Созданием высококачественных визуальных эффектов для игрового процесса, оружия, окружения и персонажей; Разработкой эффектов выстрелов, попаданий, взрывов, разрушений, дыма, огня, пыли, погодных эффектов и других игровых событий;
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Созданием высококачественных визуальных эффектов для игрового процесса, оружия, окружения и персонажей; Разработкой эффектов выстрелов, попаданий, взрывов, разрушений, дыма, огня, пыли, погодных эффектов и других игровых событий;
Формирование верхнеуровневого концепта боевой системы с учётом жанра и общей направленности проекта. Подбор и анализ референсов для последующего использования решений в рамках прототипирования.
Созданием высококачественных визуальных эффектов для игрового процесса, оружия, окружения и персонажей; Разработкой эффектов выстрелов, попаданий, взрывов, разрушений, дыма, огня, пыли, погодных эффектов и других игровых событий;
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборВедение полного цикла разработки карт: от концепта и вайтбокса до релиза. Инициирование и участие в дизайн-обсуждениях, ревью и плейтестах.
Разработка многопользовательских решений и верстка игрового интерфейса с использованием редактора и скриптов. Взаимодействие с художниками, дизайнерами и другими разработчиками для уточнения функциональных и технических требований к интерфейсам.
Ищу 2D pixel Art художника для проекта.
• Создавать системы камеры для Cyberpunk 2 на Unreal Engine 5; • Работать с gameplay- и cinematic-дизайнерами и аниматорами;
Задачи: — Создание 2D pixel Art для проекта в жанре стратегии с большим разнообразием рецептов для крафта. — Разработка визуальных элементов строительства базы в апокалиптическом сеттинге. Условия: — Возможность договориться по условиям работы.
Сейчас мы ищем Head of Gameplay Development, который возьмет на себя техническое лидерство Gameplay Development направления OneState и команды из 60+ специалистов. В этой роли ты будешь определять technical vision gameplay-направления, принимать ключевые архитектурные решения и развивать команду, напрямую влияя на будущее продукта.
Location: Warsaw Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Belka Games Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players. Role Overview We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach. As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game. Key Responsibilities Define and lead a live ops and monetization strategy that provides value for players as well as for business Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance. Develop a deep understanding of player progression and predict the results of economy changes and new features and content Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas Required Skills, Knowledge and Expertise Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy Demonstrated experience in running and growing a live free-to-play game Deep understanding of economy and monetization design, as well as of engagement drivers in live games Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences Strong quantitative and analytical skills with an emphasis on metrics-driven decision making Able to work closely with a cross discipline game team Knowledge of live operations and monetization trends within the free-to-play business model Experience with AI-assisted workflows in game economy design is a plus English and Russian spoken and written at B2 level and above Working at Tripledot Hybrid Working: We work in the office 4 days a week 26 days paid holiday in addition to bank holidays to relax and refresh throughout the year 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit Private Medical Cover with Luxmed: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands Daily Free Lunch: When working in the office order free food from Pyszne.pl Multisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy] Continuous Professional Development: Propel your career with continuous opportunities for professional development English & Polish Classes: Improve your language skills with access to English and Polish classes
Location: Minsk Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Belka Games Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players. Role Overview We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach. As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game. Key Responsibilities Define and lead a live ops and monetization strategy that provides value for players as well as for business Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance. Develop a deep understanding of player progression and predict the results of economy changes and new features and content Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas Required Skills, Knowledge and Expertise Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy Demonstrated experience in running and growing a live free-to-play game Deep understanding of economy and monetization design, as well as of engagement drivers in live games Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences Strong quantitative and analytical skills with an emphasis on metrics-driven decision making Able to work closely with a cross discipline game team Knowledge of live operations and monetization trends within the free-to-play business model Experience with AI-assisted workflows in game economy design is a plus English and Russian spoken and written at B2 level and above Working at Tripledot 20 business days paid holiday in addition to bank holidays to relax and refresh throughout the year Hybrid Working: We work in the office 4 days a week 20 business days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year Lunch: Provided daily in the office to keep you fueled and focused Continuous Professional Development: Propel your career with continuous opportunities for professional development Private Medical Cover: Ensure your health is in good hands through private health insurance Sport Compensation: Stay fit and active with our sport compensation benefit Taxi to compensate for travel to the office English Classes: Enhance your English skills with our provided English classes
Location: Tbilisi Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Belka Games Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players. Role Overview We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach. As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game. Key Responsibilities Define and lead a live ops and monetization strategy that provides value for players as well as for business Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance. Develop a deep understanding of player progression and predict the results of economy changes and new features and content Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas Required Skills, Knowledge and Expertise Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy Demonstrated experience in running and growing a live free-to-play game Deep understanding of economy and monetization design, as well as of engagement drivers in live games Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences Strong quantitative and analytical skills with an emphasis on metrics-driven decision making Able to work closely with a cross discipline game team Knowledge of live operations and monetization trends within the free-to-play business model Experience with AI-assisted workflows in game economy design is a plus English and Russian spoken and written at B2 level and above Working at Tripledot Hybrid Working Paid Holiday: Enjoy 20 business days of paid holiday Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget Medical Insurance Compensation: Receive compensation for private medical insurance Sport Compensation: Stay fit and active with partial reimbursement for your gym membership
Location: PT - Portugal We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis . If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. Stay informed on industry rendering trends and suggest improvements to our pipeline. What We Are Looking For 5+ years of graphics programming experience, with a focus on mobile platforms. Strong C++ skills with experience working in performance-critical rendering code. Solid knowledge of Vulkan and/or Metal APIs. Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs. Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). Proficiency in GPU performance profiling and optimization workflows. Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches. Bonus Points Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions. Background in custom engine development or low-level rendering systems. Contributions to open-source graphics tools or technical publications. Cross-platform rendering experience beyond mobile (PC/console). About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: IE - Ireland We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis . If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. Stay informed on industry rendering trends and suggest improvements to our pipeline. What We Are Looking For 5+ years of graphics programming experience, with a focus on mobile platforms. Strong C++ skills with experience working in performance-critical rendering code. Solid knowledge of Vulkan and/or Metal APIs. Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs. Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). Proficiency in GPU performance profiling and optimization workflows. Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches. Bonus Points Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions. Background in custom engine development or low-level rendering systems. Contributions to open-source graphics tools or technical publications. Cross-platform rendering experience beyond mobile (PC/console). About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: GB - United Kingdom We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis . If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You Will Do Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS). Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD. Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR). Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers. Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance. Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers. Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs. Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms. Stay informed on industry rendering trends and suggest improvements to our pipeline. What We Are Looking For 5+ years of graphics programming experience, with a focus on mobile platforms. Strong C++ skills with experience working in performance-critical rendering code. Solid knowledge of Vulkan and/or Metal APIs. Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs. Understanding of mobile GPU architecture (tiling, bandwidth, power constraints). Proficiency in GPU performance profiling and optimization workflows. Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches. Bonus Points Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions. Background in custom engine development or low-level rendering systems. Contributions to open-source graphics tools or technical publications. Cross-platform rendering experience beyond mobile (PC/console). About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи: — Работа над анимацией существ.
Чем предстоит заниматься: На первом этапе стажировки: погружаться в процесс разработки интерактивных игровых креативов; участвовать в генерации идей и исследовании трендов игрового рынка;
Ищем человека с высокой наигранностью в ПК-игры, который будет ежедневно тестировать игровые механики, находить проблемы в геймплее и самостоятельно исправлять небольшие баги с помощью AI. 🔧 Чем предстоит заниматься: Ежедневно тестировать игровые механики и различные геймплейные сценарии.