Location: United States & Canada
Workplace: Remote
About WorkOS 🚀
WorkOS builds modern developer tools and APIs that make it easy for companies to become Enterprise Ready. Our platform powers authentication, identity, authorization, and other critical infrastructure that developers need to securely scale their products to large organizations.
We recently raised a $100M Series C, valuing the company at $2B, led by Meritech and Sapphire with participation from Greenoaks, Craft, Abstract, and Audacious. WorkOS powers enterprise features for many of the fastest-growing AI companies, including OpenAI, Cursor, and Perplexity, Sierra, and Plaid.
As AI reshapes software, WorkOS is at the frontier of Human and Agent Authentication, Identity, and Access Control helping companies answer a new critical question: who are your agents, and what are they allowed to do? Our fast-growing customer base includes hundreds of modern software companies building the next generation of enterprise-ready products.
About the role 💭
We’re looking for a Design Engineer who lives at the intersection of design and code. You’ll sit directly with the Product Design team, alongside a group of designers who are AI-first builders, that work across a range of tools and constantly explore new workflows.
You’ll help prototype, build, and polish the experiences across the Dashboard, Admin Portal, AuthKit, Atlas, and more. You’ll help bring ambitious ideas to life by prototyping directly in code, validating with customers, and shipping production experiences with a high bar for craft. Your work reaches past the product itself: you’ll contribute to our design system and help improve how everyone at the company builds.
Responsibilities ✔️
- Build production-quality components and interactions across WorkOS products
- Prototype concepts, build new products, and experiment with new interaction patterns
- Raise the quality of WorkDS, our design system, by improving performance, state, accessibility, and interaction behaviour
- Work alongside product teams to test your ideas with customers directly and make sure what ships is right
- Work in the open, sharing work in progress early, pulling others in to get to the right answer faster
- Improve how the company builds, through design system contributions and agent instructions
Qualifications 🌟
- You have an eye for design details, care deeply about craft, and have a history of shipping polished products
- You can articulate why you made a design decision, not just what you made. You think through alternatives, weigh tradeoffs, and consider how your choices affect the entire product.
- You account for real-world complexity — edge cases, error and empty states, accessibility, and technical constraints — without letting process slow you down. You ship, learn, and iterate.
- You’re equally comfortable in code as you are in Figma/Paper and work across tools to refine your explorations, while also being excited to explore new tools and workflows and share what you learn with the team.
- You work AI-first and have refined how you do it, are able to achieve high-quality output, and share your workflows with others
- You spot design gaps across the product and fix them without waiting to be asked. You default to showing work early, sharing prototypes in the open, and pulling in others to get to the right solution faster.
- Experience working on small teams in high-agency, fast-paced environments
- Bonus: Experience with our stack of TypeScript, React, and Radix
- Bonus: Experience with developer tools, enterprise software, or other technical products
Benefits and Perks (US Only) 💖
At WorkOS, we offer resources that emphasize personal and familial well-being. We offer healthcare coverage for you and your family, including medical, dental, and vision. We offer parental leave, paid-time off and fully remote working arrangements.
- 401k matching
- Competitive Equity
- Healthcare, dental and vision coverage
- FSA, ST/LT Disability, Voluntary Life
- Carrot fertility benefits
- 20 days paid vacation + 10 holidays + unlimited sick leave
- 12 weeks fully paid parental leave
- Fitness: Monthly stipend for gyms, yoga classes, race registrations or whatever keeps you active
- Wellness: Monthly stipend for a massage, meditations class, therapy, or activities that enhance your well-being
- Commuter benefits for hybrid employees in SF/NYC
- Unlimited token usage!
Please inquire directly with our recruiting team for benefits available to those working outside the US.
Equal Opportunity Employer
WorkOS is an equal opportunity employer, committed to diversity and inclusiveness. We will consider all qualified applicants without regard to race, color, nationality, gender, gender identity or expression, sexual orientation, religion, disability or age.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Задачи:
— Генерировать концепции и материалы с помощью AI-инструментов (генерация изображений, преобразование текста в дизайн, автоматизация макетов), соответствующих идентичности бренда и целям кампании.
— Разрабатывать и совершенствовать промпты для получения качественного креативного результата в различных форматах и визуальных стилях.
— Сотрудничать с различными творческими дисциплинами для интеграции AI-сгенерированного контента в производство, стимулируя инновации и обмен знаниями.
— Руководить многопрофильными проектами от идеи до финальной реализации, обеспечивая последовательность, оригинальность и эффект.
— Давать чёткие творческие указания и практическую обратную связь, помогая команде связывать исполнение с замыслом.
— Обучать, наставлять и развивать членов команды, демонстрируя эмоциональный интеллект, инклюзивность и продуманную коммуникацию.
— Поощрять эксперименты, поддерживая подход «проб и ошибок», балансируя скорость и качество.
— Вести клиентские переговоры, ясно представляя идеи и выстраивая доверие через творческую аргументацию и эмпатию.
— Создавать психологически безопасную культуру в команде, признавая вклад, принимая разнообразные точки зрения и создавая пространство для роста.
— Определять возможности для межфункционального сотрудничества и направлять клиентов к согласованным, основанным на инсайтах творческим решениям.
Требования:
— Отличные навыки английского языка для ясного и поддерживающего выражения творческих идей.
— Более 5 лет опыта в роли креативного лидера или аналогичной, с успешным руководством разнообразными многопрофильными командами.
— Продвинутые навыки работы с дизайнерскими инструментами, включая Adobe Creative Suite, Figma и платформы для презентаций.
— Опыт использования AI-инструментов в продуманном и целенаправленном творческом процессе.
— Опыт руководства проектными командами, наставничества и вклада в общую творческую концепцию.
— Умение давать и принимать обратную связь с эмпатией и профессионализмом.
— Комфортное взаимодействие с внутренними и внешними партнёрами в творческих и стратегических обсуждениях.
— Наличие сильного портфолио, демонстрирующего творческое мастерство в брендинге, презентациях и рекламе, включая примеры AI-усиленной работы.
— Способность управлять несколькими проектами с вниманием к деталям, творческой целостностью и благополучием команды.
