- Моделировать здания/хижины, пропсы. - Создавать модели окружения: мебель, декор и уличные объекты.
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- Моделировать здания/хижины, пропсы. - Создавать модели окружения: мебель, декор и уличные объекты.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer , you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Senior Technical Game Designer on the Unpublished R&D Product team, you will help turn ambitious design ideas into playable, sustainable game experiences. You will work across multiple areas of game design, partnering with designers, engineers, artists, and production to prototype new ideas, implement technically complex features, and improve how the design team builds and iterates content. This is a game design role with significant technical responsibilities. You will use your design judgment and technical fluency to bridge design intent and implementation constraints, reduce development dependencies, and help the team make informed trade-offs. You will report into the Game Director of the team. Responsibilities: Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design. Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes that increase the quality and velocity of the design team. Own technically complex design features from initial framing through implementation, testing, refinement, and delivery. Work with design and product leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes. Develop multiple design and technical solutions, clearly communicating their player impact, trade-offs, risks, scope, and long-term maintenance considerations. Identify technical constraints, cross-system dependencies, and implementation risks early, and translate them into actionable design decisions. Establish reusable implementation patterns, best practices, and quality standards for technical game design. Required Qualifications: 8+ years of experience in professional game design, including 3+ years of experience in professional technical game design or engineering. Deep expertise in one or more technically demanding game-design domains. Experience owning and delivering technically complex game features from concept through playable implementation. Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals. Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine. Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches. Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in a game-development context. Fluency in Mandarin Chinese. Desired Qualifications: Experience working in a lead technical game design role, including mentoring or coaching designers in technical implementation practices. Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable other designers to work more independently. Experience with early-stage game development, rapid prototyping, and iterative playtesting. Experience in the Unreal game engine. Proficiency in spoken and written English. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Sydney, Australia At Riot, we believe in putting players first. Our Sydney-based team contributes to the highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer , you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. On our unpublished R&D product, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure we consistently deliver a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Build Systems team. Internal Job Title: Senior Software Engineer II Responsibilities: Co-design and implement solutions for large scale automation and build tooling across a distributed network of servers. Contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards. Work with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment. Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems. Help build best practices related to build & automation systems and foster a collaborative environment where knowledge and skills are shared. Contribute to the technical culture of the team, ensuring the right balance of speed and sustainability. Troubleshoot live service issues as part of an on-call rotation. Required Qualifications: 3+ years of professional experience in software engineering, including experience delivering live or shipped games/products. Professional experience and proficiency in C and C++, with strong debugging skills Strong understanding of common game and software design patterns. Experience in automation tooling, performance tooling, build/release pipelines, and/or telemetry. Experience working in cross-functional teams and collaborating across disciplines & time-zones. Desired Qualifications: Bachelor’s degree in Computer Science or equivalent experience. Experience developing MMO and/or large scale online games with a focus on build systems and automation. Proficiency with services development, Golang and/or C#. Skilled in managing requirements and refining game development pipelines for efficiency and scalability Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment Prior experience working on global-scale game development or online services. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects. If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment. Our Perks: At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also: Medical Insurance that covers you and your dependents Employee Assistance Program Wellness fund Donation matching of time and money to registered charities Learning and Development opportunities Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .
Location: Sydney, Australia As a Senior Software Engineer on an unpublished R&D project, you will be responsible for designing and implementing core social and store systems for one of Riot’s most exciting new games. You will work closely with Product, UX Design, and central teams to design, integrate, and build engaging social and purchasing systems in our game. In this role you will own the full vertical integration of social systems in our game, meeting and exceeding player expectations for our genre while adhering to our social safety standards. Additionally you will own the full integration of our in-game store and purchasing systems, offering players a world-class and secure experience in discovering, purchasing, and enjoying in-game purchases. Both of these objectives require extensive collaboration with central teams and other partners as well as legal and regulatory oversight to ensure all our systems are meeting and exceeding both player and industry expectations. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer, you’ll be expected to fully own the delivery of a complex, full stack feature including UI, implementation code, and integration with central systems. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an Unpublished R&D Product. Internal Job Title: Software Engineer II Responsibilities: Gather a deep understanding of the requirements for Social & Store integration Coordinate close with central platform teams on existing solutions Collaborate with Product and UX Design on the product specific goals Provide technical implementation proposals consistent with company and product goals Implement the full solution including utilizing Unreal C++, Blueprint, and UI Debug the full stack of the deliverable from UI to Platform in coordination with Services and Central teams Ensure compliance with Riot safety and regulatory requirements for global social & store systems Coordinate with Product and Insights on Playtest feedback for social and purchasing experiences Required Qualifications: 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale 2+ years (or equivalent depth) working on game development tools Proficiency in C++ B.S. in computer science or equivalent experience Proven ability to navigate ambiguity and influence cross-functional stakeholders Proven ability to work with Central Teams and Vendors to achieve product goals Strong communication skills across technical and non-technical audiences Desired Qualifications: Experience in Unreal Engine, Subsystems, View Models, & Service Integration Experience with Social systems and player engagement requirements Experience with in-game Purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony Playstation, XBox, etc. Experience & success at working on a distributed team Experience with AI assisted engineering workflows For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also: Medical, Dental and Vision Stipend Wellbeing Reimbursement We will double down on your donations of time and money to non-profits Employee Assistance Program Learning and Development opportunities Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .
