You’ll join a new HOPA project: write synopses and turn them into quest flowcharts, design quest chains, puzzles and HO scenes, and write dialogue and cutscene scripts.
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You’ll join a new HOPA project: write synopses and turn them into quest flowcharts, design quest chains, puzzles and HO scenes, and write dialogue and cutscene scripts.
- Разработка и ведение библии мира: лор, хронология, правила сеттинга, консистентность. - Проработка персонажей: биографии, характеры, мотивации, арки развития, линии отношений с игроком.
• Полный цикл препродакшена и продакшена подстановочных диалогов в игре.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Brighton, United Kingdom We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We’re looking for a Game Designer to join the team! As Game Designer you will be assisting in every aspect of game design, from concept development and context setting to level design and reward balancing. You will be working closely with members of various disciplines within the team to ensure high gameplay standards are achieved across the game. This role is suited for a highly motivated and talented problem solver with design experience in game development, a strong understanding of game design principles, and a genuine interest in making unorthodox gameplay experiences. Role and Responsibilities: Write clear and concise game design documents. Participate in all aspects of game design including brainstorming, prototyping, tuning, gameplay pacing, level design, user-experience and difficulty curve balancing. Iterate upon and provide feedback to game content, ensuring the best player experience. Analyse and improve upon existing content, game mechanics and features based on playability and project goals. Research, develop and design new game content and features. Work to ensure that our games are engaging and fun. Requirements Over a year employed as a game designer working on at least one commercial game. An understanding and working knowledge of the Unity game engine. Ability to passionately pursue creative ideals without being precious. Able and keen to seek feedback and criticism from any source. Capacity to iterate many times to improve existing content and features. Ability to objectively debate the virtues of particular game features and ideas. General understanding of game design and development. Ability to work both individually and in a small team. Excellent communication skills with a friendly and positive demeanour. Self-motivating and diligent. Benefits Competitive salary (dependent on experience) Performance related bonus. Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!) 27 days of paid annual leave, including 21 standard days, 3 days over the Christmas closure, 2 discretionary 'Duvet Days,' 1 day to celebrate your birthday, plus all 8 UK bank holidays and an extra day off for our very own FuturLab bank holiday! Opportunities to attend and speak at gaming events/conferences. Free MS Game Pass or PS+ subscription Free game codes, game swag and merchandise. Bike2work scheme. Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL) Paternity leave - 8 weeks full pay Enhanced Sick Pay. Enhanced Pension. Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions. Eye tests & standard glasses for display work. Amazing offices with a great culture. FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page ( www.futurlab.co.uk/life-at-futurlab ) for reasons why you’d love working here! If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you! Apply here Producer (Games) - UK Only (Remote/Hybrid - Brighton) - FuturLab Ltd with a cover letter. Equal Opportunities We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
— Создавать и прорабатывать игровые интерьеры для GTA 5 — Работать с MLO, геометрией, текстурами и игровыми объектами — Интегрировать и проверять готовые интерьеры в игровом окружении — Оптимизировать интерьеры с учётом технических требований проекта Что предлагаем?
• Опыт работы нарративным дизайнером / сценаристом в играх от 2 лет. • Опыт создания ветвящихся диалогов и понимание того, как текст живёт внутри игровых систем.
- Animate characters and scenes for our YouTube videos. - Create effects like explosions, simulations and destruction.
