Location: Limassol
Workplace: OnSite
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are looking for a Lead User Acquisition Manager, who will take full ownership of the UA strategy and execution, including building and scaling UA processes, managing performance marketing channels, and driving sustainable growth.
WHAT YOU’LL BE DOING:
- Build and scale the User Acquisition process for our flagship game Oxide: Survival Island.
- Plan, launch, and optimize user acquisition campaigns across multiple channels, taking full hands-on responsibility.
- Own campaign analytics: track performance and work with key metrics.
- Define requirements and briefs for ad creatives and evaluate their performance.
- Continuously test new hypotheses, channels, and approaches to improve efficiency and scalability.
- Prepare regular performance reports and insights for stakeholders.
WHAT WE EXPECT FROM YOU:
- Solid UA experience in mobile products - mobile games or applications (3-5+ years).
- Experience building UA processes from scratch.
- Deep understanding and experience with the USA and LATAM markets.
- Extensive experience with Google Ads, AppLovin, Meta, Unity Ads.
- Strong analytical mindset and confidence working with data and predictions.
- Ability to provide actionable feedback on ad creatives, including concepts, formats, and messaging.
- Fluent English is a must; fluent Russian is a strong plus.
WHAT WE OFFER:
- Full ownership of UA strategy and execution.
- Relocation support to Cyprus (Limassol), including visa and housing assistance (this is an on-site position).
- Competitive salary.
- Monthly lunch allowances via Wolt.
- Health benefits - comprehensive medical insurance and SportBenefit membership.
- Car rental.
- Greek lessons.
- School fee contribution for children.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
ОфисleadRelocation support to Cyprus (Limassol), including visa and housing assistance (this is an on-site position)
Задачи:
— Владение стратегией QA для крупной живой мобильной игры.
— Управление качеством релизов через планирование, регрессионное тестирование и поэтапные релизы.
— Определение покрытия для SDK, IAP, аналитики и удалённых конфигураций.
— Внедрение автоматизации тестирования и повышение эффективности QA.
— Мониторинг производительности в реальном времени, расследование сбоев и оценка готовности релизов.
— Взаимодействие с разработчиками, менеджерами продуктов и внешними QA-партнёрами.
Требования:
— Проживание в Европе.
— Опыт QA в мобильных играх не менее 4 лет, особенно в живых F2P проектах.
— Глубокие знания процессов релиза iOS и Android, включая TestFlight и store tracks.
— Опыт тестирования монетизации, аналитики и интеграций SDK.
— Владение Unity, Jira, Confluence и современными AI-инструментами для документации.
— Сильные аналитические навыки и владение английским языком.
Желательно:
— Опыт работы с внешними QA-подрядчиками или распределёнными командами.
— Глубокое понимание инструментов мониторинга стабильности мобильных приложений, таких как Firebase, Crashlytics или DataDog.
Условия:
— Удалённая работа с офисом в Берлине, преимущественно remote-first.
— Оплата домашнего офиса и ежемесячные гранты на электричество и интернет.
— Гибкий график без переработок и кронча.
— Щедрая политика отпусков и программы оздоровления, включая виртуальную йогу и медитацию.
— Возможности для обучения и бюджет на тренинги.
— Регулярные командные мероприятия, корпоративные вечеринки и ежегодный корпоративный ретрит.
— Выбор между MacBook Pro и ноутбуком Lenovo.
Процесс найма:
— Кандидаты проходят выполнение задания.
УдалённоseniorREMOTE EUROPE | SOFTGAMES Location: Must be based in Europe ; Requirements Must be based in Europe
Обязанности:
• Проводить занятия с детьми школьного возраста по робототехнике и программированию
• Работа с СРМ системой
• Объяснять сложные технические темы доступным языком, помогая ученикам создавать свои проекты.
• Вести конструктивное общение с учениками и их родителями, предоставляя обратную связь по результатам занятий.
• Создавать мотивацию у учеников для дальнейшего обучения и развития по программированию.
Требования:
• Уверенные знания в одном или нескольких направлениях: Scratch, Робототехника, Python, Roblox, Unity, Web-дизайн, цифровой дизайн и др.
• Опыт или знание в педагогике и робототехнике будет преимуществом. Однако мы готовы обучить вас всему необходимому!
• Опыт преподавания или наставничества (желателен, но не обязателен).
• Умение находить общий язык с детьми, поддерживать их интерес к обучению.
• Грамотная поставленная речь и умение объяснять сложное простыми словами;
Мы предлагаем:
• Гибкое расписание с возможностью совмещения с основной занятостью.
• Высокая оплата труда
• Готовые наполненные группы
• Работа в полностью оборудованном офисе, с современным оборудованием
• Дружный коллектив и возможность развиваться вместе с нами
ОфисГеография найма не уточнена
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Задачи:
— Создавать и анимировать 2D и 3D графику для видеоконтента;
— Разрабатывать графические пакеты для YouTube и социальных сетей;
— Создавать визуальные материалы для Developer Diaries;
— Анимировать титры, нижние трети, инфографику и переходы;
— Анимировать элементы UI/UX в игре для маркетинговых и социальных видео;
— Производить моушн-графику для трейлеров и промо-материалов;
— Создавать анимированные интро и фирменные визуальные элементы;
— Работать с типографикой и кинетической анимацией текста;
— Интегрировать графику в видеоконтент;
— Готовить финальные материалы к публикации.
Требования:
— 3–5 лет коммерческого опыта в качестве моушн-дизайнера;
— Уверенное владение Adobe After Effects, Blender и Cinema 4D;
— Опыт создания 2D и 3D моушн-графики;
— Опыт разработки визуальных материалов для видео;
— Хорошее понимание принципов анимации, композиции и визуальной иерархии;
— Навыки создания кинетической типографики;
— Опыт проектирования инфографики;
— Опыт работы с брендированными визуальными системами;
— Способность самостоятельно разрабатывать визуальные решения по требованиям проекта;
— Понимание современных трендов моушн-дизайна.
Дополнительно приветствуется:
— Владение Adobe Photoshop, Adobe Illustrator и Adobe Premiere Pro;
— Опыт работы с Unity;
— Опыт подготовки графики для YouTube;
— Навыки видеомонтажа.
Условия:
— Возможность выбора формата работы: гибрид или офис;
— Гибкий график с возможностью брать выходные;
— Официальное трудоустройство, включая официальные трудовые отношения на Кипре и другие варианты;
— Оплата больничных без потери зарплаты;
— Помощь в сложных жизненных ситуациях;
— Отсутствие бюрократии ради бюрократии;
— Система карьерного роста и регулярный пересмотр зарплат по результатам работы.
ГибридMOTION DESIGNER 2D | REMOTE OR RELOCATION | CHILLBASE #remote or #relocation #marketing #gamedev #2d #artjob #motion https://teletype.in/@courierus/iTuFP-Jt7EB; REMOTE OR RELOCATION TO 4 LOCATIONS Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure
Компания: международная компания по разработке игр, специализирующаяся на создании основных игровых впечатлений для казуальных игроков.
Задачи:
— Управление полным циклом анимации в Spine, включая экспорт ассетов из Photoshop, риггинг и оптимизацию.
— Разработка визуальных эффектов в Spine и Unity.
— Наставничество младших и средних аниматоров, участие в создании внутренней документации.
— Техническая оптимизация персонажей и эффектов для обеспечения высокой производительности в игровом движке.
Требования:
— Глубокие знания Spine, включая скелетную анимацию, деформацию меша, скиннинг и оптимизацию текстурного атласа.
— Отличное владение 12 принципами анимации.
— Опыт работы с анимацией и визуальными эффектами в Unity.
— 2-3+ года профессионального опыта в игровой индустрии.
— Наличие портфолио обязательно.
Желательно:
— Опыт работы с комплексными проектами с нестандартной технической архитектурой.
— Навыки создания UI-анимаций.
Условия:
— Комплексная медицинская программа, включая стоматологические услуги.
— Гибкие условия работы: офис или удалёнка с оплачиваемым отпуском и больничными.
— Поддержка релокации в официальные офисы (Кипр, Армения, Казахстан).
— Профессиональное развитие, включая курсы английского, греческого и армянского языков.
— Возможности участия в гейм-джемах, хакатонах и отраслевых конференциях.
УдалённоАрмения, Кипр, Казахстан; 2D ANIMATOR | RELOCATION OR REMOTE | NEXTERS | #relocation or #remote #fulltime #itjob #artjob #gamedev #animation #cyprus #armenia #kz https://teletype.in/@courierus/zozZwWXH-Jp; Relocation support for official office locations (Cyprus, Armenia, Kazakhstan) or REMOTE; Relocation support for official office locations (Cyprus, Armenia, Kazakhstan)
Задачи:
— Проектировать, строить и оптимизировать масштабируемые AWS-решения для данных с использованием Databricks, включая архитектуры Lakehouse с Delta Lake и Unity Catalog.
