• Создавать игровые локации — от блок-схем и планировки до полноценного блокинга в UE5; • Прорабатывать структуру и сюжетное наполнение локаций совместно с нарративными дизайнерами;
УдалённоГеография найма не уточнена
JКомпания не указана
23
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Что ищем:
• Коммерческий опыт
• Сильная дизайнерская база
• Свободное владение Unity
Условия:
• Full-time
• Удаленно
• Опытная команда
• Рыночная оплата
• Возможно тестовое задание
Обязательно прикрепляйте примеры дизайн-документации.
УдалённоjuniorГеография найма не уточнена
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— собирать уровни в Unity из существующих ассетов
— создавать hard surface модели в любом редакторе
— создавать фотореалистичные текстуры в Substance Painter
Требования:
— глубокие знания создания hard surface моделей
— умение создавать фотореалистичные текстуры
Плюсом будет:
— способность создавать риги и анимации персонажей
— редактировать существующие анимации
— опыт работы в Unity
Критерии оценки:
— качество и красота созданных уровней
При отклике необходимо прислать портфолио с акцентом на работы по созданию локаций, сцен и окружений.
Location: Istanbul
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Istanbul-based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising Puzzle game in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
As a Level Designer for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, Level Design or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS:
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Paris; Madrid; Warsaw; Helsinki; Stockholm; Berlin; Amsterdam; Eindhoven; Bucharest; London
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Hole.io http://Hole.io, one of Voodoo's top games.
ROLE
We're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io http://Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be:
- Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs
- Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style
- Contributing to the Level Design team and Levels Pod by designing, iterating, and improving gameplay experiences, helping plan and prioritize level design tasks, maintaining high-quality standards, and providing mentorship and guidance to fellow level designers when needed.
- Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible
- Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality
- Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests
- Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstacles
- Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized
- Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards
- Ensuring your designs adhere to technical constraints and opportunities presented by our game engine
- Helping establish and integrate an AI-driven pipeline to successfully scale level production and streamline content generation workflows
PROFILE
- At least 4+ years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels
- Intermediate or higher Unity knowledge
- Strong understanding of game design principles, particularly within the casual genre
- Experience, or a genuine interest, in leading and mentoring a team from the ground up
- Experience in continuous, data-driven level balancing and tweaking
- Excellent problem-solving skills, with a creative approach to design challenges
- Strong communication skills, able to work effectively within a team and explain your ideas clearly
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Nice to have
- Experience designing open-world, outdoors 3D environments
- Experience leading and mentoring a small team of Level Designers
- A degree in game design, computer science, or a related field would be beneficial
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you resident
Location: Paris; Beijing
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is ideally Paris-based or Beijing- based with relocation support available.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising Puzzle game in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
As a Level Designer for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, Level Design or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Competitive salary
- Benefits according to the country you reside in
ГибридIstanbul
УдалённоseniorParis; Madrid; Warsaw; Helsinki; Stockholm; Berlin; Amsterdam; Eindhoven; Bucharest; London
ГибридParis; Beijing; This position is ideally Paris-based or Beijing- based with relocation support available