Задачи:
— Быть владельцем дизайна визуализации данных на платформах Nebius Platform и Nebius Grafana, устанавливать лучшие практики и обеспечивать согласованность во всех продуктах наблюдения.
— Тесно сотрудничать с менеджерами продуктов по наблюдению, инженерами и другими заинтересованными сторонами на протяжении всего жизненного цикла продукта.
— Проектировать понятные и масштабируемые интерфейсы для сложных продуктов облачной и AI-инфраструктуры.
— Переводить бизнес-цели, технические ограничения и потребности пользователей в последовательные пользовательские потоки и модели взаимодействия.
— Четко представлять дизайн-решения и их обоснование кросс-функциональным командам.
— Вносить вклад в разработку и поддержку дизайн-системы, обеспечивая согласованность и качество продукта.
— При необходимости участвовать в дизайне других сервисов Compute в Nebius Console.
Требования:
— Несколько лет опыта в дизайне визуализаций данных и дашбордов для продуктов наблюдения, мониторинга, аналитики или аналогичных.
— Глубокое понимание принципов визуализации данных и информации, включая визуальную иерархию и выбор подходящих техник визуализации для разных случаев.
— Сильное понимание метрик, временных рядов и способов их интерпретации и анализа пользователями.
— Способность определять и внедрять лучшие практики дизайна дашбордов и визуализации данных по всей платформе.
— Умение балансировать между удобством использования, согласованностью и инновациями в сложных системах.
— Твердое понимание процесса продуктового дизайна, включая этапы исследования, валидации и доставки.
— Опыт совместной работы с дизайнерами в общей продуктовой и дизайн-системной среде.
Желательно:
— Знакомство с методами UX-исследований и тестирования удобства использования.
— Опыт работы с облачными консолями или другими сложными веб-приложениями.
— Умение эффективно общаться с инженерами, используя терминологию HTML, CSS и JavaScript.
Условия:
— Конкурентная компенсация.
— Возможности карьерного роста и обучения.
— Гибкость и автономия в работе.
— Культура сотрудничества и инноваций.
— Возможность работать над значимыми AI-проектами.
— Международная среда и талантливые команды.
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Location: Europe
Workplace: Remote
At Linear, we're building the product development system for teams and agents. AI is fundamentally changing how software gets built, and we’re shaping the tools this new era requires.
Founded in 2019, Linear has become the platform of choice for more than 40,000 companies (including OpenAI, Coinbase, and Ramp) to plan, build, and ship their products. Today, our team is distributed across North America, Europe, and Australia, and we’re continuing to grow internationally. What unites us is relentless focus, fast execution, and a deep care for software craftsmanship.
We’re looking for a Designer with strong visual taste to help scale Linear’s creative work across web, brand, and marketing. You’ll create polished, high-quality designs across a wide range of surfaces — from landing pages and ad campaigns to sales decks and launch materials — helping bring Linear’s visual language to life everywhere people experience our brand.
When it comes to design, we’re looking to work with people who can pick up any problem and solve it. For us, it’s both how it works and how it looks. At its core, Linear is a developer tool where speed, interactions, and small details matter. We expect a broad set of design skills and the ability to create high-quality designs, interactions, and prototypes.
In this role, you will help communicate Linear's story (what we're building and why it matters) as part of our internal creative agency: the Magic Team.
Location & work mode
Linear is a remote-first company. This role is open to candidates based in North American or European time zones. You can work from anywhere within those regions. We value deep focus and async collaboration, with intentional moments to connect in person through team off-sites, optional co-working, and occasional travel.
What you'll do
- Work with Marketing to design landing pages, ad campaigns, sales decks, and launch materials
- Partner with the Magic Team to extend and scale Linear’s visual language across new campaigns and creative surfaces
- Collaborate with designers, developers, and copywriters to create cohesive marketing experiences across web, social, and brand
What we're looking for
- Around 2+ years of experience designing for web, marketing, or brand.
- Excellent visual, UI, motion and interactive design skills
- Eye for good design, attention to detail, and a genuine love for the craft
What we offer
We're a small, focused team that cares deeply about the quality of our work and the people we do it with. Here's what you can expect:
- Competitive salary and equity
- Employee-friendly equity terms including early exercise in the US and extended exercise windows
- Daily meal and coffee stipend on every workday
- Paid co-working space or desk
- Health coverage (based on country requirements)
- 5 weeks paid vacation, plus local statutory holidays
- 4 months paid parental leave
- Paid month off after 4 years & every 2 years thereafter
- Regular team events and off-sites
- Remote-first with no required commute
Learn how we think and work
- Part I https://linear.app/blog/a-design-reset and Part II https://linear.app/blog/how-we-redesigned-the-linear-ui of how we redesigned the Linear UI
- Read me https://linear.app/readme a story about our mission
- Our hiring process: How we hire at Linear https://linear.app/now/how-we-hire-at-linear
- How we work: Designing remote work at Linear https://linear.app/now/designing-remote-work-at-linear
- Why and how we do work trials https://linear.app/blog/why-and-how-we-do-work-trials-at-linear Linear blog post
- How we use AI in design https://designerfund.substack.com/p/ai-design-linear feature of Linear's design team
- Crafting quality that endures https://www.youtube.com/watch?v=pCil7YNhNCU Config keynote by our Co-founder & CEO, Karri Saarinen
- Building for quality: Our Investment in Linear https://accel.com/noteworthy/our-investment-in-linear Accel Series B blog post
- Our recent tender offer: Sharing Linear’s growth with the people building it https://linear.app/now/sharing-growth-with-the-people-building-linear
Linear is an equal opportunity employer. We do not discriminate based on race, color, religion, gender identity or expression, sexual orientation, national origin, age, disability, veteran status, or any other protected characteristic under applicable law.
A note on recruitment fraud: all official Linear hiring communication comes from an @linear.app http://linear.app email address, and all open roles are listed at linear.app/careers http://linear.app/careers. We never ask candidates for payment or financial information. Suspicious messages can be reported to security@linear.app.