— Разрабатывать пакетную и потоковую обработку данных с использованием Apache Spark, Flink, Kafka, Amazon MSK и Kinesis.
— Руководить интеграцией и миграцией данных (сопоставление источников и целей, загрузка, трансформация и обеспечение качества данных).
— Вести архитектуру платформы данных, моделирование данных и лучшие инженерные практики для масштабируемости, надежности и долгосрочной поддержки.
— Создавать и управлять автоматизированными рабочими процессами и конвейерами данных с использованием Databricks Workflows, Apache Airflow, MWAA, Snowflake и Amazon Redshift.
— Наставлять команды инженеров данных и переводить бизнес-требования в технические решения, дорожные карты и планы поставки.
Требования:
— Подтвержденный опыт работы Lead Data Engineer с масштабируемыми платформами и конвейерами данных.
— Практические навыки пакетной и потоковой обработки с Apache Spark, Flink, Kafka, Amazon MSK или Kinesis.
— Сильный опыт работы с AWS и Databricks, включая Delta Lake, Unity Catalog, Workflows и Jobs.
— Продвинутый уровень SQL и владение Python (предпочтительно), Scala или Java.
— Опыт оркестрации рабочих процессов данных с Databricks Workflows, Apache Airflow или MWAA.
— Английский язык на уровне не ниже Upper-intermediate.
Условия:
— Удаленная или офисная модель работы.
— Работа в инновационной среде на протяжении всего жизненного цикла решения.
— Возможность изучать новые технологии и делиться знаниями в инженерном сообществе.
— Руководящая роль с наставничеством и поддержкой команды.
Процесс найма:
— Подать заявку через форму.
— Связь с рекрутером и этапы интервью.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.
WHAT YOU'LL BE DOING:
- Create high-quality 3D environment assets and props from concept to in-game implementation.
- Develop both hero assets and modular asset kits for efficient world building.
- Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
- Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
- Collaborate with Level Designers to ensure environments support gameplay and visual goals.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Clear task planning with realistic deadlines
- Your visual ideas will directly shape the locations players explore.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience as a 3D Environment Artist.
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
- Experience creating environments for mobile games (preferably open-world projects).
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
- Ability to create both high-quality hero assets and reusable modular environment and prop kits.
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
- Portfolio showcasing realistic environment art and locations.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
WHAT YOU’LL BE DOING:
- Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
- Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
- Optimize textures and materials to ensure excellent performance on mobile devices.
- Work closely with the art lead to maintain visual consistency across all skins and materials.
- Iterate on feedback quickly and efficiently in a fast-paced production environment.
- Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
WHAT WE EXPECT FROM YOU:
- 1,5+ year of experience in 3D art in GameDev.
- Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
- Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
- Basic knowledge of optimization techniques for mobile platforms.
- Ability to follow art direction and adapt to an existing visual style.
- Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
- English - B1+ level, Russian - C1 level.
BONUS IF YOU HAVE:
- Familiarity with Unity or other mobile game engines.
- Understanding of PBR workflows and mobile rendering constraints.
- Interest in survival shooters or realistic art.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Sydney, Australia
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.
The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer on the UnEco team, you'll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems that empower game teams across Riot.
The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure - championing solutions in alignment with game teams and partners that empower the developers who depend on your work.
This is a full-time role based in Australia (AEST timezone). Internal Job Title: Software Engineer III
Work arrangement:
Sydney-based Rioters work on-site. Remote work is available for candidates elsewhere in AEST-aligned Australia (e.g. Melbourne, Brisbane, Canberra) with Australian work rights. Perth and Darwin are not suitable due to timezone overlap.
Relocation & Immigration Support:
Candidates who require visa sponsorship must be based in, or relocate to, Sydney. Riot offers relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements.
Responsibilities:
Design, build, and maintain shared Unreal libraries, plugins, and tools used by multiple game teams, with a focus on performance, reliability, and maintainability.
Investigate and solve complex problems across build systems, editor tooling, and runtime infrastructure, using profiling and debugging to identify root causes.
Drive technical direction for multi-month projects, breaking down ambiguous problems and leading design and implementation alongside other engineers.
Collaborate with game teams and partners to understand developer workflows, evaluate tradeoffs, and build shared solutions that meet their needs.
Uphold engineering standards through hands-on coding, code reviews, automated testing, and improvements to team and cross-team practices.
