Задачи:
— Управление людьми: ответственность за развитие, найм и увольнение, оценку команды.
— Развитие процессов внутри команд и на уровне всей разработки проекта, включая внедрение и масштабирование AI-практик.
— Продюсирование: решение сложных технических задач на проектах, разработка архитектуры решений и обеспечение быстрой реализации.
— Контроль стабильности и качества программной части игры.
— Проведение code review и design review.
— Программирование и рефакторинг игровой логики.
Требования:
— Опыт разработки коммерческих проектов на C++ и/или Unity не менее 3 лет.
— Опыт разработки проектов, выпущенных в production.
— Опыт управления командой программистов (3+ человек) не менее года.
— Понимание AI-инфраструктуры, современных инструментов и умение интегрировать их в процесс разработки.
— Уверенное владение современными стандартами C++ 14/17 и STL.
— Опыт работы с популярными игровыми движками (Unity, Unreal, Godot, Cocos2D, Defold и др.).
— Опыт разработки мобильных казуальных игр.
Условия:
— Гибкий график и удалённый формат работы для большинства позиций.
— Предоставление ДМС для сотрудников, их партнеров и детей.
— Компенсация онлайн-сессий с психологом, включая индивидуальные, семейные и детские консультации.
— Сохранение 100% зарплаты во время отпуска или больничного без лишних справок.
— Дополнительные выходные для особых случаев.
— Компенсация спортивных абонементов и подписок на фитнес-приложения.
— Компенсация массажа, посещения SPA и восстановительных процедур.
— Оплата участия в профильных конференциях и курсах.
— Проведение внутренних конференций.
— Компенсация изучения иностранных языков.
— Дополнительные оплачиваемые дни для экзаменов и защиты диплома.
— Регулярные развлекательные и рабочие мероприятия в офлайн режиме.
— Организация развлекательных конкурсов, квизов, хакатонов, спортивных челленджей в онлайн формате.
— Собственный магазин мерча с внутренней валютой.
— Компенсация части расходов на ветеринарные услуги и другие траты на домашних животных.
УдалённоleadГеография найма не уточнена, офис: Сербия
Location: Los Angeles, USA
As an Animation Artist Intern at Riot, you will bring champions and characters to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of body types, a diverse selection of action oriented game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players.
In your application, you will select which product you prefer to apply for:
Teamfight Tactics
As an Animation Artist Intern on Teamfight Tactics, you will animate a large variety of things, ranging from champions (old and new), creatures, and even props! Your animations will have to consider how to synthesize both animation principles and the needs of strict gameplay requirements. Throughout development you will be hand-keying/editing animations in Maya, learning about League’s proprietary game engine, and implementing assets within the Unreal Game Engine. Throughout the internship you will have an onboarding partner and a team supporting you through our set development.
League of Legends
As an Animation Artist Intern on League, you will focus on champion animation. You will collaborate with animators on character lore, their motivations, and incorporate their core identity with project requirements to create impactful character performances. Your animations will be hand keyed in Maya using classic animation principles. You will also be responsible for implementation within our proprietary game engine. Throughout the process you will have an onboarding partner and a mentor to guide you through our development process.
Responsibilities:
Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters
Help develop new features and technologies to expand the content pipeline
Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
Recognize areas of opportunity and help other animators level up to AAA-title-standards
Consistently meet project deadlines in a timely manner without compromising artistic integrity
Balance craft and product feedback with a strong empathy and focus on player value
Consistently communicate by proactively collaborating, directing next steps, and providing clear goals and outcomes to your team
Required Qualifications:
Currently enrolled in a college, university or non degree program
Available to work full-time hours for 10-12 weeks
Authorized to work in the U.S.
Experience with action and combat based animations showcasing locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.)
Experience with Maya
Desired Qualifications:
Gaming specific animations through professional or personal work
Experience w/ Unreal Engine and Animation Blueprints
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $35.48
Location: Los Angeles, USA
As a
Motion Graphics Artist Intern
at Riot, you'll take the player experience to the next level by creating high-quality motion graphics for our gameplay and systems. Your technical skill for motion and compositing will breathe life into the game, transforming static scenes into powerful moments for players. You will collaborate with other artists and designers to establish how assets and UI elements will respond, transition, and increase player immersion.
In your application, you will select which product you prefer to apply to:
League of Legends
As a Motion Graphics Artist Intern on League of Legends, you’ll help bring player-facing UI and product experiences to life across in-game and around-game features. Working alongside motion artists and a multidisciplinary team, you’ll explore how motion can make League’s interfaces feel clear, responsive, and unmistakably part of the game. You’ll create motion studies and UI animatics from visual designs using tools such as After Effects and Spine. With guidance from the team, you’ll help translate approved concepts into real-time experiences in League’s proprietary game engine, balancing visual quality, clarity, and performance while contributing a fresh perspective to League.
