Вакансия Lead UI / UX Designer в студии-разработчике компьютерных игр OWLCAT GAMES, специализирующейся на масштабных изометрических RPG (cRPG). Возможна удалённая работа или работа в офисе.
Вакансия Lead UI / UX Designer в студии-разработчике компьютерных игр OWLCAT GAMES, специализирующейся на масштабных изометрических RPG (cRPG). Возможна удалённая работа или работа в офисе.
Octo Games — студия-разработчик коммерческих игр для Steam-аудитории, преимущественно Adult Visual Novels и story-driven проектов на Unity.
Удалённая работа.
УдалённоmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Ищу удалённую работу в большой IT компании.
Опыт работы в коммерческом геймдеве более 5 лет.
Занимаюсь версткой и прототипированием UMG виджетов.
Владею Blueprint и C++.
Работаю с анимациями.
Знаю корпоративный пайплайн разработки с Git, Jira, Confluence, Figma.
Хорошо ориентируюсь в UE5 UI framework, MVC архитектуре, понимаю работу CommonUI.
Использую нейронные сети Claude и Qwen.
Активно участвую в плейтестах.
Location: Minsk
Workplace: onsite
Who you are:
2+ years
of experience in product design.
Expertise in designing and prototyping in
Figma
.
High bar for quality, with excellent visual, UI and mobile interaction skills.
Service design mindset, framing problems
in the
context of our UX strategy while executing at low levels of detail.
Great English
communication (minimum B2) and collaboration skills, with the ability to work effectively with cross-functional teams
You always create clickable prototypes while discussing your UX solutions.
Requirements:
Proven experience as a Product Designer, UX Designer, or similar role, with a strong portfolio showcasing your design work.
Proficiency in design tools such as
Figma
,
LottieFiles
, or similar.
Strong understanding of user-centered design principles and methodologies.
Excellent presentation,
communication,
and collaboration skills.
Ability to think strategically and translate business goals into compelling design solutions.
Proven ability to create micro interactions, UX gamification and business understanding in the past worked projects.
Experience working in an Agile development environment is a plus.
We are pleased to offer:
Hybrid work opportunity!
Modern office with free parking in the very center of Minsk.
An exciting and challenging job with talented people around.
Competitive salary and growth opportunities.
Really good hardware.
26 vacation days & 5 fully covered sick days without sick leave required per year.
Compensation for professional training, seminars, and conferences.
Sports activities reimbursement and loyalty program.
Medical insurance.
Referral program - get rewarded for helping us grow the team with talented people.
Company-supported English classes to enhance your professional growth.
IDT Corporation is a global communications company founded in 1990 and headquartered in Newark, New Jersey. We are industry leaders in prepaid communication and payment services and one of the largest international voice carriers. We are listed on the NYSE, employ over 1800 people across 20 countries, and have over $1.5 billion in revenues.
We are not ”another big IT corporation”— we encourage and support in-house entrepreneurs in developing their ideas into business actions.
Our National Retail Solutions brand provides a sales management system and POS equipment to small and medium-sized businesses. With the help of NRS, business owners can solve a management problem: the product includes integrated advertising, data analysis, and payment processing.
Responsibilities
AI-Assisted Prototyping & Vibe Coding
— Build interactive prototypes and design explorations using AI coding tools (Claude Code, Cursor, v0, Framer, or similar), using code as the primary creative tool.
— Design and prototype AI-assisted product solutions (agents, copilots, generation and automation tools) together with product and engineering teams.
— Build and iterate prompt → flow → result pipelines; contribute reusable prompt patterns and workflow libraries.
— Use no-/low-code tools (Webflow, Retool, Zapier) to reduce dependency on core engineering.
— Move prototypes to production in close collaboration with engineers, ensuring smooth handoff and feasibility.
UI/UX Design
— Turn ideas into clear UX flows, wireframes, and high-fidelity mock-ups in Figma when needed.