Write clear documentation and communicate technical designs, implementation choices, and operational guidance across teams and disciplines.
Participate in on-call, resolve live incidents, contribute to RCAs, and implement systemic fixes to reduce future impact.
Mentor engineers through technical collaboration, design feedback, and code review; help developers across disciplines grow their engineering skills.
Required Qualifications:
Bachelor's degree in Computer Science, or a comparable field, or equivalent experience.
6+ years experience in professional software development.
Demonstrated C++ proficiency and experience working effectively in large or complex codebases.
Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.).
Demonstrated experience leading technical work that impacts multiple teams.
Experience driving technical direction, designing solutions, and reviewing the designs of others.
Experience designing, implementing, and operating software used by multiple engineering teams.
Experience mentoring and growing other engineers.
Experience working in cross-functional teams and collaborating across disciplines.
Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment.
Desired Qualifications:
Experience with a modern game engine (Unreal or Unity), or experience building games.
Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems.
Experience building developer tools, CI/CD pipelines, or internal platform infrastructure.
Experience supporting or consulting with multiple product teams as a platform or tools engineer.
Familiarity with game development workflows and pain points (understanding the domain helps you build better tools).
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of developers, this could be the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Tel Aviv-Yafo, Tel Aviv District, Israel
About Aidoc
Aidoc is the market leader in healthcare AI and has developed the world's largest clinical frontier model, supporting nearly 50 million patients each year.
Aidoc is deployed in more than 2,000 medical centers worldwide. Since our founding in 2016, Aidoc has raised over $500 million and achieved a record number of FDA-cleared solutions.
Medical diagnosis is hitting a breaking point, where the number of physicians hasn't kept up with the rapidly growing patient load. This leads to misdiagnosis and treatment delays that result in hundreds of thousands of deaths every year. Aidoc assists clinicians by precisely highlighting diseases directly on medical images, preventing misdiagnosis and ensuring that urgent patients receive the immediate attention they need.
About this role
The Data-Nexus team, a central part of the R&D department at Aidoc, is seeking a versatile
Senior Data Engineer
to take part in leading Aidoc’s data vision using a lake-house architecture, and building high-scale solutions for handling and consuming the different data assets of the company.
In this role you’ll go beyond traditional boundaries, taking on full product responsibilities
- from conceptualization and architecture to design, maintenance, and continuous development. You will collaborate closely with stakeholders across the company to ensure our solutions effectively meet their needs.
The ideal candidate will have strong data engineering capabilities, along with software development skills including understanding of designing and managing AWS cloud infrastructure and strong knowledge of different data architectures, methods and tools.
Responsibilities
Design and development of
scalable, reliable, and secure data infrastructure
and build
ETL pipelines
that handle diverse clinical data for research. Write production SQL, Spark jobs and craft schemas that evolve gracefully as research and production questions change.
Automate releases with CI/CD and Infrastructure as Code.
Optimise throughput, latency and cloud cost to meet research timelines at large scale.
Develop and maintain high-quality, scalable, and efficient code while fostering a culture of continuous improvement through regular retrospectives and knowledge sharing.
Take ownership of the
full development lifecycle
, including requirement gathering, design, implementation, testing, deployment, and ongoing maintenance.
Collaborate with cross-functional teams
, including data scientists, data analysts, product managers, regulatory teams, and other developers, to drive the development of new tools and features that support Aidoc's mission.
Explore and adopt new technologies and frameworks that can enhance the capabilities of the Data-Nexus team and the overall data projects in Aidoc.
Requirements
BSc/MSc in Computer Science, Engineering, or a related field.
8+ years
building data or backend systems in
Python
or a similar coding language, with a strong focus on
cloud data infrastructure
and scalable systems.
Strong command of
SQL
and a track record of pragmatic schema design.
Deep understanding of
data modelling, ETLs and streaming technologies
, including hands-on experience with tools like big-data tools like AWS Kinesis / Kafka, Spark.
Familiarity with modern
lakehouse / warehouse
tech, like Databricks, Delta Lake, Iceberg, Snowflake, Redshift.
Strong understanding of distributed systems, microservices architecture, containerization, and CI/CD pipelines.
Proficiency in Infrastructure as Code (IaC) tools, like
Terraform
or
AWS CDK
.
Experience with
containerization and orchestration
tools - Docker, Kubernetes (K8s).
Ability to take full product ownership from ideation to delivery, ensuring alignment with business objectives.
