• Разрабатывать игровые механики и технические системы проекта. • Создавать и поддерживать UI-обвязку игровых фич.
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• Разрабатывать игровые механики и технические системы проекта. • Создавать и поддерживать UI-обвязку игровых фич.
• Collaborate with Level and Game Designers and tech teams to conceptualize and implement blueprint systems for levels and encounters, ensuring functionality within internal systems. • Support and enhance level functionality during content development, integrating it seamlessly into the location.
• Lead the technical direction for ML-driven tools and systems that support the development of CD PROJEKT RED games, with a focus on Unreal Engine workflows, production pipelines, developer.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборWe are seeking an experienced Senior C++ Developer to join our Quality Verification team, focused on enhancing automated multiplayer playtesting through innovative AI bot systems. • Design, implement, and maintain AI bot systems for automated multiplayer playtesting.
Бренду одежды нужен графический дизайнер для регулярного оформления Stories и публикаций. в отклике обязательно портфолио.
• Develop and implement systems for the vertical slice of the atmospheric horror game. • Experience developing in Unreal Engine 5, utilizing Blueprints.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. About the Role As a Senior Software Engineer on the Unpublished R&D Product, you will own and evolve tools or CI/CD modules within a defined area. You will contribute to Unreal Engine tooling, build pipeline maintenance, and engineering productivity improvements. Working closely with Client, Gameplay, Technical Art, Art, and QA teams, you will turn production challenges into reliable, reusable tools and workflows. You will report into the Sr Manager, Software Engineering of the team. Responsibilities: Maintain and optimize CI/CD and build pipelines, supporting automated builds, testing, packaging, and release delivery. Maintain jobs, scripts, and configurations in Horde, BuildGraph, or similar systems to support development, testing, and release builds. Develop Unreal Editor tools, automation scripts, asset validation tools, and data processing utilities using C++, Python, and related technologies. Diagnose and resolve build, Cook, packaging, and environment dependency issues, while improving logging, alerting, and recovery mechanisms. Analyze build efficiency and manual operational steps, and drive the standardization of build, packaging, and testing workflows. Partner with Client, Gameplay, Technical Art, Art, and QA teams to support tool adoption, release execution, and issue resolution. Qualifications: 3+ years of experience in software engineering, game tools, build systems, or CI/CD development. Strong proficiency in either C++ or Python; experience reading or maintaining code in the other language is a plus. Experience with Unreal Engine project or tool development, including an understanding of UBT, UAT, and BuildGraph, as well as familiarity with Editor, Build, Cook, and Package workflows. Familiarity with one or more CI/CD pipeline or build orchestration systems, such as Jenkins, Horde, or GitHub Actions. Familiarity with Git, Perforce, or other version control systems. Understanding of the core processes involved in automated builds, automated testing, packaging, artifact management, and version releases. Ability to independently drive engineering tasks within a defined scope, with strong cross-functional collaboration and communication skills. Strong log analysis, troubleshooting, and cross-environment debugging skills. Desired Qualifications: Experience with UAT, UBT, Unreal automated testing, or smoke testing. Experience developing tools for asset validation, performance checks, Cook validation, or resource pipelines. Experience with multi-platform, multi-configuration, distributed, or cloud builds. A track record of improving build stability, reducing build times, or lowering the cost of manual operations. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. About the Role As a Senior Technical Artist, Rendering on the Unpublished R&D Product team, you will translate creative direction into scalable, performant real-time rendering solutions. You will work across materials, shaders, lighting, and rendering systems in Unreal Engine 5 (UE5), partnering with engineering, art, and design teams to address visual and technical challenges. You will help improve rendering workflows, establish technical standards, and support consistent visual quality across hardware platforms. You will report into the Tech Lead of the team. Responsibilities: Develop and implement rendering solutions that support visual direction and maintain consistency across platforms. Create, maintain, and optimize UE5 materials, shaders, and related rendering content. Partner with rendering engineers, artists, and designers to deliver rendering solutions within established performance budgets. Define rendering scalability settings, quality tiers, and fallback strategies for different hardware configurations. Profile and optimize shader performance, GPU workloads, memory utilization, and asset loading. Improve rendering workflows, technical standards, production tools, and documentation to support efficient content creation. Provide technical guidance to artists, resolve complex rendering challenges, and promote consistent rendering practices across the team. Qualifications: 5+ years of professional experience in technical art, real-time graphics, or related game development disciplines, including 4+ years working with Unreal Engine. Experience contributing rendering or technical art solutions to a shipped or long-running production project. Proficiency with UE5 material systems, shaders, and real-time rendering workflows, including the ability to read and write HLSL. Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows. Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition. Experience using profiling and performance analysis tools to identify and resolve GPU, shader, memory, and rendering performance issues across hardware configurations. Experience documenting technical solutions and collaborating with artists and engineers to balance visual quality, performance, and maintainability. Preferred Qualifications: Experience adapting rendering solutions across multiple platforms, including quality tiers, feature fallbacks, and performance optimization strategies. Experience developing stylized rendering solutions or rendering systems for characters, environments, visual effects, vegetation, or related visual content. Experience establishing asset standards, rendering guidelines, technical documentation, or performance budget frameworks. Experience implementing and optimizing advanced UE5 rendering features, including Lumen, Nanite, and Virtual Shadow Maps. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
We're looking for talented technical artists who enjoy solving creative problems, building polished gameplay experiences, and working closely with designers, programmers, and artists. • Minimum 2 years of professional experience as a lighting artist (4+ years of experience is preferred).
• Design and build a deterministic factory simulation that scales to hundreds of thousands of player-placed buildings. • Own the sim architecture: data layout, tick model, threading, and serialisation format.
- Провести профессиональный аудит существующих макетов с точки зрения UX, удобства использования, визуальной иерархии, читаемости и целостности дизайна. - Предложить улучшения и переработать отдельные элементы интерфейса.
• Build original graphics technologies and write shaders. • Optimize unconventional rendering algorithms for mobile devices.
• Partner closely with feature strike teams and engineering leads—both internally and with our partner studio—to support rendering needs, clear technical blockers, and keep visual feature workflows moving. • Drive crucial profiling, memory management, and runtime optimization passes across graphics and engine subsystems to hit key performance targets.
• Build original graphics technologies and write shaders. • Optimize unconventional rendering algorithms for mobile devices.
Задачи, которые предстоит выполнять: Создание 3D-моделей реалистичных персонажей и существ высокого качества в соответствии с техническими и художественными требованиями; Подготовка моделей для игрового движка Unreal Engine 5;
Мы в поиске 2D и 3D Motion Designer с опытом производства рекламных креативов в GameDev и анимационных роликов🎮. 📋Что предстоит делать:
— Create engaging 3D mini-documentaries (15–35 seconds long). ✓ Experienced in dynamic 3D animations.
• Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish. • Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene.