Responsibilities:
— Build original graphics technologies and write shaders
— Optimize unconventional rendering algorithms for mobile devices
— Create satisfying real-time visual effects and animation techniques
Requirements:
— At least 1 year of hands-on experience with shaders, rendering, and real-time animation
— Experience with Unity and HLSL; Unreal Engine and GLSL experience is also considered
— Good understanding of the graphics pipeline and mobile GPU limitations
— Strong math skills including trigonometry, vectors, and matrices
— Experience with code-driven animation such as functions, motion physics, tweens, and easing
— A good eye for color, composition, and visually satisfying effects
— Visual examples of your work such as videos, projects, ShaderToy, ArtStation, etc.
Benefits:
— Fully remote work with a flexible schedule
— Creative freedom, a startup atmosphere, and minimal bureaucracy
— Paid weekly time to work on your own pet projects during working hours
Location: open to candidates based outside Russia and Belarus.
The hiring process includes a test task.
Контакты работодателя доступны по кнопке «Откликнуться» после входа.