Location: North America; Europe
Workplace: Remote
At Linear, we're building the product development system for teams and agents. AI is fundamentally changing how software gets built, and we’re shaping the tools this new era requires.
Founded in 2019, Linear has become the platform of choice for more than 40,000 companies (including OpenAI, Coinbase, and Ramp) to plan, build, and ship their products. Today, our team is distributed across North America, Europe, and Australia, and we’re continuing to grow internationally. What unites us is relentless focus, fast execution, and a deep care for software craftsmanship.
We’re looking for a Designer with strong visual taste to help scale Linear’s creative work across web, brand, and marketing. You’ll create polished, high-quality designs across a wide range of surfaces — from landing pages and ad campaigns to sales decks and launch materials — helping bring Linear’s visual language to life everywhere people experience our brand.
When it comes to design, we’re looking to work with people who can pick up any problem and solve it. For us, it’s both how it works and how it looks. At its core, Linear is a developer tool where speed, interactions, and small details matter. We expect a broad set of design skills and the ability to create high-quality designs, interactions, and prototypes.
In this role, you will help communicate Linear's story (what we're building and why it matters) as part of our internal creative agency: the Magic Team.
Location & work mode
Linear is a remote-first company. This role is open to candidates based in North American or European time zones. You can work from anywhere within those regions. We value deep focus and async collaboration, with intentional moments to connect in person through team off-sites, optional co-working, and occasional travel.
What you'll do
- Work with Marketing to design landing pages, ad campaigns, sales decks, and launch materials
- Partner with the Magic Team to extend and scale Linear’s visual language across new campaigns and creative surfaces
- Collaborate with designers, developers, and copywriters to create cohesive marketing experiences across web, social, and brand
What we're looking for
- Around 2+ years of experience designing for web, marketing, or brand.
- Excellent visual, UI, motion and interactive design skills
- Eye for good design, attention to detail, and a genuine love for the craft
What we offer
We're a small, focused team that cares deeply about the quality of our work and the people we do it with. Here's what you can expect:
- Competitive salary and equity
- Employee-friendly equity terms including early exercise in the US and extended exercise windows
- Daily meal and coffee stipend on every workday
- Paid co-working space or desk
- Health coverage (based on country requirements)
- 5 weeks paid vacation, plus local statutory holidays
- 4 months paid parental leave
- Paid month off after 4 years & every 2 years thereafter
- Regular team events and off-sites
- Remote-first with no required commute
Learn how we think and work
- Part I https://linear.app/blog/a-design-reset and Part II https://linear.app/blog/how-we-redesigned-the-linear-ui of how we redesigned the Linear UI
- Read me https://linear.app/readme a story about our mission
- Our hiring process: How we hire at Linear https://linear.app/now/how-we-hire-at-linear
- How we work: Designing remote work at Linear https://linear.app/now/designing-remote-work-at-linear
- Why and how we do work trials https://linear.app/blog/why-and-how-we-do-work-trials-at-linear Linear blog post
- How we use AI in design https://designerfund.substack.com/p/ai-design-linear feature of Linear's design team
- Crafting quality that endures https://www.youtube.com/watch?v=pCil7YNhNCU Config keynote by our Co-founder & CEO, Karri Saarinen
- Building for quality: Our Investment in Linear https://accel.com/noteworthy/our-investment-in-linear Accel Series B blog post
- Our recent tender offer: Sharing Linear’s growth with the people building it https://linear.app/now/sharing-growth-with-the-people-building-linear
Linear is an equal opportunity employer. We do not discriminate based on race, color, religion, gender identity or expression, sexual orientation, national origin, age, disability, veteran status, or any other protected characteristic under applicable law.
A note on recruitment fraud: all official Linear hiring communication comes from an @linear.app http://linear.app email address, and all open roles are listed at linear.app/careers http://linear.app/careers. We never ask candidates for payment or financial information. Suspicious messages can be reported to security@linear.app.
Location: North America
Workplace: Remote
At Linear, we're building the product development system for teams and agents. AI is fundamentally changing how software gets built, and we’re shaping the tools this new era requires.
Founded in 2019, Linear has become the platform of choice for more than 40,000 companies (including OpenAI, Coinbase, and Ramp) to plan, build, and ship their products. Today, our team is distributed across North America, Europe, and Australia, and we’re continuing to grow internationally. What unites us is relentless focus, fast execution, and a deep care for software craftsmanship.
Quality is our competitive advantage. Every member of our fully remote team is a maker at heart, caring deeply about the quality and feel of our work. While the industry optimizes for speed and metrics alone, we believe that craft and quality have lasting value. Quality creates gravity — it pulls people toward our team and product rather than requiring us to push. This philosophy drives everything we do, from product decisions to hiring choices.
For this role, we expect robust design skills, sharp product thinking, and the ability to engage in technical discussions. We work in small, autonomous project teams, where engineers are paired tightly with designers to explore ideas, build prototypes, deploy internal builds, and ultimately ship to customers. You will be a key element of projects from beginning to end.
Location & work mode
Linear is a remote-first company, with optional co-working offices in San Francisco, New York, and London. This role is open to candidates based in North America. You can work from anywhere within this region. We value deep focus and async collaboration, with intentional moments to connect in person through team off-sites, optional co-working, and occasional travel.
