cards! Your analysis, player insight, and creativity will help craft in-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to iterate our live environment to delight millions of players around the world. Responsibilities: Understand the relevant audiences for the game, and from this, calibrate your expertise to reflect appropriate taste for these audiences Use data and sensemaking to identify opportunities to improve the health of the game through product design Articulate and consider a scope and depth of possible solutions, including possible effects, and collaboratively reach the best solution Discover solutions conceptually through prototyping and collaboration Improve existing design frameworks, our approaches to design, and create new ones Collaborate with other designers, insights, product, narrative and art to deliver the best holistic solutions Openly share work and seek feedback from other developers, combining co-worker and player feedback to calibrate design direction Required Qualifications: 5+ years of experience as a professional game product manager Broad product design experience and knowledge Demonstrated experience serving audience needs on live games Desired Qualifications: Knowledge of CCGs and their features Experience working with or playing PvP strategy games Experience developing a competitive or multiplayer game Experience managing direct reports or mentoring For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application. It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборИщу художников для работы над визуальной новеллой, которая начнёт раскрывать истории внутри вселенной Синеус. — Сильное портфолио (работы С НУЛЯ).
Ищут старшего геймдизайнера в midcore-проект. Будете вести фичи полным циклом от концепта до релиза, ставить задачи команде вместе с продюсером, оценивать сроки и отвечать за результат в своей зоне.
Описание вакансии: разовая работа. Нужна иллюстрация, Main art на капсулу Steam.
• Разрабатывать процедурные системы в Houdini для генерации больших карт и окружения. • Создавать процедурную геометрию зданий, дорог, дорожной инфраструктуры, рельефа и других элементов окружения.
• Проектировать и создавать игровые локации в изометрии. • Проектировать структуру локаций, маршруты движения игрока и точки интереса.
Develop and improve systems that support responsive, believable NPC movement and interactions within the game world. Create tools and debugging utilities that support efficient development and iteration of NPC gameplay systems.
Студия геймдев-разработки в поиске Level Art Supervisor с сильными навыками Tech Artist для работы над ПК-проектами. Вам предстоит возглавить визуальное направление уровней, выстроить пайплайны и координировать работу команды левел-артистов.
Location: United States, San Diego, CA Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 12-month contract. Animation Tools Programmer Position Overview : We have a great opportunity to join PlayStation Studios. We are seeking an Animation Tools Programmer to assist with development and improvement of our current suite of tools used for our MLB The Show product line. Your efforts will directly impact the next generation of The Show. If this is you, then you need to come play with us here in sunny San Diego. Responsibilities : Designing and implementing systems to support our animation systems. Helping maintain and improve existing systems. Writing clear, maintainable, portable, and highly functional code. Profiling and performance tuning of code and systems to remove bottlenecks. Work on tools and technology tasks to support animation project requirements. Testing and debugging of your code and that of others past and present. Collaborate with designers to turn ideas into concrete game features. REQUIREMENTS : B.S. degree in computer science or equivalent experience. Minimum of 3 years programming experience. Expertise in C++. Self-motivated with good communication skills. Able and motivated to work with other team members. Commitment to code quality, and sound testing procedures. Knowledge of baseball rules and strategies is a plus. Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, gender identity, marital status, genetic information or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. We sincerely appreciate the time and effort you spent in contacting us, and we thank you for your interest in PlayStation. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $47.98 — $59.95 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи: — Создавать игровые 3D-арты, включая модульные окружения, предметы, декор и персонажей/существ. — Работать в тесном сотрудничестве с мультидисциплинарной командой для создания иммерсивных и повторяемых симуляционных игр. — Внедрять 3D-ассеты в игровой движок, включая импорт, настройку материалов, префабов, папок и исправление багов. — Активно участвовать в командной работе, включая коммуникацию, решение проблем и участие в плейтестах. — Обеспечивать оптимизацию ассетов и сцен без ущерба для игрового видения. Требования: — Опыт работы на уровне Senior. — Умение работать автономно с общим направлением. — Широкий художественный и технический набор навыков: окружения, предметы, персонажи/существа. — Уверенное владение Unreal Engine, включая внедрение ассетов и исправление багов. — Готовность приоритизировать скорость и эффективность. — Понимание оптимизации и производительности для одиночных и многопользовательских игр с точки зрения искусства. Будет плюсом: — Навыки риггинга, VFX, UI, технического арта, концепт-арта. Условия: — Полная занятость. — Удалённая работа. — Открыто для кандидатов из Великобритании и Европы.
- Turn scripts and voiceover into finished 2D animated videos. - A portfolio with real 2D animation, ideally long videos on YouTube.
Ищем работы, которые резонируют с этими идеями, вступая в игру с историческими художественными кодами и символами.
Location: Belgrade, Serbia Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team. As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience. If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development. Requirements 2+ years of working experience as a 3D Props Artist Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio Ability to create interesting, detailed and visually appealing props Be proficient with the software packages and tools of the games industry Experience with Unreal Engine Excellent understanding of form, shape, structure and silhouette with regard to modeling Experience with managing polygon count and texture budgets Ability to receive constructive feedback Self-motivation, good communication skills, and a great team-player attitude Good English communication and writing skills Responsibilities : Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards Work with Lead Artists to ensure timely completion of game assets Communicate regularly with the Lead Artist regarding the status of current tasks Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and / or in-house tools Contribute to the team-oriented environment Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Импорт и настройка ассетов, текстур, моделей в Godot; - Расположение моделей, врагов и игровых объектов;
— создавать биомные текстуры для террейна; — разрабатывать текстуры домов, пропсов и элементов окружения;
Location: Yerevan, Armenia Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you! Responsibilities Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements Build and manage landscape materials within Unreal shader system Develop high-quality materials in Quixel Mixer or Substance Designer Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way Ensure performance-friendly, visually compelling landscapes aligned with art direction Collaborate with design, lighting, and technical teams to maintain quality and consistency Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and/or in-house tools Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them Contribute to the team-oriented environment Requirements Knowledge of UE 5 and Perforce Knowledge of 3D software (Blender/Maya/3Ds Max) Terrain Generation software knowledge (Gaea/World Machine) Unreal Engine Landscape system & Material Graph knowledge Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc) Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Friendly team environment; Additional benefits – care bonus to cover health, educational and safety needs.