Familiarity with agile development methodologies.
Excellent communication skills with the ability to work effectively across teams and a customer-oriented mindset. Clear English communication is required.
Advantages:
Deep expertise in
Databricks
(Delta Lake, Unity Catalog, DLT).
Knowledge of the medical tech world, including
EHR
(HL7, FHIR) data and
imaging data
.
Prior work in regulated domains (healthcare, fintech, aviation), experience with enforcing and managing compliance requirements like HIPAA or FedRAMP.
Working at Aidoc
Our Perks:
Be part of something big - using cutting-edge technologies to transform the Healthcare industry (while saving patients’ lives)
We work in a hybrid model, with our new offices located at 34 HaMasger Street in Tel Aviv and parking for employees.
Amazing and healthy breakfasts and lunches prepared daily by our personal chef!
Stocked up kitchen & meal card
Wellness: Aidoc employees-only gym, plus Pilates, Yoga, and functional workouts classes.
Amazing culture - collaborative, transparent & fun!
Attractive compensation package & benefits
Aidoc is deeply committed to creating an inclusive workplace, and to the principle of equal opportunity for all individuals. We prohibit discrimination and harassment based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, veteran status, or any other status protected by law.
Location: Hong Kong or Remote
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Team: Metaverse Cell
Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Reports to: Art Director
Work Arrangement
Freelance / contractor role
Fully remote, or onsite at our Hong Kong office
Preferred start date: as soon as possible
Project Overview
Sports game title for
Nex Playground
Anime-inspired sports game visual style
Experience with, or a strong interest in, sports games is a plus
Key Requirements
Strong understanding of the full
3D environment art production pipeline
, from blockout to final in-engine implementation
Hands-on experience working with
Unity
Ability to create high-quality environment assets while meeting
mobile-level performance budgets
Familiarity with mobile platform optimization, efficient asset creation, and performance-conscious workflows
Experience optimizing environments for lower-spec hardware is highly desirable
Strong understanding of anime-inspired or stylized art direction, including shape language, color, lighting, and composition
Ability to translate anime aesthetics into compelling environment design through modeling, texturing, lighting, and overall scene presentation
Nice to Have
Experience shipping mobile games or other performance-sensitive titles
Passion for anime, stylized visuals, and expressive game environments
Interest in sports-related games or interactive sports experiences
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: New York, NY
Our mission at Duolingo is to develop the best education in the world and make it universally available. It’s a big mission, and that’s where you come in!
At Duolingo, you’ll join a team that cares about finding
innovative solutions to complex technical problems
, running countless experiments (300+ at a time!) with our massive user base to make data-driven decisions, and educating our users and employees alike. You’ll have limitless learning opportunities, mentorship and collaboration with world-class minds, and a variety of projects with large scopes — while doing work that’s both fun and meaningful.
Join our life-changing mission to develop education for our half a billion (and growing!) learners around the world.
About the role...
Over the last few years, Duolingo has expanded beyond language learning into entirely new subjects: Math, Music, and Chess. These products reach millions of daily active users, are growing quickly, and represent a CEO-level bet that Duolingo can become a platform for learning anything.
We're looking for a Senior Director of Engineering to co- lead our newest subjects, responsible for building and scaling products ranging from early stages through to some of the company’s fastest-growing initiatives.
This is a role for a builder. You'll make decisions about which subjects to invest in, how to allocate engineering resources across bets at different stages, where to continue investing and where to pivot.
You’ll partner closely with Product and Design to shape the future of the pillar while building the organization that delivers it.
This role is based in our New York, NY office on a hybrid (4+1) work schedule.
🧠 You will...
Drive the product and technical strategy across
Math, Music and Chess
, balancing short-term product impact with long-term strategic goals.
Partner strategically with
Product, Design, Learning and AI
to evolve our strategy, including decisions on when and how to expand to additional subjects.
Lead multiple engineering directors and their teams as they tackle some of the most interesting technical challenges in industry: AI-based content creation at scale, neural bots, and Unity-based gameplay.
Drive
operational excellence across Duolingo’s engineering org
, including reliability, performance, developer productivity, and efficient execution at scale.
Contribute to Duolingo’s
engineering hiring bar and talent systems
, playing a central role in hiring decisions, leveling, and organizational design to maintain a high-performance, high-density team.
Lead an organization that moves quickly, runs high-quality experiments, and translates product insights into measurable business impact.
Build and develop a strong leadership bench capable of bringing ambitious new products to market.
