Сравним вакансию с вашим действующим резюме и составим письмо под эту роль.
Описание вакансии
Коротко о роли
• Designing and implementing gameplay mechanics and systems in Unreal Engine. • Building and extending gameplay abilities with the Gameplay Ability System (GAS).
Задачи:
— Designing and implementing gameplay mechanics and systems in Unreal Engine
— Building and extending gameplay abilities with the Gameplay Ability System (GAS)
— Developing character movement
— Creating and tuning AI behaviors and systems
— Implementing multiplayer functionality: replication, networking, and client-server logic
— Collaborating with designers and artists to bring gameplay to life
Требования:
— Unreal Engine — solid hands-on experience
— C++ — strong practical knowledge for gameplay programming
— Blueprints — comfortable using them where they fit best
— GAS (Gameplay Ability System) — working experience
— OOP — strong grasp of object-oriented design
— Character Movement — implementing and extending movement systems
— Networking & Replication — understanding of multiplayer architecture
— AI Systems — building AI behaviors in Unreal
— Version Control — proficiency with Git or Perforce
Желательно:
— Animations — working with the animation system (Animation Blueprints, state machines, blendspaces)
— Python scripting — for tooling, automation, or editor extensions
— Shipped title experience
— Experience with AA/AAA multiplayer projects
— Familiarity with profiling and optimization of gameplay systems
— Experience with Unreal's Lyra sample project
Условия:
— Competitive salary
— Flexible working environment
— The chance to work on an AA multiplayer title from early stages
— A team where your contribution has real impact
Работа удалённая, возможна география по всему миру.
Контакты работодателя доступны по кнопке «Откликнуться» после входа.