— Apply strong visual and interaction design skills including hierarchy, clarity, motion, and micro-interactions.
— Create partner-facing materials such as product presentations, landing pages, one-pagers, and infographics for go-to-market and integrations.
Discovery, Research & Experimentation
— Contribute to discovery activities: interviews, JTBD, surveys, CJMs, translating insights into product decisions.
— Validate solutions and hypotheses through quick tests and experiments.
— Collaborate with analytics to define success metrics and interpret experiment results.
Monetization UX
— Translate monetization and growth ideas into concrete prototypes, UX changes, and experiments.
— Design and iterate flows for D2C, in-app/F2P, and LiveOps scenarios (shops, offers, bundles, events).
Bridge Business ↔ Design ↔ Tech
— Translate business problems and partner needs into clear artifacts: flows, specs, clickable prototypes, and simple documentation.
— Work closely with engineers to ensure feasibility and smooth transition from prototype to production.
— Contribute to internal standards for AI-assisted workflows, UX quality, and visual consistency (without direct people-management).
Qualifications & Skills
— 5–7+ years in product design, UX/UI, or hybrid design-engineering roles.
— Hands-on experience with AI coding tools (Claude Code, Cursor, v0, or similar) for building and prototyping.
— Passion for vibe coding and AI-assisted prototyping.
— Proficiency in Figma for UX flows, wireframes, and high-fidelity design.
— Proven AI production experience: building prompt and workflow pipelines, shipping automated or AI-assisted flows.
— Strong UI skills: visual clarity, hierarchy, attention to detail, polished prototypes.
— Strong UX thinking: flows, structure, consistency, edge cases, designing connected product experiences.
— Research skills: discovery (interviews, JTBD, CJM), usability tests, surveys.
— Analytics & experiments: framing hypotheses, reading A/B-test results, linking UX changes to business metrics.
— Strong English communication skills.
Nice to Have
— Experience designing and shipping D2C and F2P/in-app monetization experiences.
— Experience in gaming industry or with game developers/publishers.
— Ability to write functional front-end code (HTML/CSS/JS/React) to build prototypes independently.
— Deep craft in interaction design, motion, design systems; experience with design systems.
— Broad understanding of modern product architecture (APIs, client–server, microservices, cloud).
— Experience with no-code/low-code tools (Webflow, Retool, Zapier).
— Experience in fast-paced startup or scale-up environments.
— Familiarity with growth design principles (conversion optimization, funnel analysis, pricing presentation).
— Additional language skills relevant to key markets (e.g. Russian, Malay, Chinese).
Salary
$65,000 - $80,000 a year
Benefits
— 100% company-paid medical, dental, and vision plans.
— Unlimited Flexible Time Off.
— Personalized career roadmap.
— Professional development through training and educational opportunities.
Equal Employment Opportunity Statement
Xsolla is an equal opportunity employer committed to diversity and inclusion.
Criminal History Consideration
Background check including criminal history, employment and education verification due to role responsibilities.
Rights Under the Fair Chance Act
Applicants encouraged to inquire about their rights; contact careers@xsolla.com for questions.
Use of AI tools in hiring process with final decisions made by humans.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
Our product - Total Battle is a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We are looking for a UI/UX designer who focuses not only on how the interface looks, but how it’s actually used. Someone who can take on large features from early UX concepts to final UI, and staying true to the project’s overall style and working closely with the team throughout.
You will join a cross-functional team of 10+ professionals focused on developing quality of life feautures for any-level players.
WHAT YOU WILL DO
- Improving and creating UX/UI solutions for the game.
- Designing interfaces based on documentation.
- Developing user flows, navigation logic, and interaction patterns.
- Creating wireframes, low-fidelity prototypes, and UX concepts for new features.
- Conducting basic UX research: analyzing player behavior, identifying pain points, and proposing improvements.
- Validating ideas through prototypes and iterating based on feedback.
- Drawing technical elements of the interface (icons, dice, buttons, windows).