✅ You have...
Experience leading
consumer product engineering organizations
(100+ engineers), ideally across multiple high growth product experiences.
Product instincts and experience partnering closely with senior product leadership to define strategy, not just execute against it.
A track record of driving
measurable impact on business outcomes
, including growing early product development through significant company scale.
Experience building or scaling LLM-powered product features, with a strong interest in building engineering cultures that embrace AI-first ways of working.
Deep experience building and scaling
high-velocity, experiment-driven product organizations
, leading through multiple layers of leadership (senior directors, directors, EMs).
A track record of building high-performance, inclusive teams, and making thoughtful, high-judgment talent decisions.
Ability to influence senior executives and
drive clarity in ambiguous, cross-functional situations
.
Ability to work from our New York, NY office on a 4+1 hybrid work schedule.
The offered salary is dependent upon several factors, including work experience, skills, and internal peer comparisons. The posted range is subject to change in the future. For this role, base salary is supplemented by equity compensation. We encourage you to talk with your recruiter for more information related to compensation for this role!
Salary Range:
$296,000
—
$444,000 USD
Benefits:
Take a peek at how we care for our employees' holistic well-being with our benefits
here
.
Job Alerts:
Sign up for job alerts
here
.
Accommodations:
We will do everything we can within reason to make sure that your interview takes place in an environment that fairly and accurately assesses your skills. If you need assistance or accommodation, please contact
accommodations@duolingo.com
.
Equal Employment Opportunity:
Duolingo is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, gender (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Fraud Warning:
Unfortunately, there is a rise in scammers pretending to be real Duolingo employees. Duolingo and our employees will never ask for your Social Security number, bank details, or passport info, and we’ll never ask you to deposit a check, purchase equipment, or exchange money during the interview process. Real Duolingo employees always use an email that ends in @duolingo.com or @recruiting.duolingo.com. Stay alert and double-check these details before sharing any information.
By applying for this position your data will be processed as per the
Duolingo Applicant Privacy Notice
.
Задачи:
— Определять и доносить чёткое аудио видение, соответствующее целям проекта и франшизы, а также стандартам качества.
— Разрабатывать и реализовывать технический аудио план проекта, включая системы, инструменты и отладочные процессы.
— Сотрудничать с руководством для определения объёма проекта, дорожной карты, ресурсов, стратегии и бюджета.
— Нанимать и устанавливать партнёрства с аутсорсинговыми компаниями для аудио разработки.
— Руководить, обучать и наставлять команду аудио специалистов, поддерживая их долгосрочное профессиональное развитие.
— Проводить игровые сессии оценки и итерации микса для создания захватывающего, мирового уровня аудио.
Требования:
— Опыт работы аудио лидом или директором на полном цикле выпуска AAA игр.
— Обширный опыт в индустрии игр на креативных аудио позициях с сильными навыками звукового дизайна.
— Продвинутые навыки работы с аудио движками, такими как Wwise, FMOD, Unreal, Unity или ADX2.
— Экспертное знание ведущих DAW (ProTools, Nuendo, Reaper и др.).
— Сильные навыки реализации, включая проектирование систем и оптимизацию производительности.
— Опыт работы с форматами объемного звука и инструментами/рабочими процессами для ПК и консолей.
Желательно:
— Опыт визуального скриптинга (Node graph-based или Blueprints).
— Опыт работы с внешними IP партнёрами.
— Опыт организации локационных записей и сессий Foley.
— Знакомство с брендом Total War.
Условия:
— Гибридный формат работы с гибким графиком и возможностью брать отпуск без предупреждения.
— Индивидуальный пакет релокации для вас и ваших иждивенцев.
— Комплексное страхование: частная медицинская, стоматологическая, страхование жизни и постоянного здоровья.
— Временная возможность "Работать из любой точки" на определённый период каждый год.
— Расширенный отпуск, декретные отпуска и поддержка благополучия.
ГибридВеликобритания; PROJECT AUDIO DIRECTOR (GAMEDEV) | RELOCATION TO UK | #relocation to #uk #fulltime #gamedev #job #audio https://teletype.in/@courierus/htToZ0ZmeAM; RELOCATION TO UK | Then Hybrid | Creative Assembly Location: Horsham, West Sussex, UK ; Bespoke relocation package for you and your dependents
Location: San Jose, California (Hybrid)
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location:
San Jose, CA (Hybrid in office 2-3x a week)
Annual Salary:
$
100,000 - $130,000 USD (Final base salary within this range will be determined based on job-related factors, including the candidate’s experience, skills, qualifications, and geographic location)
Reports to:
Head of Party Cell
Employment Type:
Full-time
The Role
We're looking for a
Software Engineer
to help bring our product ideas to life within a fast-moving game cell focused on
gamifying fitness and developing healthy habits for the whole family
. You'll work closely with designers and engineers to prototype, iterate, and refine our products from concept to production.