What you'll do
- Own the experience of our iOS and Android mobile apps, including guiding the adaptation of desktop features to mobile
- Pair closely with mobile engineers and product leads to initiate and complete mobile-specific projects, no hand-offs
- Take opportunities to redesign or refine key screens and flows, as well as smaller quality issues and “paper cuts” as you use Linear
- Create mockups, prototypes, and high-fidelity visuals to communicate ideas and describe their execution
- Guide and inspire fellow designers through collaborative critique of work-in-progress across both mobile and desktop platforms
- Use and improve our lightweight design system components
- Help with hiring new teammates that can elevate our team and product
What we’re looking for
- 5+ years experience designing software, with mobile-specific emphasis
- Courage to ask questions, experiment, and advocate for what you feel is right
- Humility to accept feedback, adapt your thinking, and iterate toward the best solution
- Experience with prototyping directly in code, or with tools like Figma, Origami, etc
- Ability to distill problems and feedback, then design clear, focused solutions
- Effective written and verbal communication skills — much of our work is async
What we offer
We're a small, focused team that cares deeply about the quality of our work and the people we do it with. Here's what you can expect:
- Competitive salary and equity
- Employee-friendly equity terms including early exercise in the US and extended exercise windows
- Daily meal and coffee stipend on every workday
- Paid co-working space or desk
- Health coverage (based on country requirements)
- 5 weeks paid vacation, plus local statutory holidays
- 4 months paid parental leave
- Paid month off after 4 years & every 2 years thereafter
- Regular team events and off-sites
- Remote-first with no required commute
Learn how we think and work
- Part I https://linear.app/blog/a-design-reset and Part II https://linear.app/blog/how-we-redesigned-the-linear-ui of how we redesigned the Linear UI
- Our hiring process: How we hire at Linear https://linear.app/now/how-we-hire-at-linear
- Read me https://linear.app/readme a story about our mission
- Why and how we do work trials https://linear.app/blog/why-and-how-we-do-work-trials-at-linear Linear blog post
- How we use AI in design https://designerfund.substack.com/p/ai-design-linear feature of Linear's design team
- Crafting quality that endures https://www.youtube.com/watch?v=pCil7YNhNCU Config keynote by our Co-founder & CEO, Karri Saarinen
- Our recent tender offer: Sharing Linear’s growth with the people building it https://linear.app/now/sharing-growth-with-the-people-building-linear
Linear is an equal opportunity employer. We do not discriminate based on race, color, religion, gender identity or expression, sexual orientation, national origin, age, disability, veteran status, or any other protected characteristic under applicable law.
A note on recruitment fraud: all official Linear hiring communication comes from an @linear.app http://linear.app email address, and all open roles are listed at linear.app/careers http://linear.app/careers. We never ask candidates for payment or financial information. Suspicious messages can be reported to security@linear.app.
Location: Remote
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
We're looking for a Product Designer to own the surfaces where Runway turns usage into revenue: pricing, upgrade paths, checkout, and the moments a creator decides Runway is worth paying more for. You'll partner with growth engineering, product, and data to turn goals like ARR growth, expansion revenue, and reduced churn into tested, shipped design changes.
WHAT YOU’LL DO
- Own growth-critical surfaces (pricing pages, paywalls, upgrade prompts, and checkout flows) from concept through shipped, tested experiments
- Turn business goals like ARR growth, expansion revenue, and reduced churn into design hypotheses and interface changes you can test
- Design and read A/B tests and other experiments with growth engineering and data, iterating fast on what moves the numbers
- Collaborate closely with growth engineering and product to ship experiments quickly and turn winners into permanent product surfaces
- Contribute to visual and interaction consistency between growth surfaces and the rest of the product
- Set the design direction for Runway's growth surfaces and mentor other designers working in the funnel
WHAT YOU’LL NEED
- Experience designing product surfaces tied directly to revenue and can point to what moved ARR, conversion, or expansion revenue in a past role
- Comfort running and reading quantitative experiments, not just shipping a single "best" design
- Experience designing flows, prototypes and high-fidelity UI's for web products, with strong visual design skills
- Experience delivering and iterating fast in close collaboration with engineering, and product teams
- Ability and flexibility to iterate fast and often
- Comfortable picking up unfamiliar parts of the product rather than waiting to be assigned only what you already know
- Knowledge and understanding of the creative tool space
- Bonus points if you have experience creating functional prototypes using AI tools (Claude Code, Cursor, etc.)
- At Runway, it's always a bonus if you have artistic and creative potential (particularly skills with video/audio editing, icon/typography design, illustration, etc.)
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a skilled Middle+/Senior Technical UI Designer to bring polished, intuitive game interfaces to life. You’ll turn design concepts and mockups into responsive, production-ready UI, creating scalable systems that look great, perform smoothly on mobile devices, and are easy for the development team to integrate and maintain.
WHAT YOU’LL BE DOING:
- Implement core and meta-game interfaces in Unity.
- Build responsive screens that adapt correctly to different resolutions and aspect ratios.
- Create and maintain a scalable UI architecture, including window structures, reusable components, UI kits, and prefabs.
- Create UI animations using DOTween, Timeline, and custom animation solutions.
- Set up and optimize UI effects using Unity’s Particle System.
- Optimize UI performance for mobile devices, including draw calls, batching, and Canvas setup.
- Work with text styles, materials, and localization.
- Optimize textures, atlases, and import settings.
- Create UI materials using Shader Graph and custom material setups.
- Refactor, simplify, and systematize legacy UI.
- Create and maintain UI documentation.
- Write simple C# scripts when needed.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in a similar role.
- Strong experience using AI tools to improve day-to-day workflows, create and integrate reusable UI components and event systems.
- Strong hands-on expertise with Unity UI.
- Solid understanding of UI performance optimization, especially for mobile devices.
- Ability to work independently and propose practical solutions.
- Strong attention to detail and a structured, systematic approach to work.
- English - B1+ level, Russian - C1 level.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
REMOTE OR RELOCATION TO 3 COUNTRIES
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely.
About your role
We are looking for a UI/UX Lead to join our art team of our flagship browser project, Hero Wars: Dominion Era. The project requires an experienced lead with expertise in both UI and UX (i.e., working with logic and design, proficiency in Figma, and UI rendering skills) to focus the UI team and work closely on interfaces in conjunction with GD, as well as to consolidate and standardize the style and rules for the UI facelift.
What you’ll be doing
Managing and mentoring the UX/UI team, developing their competencies
Determining and maintaining the quality of in-game interfaces
Creating a design document for the visuals of the updated UI
Describing the process of interaction between the UI and related departments, implementing the process
Maintaining documentation and writing guidelines
Developing a plan for the facelift of the existing interface, creating a task scope
Collaborating with related departments on the project
We hope that you have
At least one year of experience as a UX/UI team lead
Experience on a large-scale live game project
Strong UX/UI Skills: Experience in creating effective and user-friendly interfaces
Expert-Level UI Skills: Ability to create visually outstanding designs, as our goal is to be the best game in the genre
Proficiency in Photoshop and Figma
What we offer
Healthcare
Medical care program (including dental service) or medical care compensation are available for you wherever you wish to work. The basic medical care program is also available for your family members if you choose to work from our official locations – Cyprus, Armenia, and Kazakhstan.
