Location: Hamburg
adjoe builds the technologies behind mobile apps growth and monetization. With our core product Playtime, we've become the global leader in rewarded advertising, an ad unit built on a simple premise: users earn real in-app rewards for engaging with new apps. The result is one of the most effective value exchanges in adtech, connecting advertisers and publishers with over 770 million users annually
Creating solutions that run on 13% of the world’s smartphones
The Mobile Integrations team builds the core technology that turns advertising from an interruption into a rewarded experience for 770 million users. We own the robust, lightweight, integration layer between our ad engine and the global mobile ecosystem, ensuring our technology operates with minimal overhead while reaching a massive portion of the smartphone market.
On the client side, our technology performs smoothly across 20 million daily SDK initializations. We build native Swift and Kotlin SDKs optimized for ms initialization and minimal binary overhead, with Unity, Flutter, and React Native wrappers that provide a unified API across the entire mobile ecosystem. Behind the scenes, a high-throughput Go and DynamoDB architecture handles the real-time state synchronization of millions of concurrent sessions. When your code runs on nearly one out of every seven smartphones on Earth, every millisecond of execution and every byte of memory counts.
What you Will Do:
- Own and prioritize the Mobile SDK product backlog, balancing customer needs, business priorities, technical requirements, and engineering capacity.
- Translate product and developer needs into clear requirements, user stories, acceptance criteria, and actionable priorities for the engineering team.
- Drive feature delivery from discovery and planning through development, testing, release, and post-launch evaluation.
- Work closely with Android, iOS, Backend, QA, and other stakeholders to manage dependencies, resolve blockers, and ensure smooth delivery.
- Gather and analyze feedback from customers, developers, and internal teams to identify integration pain points and opportunities to improve the SDK and developer experience.
- Support SDK releases and rollouts, including release planning, documentation, adoption tracking, and communication with relevant stakeholders.
- Use product data, SDK telemetry, and feedback to measure outcomes, identify opportunities, and continuously improve the Mobile SDK platform.
Who You Are:
- You bring 3+ years of hands-on experience as a Product Owner in a fast-paced, high-growth environment. (Bonus points if you have a background in ad-tech or Mobile/SDKs)
- You aren't expected to write code, but you are right at home discussing SDK architecture. You grasp the fundamentals and differences between iOS and Android, empowering you to have meaningful debates with the development team and properly weigh technical debt against business value.
- You have a proven track record of leveraging A/B testing and experimentation to drive product strategy. You know exactly how to define clear success metrics, analyze KPIs, and confidently pivot based on what the data tells you.
- You are a digital native who speaks the language of both business and engineering fluidly. You excel at closing the gap, aligning what the business envisions with what the technology can actually execute.
- You take deep ownership of your product. You are comfortable navigating ambiguity, working independently, and making the objective calls needed to balance incoming business requests with the long-term technical integrity of the platform.
- You possess concise, direct communication skills. You know how to align, motivate, and guide interdisciplinary teams, cultivating a thriving and collaborative environment even as project requirements evolve.
What you get:
- Invest in Your Future: Regular feedback and our development program support your growth, helping you expand your skill set and achieve your career goals.
- Easy Arrival to adjoe: From signing to settling in Hamburg, we’ve got you covered. Need a visa? No problem. Ready to build your new life and career at adjoe in Hamburg? We support every ambition—from learning German to a relocation bonus that helps you make Hamburg feel like home.
- Live Your Best Life, at Work and Beyond: We work in a hybrid setup with core office days on Monday, Tuesday, and Thursday, plus flexible working hours. Enjoy 30 vacation days, 3 weeks of remote work per year, and free access to an in-house gym with lots of different fitness classes and mental health support through our Employee Assistance Program (EAP).
- Thrive Where You Work: Enjoy the Alster lake view from our central office with top-notch equipment, fun open spaces, and a large variety of snacks and drinks.
- Join the Community! Participate in regular team and company events, including hackathons and social gatherings. We work together, and we celebrate together, too.