- Drawing art for interface windows, icons, collages, and small illustrations.
- Thinking over and describing animations, and interface effects for further work of developers and animators.
- Preparation of assets and transfer to developers.
- Author's control of layout.
REQUIRED QUALIFICATIONS
- 3+ years of working experience as a UI/UX Designer
- Understanding the principles of usability of game interfaces.
- Experience working on interfaces for mobile and browser/PC games.
- Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
- Having an appropriate portfolio especially with strong UX cases.
- Desire to develop in UX/UI.
- Love games.
- Willing to complete a test task.
PREFERRED QUALIFICATIONS
- A portfolio of mid-core style game interfaces.
- Experience with 4X strategy games is a significant plus.
- Interest in mobile games and current industry trends.
WHAT WE OFFER
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Premium BUPA (UK) health insurance for you and your family, plus dental, vision, and annual check-ups
- Monthly lunch compensation and free daily office breakfasts
- 13th salary and bonuses for outstanding results, years of service, marriage, and childbirth.
- Mental health platform, SportBenefit (gym/tennis/dance), driver's license support
- A monthly pre-school, school, and university allowance for employees' children.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
If you are interested to build the team behind the World's Most Ambitious Strategy Game -let's talk!
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a skilled Middle+/Senior Technical UI Designer to bring polished, intuitive game interfaces to life. You’ll turn design concepts and mockups into responsive, production-ready UI, creating scalable systems that look great, perform smoothly on mobile devices, and are easy for the development team to integrate and maintain.
WHAT YOU’LL BE DOING:
- Implement core and meta-game interfaces in Unity.
- Build responsive screens that adapt correctly to different resolutions and aspect ratios.
- Create and maintain a scalable UI architecture, including window structures, reusable components, UI kits, and prefabs.
- Create UI animations using DOTween, Timeline, and custom animation solutions.
- Set up and optimize UI effects using Unity’s Particle System.
- Optimize UI performance for mobile devices, including draw calls, batching, and Canvas setup.
- Work with text styles, materials, and localization.
- Optimize textures, atlases, and import settings.
- Create UI materials using Shader Graph and custom material setups.
- Refactor, simplify, and systematize legacy UI.
- Create and maintain UI documentation.
- Write simple C# scripts when needed.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in a similar role.
- Strong experience using AI tools to improve day-to-day workflows, create and integrate reusable UI components and event systems.
- Strong hands-on expertise with Unity UI.
- Solid understanding of UI performance optimization, especially for mobile devices.
- Ability to work independently and propose practical solutions.
- Strong attention to detail and a structured, systematic approach to work.
- English - B1+ level, Russian - C1 level.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
REMOTE OR RELOCATION TO 3 COUNTRIES
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely.
About your role
We are looking for a UI/UX Lead to join our art team of our flagship browser project, Hero Wars: Dominion Era. The project requires an experienced lead with expertise in both UI and UX (i.e., working with logic and design, proficiency in Figma, and UI rendering skills) to focus the UI team and work closely on interfaces in conjunction with GD, as well as to consolidate and standardize the style and rules for the UI facelift.
What you’ll be doing
Managing and mentoring the UX/UI team, developing their competencies
Determining and maintaining the quality of in-game interfaces
Creating a design document for the visuals of the updated UI
Describing the process of interaction between the UI and related departments, implementing the process
Maintaining documentation and writing guidelines
Developing a plan for the facelift of the existing interface, creating a task scope
Collaborating with related departments on the project
We hope that you have
At least one year of experience as a UX/UI team lead
Experience on a large-scale live game project
Strong UX/UI Skills: Experience in creating effective and user-friendly interfaces
Expert-Level UI Skills: Ability to create visually outstanding designs, as our goal is to be the best game in the genre
Proficiency in Photoshop and Figma
What we offer
Healthcare
Medical care program (including dental service) or medical care compensation are available for you wherever you wish to work. The basic medical care program is also available for your family members if you choose to work from our official locations – Cyprus, Armenia, and Kazakhstan.
