United Kingdom Next great challenge is coming: We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling . As a part of Room 8 studio, you will Lead projects for console and PC in the realm of 3D realistic environments;
Responsibilities:
— Lead projects for console and PC focused on 3D realistic environments.
— Complete tasks within estimated timeframes and deadlines, following client references and technical specifications.
— Collaborate with Art Producers and other project specialists.
— Participate in project estimation and testing.
— Ensure quality of work within the artist team.
— Assist in resolving artistic and technical issues.
— Organize team workflow according to project requirements and specific tasks.
— Create technical specifications and guidelines.
— Model photorealistic environments and hard surface assets based on concepts and references.
— Create clean, low-resolution game topology, optimal UV mapping, and texture baking.
— Texture photorealistic environments and hard surface assets.
— Work with game engines.
— Final assembly of scenes, files, and naming according to requirements.
— Research new programs and emerging techniques.
Requirements:
— At least 1 year experience as a Lead Artist with a strong portfolio in 3D realistic environments or hard surface assets.
— Strategic mindset aimed at growing the team and creative division.
— Deep knowledge of the game industry, modern art pipelines, and production standards.
— Strong artistic taste with attention to quality, consistency, and detail.
— Ability to objectively evaluate creative work and provide constructive feedback.
— Proven organizational and time management skills.
— Collaborative spirit and clear communication skills.
— Upper-Intermediate or higher English proficiency.
— Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation.
— Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting.
— Experience importing assets and setting up materials in game engines such as Unreal Engine 5, Unity, or Lumberyard.
— Ability to interpret and enhance concept art into production-ready assets.
— Bonus: knowledge of pipelines for vegetation creation.
Benefits:
— Competitive financial reward.
— Professional trainings, conferences, internal mentorship, and English courses.
— Health insurance.
— Paid vacation and sick leave.
— Culture of diversity and inclusion.
— Community of passionate game professionals.
Контакты работодателя доступны по кнопке «Откликнуться» после входа.
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