We're looking for a game designer focused on narrative and quest design to join a new HOPA (hidden object puzzle adventure) project. Write synopses and break them down into quest flowcharts.
Responsibilities:
— Write synopses and decompose them into quest flowcharts.
— Design quest chains and puzzles.
— Design hidden object scenes by selecting items to find and balancing difficulty.
— Prototype scenes and quests using AI tools.
— Write dialogue and cutscene scripts.
— Prepare specifications for artists and developers, collaborating closely with the producer.
Requirements:
— Experience as a game designer or narrative designer in the hidden object / HOPA genre.
— Strong understanding of the genre and its mechanics, including hidden object scenes, quest chains, mini-games, and pacing.
— Experience writing synopses and breaking them down into quest flowcharts.
— Confident use of AI tools such as Claude and ChatGPT, including for prototyping.
— Experience maintaining game design documentation.
— Ability to work independently.
— English proficiency at B1 level or higher.
— Russian proficiency at B2 level or higher.
Benefits:
— Comfortable working conditions with flexible start times in your time zone.
— Transparent processes.
— Regular performance reviews.
— Option to work in the Novi Sad office or remotely worldwide.
— Official employment.
— Comprehensive health insurance from day one.
— Professional team dedicated to quality game development.
Контакты работодателя доступны по кнопке «Откликнуться» после входа.
67/100
Средняя вакансия
Оценка от Job Hunters AI
Middle+ Narrative Game Designer (HOPA); зарплата не указана; понятные задачи; гибкий формат.
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Зарплата не указана
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