Work, life, and balance
We offer a fair amount of paid vacation days and sick leave. You can work at one of our comfortable offices in official locations or from home.
Sports
You can choose various sports activities like yoga, football, and volleyball in our official locations.
Relocation support
A relocation package is available for you if you decide to join us in one of our official locations.
Skills improvement
Let's learn languages: you can visit online English language courses. Greek and Armenian language lessons are available for everyone who works in Cyprus or Armenia. Our company encourages people of Nexters to take part in game jams, hackathons, and relevant conferences and meetups as expert speakers.
Community & ESG
We are proud of our local communities and support employees’ social initiatives. Dream big, act big: Nexters contribute to gaming’s positive impact on the world, hold a sustainability strategy, and take part in charity projects all over the world.
Work format
In one of the company's offices in Armenia, Kazakhstan, Cyprus or remotely.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
Задачи:
— Проведение UX-ревью приложения и приведение интерфейса к best practices
— Создание макетов самостоятельно (hands-on роль)
— Ревью макетов других дизайнеров, менторство и обучение
— Распределение задач и приоритетов на 5 UX/UI дизайнеров в разных проектах
Требования:
— Опыт 5+ лет в продуктовом UX/UI, mobile-first
— Портфолио с работающими продуктами, а не только концептами
— Аргументация решений на основе исследований и метрик
— Опыт ревью чужих макетов и работы с младшими дизайнерами
— Самостоятельность в условиях ограниченных дедлайнов и ресурсов
Будет плюсом:
— Знание английского языка
— Опыт в соцсетях, музыкальных стримингах, лентах
— Опыт построения дизайн-системы с нуля
— Возможность переезда в Минск (не обязательно)
Условия:
— Полная удалённая занятость
— Полный рабочий день
— Зарплата в долларах, обсуждается по итогам собеседования
RELOCATION TO CYPRUS OR POLAND Easybrain is looking for an experienced and proactive UX/UI Designer of game interfaces who can work out the interaction of game mechanics, design game interfaces, and generate ideas for improving the company’s products, which are used by millions of people every day. We encourage innovative approaches and welcome designers ready to challenge established norms to create unique and memorable game experiences.
Responsibilities:
- Designing the interfaces of mobile games for iOS and Android platforms;
- Preparing game and interface animations;
- Solving product problems by means of design;
- Presenting and approving design solutions;
- Developing interactive prototypes;
- Adapting interfaces for tablets;
- Preparing Layout Guidelines for developers;
- Design reviewing game builds.
Requirements:
- At least 3 years of work experience in the field of game interface design and development;
- Familiarity with Material Design Guidelines and iOS Human Interface Guidelines;
- A deep knowledge of animation principles and work experience with Spine, Principle, After Effects;
- Good knowledge of libraries and plugins in Sketch and Figma;
- Knowledge of the technical side of mobile development and games on Unity;
- A portfolio showcasing game interfaces and animations;
- Ability to set a timeline based on the assessment of tasks and to meet respective deadlines;
- Proactivity, striving to improve games, and excellent teamwork skills;
- English language - Intermediate+;
- Russian language is a must;
- A passion for mobile games.
Will be a plus:
- 3D modeling skills;
- Experience with Unity.
Benefits:
- Full support in relocating to countries where our offices are located;
- High-end market salary with performance bonuses;
- All needed equipment;
- Regular company events and monthly Friday meetings;
- Social benefits (private medical cover, sports reimbursement, etc.);
- Paid vacations, sick days;
- English, Greek, and Polish online language classes;
- Reimbursement for education and professional development.
Mayflower is a technology company focused on transforming the live entertainment industry by providing high-quality live streaming experiences. The Design System Designer role involves evolving and maintaining the design system across product and engineering teams.