Teamfight Tactics
As a Motion Graphics Artist on Teamfight Tactics, you will contribute to in-game and around-game aspects of Teamfight Tactics's UI. You will craft animatics, design eye-catching transitions / interactive states, and visualize full motion user flows in a variety of tools like After Effects, Spine, and Unreal Engine. You will work under guidance of the Motion Graphics craft lead to translate designs into real-time executions by working directly in our game engine. Performance and optimization are top of mind as you push for the highest visual quality.
Responsibilities:
Create UI animatics out of static visual designs, following the Teamfight Tactics and League of Legends quality, style and motion conventions
Work closely with the Visual Design lead and UI team to support in and around-game features
Implement your animations in the most efficient way, carefully balancing performance and visual quality for our range of supported PC and Mobile devices
Collaborate with a team of Motion Graphics Artists, UX, Audio, Visual Design and Engineering experts to design + bring new UI to life
Reinforce the product's goals by breathing life into the player experience
Balance craft and product feedback with a strong empathy and focus on player value
Participate in Motion Graphics and Visual Design craft reviews and Community of Practice to get guidance and build skills / confidence while contributing with a fresh perspective.
Required Qualifications:
Currently enrolled in an art, design or related degree program
Graduating during the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Eligible to work in the country that you reside in during this remote program
Has a portfolio that demonstrates understanding / grasp of motion fundamentals like easing, pacing, timing, sequences, etc.
Animation experience in After Effects with plugins like Trapcode, Element, and Lottie
Experienced with Photoshop
Knowledge of best practices for optimized implementation
Desired Qualifications:
Comfortable working in game engines like Unity or Unreal
Experience with Spine Animation Software or similar 2D rigging software
Experience with VFX authoring tools (Trapcode or Niagara)
Familiarity with Figma
Familiarity with 3D software (Blender, C4D, Maya)
Knowledge of League of Legends / Teamfight Tactics IP and style
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio.
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49.
Location: US - United States
Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.
Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.
We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.
What You’ll Do
If you’re a producer who is excited by rapid experimentation, comfortable creating clarity in ambiguous environments, and loves helping teams bring new ideas to life, you’ll feel at home on this team.
We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Producer, you’ll create the structure, workflows, and momentum that allow a small, AI-native team to move quickly from idea to live game. You’ll help shape schedules and roadmaps, keep shared development work moving, manage the build and release process, and contribute hands-on to prototype and game development.
Build and maintain schedules across concept development, prototyping, production, testing, release, and live iteration.
Help define the team’s roadmap, development goals, milestones, dependencies, and decision points.
Manage the backlog and roadmap for shared infrastructure, frameworks, tools, and reusable features, balancing immediate game needs with investments that benefit future Horton projects.
Partner with engineers, designers, artists, analytics, user acquisition, and product leads to move games from prototypes to live tests.
Manage builds, QA, submissions, releases, and post-launch updates across testing and distribution platforms.
Establish release-readiness criteria, track issues and dependencies, and coordinate triage and go/no-go decisions.
Manage external development and service providers, including relationships, scopes, schedules, deliverables, and day-to-day communication.
Work with central legal, procurement, finance, and other groups to secure external resources and manage MSAs, SOWs, contracts, purchase orders, and vendor onboarding.
Use AI tools to improve planning, documentation, production workflows, communication, and game development.
Contribute hands-on to prototype and game development, using AI-native tools and workflows to unblock work and help turn ideas into playable experiences.
What We’re Looking For
Demonstrated experience using AI tools as a meaningful part of your production, product, or development workflow.
Experience in game production, product operations, release management, or a closely related role. Mobile game experience is strongly preferred.
A track record of managing schedules, roadmaps, backlogs, dependencies, and cross-functional development teams.
Experience coordinating builds, QA, platform submissions, releases, and post-launch updates.
Strong organizational and communication skills, with the ability to create clarity and momentum in ambiguous environments.
Experience managing external developers, vendors, or service providers.
Familiarity with MSAs, SOWs, contracts, procurement, and vendor onboarding processes. You do not need to draft legal documents, but you should be comfortable owning the process and follow-through.
Comfort working hands-on with modern game engines, development tools, project-management systems, and release pipelines.
A bias toward building, testing, learning, and iterating quickly rather than relying on lengthy planning cycles.
The ability to balance speed, quality, risk, and team capacity while keeping work moving.
A collaborative mindset and the ability to work effectively across engineering, design, art, product, analytics, user acquisition, legal, procurement, and external partners.