Work, life, and balance
We offer a fair amount of paid vacation days and sick leave. You can work at one of our comfortable offices in official locations or from home.
Sports
You can choose various sports activities like yoga, football, and volleyball in our official locations.
Relocation support
A relocation package is available for you if you decide to join us in one of our official locations.
Skills improvement
Let's learn languages: you can visit online English language courses. Greek and Armenian language lessons are available for everyone who works in Cyprus or Armenia. Our company encourages people of Nexters to take part in game jams, hackathons, and relevant conferences and meetups as expert speakers.
Community & ESG
We are proud of our local communities and support employees’ social initiatives. Dream big, act big: Nexters contribute to gaming’s positive impact on the world, hold a sustainability strategy, and take part in charity projects all over the world.
Work format
In one of the company's offices in Armenia, Kazakhstan, Cyprus or remotely.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Обязанности:
- Сборка видео из анимации и озвучки: темп, монтаж, звук
- Нарезка Shorts из длинных видео
- Превью и базовое SEO (заголовки, описания, теги)
- Планирование публикаций
Требования:
- Портфолио
- Понимание retention-монтажа, а не только эстетики
- Premiere Pro или DaVinci Resolve или Capcut
Условия:
- Фуллтайм — ЗП обсуждается по результатам тестового
- Оплачиваемое тестовое задание
- Удалённо
Задачи:
• Проводить исследования: генерировать идеи вместе с командой, изучать конкурентов, тестировать продуктовые гипотезы и улучшать дизайн на основе данных;
• Проектировать интерфейсы: создавать адаптивные web-интерфейсы с учетом технических ограничений и разрабатывать продуманные кликабельные прототипы;
• Разрабатывать UI-концепты: создавать визуальные решения, которые задают тренды в индустрии; уделять максимум внимания деталям (от типографики до форм) и развивать общую дизайн-систему;
• Анализировать данные: отслеживать эффективность принятых решений после релиза совместно с аналитиками, выявлять узкие места в воронках и предлагать улучшения для продукта;
• Выстраивать коммуникацию: активно взаимодействовать с тимлидом, продакт-менеджером, бизнес-аналитиком, UX-райтером и разработчиками; аргументированно защищать свои решения перед командой и C-level.
Требования:
• Опыт работы в роли Product Designer от 3 лет в продуктовых компаниях (наличие в портфолио свежих проектов, начиная с 2022 года);
• Высокий уровень визуального мастерства: безупречное проектирование интерфейсов, чувство стиля, высокая планка качества UI и сильные кейсы (работа с иллюстрациями, градиентами, цветами, тенями и блюрами);
• Опыт работы с B2C-продуктами (мобильное направление / mobile web);
• Глубокий подход к задачам в портфолио: показ контекста, этапов исследований и итоговых метрик;
• Практическое применение продуктовых методологий: User Story, CJM, JTBD, качественные и количественные исследования;
• Активное использование AI-инструментов в ежедневной работе для ускорения процессов и генерации концептов.
Условия:
• Удаленная работа из любой точки мира;
• Гибкое начало рабочего дня (старт с 10:00 до 12:30 по МСК), 9-часовой рабочий день (включая обед);
• 28 календарных дней отпуска (первый отпуск доступен уже через 6 месяцев работы) + 3 дополнительных оплачиваемых Day-off от компании в год;
• Конкурентная сумма заработной платы.
Задачи:
— Проведение UX-ревью приложения и приведение интерфейса к best practices
— Создание макетов самостоятельно (hands-on роль)
— Ревью макетов других дизайнеров, менторство и обучение
— Распределение задач и приоритетов на 5 UX/UI дизайнеров в разных проектах
Требования:
— Опыт 5+ лет в продуктовом UX/UI, mobile-first
— Портфолио с работающими продуктами, а не только концептами
— Аргументация решений на основе исследований и метрик
— Опыт ревью чужих макетов и работы с младшими дизайнерами
— Самостоятельность в условиях ограниченных дедлайнов и ресурсов
Будет плюсом:
— Знание английского языка
— Опыт в соцсетях, музыкальных стримингах, лентах
— Опыт построения дизайн-системы с нуля
— Возможность переезда в Минск (не обязательно)
Условия:
— Полная удалённая занятость
— Полный рабочий день
— Зарплата в долларах, обсуждается по итогам собеседования
Location: Barcelona, Spain
Workplace: remote
Welcome to OLX
We're building marketplace sustainable ecosystems that millions of people depend on every month – to buy and sell cars, find homes, land jobs, and trade secondhand goods. It's commerce that matters: safe, smart, and environmentally responsible.
We do this with courage to innovate, commitment to outcomes, collaboration across 50+ nationalities and 7 markets, and a customer-led approach that puts real people first. Add a desire to win – and you get a culture that's ambitious, fast-moving, and built on trust.
Our brands – including AutoTrader, OLX, Otomoto, Property24, and more – are loved by millions. And we're backed by Prosus, one of the world's largest tech investors.
Join OLX and see how far you can go.
We believe the future of our products sits at the intersection of AI and design. Our ambition is to become an AI-native organization, where intelligent systems and human-centered design come together to create faster, smarter, and more meaningful customer experiences. We’re rethinking how products are built, how experiences are shaped, and how teams deliver impact.
A key part of this transformation is creating the right foundations and infrastructure to enable high-quality experiences at scale - where design systems, patterns, and workflows are structured, scalable, and AI-readable, unlocking new levels of speed, consistency, and innovation.
The role
We're looking for a Senior Product Designer to join our Design System team, working across our Real Estate products. You'll play a key role in evolving our design system, helping designers and engineers across the business design and build with greater consistency, quality and pace.
You'll work day to day within a small, dedicated pod, spanning web and app. But the system serves designers across multiple tribes, each shipping their own product work. You'll work within our contribution model, helping teams outside the pod propose, adopt and evolve components without fragmenting the system.