Responsibilities:
— Evolve and maintain the existing UI foundation using Figma, Storybook, and code
— Design and refine core UI components such as inputs, buttons, form elements, and patterns
— Refine and extend a scalable token architecture (primitive → semantic → component) with theming support
— Improve alignment between Figma, frontend implementation, and Storybook to ensure product consistency
— Contribute to and improve the design-to-code workflow using Figma Variables, Tokens Studio, Style Dictionary, and CI/CD pipelines
— Support migration of components toward a token-based structure, prioritizing impactful areas
— Help shape and maintain contribution guidelines and system standards for design and engineering teams
— Contribute to documentation and knowledge sharing to facilitate system understanding and usage
— Explore and support AI-assisted workflows, including structured and machine-readable design system practices
Location: Americas; APAC; EMEA
Workplace: Remote
RevenueCat gives app businesses the infrastructure and tools to build, run, and improve their monetization. Since graduating from YC's S18 batch, we've grown into the default monetization platform for mobile.
We're in 50%+ of newly shipped subscription apps, we process $16B+ in annual purchase volume, and we help everyone from a solo developer to the OpenAI mobile team understand and grow their revenue.
We're a remote-first team of 150+ people across 25+ countries, guided by values we actually practice: Customer Obsession, Always Be Shipping, Own It, and Balance.
This isn't the right fit for everyone. The systems you’ll build here manage billions of dollars and touch hundreds of millions of end users, and we don’t take that lightly. You'll be expected to work hard and hold a high bar for what you ship, alongside some of the sharpest, most driven people you've worked with. If that sounds energizing rather than exhausting, keep reading.
ABOUT THE TEAM
You’ll join a cross‑functional group of app monetization subject matter experts who partner directly with RevenueCat customers and prospects. As part of the broader Customer Growth org, this team designs and implements high‑impact paywalls, onboarding flows, and purchase funnels using RevenueCat’s no‑code builders and experimentation tools, then feeds learnings back into our product, templates, and educational content
You’ll also collaborate closely with our content, marketing, and advocacy teams to turn real‑world project outcomes into templates, case studies, webinars, and best‑practice guides for the broader app community
ABOUT THE ROLE
As Senior CRO Designer, Paywalls & Funnels, you’ll be the person RevenueCat customers trust when the question is: “How do we get more users to convert and stay subscribed?”
You will:
- Design & build high‑converting paywalls and funnels
- Use RevenueCat’s paywall and experiment builders to design, configure, and ship paywalls, onboarding flows, upgrade paths, and win‑back experiences for mobile apps across categories
- Translate brands and product value props into clear, compelling paywall layouts, messaging, and pricing presentations
- Lead conversion optimization projects for customers and prospects
- Run structured discovery with customers and prospects to understand their business model, audience, and constraints
- Propose experiment plans (e.g., value prop framing, pricing presentation, trial vs. no‑trial, placement and timing of paywalls)
- Partner with apps to launch multivariate tests and interpret results, using RevenueCat’s analytics and experimentation tooling
- Codify patterns into reusable assets
- Distill what’s working across projects into reusable templates, checklists, and patterns that can be implemented directly in RevenueCat’s builders
- Work with Product to inform our paywall components, presets, and default templates
- Create educational content with Advocacy & Marketing
- Collaborate with Growth Advocacy and Content teams to turn your project learnings into:
- Example paywalls and funnel templates
- Blog posts, guides, and best‑practice documentation
- Webinars, live reviews, and conference talks or workshops
- Participate in public‑facing sessions (e.g., teardown streams, office hours) as a visible expert on monetization UX
- Champion monetization UX best practices
- Advise Sales, Customer Success, and Support on paywall and funnel best practices they can bring into customer conversations