We welcome applications from people who will contribute to the diversity of our company.
We support every ambition—from learning German to a relocation bonus that helps you make Hamburg feel like home
Location: Limassol Cyprus
Workplace: OnSite
About Scorewarrior.
We're a game developer and publisher from Cyprus with one single game in the 4x strategy genre: Total Battle. We're a one-game company on purpose, because in everything we do, we focus
We are currently concentrating on two major goals:
- To make our game #1 in its genre.
- To make our company the best place to work on games.
And we're far from there; we still have a lot of work to do.
That's why we need you.
Let's dive in.
As our Senior 3D Artist you will create video creatives for Total Battle's performance marketing. Your goal will be to turn creative concepts into engaging gameplay videos that attract new players.
This isn't a role where you simply execute a ready-made brief. You'll take a concept or mechanic, figure out how to bring it to life, build the scene and gameplay logic, and take it all the way to the final video.
Key responsibilities.
- Create 3D video creatives for Total Battle using Unreal Engine, as well as Houdini, Cocos, or Unity where appropriate.
- Build new gameplay mechanics and logic from scratch within a production cycle of up to 8 working days.
- Develop and write gameplay scenarios based on a concept or mechanic.
- Build and polish scenes, including lighting, composition, animation, and visual design.
- Use your technical skills and new tools to continuously improve the quality and speed of creative production.
You could be a great fit for this position if:
- You have strong hands-on experience with Unreal Engine/Houdini and Blueprints.
- You have a solid 3D foundation, including animation, lighting, composition, basic modelling, and rigging.
- You have experience creating marketing creatives for mobile games and a portfolio to show us.
- You have a basic understanding of game design and can turn an idea into engaging gameplay.
- You're comfortable working independently and figuring things out without a detailed brief.
- You care about the performance of your creatives, not just delivering the final result.
- You're constantly learning and looking for ways to improve your skills and workflow.
- You use AI tools such as Claude Code, Codex, and other GenAI tools in your work.
- You play and love video games.
- Experience with Cocos, Unity, Niagara, or programming languages would be a plus.
Why Scorewarrior?
- Work with a product you love: Total Battle is more than just a job; it's a passion project.
- Join a highly skilled team: We're a nerdy group of talented individuals who love what we do.
- Make a real impact: Your work will directly contribute to bringing new players into Total Battle and getting us closer to that number-one app store spot.
- Stability: Start working with a stable three-year contract with the potential to extend it to infinity and beyond.
- An excellent remuneration package, including a 13th salary.
- Full-coverage relocation for you and your family to Cyprus (Limassol).
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Personal development opportunities paid for by the company: professional and language courses, books, etc.
- Bonuses for outstanding results, years worked, getting married, and the birth of a child.
- Monthly office parties and epic annual offsite company birthday and Christmas parties.
Do you accept the challenge?
Apply today!
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games.
Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in.
Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about.
If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
You will work on creating hand-rendered 2d environment assets for a live game. The 2D Artist needs to be able to successfully produce any type of environmental art assets assigned to them, meeting deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following the art guidelines and style from the Lead Artist, and also be efficient in following the production schedule.
Key Responsibilities
Produce concept and 2D Painted Renders of assets and textures for the environment, props, objects, and scenes for the game engine
Understand and follow the art requirements and the specific needs of the project
Promptly learn any new tools or techniques
Execute tasks assigned to them according to the project schedule while meeting quality expectations
Using Checklists to perform initial art and technical quality checks before sending the art asset to the Team Leader for review
Fix all problems noted by the Team Leader and the Art Director
Promptly report to the Team Leader about any difficulties encountered
Support Junior Artists, helping them to deal with tasks when needed
Required Skills, Knowledge, and Expertise
Strong portfolio showing examples of 2d painted in-game props and environment examples
Familiar with creating 2d assets for a 3d game pipeline
Excellent 2D experience with Photoshop
Good basic art skills in art fundamentals (color composition and form)
Good understanding of architectural forms
Versatile in art style
Passionate about games
3D software knowledge is a plus
Unity experience is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: ES - Barcelona, Spain; ES - Seville, Spain
Scopely is looking for a
Senior Quality Engineer
to join our
MONOPOLY GO!
game team in Barcelona or Seville on a hybrid basis (3 days a week in office.)
