• Lead a team of technical level designers: plan workload, assign tasks, and evaluate the quality of their work.
Responsibilities:
— Lead a team of technical level designers by planning workload, assigning tasks, and evaluating their work quality
— Support team growth through regular one-to-one meetings, feedback, development plans, and mentorship
— Establish smooth collaboration pipelines with level artists, level designers, narrative designers, and programmers
— Identify root causes of recurring production issues and initiate development of necessary tools
— Translate designers' needs into technical requirements and collaborate with programmers to implement solutions
— Maintain up-to-date documentation and assist the team in learning tools
— Oversee technical quality aspects of levels such as collisions, streaming, and event script setup
Requirements:
— At least 3 years of experience in game level production with hands-on technical involvement
— Experience leading a team of 3 or more people or mentoring experience
— Ability to independently implement mechanics and systems for levels using Blueprints or C++ (other programming languages acceptable)
— Experience with Unreal Engine 5 level production tools including Level Streaming, World Partition (Data Layers, HLOD, One File Per Actor), Level Instances, and Packed Level Actors
— Solid understanding of level design fundamentals
— Fluent communication in Russian
Nice to Have:
— Experience with shipped PC or console projects
— Skills in developing editor tools such as Editor Utility Widgets, Python in UE, and C++
— Experience profiling and optimizing levels for consoles
— Background in third-person action games
Контакты работодателя доступны по кнопке «Откликнуться» после входа.
67/100
Средняя вакансия
Оценка от Job Hunters AI
Lead Technical Level Designer; зарплата не указана; понятные задачи; гибкий формат.
Из чего сложилась оценка. Нажмите, чтобы узнать подробнее
Зарплата не указана
В объявлении отсутствует информация о размере зарплаты или диапазоне оплаты.