Location: Sydney, Australia Riot Engineers bring deep expertise in specific technical domains while embracing cross-functional collaboration to deliver exceptional player experiences. As a Software Engineer on an unpublished R&D project, you will focus on building and operating backend systems that power our social and store experiences. You will work closely with UI engineers, product, production, and central platform teams to deliver reliable, scalable services that directly impact players. This includes implementing high-load, highly available and secure client-server interactions that are fundamental to every player’s experience, as well as supporting the infrastructure, observability, and operational practices required to run a global live service. Additionally, you will help ensure our services are performant, resilient, and ready to operate at scale. You will report to a Senior Engineering Manager supporting the team within an R&D game project. Responsibilities: Design, implement, and maintain scalable backend services supporting social and store systems Own features spanning from service implementation to in-game integration Partner with product managers to identify and implement new backend services required to unlock novel features. Contribute to API design and client-server communication patterns optimized for high availability and efficient throughput Support live services, including operational readiness, monitoring, and incident response participation Implement and maintain infrastructure in support of new social and store features and optimize the cost of operations Design and implement internal web tooling and dashboards to support game operations, live service monitoring, or content management workflows (i.e., store catalog and offer management) for partner teams. Act as a technical liaison to shared platform teams for core integrations, ensuring reliable and performant client-server data flow. Participate in code reviews, design discussions, and continuous improvement of engineering practices Collaborate cross-functionally with design, QA, and production Required Qualifications: 5+ years of experience building backend systems, distributed systems, or game services Experience contributing to scalable, production-ready architectures Strong understanding of client-service architecture and service-oriented design principles Proficiency in Golang, C++, Java or another modern programming language Experience working with cloud platforms (e.g., AWS) Experience implementing observability practices including logging, monitoring, and diagnostics Experience building and maintaining internal web applications or tooling (e.g., using frameworks like Next, React, Angular, or Vue.js, or similar server-side rendering experience). Desired Qualifications: Experience working on or shipping an online multiplayer game Experience supporting or operating live services post-launch Experience working both in the game client and backend systems Experience with Unreal Engine Experience with AI assisted engineering workflows For this role, success is grounded in technical craftsmanship, collaborative execution, and accountability in live service environments. We value engineers who understand how backend systems support social and store features, who can reason about operating distributed systems at scale, and who care deeply about delivering reliable experiences to players. We will consider your experience, technical depth, and connection to games when evaluating your application. Our Perks: At Riot we strongly believe in work/life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have a LAN gaming room, the latest consoles, a play fund so you can broaden and deepen your knowledge of our players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also: Medical, Dental and Vision Stipend Wellbeing Reimbursement We will double down on your donations of time and money to non-profits Employee Assistance Program Learning and Development opportunities Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .
• Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish. • Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene.
• Создание базовых анимационных сцен под генерацию/render видео через AI. • Быстрая сборка сцен из примитивов: окружение, объекты, базовый свет.
- Сбор, актуализация и ведение GDD: формализация существующих разрозненных наработок в единый структурированный документ. - Детальная проработка core loop и второстепенных механик.
Что для нас важно: - Наличие актуального портфолио. - Уверенное владение Photoshop, Affinity, Krita или другими 2D редакторами. - Понимание основ композиции, принципов построения перспективы, гармонии цвета и освещения. - Умение работать в заданном стиле на основе утвержденных референс паков. - Внимание к деталям и способность работать с фидбеком. - Умение грамотно презентовать свои идеи и визуальные решения. - Способность адаптироваться к изменениям и оперативно переключаться между задачами. - Умение быстро генерировать идеи и воплощать их в концептуальные решения на цифровом холсте. - Развитый художественный вкус и насмотренность. - Тяга к обучению и развитию в творческой среде. Задачи: - Создание концепт артов включающих композиции окружения, дизайн уникальных пропсов разных сложностей в стиле реализм. - Работа с освещением и материалами. - Работа с референсами и концептами, умение передать нужный стиль и атмосферу проекта. Что будет плюсом: - Базовые знания одного из 3D-редакторов. - Базовое владение Unreal Engine (навигация в проекте). - Знания анатомии, понимание пайплайна создания игровых ассетов. - Самостоятельность, дисциплина и ответственность. Условия: - Форматы работы: офис/удаленка / гибрид. - Гибкий старт - (10.00 - 12.00) ты сам выбираешь время начала рабочего дня. - Возможность реализовывать свои смелые решения.
- Создание концепт артов включающих композиции окружения, дизайн уникальных пропсов разных сложностей в стиле реализм. - Работа с освещением и материалами.
— разрабатывать игровой интерфейс совместно с геймдизайнером; — дорабатывать макеты с учётом UX и удобства взаимодействия игрока с интерфейсом;
• Create modular level art assets and props from scratch. • Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
• Build and extend responsive native UI systems within Unreal Engine using UMG (Unreal Motion Graphics). • Architect UI layouts by maintaining a clean and scalable separation between UI presentation layers and data or backend services through modern architectural patterns.
🛠 Чем предстоит заниматься: — Разрабатывать игровой интерфейс совместно с геймдизайнером. — Дорабатывать макеты с учётом UX и удобства взаимодействия игрока с интерфейсом.
Нужен специалист, который уверенно работает с UE5 C++, понимает архитектуру gameplay-систем и умеет писать решения, которые можно поддерживать, расширять и переиспользовать. • Опыт участия в коммерческих игровых проектах на Unreal Engine 5;
– Профессиональный уровень владения Unreal Engine (3D); – Профессиональный уровень владения Adobe After Effect + навыки AI(2D);
• Быстро создавать и запускать новые мобильные приложения и MVP; • Разрабатывать frontend на React + TypeScript и mobile на React Native;
Что делать: — Разрабатывать цифровые 3D-модели в соответствии с техническими требованиями и регламентами Архитектурного совета Москвы. — Создавать низкополигональные (Low Poly) модели зданий и сооружений для интеграции в сводные градостроительные планы.
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