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
At Scopely, we care deeply about what we do and want to inspire play every day—whether in our work environments alongside our talented colleagues or through our deep connections with our communities. We are a global team of game lovers developing, publishing, and innovating across the games industry, connecting millions of players around the world every day.
The MONOPOLY GO! Tech Vertical develops the platforms, services, and engineering capabilities that support a reliable, responsive mobile gaming experience.We are building a Quality Engineering organization that embeds quality throughout development through automation, continuous validation, and shared engineering ownership.
The Role
We are looking for a Senior Quality Engineer who enjoys writing code, solving complex problems, and building tools that help teams deliver with confidence. Reporting to the Quality Director of Tech, you will help establish our QE capabilities through hands-on development of automation frameworks, test infrastructure, and quality insights across mobile, Unity, APIs, integrations, performance, and CI/CD.
You will help build our Quality Engineering capabilities incrementally, prioritizing the areas of greatest risk and value with the team. We are building these capabilities while supporting an active live-service game. You will take ownership of immediate testing needs, including manual, exploratory, and release validation, while developing sustainable automation and tooling. A willingness to test directly is essential. You will use what you learn to guide automation priorities, while recognizing the continuing value of exploratory testing, and develop practical AI capabilities that improve engineering effectiveness.
What You Will Do
Build reusable engineering solutions.
Write, review, debug, and maintain automation frameworks, tools, and test infrastructure that other engineers can adopt and extend.
Improve testability from the start.
Participate in technical design and code reviews to identify risks early and improve test hooks, service interfaces, and diagnostic capabilities.
Balance building with hands-on testing.
Perform manual, exploratory, and release testing where automation is not yet available or direct investigation provides greater value. Meet current delivery needs while building sustainable solutions.
Develop mobile and Unity automation.
Automate Android, iOS, and Unity workflows, accounting for device differences, application lifecycle events, network conditions, and client performance.
Strengthen API and integration testing.
Validate backend services, service contracts, client-server interactions, data integrity, and failure recovery through reliable automated tests.
Validate player-state consistency and recovery.
Test interrupted sessions, reconnects, retries, and client-server synchronization to help protect player progress and data integrity.
Investigate failures across systems.
Use logs, metrics, traces, crash reports, and telemetry to investigate client, backend, and integration failures, support root-cause analysis, and turn findings into regression coverage.
Validate mobile and backend performance.
Profile frame rate, memory usage, application startup, crashes, and responsiveness. Develop backend load, stress, and endurance tests, establish meaningful baselines, and investigate bottlenecks and regressions with engineers.
Apply risk-based testing.
Prioritize validation by player impact, technical complexity, change scope, and failure history. Combine service-level tests, targeted end-to-end automation, and exploratory testing.
Integrate validation into CI/CD.
Deliver reliable automated feedback, useful diagnostics, and maintainable quality checks. Improve test stability and execution time, with clear ownership of failures.
Improve test data and environments.
Build utilities, fixtures, and repeatable setup processes that make testing dependable and defects easier to reproduce.
Develop AI-assisted quality workflows.
Build and evaluate solutions for test generation, failure triage, regression selection, and coverage analysis, with human review and measurable outcomes.
Strengthen telemetry validation and quality visibility.
Partner with engineering and analytics to validate telemetry accuracy, completeness, duplicates, schema changes, and data freshness. Query large datasets to investigate issues and build quality dashboards that inform risk assessment and release decisions.
Help establish the QE organization.
Contribute standards, documentation, reusable patterns, and mentoring. Partner with developers, Quality Analysts, and technical leaders to strengthen shared ownership of quality.