What You’ll Do
Work closely with designers to scope out new experiences and features and implement it end-to-end.
Develop infrastructure, motion detection gameplay, UI, and support live-ops features
Optimize and polish
user experiences to ensure smooth, production-quality gameplay.
Evaluate and adopt new technologies
to improve development speed and product quality.
Work cross-functionally
with designers, product teams, and other engineers to deliver a seamless experience.
What You Bring
3+ years of game development or interactive software engineering experience.
Experience building
user-facing products from scratch
and shipping high-quality experiences.
Strong programming skills, preferably with
Unity (C#) or similar game engines.
Experience
optimising performance
and
artifact size
for mobile (Android) platforms.
A
product-minded approach
—you think about the user experience, not just the code.
Strong
problem-solving skills
and ability to work independently in a fast-paced environment.
Bonus: Experience with
fitness apps, or at-home fitness solutions.
If you're passionate about
blending gaming and fitness
to build experiences that make healthy habits fun, we’d love to hear from you!
#LI-Hybrid
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Hamburg
adjoe builds the technologies behind mobile apps growth and monetization. With our core product Playtime Arcade, we've become the global leader in rewarded advertising, an ad unit built on a simple premise: users earn real in-app rewards for engaging with new apps. The result is one of the most effective value exchanges in adtech, connecting advertisers and publishers with over 770 million users annually.
Creating solutions that run on 13% of the world’s smartphones
The Mobile Integrations team builds the core technology that turns advertising from an interruption into a rewarded experience for 770 million users. We own the robust, lightweight,integration layer between our ad engine and the global mobile ecosystem, ensuring our technology operates with minimal overhead while reaching a massive portion of the smartphone market.
On the client side,our technology performs smoothly across 20 million daily SDK initializations. We build native Swift and Kotlin SDKs optimized for ms initialization and minimal binary overhead, with Unity, Flutter, and React Native wrappers that provide a unified API across the entire mobile ecosystem. Behind the scenes, a high-throughput Go and DynamoDB architecture handles the real-time state synchronization of millions of concurrent sessions. When your code runs on nearly one out of every seven smartphones on Earth, every millisecond of execution and every byte of memory counts.
Your Mission & Who We Are Looking For:
- Documentation is your product. You have 2–4+ years in Developer Relations, Solutions Engineering, or Technical Account Management. You own and evolve external developer documentation end-to-end: API references, SDK guides, integration tutorials, and example applications, and treat it with the same rigor as shipping code. You drive documentation standards and consistency across teams.
- You build to validate. You create lightweight demos and sample apps in Swift or Kotlin to test and support what you document. You contribute directly to documentation tooling like Docusaurus, including Markdown, frontend components, and styling. You're comfortable with mobile SDKs, APIs, HTML, and JavaScript/TypeScript to identify friction in the developer experience and fix it.
- AI-assisted, not AI-dependent. You use code copilots and LLMs to explore unfamiliar codebases, analyze SDKs, and accelerate content creation, but you validate every output for technical accuracy. You're also comfortable building and maintaining AI tools, like publisher-facing integration assistants, to reduce integration friction at scale.
- Debugging is part of the job. On the support side, you perform root cause analysis across mobile apps, APIs, and data flows, working with SQL, dashboards, and logs to investigate integration health and performance issues. You collaborate with TAMs and Growth Managers on technical escalations.
- Cross-functional and cross-regional by default. You manage multiple documentation and integration projects in parallel, work across Product, Engineering, and Product Marketing to deliver documentation at launch, and optimize resources culturally and linguistically across regions. Strong organizational skills and the ability to bring structure where none exists are a must. AdTech, mobile monetization, or SDK-based product experience is a strong plus.
🌎 We welcome applications from talent worldwide and provide relocation support to Hamburg, Germany for those ready to join our team.
What’s in It for You?
At adjoe, you’re not here to just close JIRA tickets, you’re helping build the infrastructure behind one of the most impactful platforms in adtech. The systems you work on will reach hundreds of millions of users and power billions of decisions every day.