- Provide feedback to Product & Engineering on how practitioners use our builders in the wild, highlighting opportunities for new features, components, and workflows
ABOUT YOU
You’re a conversion‑focused designer who lives at the intersection of mobile product design, growth, and experimentation. You have a track record of shipping real paywalls and funnels that move business metrics, not just portfolios
You have:
- Deep hands‑on experience with paywalls & funnels
- 5–8+ years designing consumer mobile experiences, with a substantial portion spent on subscription or purchase flows (e.g., paywalls, onboarding, upgrade/upsell, win‑back, account limits)
- Experience either:
- At a mobile app studio / product team owning monetization UX, or
- At an agency/consultancy repeatedly designing and optimizing paywalls and funnels for multiple apps
- Strong conversion & experimentation mindset
- Comfort defining hypotheses, success metrics, and test plans (e.g., CVR, trial start rate, activation, LTV)
- Experience using analytics and experimentation tools to interpret results and iterate quickly
- Ability to balance conversion gains with long‑term user trust and platform guidelines
- Mobile‑first product design skills
- Excellent interaction and visual design chops for small screens and high‑stakes surfaces (like paywalls and purchase flows)
- Strong UX writing instincts for concise, value‑focused copy and pricing messaging
- Proficiency in modern design tools (e.g. Figma) and comfort translating designs into no‑code builder configurations
- Customer‑facing communication skills
- Confidence leading workshops, design reviews, and strategy sessions with customers and prospects
- Ability to present options, pros/cons, and trade‑offs to both designers and non‑design stakeholders (founders, PMs, marketers)
- Great written communication for async collaboration in a remote team
- Values & ways of working
- You’re energized by our mission to help developers make more money
- You work iteratively and ship value quickly rather than waiting for perfection
- You have an ownership mentality: You see broken or unclear experiences and feel compelled to improve them
- You’re comfortable working in a fully remote, distributed team and collaborating across time zones
In your first month, you’ll:
- Learn RevenueCat’s products, especially paywalls, experiments, and analytics
- Join customer calls to understand our process and common challenges
- Audit a handful of existing customer paywalls and funnels and build your first recommendations
Within 3 months, you’ll:
- Own several customer projects end‑to‑end, from discovery through experiment analysis
- Ship multiple paywall and funnel variations using RevenueCat’s builders
- Partner with Advocacy/Content on at least one public asset (template, blog post, teardown, or webinar segment)
Within 6 months, you’ll:
- Be the go‑to expert internally for monetization UX, paywall patterns, and funnel optimization
- Maintain and evolve an internal “playbook” of best practices and tested patterns
- Influence the roadmap for our paywall and experiment tooling based on patterns you see across customers
Within 12 months, you’ll:
- Have materially improved conversion for a portfolio of customer apps, with clear before/after stories
- Help define our strategy for paywall templates and monetization UX guidance at scale
- Represent RevenueCat in public‑facing educational content (webinars, AMAs, workshops, or conference talks) as a leading voice on mobile monetization UX
WHAT WE OFFER:
- Competitive equity in a fast-growing, Series C startup backed by top-tier investors, including Y Combinator
- 10-year window to exercise vested equity options
- A fully remote environment designed around autonomy and flexibility
- 4-5 weeks of flexible time off annually
- Paid desk at a co-working space
- Workspace budget and continuous learning stipend
INTERVIEWING AT REVENUECAT
Our interview process is rigorous on purpose. We want to be sure that everyone we bring on is genuinely excited about this work, aligned with how we operate, and ready to meet our high bar for performance. Curious what that actually looks like? Read more in our blog post on how we hire at RevenueCat https://www.revenuecat.com/blog/company/how-we-hire-at-revenuecat/, including tips to help you succeed.
