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Описание вакансии
Коротко о роли
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative. • Set up Level Art workflows, documentation and production standards from the start of the project.
Responsibilities:
— Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative
— Set up Level Art workflows, documentation and production standards from the start of the project
— Lead and grow the Level Art team: plan tasks, review work, give feedback and mentor
— Build locations hands-on as a Level Artist
— Work closely with the Art Director and Game Director to translate the overall visual direction into concrete solutions for each location
— Partner with Level Designers to turn gameplay spaces into believable, visually compelling places that respect gameplay requirements
— Collaborate with Tech Art, Lighting, VFX, Programming and Production to hit quality, optimization and performance targets
— Define modular kits and environment building blocks for specific architectural styles and historical periods
— Evaluate new tools, technologies and industry best practices to improve the pipeline
Requirements:
— Proven experience creating environments or levels for games (Level Artist, Environment Artist or a similar role)
— Experience leading, mentoring or coordinating a team of artists in production
— Credits on at least one shipped AA or AAA title; experience taking a project through to release is valued more than years in a title
— Strong understanding of composition, visual storytelling, player navigation and spatial design
— Advanced experience with Unreal Engine 5 is a strong advantage; solid experience with custom or proprietary engines is also welcome
— Practical knowledge of modular environment creation and procedural workflows
— Excellent eye for lighting, atmosphere, scale, color and environmental composition
— Proficiency with 3ds Max, Maya, Blender or similar
— Experience profiling and optimizing environments for real-time performance and memory
— Upper-Intermediate English or higher: documentation and official communication in the company are in English
— Hands-on leadership style, taking full responsibility for locations and the team's results
— Comfortable developing solutions within existing art direction
— Research-driven, curious about references, history and architecture; plays games and researches the genre
— Coaching skills to develop artists and explain not just what to do, but why
— Process builder who likes setting up workflows and standards from scratch
Nice to Have:
— Ability to create own content (modeling, scanning)
— Experience on atmospheric, narrative-driven or horror games
— Background in architecture, interior design or related artistic discipline
Benefits:
— Joining at the start of a new project with real influence on processes and final game look
— Compact team with significant impact beyond Level Art
— Indie approach combined with high-quality production without rigid hierarchy
— Opportunity to step into a lead role and build a department
— Studio with a long track record of shipped narrative and horror titles
— Fully remote or on-site/hybrid for Kyiv-based specialists
— Contractor cooperation
— Paid vacation
— Clear probation plan agreed before offer
Контакты работодателя доступны по кнопке «Откликнуться» после входа.
67/100
Средняя вакансия
Оценка от Job Hunters AI
Senior / Lead Level Artist; зарплата не указана; понятные задачи; гибкий формат.
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Зарплата не указана
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💰 Negotiable
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Сравним вакансию с вашим действующим резюме и составим письмо под эту роль.