Location: Vancouver, British Columbia, Canada
Position Title:
Character Artist
Studio/Department:
Palia
Employee Type:
Full Time, Regular
Location:
Remote ( within BC, Canada)
Salary Range:
$80,000 - $90,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied.
Responsibilities
Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics.
Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach.
Collaborate with other departments such as Concept, Animation & Tech
Art to ensure art meets specifications.
Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics.
Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game
Work with Production to provide estimates, review schedules, anddeliver assets on time.
Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s).
Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable.
Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks
Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia.
Requirements
3+ Years Experience on video game asset production teams.
Shipped AAA game(s).
Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design.
Advanced understanding of industry standard software such as Maya,
Photoshop, ZBrush, Substance Painter and Unreal Engine 5
Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation.
Desire to strive for greatness and improvement.
Passionate in pursuing personal creative endeavors.
Possess strong time management and prioritization skills.
Good communication, organizational, and interpersonal skills.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: United States, Los Angeles, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Join the award-winning team of Studio IT as we support our LA Motion Capture Stages.
This is not a fully remote role; onsite availability is required.
PlayStation Studio IT is seeking a Systems Administrator to join our team to support the motion capture stages, ensuring availability of highly specialized services in a creative environment. While primarily concerned with the Santa Monica stages, this role will collaborate with other Sony MoCap stages (San Diego) and contribute to global support for the Creative Arts team.
You love staying up to date on the latest trends and use your technical wizardry to solve complex problems. Your customer service skills are top-notch, and you flourish in a live production environment, with proven track record of success in high-stress, high-demand systems designed around specific technical workflow.
Responsibilities
Serve as technical lead for the Motion Capture Stages, including associated servers, workstations, and the tools involved
Act as primary liaison with the Creative Arts Motion Capture team to align IT services with business requirements
Regularly assess the technical infrastructure needs of the Motion Capture stages and provide recommendations to enhance performance and stability.
Work with and manage storage systems for the stage environment, including data availability and security
Manage and tune monitoring tools to ensure availability of critical hosts and services
Serve as primary contact point for all technical stage issues
Document system configuration, workflow, network diagrams
Available to work varying hours, shoot day schedules, on-call shifts, including evenings, weekends, and holidays as required
Provide coordination with the greater Studio IT team, mentorship, and training for backup of support services
Requirements
Proficiency with Windows, Mac, and Linux operating systems
Proficiency with scripting languages and automation (Python)
Proficiency with previsualization and production tools (Motion Builder, Maya)
Proficiency with digital asset management and version control (Perforce)
Familiarity with Active Directory, license servers, and virtual machines (SQL, VMware)
Familiarity with game engine tools (Unreal)
Solid background in automated Linux deployment troubleshooting
Specific on-set stage experience for virtualized production
5+ years of relevant IT experience in a similar role
#LI-AM1
#LI-SMS
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$100,700
—
$151,100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Vancouver, BC, Canada
Position Title:
Senior Environment Technical Artist
Studio/Department:
Palia
Employee Type:
Full Time, Regular
Location:
Remote ( within BC, Canada)
Salary Range:
$110,000 - $130,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
We’re seeking a Senior Environment Technical Artist with a broad technical and artistic skill set to help bring new core gameplay systems and environments to life. You’ll collaborate closely with designers, engineers, and artists to deliver high-quality player experiences and define the pipelines and workflows that make them possible.
This role is ideal for a trailblazing technical artist, someone who thrives in ambiguity, enjoys building new solutions from the ground up, and can chart the right path forward to deliver elegant, reliable tools and systems that empower the team.
What You’ll Do
Collaborate with Gameplay Designers, Engineers, and Artists to develop and implement new game features.
Design and build prototypes and proof-of-concept experiences to explore innovative gameplay ideas.
Establish and document initial pipelines that can be scaled and refined for full production use.
Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively.
Review and improve technical pipelines and workflows used by the art team for environment creation and asset integration.
Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues.
Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace.
Participate in planning and reviews, advocating for technical awareness and helping shape the project’s strategic direction.
Who You Are
You’ve worked as an Environment Technical Artist on at least one shipped game or product.
You’ve shipped a project in Unreal Engine as a technical artist.
You’re comfortable wearing many hats, from prototyping to production—to
move the product forward.
You have a proven track record of designing pipelines and workflows that empower artists and improve production efficiency.
You’re known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence.
You’re curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques.
You’re the go-to problem solver for artists, trusted for your technical insight and collaborative spirit.
Bonus Skills
Proficiency with C++ programming in Unreal Engine.
Background in cozy, simulation, or multiplayer game development.
Experience working in early-stage game development or small, agile studios.
Experience working with Nanite and Lumen in Unreal Engine.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Lead Animator to helm one of our Animation teams on an exciting new project.
WHAT YOU'LL BE DOING
Own animation progress, delivery, and quality on the assigned project.
Lead and organise a large animation team, delegating meaningful ownership, balancing workload, and maintaining appropriate oversight.
Set a clear animation vision, quality bar and delivery plan, with defined priorities, responsibilities and dependencies.
Work closely with Production on scope, estimates, schedules, capacity, milestones and delivery risks.
Coordinate with Project Direction and discipline leadership to align Animation with wider project goals and dependencies.
Identify and communicate risks, assumptions and mitigations to Project Direction and studio senior management.
Manage team performance and delivery expectations through timely, direct, and constructive feedback.