We're looking for someone with strong craft, attention to detail, and curiosity about systems thinking and AI-assisted workflows. You'll help create a coherent product experience across our brands while developing your own design systems practice.
Key responsabilities:
Design and evolve reusable components, patterns and foundations within our design system, reducing duplication and improving consistency across tribes
Define component behaviour, states and variants, working directly with engineering to ship them
Run and improve the contribution model: the process and standards that let designers outside the core pod propose and ship components without breaking system coherence
Support design work from problem framing through to documentation and handover, using research and feedback from teams to inform decisions
Create clear documentation and specifications covering variants, edge cases and usage guidance
Collaborate closely with engineers on token strategy and the practical link between Figma and production code
Resolve conflicts between a tribe's local need and the system's long-term coherence
Work with product design teams to identify gaps and embed stronger systems thinking across products
AI-enabled Design Systems:
Use AI-assisted tooling as part of your daily workflow, from research through to prototyping and component definition
Contribute to making the system well-structured for AI-assisted workflows, including tokens, documentation and reusable patterns
Know when to override AI output with your own design judgment, and be able to explain why
What we're looking for:
Proven experience designing and maintaining a design system at scale, not just documenting one
Experience running or contributing to a contribution model, or a clear point of view on how you'd build one
Strong technical fluency: you understand how your decisions translate into code, and work with engineers as a peer, not a handoff
Sharp judgment on trade-offs: when to enforce consistency, when to allow exceptions
Strong communicator, able to justify design system decisions to stakeholders who don't share your priorities, and bring other designers along rather than dictate to them
Comfortable with AI-assisted tools, with an interest in applying them in practical ways to improve speed, quality and consistency
Required experience
A portfolio demonstrating strong product and systems thinking, with evidence of shipped impact, not just documented patterns
Experience working in Figma, including component libraries, variables and tokens, alongside experience with built or coded prototypes
Experience working closely with engineers to deliver high-quality, scalable outcomes
Experience or strong interest in AI-assisted design or development workflows
Hiring Process
First Stage - Recruiter
Screen
This is your first interview with our Talent Acquisition team. We’ll explore your background, skills, and experience, as well as your approach to autonomy, ownership, and critical thinking. It’s also a chance to discuss your aspirations and ensure alignment with our culture and values.
Second Stage -
Portfolio Review
In this stage, you’ll meet with the Hiring Manager and a Designer from the team. We’ll explore your process thinking and approach to design through a case study of your choice. This is also a great opportunity to discuss how you collaborate with others and how your values align with our team culture.
Third Stage -
AI Sandbox Challenge
This is a dynamic and interactive session where you’ll have the chance to demonstrate your thought process in action. It’s designed to give us insight into how you approach challenges, integrate AI into your workflows, and apply your skills in a practical setting.
We aim to make this process clear, collaborative, and reflective of the way we work as a team.
DEI statement
OLX values diversity and welcomes applicants of all races, ethnicities, disabilities, ages, genders, sexual orientations, religions, backgrounds, and experiences to apply. If this role excites you, we encourage you to apply, even if you don't meet all the requirements - you may be just the right fit for this or other opportunities with us.
Privacy Data disclaimer
OLX will process your personal data to assess your fit for the applied position. You may optionally consent to store your data for up to 12 months after the application process for consideration in future OLX roles. For more details on how your application data will be processed please check our Privacy Statement.
Mayflower is a technology company focused on transforming the live entertainment industry by providing high-quality live streaming experiences. The Design System Designer role involves evolving and maintaining the design system across product and engineering teams.
Responsibilities:
— Evolve and maintain the existing UI foundation using Figma, Storybook, and code
— Design and refine core UI components such as inputs, buttons, form elements, and patterns
— Refine and extend a scalable token architecture (primitive → semantic → component) with theming support
— Improve alignment between Figma, frontend implementation, and Storybook to ensure product consistency
— Contribute to and improve the design-to-code workflow using Figma Variables, Tokens Studio, Style Dictionary, and CI/CD pipelines
— Support migration of components toward a token-based structure, prioritizing impactful areas
— Help shape and maintain contribution guidelines and system standards for design and engineering teams
— Contribute to documentation and knowledge sharing to facilitate system understanding and usage
— Explore and support AI-assisted workflows, including structured and machine-readable design system practices
Location: Anywhere
Workplace: Remote
ABOUT US
Circle is building the world’s leading AI-powered, all-in-one platform for digital businesses. We make it possible for creators, coaches, educators, and businesses to bring together their audience with engaging discussions, live streams, events, chat, courses, and payments — all in one place, all under their own brand.
We’re proud to be a fully remote company of around 270 (and growing!) team members from 30+ countries around the world. We seek exceptional individuals around the world, set them up to do the best work of their lives, and in turn, create a meaningful impact in their own lives. We don't track hours, but we do manage for high expectations very closely. We collaborate across time zones, are highly async, and like to document a lot.
Twice a year, we bring the whole company together in beautiful places around the world for our company offsites. So far, we’ve hosted offsites in Turkey, Portugal, Mexico, Thailand, Colombia, Italy, Ireland, and more, with still more to come!
Check out our Careers https://careers.circle.so/ page for more about working at Circle.
ABOUT THE ROLE
As a Senior Brand Designer at Circle, you'll play a key role in shaping one of our most valuable assets—our brand.
This role sits within our Design Studio team—the creative engine behind all of Circle's marketing design—and focuses on evolving how Circle looks, feels, and communicates across every customer touchpoint. From product launches and campaigns to events, advertising, social, motion, and visual identity systems, you'll help create a brand that's instantly recognizable and impossible to ignore.
We're looking for someone with exceptional visual craft, outstanding creative taste, and experience building brands for modern software, AI, or technology companies. You understand how to communicate complex products through clear, compelling visual storytelling, creating work that's both strategically effective and visually memorable.
You'll think beyond individual assets, building scalable visual systems while constantly pushing the brand forward. Working closely with Marketing, Product Marketing, Motion, Content, and Leadership, you'll help define how Circle shows up to the world.