What We're Looking For
Demonstrated quality engineering, software development in test, or software engineering experience, including hands-on ownership of automation used by other engineers.
Strong programming skills in C# or Python, with the ability to work effectively in Unity and automation codebases. Experience in source control, code reviews, debugging, and maintainable software design.
Practical experience testing and automating Android and iOS applications, including device coverage, operating system differences, and unreliable network conditions.
Experience developing API and integration tests, diagnosing failures across services and data flows, and integrating reliable automated tests into CI/CD.
Working knowledge of performance, risk-based, and exploratory testing, with sound judgment about what to automate and when to investigate directly.
Working knowledge of SQL and practical experience with telemetry and big data, including querying large datasets, validating events and data pipelines, and using findings to guide testing and release decisions.
Experience with AI-assisted engineering tools and the ability to evaluate the accuracy and usefulness of their outputs.
Strong ownership and collaborative problem-solving, with the ability to turn ambiguous needs into practical solutions. A passion for quality, mobile games, AI, and technology.
Advanced professional proficiency in spoken and written English, sufficient to participate independently in technical discussions, explain engineering decisions, and write clear documentation with global teams.
Additional experience we value
Hands-on experience with Unity, C#, Unity Test Framework, or automated testing of Unity-based mobile games.
Experience with live-service games, player-state consistency, reconnect behavior, live configuration, or client-server synchronization.
Experience with mobile device farms, observability, quality dashboards, or establishing QE capabilities within a growing team.
What success looks like
Teams receive faster, more trustworthy feedback and clearer visibility into release risk. Immediate testing needs are met while dependable automation grows around critical player journeys and integrations. Performance regressions surface earlier, failures are easier to diagnose, and repetitive effort decreases. Your tools are maintained, documented, and adopted by other engineers, and AI capabilities demonstrate measurable value.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
— Программировать логику диалогов, ветвлений сюжета, систему выбора и его последствий. — Разрабатывать систему сохранений, загрузок, перемотки текста и истории сообщений.
Студия Mobirate ищет UI/UX Artist для игры DAZW в стилистике Pixel Art: проектировать игровой интерфейс, рисовать кнопки, окна и иконки, делать UI-анимации вместе с геймдизайнером.
Location: Belgrade, Serbia
We are seeking a skilled Technical Artist or UI Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team!
Responsibilities
Create and implement prefabs based on designs provided in Figma
Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases
Troubleshoot and resolve UI issues within prefabs.
Please Note:
This role does not involve creating new designs in Figma or Photoshop
Coding or scripting is not part of this position
Requirements
Unity:
Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs
Figma:
Understanding of UI design principles, features, and components relevant to the project
Animation:
Basic knowledge of animation types and presentation flows, along with experience using prefabs
Ability to create & maintain 2D animations in Unity
Nice to have
Familiarity with Figma, Photoshop, and Adobe Animate
Experience in maintaining documentation
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Ручное тестирование (регрессионное, функциональное, исследовательское) игр на мобильной платформе Android; Создание и поддержание в актуальном состоянии тестовой документации;
🛠 Чем предстоит заниматься: — Разрабатывать игровой интерфейс совместно с геймдизайнером. — Дорабатывать макеты с учётом UX и удобства взаимодействия игрока с интерфейсом.
Ищем самостоятельного Game Producer / Designer, который умеет быстро создавать мобильные игры с помощью AI-инструментов — от идеи до релиза. Создавать один играбельный прототип в неделю (casual, idle, puzzle, hybrid-casual).
• Проектировать и развивать боевые системы: оружие, танки, солдат, специальные классы, гаджеты и перки. • Настраивать Gunplay: урон, TTK, отдачу, разброс, прицеливание и другие параметры стрельбы.
УдалённоmiddleГеография найма не уточнена
ОфисseniorLimassol Cyprus; Full-coverage relocation for you and your family to Cyprus (Limassol)
Jakarta
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.