MORE ON HOW WE WORK:
- How we think about hiring and team design: Building a Winning Team https://app.notion.com/p/Building-a-Winning-Team-69e431c4c3df4b13961523cd93c0e9bf?pvs=21
- The values that guide how we work: Our Values https://www.revenuecat.com/blog/values/
- How we work as a remote team: How We Work Remotely at RevenueCat https://www.revenuecat.com/blog/how-we-work-remotely-at-revenuecat/
- What to expect from our interview process: Interview Expectations https://app.notion.com/p/RevenueCat-Interview-Expectations-1bdcb1a108b0800c8941def0f076f9e2?pvs=21
- What to expect from comp and employment: Employment FAQ https://app.notion.com/p/RevenueCat-Compensation-Employment-Overview-184cb1a108b0801398d4e525928597ab?pvs=21
Требования:
— 3+ года опыта в роли UI/UX Designer
— опыт разработки интерфейсов для игровых проектов
— уровень английского B1+
О компании:
Innowise выполняет проекты в области разработки ПО и инженерии, работая с клиентами из США, Дании, Германии и других стран
Размер команды — 1k-5k
REMOTE GLOBAL OR RELOCATION TO 3 SITES Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which also includes Cubic Games, Royal Ark and Game Gears studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely. We want brilliant professionals who love building great games in a team with one of the best cultures.
About your role
At Nexters, we create games that capture the hearts of millions of users worldwide. We are seeking an experienced and creative UI Artist to work on our flagship mobile project, Hero Wars Alliance. In this role, you won’t just be enhancing interfaces, you’ll be crafting a user experience that will stay with players for years to come. You’ll be an integral part of the Nexters team, actively involved in creating visually appealing and user-friendly interfaces that elevate the game to a new level. Working closely with game designers, you’ll have a significant impact on the overall gameplay experience, making it even more immersive and enjoyable.
What you’ll be doing
Design and produce high-quality game UI assets, including HUDs, menus, meta-game screens, pop-ups, icons, buttons, and in-game overlays.
Develop and maintain a cohesive UI visual style aligned with the game’s art direction, genre expectations, and target midcore audience.
Collaborate closely with UX designers and game designers to transform wireframes and gameplay requirements into clear, readable, and engaging interfaces.
Optimize UI visuals for multiple resolutions, aspect ratios, and device performance, especially on mobile platforms.
Identify and proactively resolve visual, technical, or usability issues related to UI during development and post-launch.
We hope that you have
Strong understanding of visual design principles: composition, color theory, typography, contrast, and visual hierarchy.
Ability to create clear, readable, and aesthetically consistent UI for complex game systems and long play sessions.
Experience designing UI for different game states: gameplay, meta, menus, pop-ups, tutorials, and live events.
Skill in creating icons, UI elements, and interface graphics that communicate functionality intuitively.
Understanding of genre conventions and player expectations in midcore games.
Basic understanding of UI implementation concepts: anchors, layouts, states, layers, and resolution scaling.
Proficiency in Photoshop and Figma
Autonomy and Proactiveness: We value artists who take initiative and propose ideas without waiting for instructions
Nice to have
Proficiency in Unity
What we offer
Healthcare
Medical care program (including dental service) or medical care compensation are available for you wherever you wish to work. The basic medical care program is also available for your family members if you choose to work from our official locations – Cyprus, Armenia, and Kazakhstan.
Work, life, and balance
We offer a fair amount of paid vacation days and sick leave. You can work at one of our comfortable offices in official locations or from home.
Sports
You can choose various sports activities like yoga, football, and volleyball in our official locations.
Relocation support
A relocation package is available for you if you decide to join us in one of our official locations.
Skills improvement
Let's learn languages: you can visit online English language courses. Greek and Armenian language lessons are available for everyone who works in Cyprus or Armenia. Our company encourages people of Nexters to take part in game jams, hackathons, and relevant conferences and meetups as expert speakers.
Community & ESG
We are proud of our local communities and support employees’ social initiatives. Dream big, act big: Nexters contribute to gaming’s positive impact on the world, hold a sustainability strategy, and take part in charity projects all over the world.
Work format
In one of the company's offices in Cyprus, Armenia and Kazakhstan or remotely.
Зарплата не указана
УдалённоГеография найма не уточнена
ОфисLimassol Cyprus; Full relocation coverage for you and your family to Cyprus (Limassol)