Location: Berlin Our Story Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day. How we work Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry. Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal. These drivers shape how we work together and what we expect from ourselves and our leaders. As a Mid-level Game Artist at Wooga, you will join the Content Creative team of June's Journey, Wooga's most successful title, and bring our features, events, and in-game offers to life for millions of players. Every campaign we run is a small piece of storytelling: a moment with June and her friends that invites players into a new event or feature. You will work closely with product marketing managers, monetization managers, UI artists, writers and the wider art team to turn briefs into striking in-game announcements that tell these stories at a glance. Your canvas is the game's rich library of existing art - characters, isometric sets, hidden object scenes, key art - which you will recombine, repaint and compose into fresh, exciting campaigns. This is a role for someone who thinks like an illustrator, has a strong instinct for composition and moves at the pace of a live game. Please note that this is a 12-month fixed-term contract. Some of your responsibilities include: Creating in-game announcements and campaign visuals for new features, live events and sales offers, from brief to final asset. Telling the story of June and her friends in every campaign, so that announcements feel like a natural part of the game's world rather than an advertisement. Recombining, adapting and painting over existing art assets to build compelling compositions that communicate a clear message and a clear emotion. Applying strong composition, colour and visual hierarchy so that every announcement reads instantly and beautifully on mobile screens. Working with monetisation and product marketing to understand the goal of each campaign and translating it into the right visual and narrative treatment. Using AI-supported workflows as a natural part of your process to explore variations, speed up production and keep quality high. Maintaining consistency with the established art style and visual grammar of announcements, while bringing freshness and creativity within it. Reacting to late changes in offer composition quickly and accurately, ensuring every asset reflects what players will actually receive. Contributing to templates, documentation and process improvements for the Content Creative team. About You You have a strong portfolio demonstrating illustration and composition skills, with a sense for character, mood and storytelling in a single image. You have solid digital painting skills and an advanced understanding of Photoshop, and can seamlessly blend existing assets with your own paintwork. You have a keen eye for composition, colour and visual hierarchy, and understand how to guide the viewer's attention. You enjoy working with narrative and can translate a story beat or a character moment into an appealing visual. You are open to and curious about AI tools, and willing to integrate them into your daily workflow as part of a modern production pipeline. You thrive in a fast-paced live-ops environment, can manage several small tasks in parallel and are comfortable with quick turnarounds. You have experience with and can effectively communicate and collaborate with cross-functional teams to provide and receive feedback from colleagues. You embrace teamwork and can communicate both effectively and respectfully. Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive. Our Promise Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games. We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens? Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others. Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause! Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other. With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad. At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way! By clicking “Submit Application” you acknowledge that you have read our Candidate Privacy Policy
• Создавать модульные элементы окружения и пропы с нуля. • Делать trim‑sheets, тайлованные и уникальные текстуры и комбинировать их для качественных ассетов.
Писать сценарии новых игровых локаций и LiveOps-ивентов. Придумывать и описывать локации и персонажей для художников.
Ищем нарративного дизайнера / сценариста для сюжетной Stealth Action RPG в сеттинге мрачного европейского Средневековья. Предстоит развивать существующий мир и историю, проектировать вариативные квесты, писать диалоги и сопровождать контент от концепции до реализации в игре.
— Создавать и прорабатывать игровые интерьеры для GTA 5. — Работать с MLO, геометрией, текстурами и игровыми объектами.
• LowPoly / HighPoly моделирование зданий и примыкающих элементов (входные группы, лестницы, ограждения, тех.элементы и т.п.) без интерьеров. • Оптимизация по поликаунту/вершинам/нормалям, контроль топологии.
• Design, prototype, implement, and iterate on moment-to-moment gameplay features that consistently align with the game's core vision and combat direction. • Translate the project's high-level vision and combat direction into clear mechanics, rules, parameters, and actionable implementation plans.
Задачи: — Создание игровых пропсов и декораций — Текстурирование и создание PBR-материалов — Оптимизация и интеграция ассетов в Unity — Работа по референсам и техническому заданию Технические ориентиры: — Использование движка Unity URP — Стиль полуреализм — Бюджет по трисам и текстурам согласно техническому заданию — Работа с программами Maya, 3ds Max или Blender (на выбор), Substance Требования: — Опыт работы в геймдеве от 1 года или сильное портфолио с игровыми пропсами — Знание пайплайна создания game-ready ассетов: low-poly, запекание, UV-развёртка, PBR — Наличие собственной рабочей станции, способной без лагов запускать Substance и Unity Условия: — 100% удалённая работа — Сдельная оплата за задачу или этап — Оформление через ИП или договор ГПХ, оплата ежемесячно — Гибкий график, работа по конкретным задачам — Возможность постоянного сотрудничества и более крупных задач (локации, окружение) при хорошем результате — Тестовое задание есть, оплачивается, если применимо в проекте Особенности проекта: — Атмосферный survival-проект с кооперативным режимом — Второй год разработки, общий срок проекта 5 лет — Вдохновение от игр Sons of the Forest и The Long Dark
-Разрабатывать и дорабатывать фичи клиента (мета, магазины, социалка, рогалит). -Собирать UI-флоу в принятой MVP-архитектуре.
Создание и оформление игровых локаций с использованием готовых и модульных ассетов. Работа с освещением (Lumen), материалами, архитектурой и декорациями.
• Animate 15–30 Shorts per month (50–80s).