We're building a brand that stands alongside the very best in technology—not just one that's functional, but one that's instantly recognizable, culturally relevant, and sets the standard for modern software companies.
WHAT YOU'LL BE DOING
- Help define and evolve Circle's visual identity across every customer-facing touchpoint.
- Lead the creative direction for major product launches, campaigns, announcements, and strategic initiatives.
- Design scalable brand systems that work across web, social, paid advertising, events, presentations, email, video, and product marketing.
- Develop compelling visual narratives for new product launches, translating complex software and AI capabilities into simple, engaging brand experiences.
- Create campaign identities, illustrations, iconography, graphics, presentations, and launch assets that elevate the Circle brand.
- Develop storyboards and creative concepts for launch videos, motion pieces, and product announcements, collaborating closely with motion designers throughout production.
- Partner with Product Marketing, Content, Motion, and Leadership to define the visual direction for major company moments.
- Build reusable brand systems, templates, and creative frameworks that improve consistency and speed across the company.
- Continuously evolve Circle's design language by researching emerging trends across branding, AI, motion, and digital design.
- Present creative concepts confidently, communicate design rationale, and iterate based on feedback.
- Maintain exceptional attention to detail, ensuring every asset reflects the quality expected from the Circle brand.
- Research emerging AI-powered creative tools and identify opportunities to improve our design workflows.
WHAT YOU'LL NEED TO BE SUCCESSFUL
- Strong alignment with our values (find them on our Careers page if you haven't already).
- You are proficient in English (spoken, written, and reading) at a CEFR Level C2 / ILR Level 5.
- 5+ years of experience as a Brand Designer, Visual Designer within software, AI, or technology companies.
- A portfolio demonstrating exceptional brand design across campaigns, product launches, visual identities, and digital experiences.
- Experience building and evolving brands for modern software companies, with a strong understanding of how to communicate complex products through simple, engaging design.
- Strong understanding of SaaS, AI, and technology design trends, with an eye for where modern brands are heading—not just where they are today.
- Experience developing creative concepts and storyboards for product launches, brand films, motion graphics, or campaign videos.
- Experience collaborating closely with motion designers and understanding how static design translates into animation and storytelling.
- Exceptional typography, composition, colour, layout, and visual storytelling skills.
- Advanced proficiency in Figma and Adobe Creative Suite.
- Strong understanding of scalable design systems and visual identity frameworks.
- Excellent communication skills—you can confidently present ideas, explain creative decisions, and collaborate asynchronously across teams.
- Highly organised, proactive, and comfortable managing multiple creative projects simultaneously.
- Curiosity around AI-powered creative workflows and excitement to experiment with emerging technologies.
- You obsess over craft and sweat every detail, while always thinking about the bigger picture—how every asset contributes to building a memorable, category-defining brand.
COMPENSATION & BENEFITS
Circle offers U.S.-benchmarked compensation globally, equity in the company with ongoing refresh grants, and 35 days of paid time off each year.
We’re a remote-only team that comes together twice a year for company retreats in incredible destinations around the world. Alongside incredible flexibility and autonomy, we offer a benefits package that supports health, wellbeing, and professional growth. Learn more in our Candidate Hub. https://circleco.notion.site/circle-candidate-hub
LEARN MORE
- Candidate Safety & Interview Process Notice https://app.notion.com/p/circleco/Circle-Candidate-Hub-374b655313b7803d9580fb7da4f51acf?source=copy_link#374b655313b780e5b681c4d56b962790
- Diversity, Equity & Inclusion https://app.notion.com/p/circleco/Circle-Candidate-Hub-374b655313b7803d9580fb7da4f51acf?source=copy_link#374b655313b7807a8e3ff5c25a1d93ba
- How We Use Candidate Data https://app.notion.com/p/circleco/Circle-Candidate-Hub-374b655313b7803d9580fb7da4f51acf?source=copy_link#374b655313b780e49e98f390eec6bb51
- Equal Employment Opportunity https://app.notion.com/p/circleco/Circle-Candidate-Hub-374b655313b7803d9580fb7da4f51acf?source=copy_link#374b655313b7807a967dea67e68f31f0
- Visit our Candidate Hub https://circleco.notion.site/circle-candidate-hub to learn more about working at Circle, our benefits, and our hiring process.
Location: Americas; APAC; EMEA
Workplace: Remote
RevenueCat gives app businesses the infrastructure and tools to build, run, and improve their monetization. Since graduating from YC's S18 batch, we've grown into the default monetization platform for mobile.
We're in 50%+ of newly shipped subscription apps, we process $16B+ in annual purchase volume, and we help everyone from a solo developer to the OpenAI mobile team understand and grow their revenue.
We're a remote-first team of 150+ people across 25+ countries, guided by values we actually practice: Customer Obsession, Always Be Shipping, Own It, and Balance.
This isn't the right fit for everyone. The systems you’ll build here manage billions of dollars and touch hundreds of millions of end users, and we don’t take that lightly. You'll be expected to work hard and hold a high bar for what you ship, alongside some of the sharpest, most driven people you've worked with. If that sounds energizing rather than exhausting, keep reading.
ABOUT THE TEAM
You’ll join a cross‑functional group of app monetization subject matter experts who partner directly with RevenueCat customers and prospects. As part of the broader Customer Growth org, this team designs and implements high‑impact paywalls, onboarding flows, and purchase funnels using RevenueCat’s no‑code builders and experimentation tools, then feeds learnings back into our product, templates, and educational content
You’ll also collaborate closely with our content, marketing, and advocacy teams to turn real‑world project outcomes into templates, case studies, webinars, and best‑practice guides for the broader app community
ABOUT THE ROLE
As Senior CRO Designer, Paywalls & Funnels, you’ll be the person RevenueCat customers trust when the question is: “How do we get more users to convert and stay subscribed?”