Passion for games and curiosity about how AI will change the way games are created and shipped.
Build repeatable production and release practices that can scale across Horton and Scopely.
Bonus Points:
Experience building shared tools, frameworks, or production processes across multiple projects.
Experience working in small, highly autonomous teams or startup environments.
Experience shipping multiple mobile games or prototypes.
Familiarity with Unity, Unreal, Godot, or other modern game engines.
Experience with mobile app-store submissions, live-service releases, analytics, or user acquisition testing.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$150,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Разработка PCG-tool (Blueprints+PCG-Framework) для художников: генерация биомов, лесов, зданий, композиций, каменных осыпей; распределение пропсов, оплетающих корней, линий электропередач и т.д.
Задачи, которые предстоит выполнять: Разработка принципов левел-дизайна для всей игры — от базовых принципов навигации до контроля предлагаемого игрового опыта в рамках взаимодействия с миром игры. Прототипирование, создание и настройка уровней и механик игрового взаимодействия.
Формирование верхнеуровневого концепта боевой системы с учётом жанра и общей направленности проекта. Подбор и анализ референсов для последующего использования решений в рамках прототипирования.
Location: Warszawa, Poland
Workplace: hybrid
At
11 bit studios
, we're looking for an
Expert Technical Animator
who enjoys working at the intersection of animation and technology. You'll have the opportunity to design and develop animation systems in Unreal Engine, tackle technical challenges and help bring characters, creatures and machines to life.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Creating gameplay animations for characters, machines and animals, including locomotion, traversal, melee and ranged combat, interactions and narrative sequences.
Working with both keyframe animation and motion capture data.
Implementing and iterating on animations in Unreal Engine.
Collaborating with designers, artists and other team members to develop animation solutions and pipelines for the project.
What will help you succeed in this role?
A versatile animation skill set, covering keyframe animation, motion capture, rigging and skinning.
Advanced knowledge of Animation Blueprints, including the ability to design and develop animation systems using Animation Notifies, Sequences and Montages.
Knowledge of Control Rig and Physics Rigs in Unreal Engine, including creating Physics Assets for skeletal meshes, as well as skinning.
At least 4 years of professional experience in game animation.
At least one shipped game title.
Strong proficiency in Unreal Engine.
Experience with Blender, Maya or MotionBuilder.
Understanding of how animation supports gameplay and the ability to use it to achieve broader game design goals.
A proactive and independent approach to work, including research, seeking context and proposing your own solutions.
Openness to feedback and the ability to collaborate with others to find the best solutions.
Nice to have
Polish language skills sufficient for effective communication within the team.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
ГибридWarszawa, Poland; relocation budget for candidates from abroad
Location: Warszawa, Poland
Workplace: hybrid
We're looking for an
Expert Technical Artist
to join our team at
11 bit studios
. In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges.
Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game.
Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures.
Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer.
Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision.
Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay.
Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners.
What will help you succeed in this role?
At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects.
Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT.
Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments.
Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments.
Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation.
Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance.
Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind.
Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments.
Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization.
A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements.
Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life.
Nice to have
Polish language skills sufficient for effective communication within the team.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: Belgrade
Job Overview
Wargaming is looking for a
Game Balance Designer
to join the
World of Tanks Console
team. In this role, you will work on the technical aspects of vehicle balancing, ensuring that vehicle collision models and armor configurations are accurate, consistent, and aligned with the game's design requirements.
What will you do?
Create collision models for new vehicles and maintain or update collision models for existing vehicles.
Configure and maintain vehicle armor values using internal development tools and XML files.
Work closely with 3D artists, historical consultants, and other balance designers to ensure the accuracy and consistency of vehicle configurations.
Analyze vehicle geometry and armor layouts to support the implementation of new vehicles and adjustments to existing ones.
What are we looking for?
English proficiency at B2 level or higher.
Extensive experience playing World of Tanks and excellent knowledge of its gameplay mechanics and vehicle characteristics.
Strong technical mindset, attention to detail, and the ability to understand and work with 3D geometry.
Analytical thinking and the ability to translate design requirements into accurate technical implementations.
Good communication and collaboration skills.
What additional skills will help you stand out?
Experience with 3D modeling software such as Maya, 3ds Max, or Blender.
Familiarity with game engines such as Unreal Engine or Unity.
Basic understanding of vehicle armor layouts, historical vehicle designs, or military technology.
Experience working with XML or other structured data formats.
Work mode
Hybrid (3 days of work from the office).
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
СтажёрLos Angeles, USA
СтажёрLos Angeles, USA
US - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
ГибридWarszawa, Poland; relocation budget for candidates from abroad
Belgrade; This role is eligible for relocation & immigration support