Guide character and creature animation practice, engine implementation and creative standards across internal and external contributors.
Partner with Technical Animation, Animation Code and Rigging to improve tools, pipelines and workflows.
Manage animation outsource relationships, briefs, feedback, quality expectations and delivery.
Support recruitment, onboarding, and capability planning.
Facilitate documentation and reinforcement of workflows, technical decisions, and best practice.
WHAT YOU'LL BRING
Significant animation experience in the games industry, including leading large teams on complex projects.
Strong character and/or creature animation craft, visual judgement, implementation knowledge and understanding of animation pipelines.
Proven experience planning team delivery, tracking progress, balancing capacity and recovering work that is off track.
Effective people leadership, including delegation, objective setting, coaching, development and performance management.
Strong partnership with Production and experience coordinating with Project Direction, discipline leaders and external partners.
Sound judgement and decision-making, including the ability to maintain progress through uncertainty and align stakeholders where needed.
Expert knowledge of anatomy, movement and performance, with the ability to give clear, actionable direction.
Strong knowledge of animation engine tools and systems such as blend trees, state machines and retargeting systems.
Experience collaborating with Animation/Gameplay Code, Technical Animation and Rigging on pipeline, process and tool improvements.
Excellent communication and influencing skills, including constructive challenge, difficult feedback and clear escalation.
BONUS IF YOU HAVE
Experience on AAA or large multidisciplinary productions and with engines such as Unreal or Unity.
Experience shaping animation strategy, team structures, hiring plans and long-term capability.
Knowledge of cinematics, camera theory, motion capture, and motion capture clean-up.
Experience creating Python or MEL tools and maintaining internal documentation.
Experience leading distributed teams or mixed internal and external development groups.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Ищем Cinematic Artist, который возьмёт на себя кинематографичную часть проекта: внутриигровые катсцены, трейлеры и другие ролики, которые понадобятся по ходу разработки. - Ставить внутриигровые катсцены и постановочные диалоги в UE5.
• Design the core systems of the game, with input from the game director: production chains, resources, logistics, progression and economy. • Take high-level mechanics and break them down, step by step, into something the team can build.
УдалённоseniorWorking times compatible with the CET timezone
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets. • Animating characters, creatures, environments, and visual effects in pixel art style.
- разработка и балансировка игровых механик с оценкой их влияния на проект в целом; - тестирование сборок и фиксация проблем: производительность, темп, удобство и общее качество игрового опыта;
United Kingdom Next great challenge is coming: We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling . As a part of Room 8 studio, you will Lead projects for console and PC in the realm of 3D realistic environments;
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative. • Set up Level Art workflows, documentation and production standards from the start of the project.
Location: United States, San Mateo, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
How would you like to influence the most successful gaming platform of all time by validating the very technology our developers use to build extraordinary games?
Role Summary:
Sony Interactive Entertainment (PlayStation) is seeking a Software Development Engineer in Test (SDET) to provide hands-on engineering excellence across our SDK ecosystem. This role focuses on building tools and infrastructure for analyzing the quality of the PlayStation SDK and related technology. While this is the primary domain, there are opportunities to expand into 3D graphics, spatial audio, artificial intelligence, and the fully integrated PlayStation game development environment.
We are looking for someone who wants to directly impact PlayStation technology by developing tools and automated systems that deeply analyze SDK components and platform capabilities. You will help strengthen and evolve our testing infrastructure, raise the technical bar for quality engineering, and drive confidence in every release. If you’re passionate about solving complex system-level challenges and influencing technology used by people around the world, we want to hear from you, come help us power the future of PlayStation!
What You'll Be Doing:
- Crafting and improving automated test cases, sample applications, testing tools and frameworks for SDK libraries and low level software (C++)
- Build and improve test infrastructure using Python and Groovy to simplify building, testing, and demonstrating PlayStation® sample applications.
- Monitor test infrastructure, analyze automation failures, improve reliability, and optimize runtime performance.
- Partner closely with software production and offshore teams to compose robust test plans, validation strategies, and documentation.
- Define scalable, maintainable automation and infrastructure patterns that support long-term platform growth.
- Contribute to architectural discussions for test systems spanning C++, embedded firmware (C), and Python-based infrastructure.
- Identify technical risks early and drive mitigation strategies to protect release confidence.
What We're Looking For:
- Excellent interpersonal skills, including presenting technical direction to both engineers and executives.
- Strong programming proficiency in Python & C++, as well as PyTest and GTest frameworks.
- Self-directed, committed to producing strong results, and passionate about high-quality automation.
- Experience building, running, and debugging software in both Windows & Linux environments.
- Deep understanding of automation trade-offs and architectural design decisions.
Nice-to-Have:
- Exposure to Android platform, including SDK, tooling and architecture
- Prior experience with PlayStation SDK development is helpful.
- Familiarity with Unity, Unreal Engine or other game engine technology.
- Containerization technology such as Docker and Kubernetes.
- Proven experience leading complex debugging efforts.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
• Адаптация PC UI и управления под PlayStation, Xbox и Nintendo Switch в проектах на Unreal Engine и Unity. • Анализ существующих UI и input-систем, оценка объёма работ.
• Написание программ и приложений для различных платформ. • Использование C++ для разработки игровых движков, а также для написания кода для самих игр.
ОфисjuniorТаганрог
United States, Los Angeles, CA
seniorVancouver, BC, Canada
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events