You will:
- Design & build high‑converting paywalls and funnels
- Use RevenueCat’s paywall and experiment builders to design, configure, and ship paywalls, onboarding flows, upgrade paths, and win‑back experiences for mobile apps across categories
- Translate brands and product value props into clear, compelling paywall layouts, messaging, and pricing presentations
- Lead conversion optimization projects for customers and prospects
- Run structured discovery with customers and prospects to understand their business model, audience, and constraints
- Propose experiment plans (e.g., value prop framing, pricing presentation, trial vs. no‑trial, placement and timing of paywalls)
- Partner with apps to launch multivariate tests and interpret results, using RevenueCat’s analytics and experimentation tooling
- Codify patterns into reusable assets
- Distill what’s working across projects into reusable templates, checklists, and patterns that can be implemented directly in RevenueCat’s builders
- Work with Product to inform our paywall components, presets, and default templates
- Create educational content with Advocacy & Marketing
- Collaborate with Growth Advocacy and Content teams to turn your project learnings into:
- Example paywalls and funnel templates
- Blog posts, guides, and best‑practice documentation
- Webinars, live reviews, and conference talks or workshops
- Participate in public‑facing sessions (e.g., teardown streams, office hours) as a visible expert on monetization UX
- Champion monetization UX best practices
- Advise Sales, Customer Success, and Support on paywall and funnel best practices they can bring into customer conversations
- Provide feedback to Product & Engineering on how practitioners use our builders in the wild, highlighting opportunities for new features, components, and workflows
ABOUT YOU
You’re a conversion‑focused designer who lives at the intersection of mobile product design, growth, and experimentation. You have a track record of shipping real paywalls and funnels that move business metrics, not just portfolios
You have:
- Deep hands‑on experience with paywalls & funnels
- 5–8+ years designing consumer mobile experiences, with a substantial portion spent on subscription or purchase flows (e.g., paywalls, onboarding, upgrade/upsell, win‑back, account limits)
- Experience either:
- At a mobile app studio / product team owning monetization UX, or
- At an agency/consultancy repeatedly designing and optimizing paywalls and funnels for multiple apps
- Strong conversion & experimentation mindset
- Comfort defining hypotheses, success metrics, and test plans (e.g., CVR, trial start rate, activation, LTV)
- Experience using analytics and experimentation tools to interpret results and iterate quickly
- Ability to balance conversion gains with long‑term user trust and platform guidelines
- Mobile‑first product design skills
- Excellent interaction and visual design chops for small screens and high‑stakes surfaces (like paywalls and purchase flows)
- Strong UX writing instincts for concise, value‑focused copy and pricing messaging
- Proficiency in modern design tools (e.g. Figma) and comfort translating designs into no‑code builder configurations
- Customer‑facing communication skills
- Confidence leading workshops, design reviews, and strategy sessions with customers and prospects
- Ability to present options, pros/cons, and trade‑offs to both designers and non‑design stakeholders (founders, PMs, marketers)
- Great written communication for async collaboration in a remote team
- Values & ways of working
- You’re energized by our mission to help developers make more money
- You work iteratively and ship value quickly rather than waiting for perfection
- You have an ownership mentality: You see broken or unclear experiences and feel compelled to improve them
- You’re comfortable working in a fully remote, distributed team and collaborating across time zones
In your first month, you’ll:
- Learn RevenueCat’s products, especially paywalls, experiments, and analytics
- Join customer calls to understand our process and common challenges
- Audit a handful of existing customer paywalls and funnels and build your first recommendations
Within 3 months, you’ll:
- Own several customer projects end‑to‑end, from discovery through experiment analysis
- Ship multiple paywall and funnel variations using RevenueCat’s builders
- Partner with Advocacy/Content on at least one public asset (template, blog post, teardown, or webinar segment)
Within 6 months, you’ll:
- Be the go‑to expert internally for monetization UX, paywall patterns, and funnel optimization
- Maintain and evolve an internal “playbook” of best practices and tested patterns
- Influence the roadmap for our paywall and experiment tooling based on patterns you see across customers
Within 12 months, you’ll:
- Have materially improved conversion for a portfolio of customer apps, with clear before/after stories
- Help define our strategy for paywall templates and monetization UX guidance at scale
- Represent RevenueCat in public‑facing educational content (webinars, AMAs, workshops, or conference talks) as a leading voice on mobile monetization UX
WHAT WE OFFER:
- Competitive equity in a fast-growing, Series C startup backed by top-tier investors, including Y Combinator
- 10-year window to exercise vested equity options
- A fully remote environment designed around autonomy and flexibility
- 4-5 weeks of flexible time off annually
- Paid desk at a co-working space
- Workspace budget and continuous learning stipend
INTERVIEWING AT REVENUECAT
Our interview process is rigorous on purpose. We want to be sure that everyone we bring on is genuinely excited about this work, aligned with how we operate, and ready to meet our high bar for performance. Curious what that actually looks like? Read more in our blog post on how we hire at RevenueCat https://www.revenuecat.com/blog/company/how-we-hire-at-revenuecat/, including tips to help you succeed.
MORE ON HOW WE WORK:
- How we think about hiring and team design: Building a Winning Team https://app.notion.com/p/Building-a-Winning-Team-69e431c4c3df4b13961523cd93c0e9bf?pvs=21
- The values that guide how we work: Our Values https://www.revenuecat.com/blog/values/
- How we work as a remote team: How We Work Remotely at RevenueCat https://www.revenuecat.com/blog/how-we-work-remotely-at-revenuecat/
- What to expect from our interview process: Interview Expectations https://app.notion.com/p/RevenueCat-Interview-Expectations-1bdcb1a108b0800c8941def0f076f9e2?pvs=21
- What to expect from comp and employment: Employment FAQ https://app.notion.com/p/RevenueCat-Compensation-Employment-Overview-184cb1a108b0801398d4e525928597ab?pvs=21
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УдалённоseniorСША; Lastly, the provided range is the expected salary for candidates in the U.S
УдалённоleadГеография найма не уточнена
УдалённоseniorCyprus
УдалённоseniorCyprus
УдалённоBarcelona, Spain; OLX values diversity and welcomes applicants of all races, ethnicities, disabilities, ages, genders, sexual orientations, religions, backgrounds, and experiences to apply
УдалённоseniorWe collaborate across time zones, are highly async, and like to document a lot