Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
- Импорт и настройка ассетов, текстур, моделей в Godot; - Расположение моделей, врагов и игровых объектов;
Загружаем…
Компании и подписки · Нет нужной компании? Предложите её →
Загружаем вакансии…
Скрытые компании и отметки о просмотре ещё не подключены.
- Импорт и настройка ассетов, текстур, моделей в Godot; - Расположение моделей, врагов и игровых объектов;
Скрытые компании и отметки о просмотре ещё не подключены.
• разрабатывать игровой функционал на C# и Unity; • участвовать в построении и развитии архитектуры проекта;
Скрытые компании и отметки о просмотре ещё не подключены.
— Смотреть сцены и давать развернутые комментарии по анимации (тайминг, интервалы, позы, актерская игра, оверлапы). — Проверять консистентность персонажей от сцены к сцене.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборСкрытые компании и отметки о просмотре ещё не подключены.
- 3+ years of experience in game production. - Hands-on experience with Roblox games or similar titles.
Скрытые компании и отметки о просмотре ещё не подключены.
– Animate 15–30 engaging 3D shorts per month (30–45s). – Work using ready-made scripts and voiceovers.
Скрытые компании и отметки о просмотре ещё не подключены.
– 5+ лет опыта в Game Design. – Практический опыт работы над играми в Unity.
Скрытые компании и отметки о просмотре ещё не подключены.
- At least 1 year of experience with Adobe Animate. - Good animation skills and a creative mind.
Скрытые компании и отметки о просмотре ещё не подключены.
Что предстоит делать: - Создавать 3D-модели персонажей для игры. - Разрабатывать внешний вид персонажей совместно с геймдизайнером и художниками.
Скрытые компании и отметки о просмотре ещё не подключены.
Программист C# Unity2d Компания: Might Of Power Требования Движок Unity GoF паттерны и принципы SOLID, KISS, DRY Шаблоны проектирования MV семейства Алгоритмы и структуры данных Очень важно иметь много свободного времени — от 2 до 12 часов в день.
Скрытые компании и отметки о просмотре ещё не подключены.
Основная задача — компоуз проектов.
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи: — создание широкоформатного изображения на фото обои в стиле аниме с изображением человека с бензопилой и эротическим подтекстом — изображение будет размещено на двух стенах, расположенных напротив друг друга, общая площадь 25 м² Цена договорная.
Скрытые компании и отметки о просмотре ещё не подключены.
• Системный геймдизайн. • Отладка боевой системы.
Скрытые компании и отметки о просмотре ещё не подключены.
- Анимация игровых объектов, окружения и интерфейса. - Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы.
Скрытые компании и отметки о просмотре ещё не подключены.
- Анимация игровых объектов, окружения и интерфейса. - Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы.
Скрытые компании и отметки о просмотре ещё не подключены.
Location: Beijing Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE - Support the Art director in the ideation and execution of the game’s vision. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Develop and optimize UX flows of new and existing features. - Create and maintain a comprehensive UI Style Bible and reusable component libraries. - Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing interfaces or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Ability to design, document and execute a consistent UI visual language. - Experience collaborating with cross-functional remote teams. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
Скрытые компании и отметки о просмотре ещё не подключены.
Location: Beijing Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE - Support the Lead Artist in the ideation and execution of the game’s vision. - Create high-quality 3D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and optimise directly in engine. - Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Experience collaborating with cross-functional remote teams. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
Скрытые компании и отметки о просмотре ещё не подключены.
Location: Warsaw Workplace: OnSite ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that. You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment. ROLE - Support the Art director in the ideation and execution of the game’s vision. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Develop and optimize UX flows of new and existing features. - Create and maintain a comprehensive UI Style Bible and reusable component libraries. - Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. - Setup, integrate, and animate UI scenes in Unity. - Work with Game Designers to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Experience with A/B testing interfaces or working with LiveOps features. - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Ability to design, document and execute a consistent UI visual language. - Experience collaborating with cross-functional remote teams. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
Скрытые компании и отметки о просмотре ещё не подключены.
Нужно выполнить работы по курсовой Autodesk Maya 3D, срочно. Мне нужен специалист по 3D, желательно по Autodesk Maya 3D.