- Go Big. Own projects with impact on 770M users and push adtech boundaries.
- Move Fast. Ship solutions multiple times a day, learn from results, and keep momentum.
- Be Direct. Solve problems openly and collaborate across teams.
- Thrive Together. Grow with a diverse, global team of people from over 40 different countries that learn from each other.
- Have Fun. Celebrate wins, enjoy daily victories, and bring your energy.
We welcome applications from people who will contribute to the diversity of our company.
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability.
As an
Engineering Manager
on the VALORANT team, you'll be working in the code, guiding engineers to grow in their careers, and helping the team to meet its product and technical goals. Additionally, you'll own the technical direction for how VALORANT premium content is created and how it is used by players in the live game. Part of the role is to collaborate deeply with all the art disciplines that help create our content, as well as Design and Product Management to help create content that players will love.
VALORANT is Riot’s take on a character-based tactical shooter (
for more info on VALORANT
click here
!
).
Responsibilities:
Own the technology for premium content end to end: during creation by artists, when players view the content in the out of game experience, and when players are using the content in game.
Work with Artist and Art teams to help create new kinds of content or improve existing ones to help realize the vision of the game
Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads.
Collaborate effectively with art, design, and other disciplines within game development.
Identify, recruit, interview, and hire software engineers to help teams scale effectively.
Provide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency.
Build and manage strong relationships between disciplines
Lead, grow, and coach team members to build talent over the long term
Demonstrate a high bar of craft excellence for your team
Cultivate your team's culture of collaboration, creativity and passion for game making
Required Qualifications:
Experience working with visual effects, 3D, or other artists either in games or in another industry
5+ years of experience as a Software Engineer
2+ years experience directly leading an engineering team either as an Engineering Manager or Technical Lead & mentor.
2+ years experience developing in Unreal, Unity, or another game engine
Experience writing, reading, and reviewing C++
Experience collaborating across disciplines to create solutions.
Desired Qualifications:
Experience working with artists to create cosmetic content in games
Experience working with game designers to create gameplay content
Deep expertise with Unreal Engine
Familiarity working in an agile environment
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players and fans. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2.
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art director in the ideation and execution of the game’s vision.
- Develop and optimize UX flows of new and existing features.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
- Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
- Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.
PROFILE
- 4+ years experience as a UI/UX Artist on shipped mobile games.
- You must have experience designing in Figma.
- Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Ability to design, document and execute a consistent UI visual language.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft is looking for a talented, experienced Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.).If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
[PL]
Opis
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Sperasoft poszukuje utalentowanego i doświadczonego starszego artysty 3D specjalizującego się w tworzeniu roślinności i elementów organicznych (drzewa, krzewy, trawa itp.). Jeśli pasjonujesz się tworzeniem roślinności i chcesz dołączyć do świetnego zespołu pracującego nad nowym tytułem (IP), czekamy właśnie na Ciebie!
[EN] Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5
Develop sets of plants for different biomes
Analyse, plan, and collect references for the assets; work with concepts/references and according to the guideline
Ensure a proper integration for every asset you create considering technical and gameplay constraints
Obtain Lead Artist's guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Obowiązki:
Tworzenie i utrzymywanie zasobów roślinności do gier (w czasie rzeczywistym) z wykorzystaniem pełnego procesu produkcyjnego 3D (modelowanie, rzeźbienie, teksturowanie, retopologia, UV itp.) w silniku Unreal Engine 5
Opracowywanie zestawów roślinności dla różnych biomów
Analiza, planowanie i gromadzenie materiałów referencyjnych; praca w oparciu o koncepty i materiały referencyjne oraz zgodnie z wytycznymi
Zapewnienie poprawnej integracji każdego tworzonego zasobu, z uwzględnieniem ograniczeń technicznych i wymogów rozgrywki
Uzyskiwanie wskazówek i akceptacji od Głównego Artysty w zakresie niezbędnym do realizacji zadań
Stałe doskonalenie umiejętności artystycznych oraz nauka obsługi nowego oprogramowania i/lub narzędzi wewnętrznych
Współpraca ze Starszymi i/lub Głównymi Artystami przy wdrażaniu i wspieraniu (mentoringu) młodszych artystów 3D oraz dzielenie się z nimi najlepszymi praktykami projektowymi
Aktywny udział w budowaniu atmosfery współpracy w zespole
Requirements
[EN]
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
[PL]
Wymagania:
Doświadczenie w modelowaniu roślinności w branży gier
Dobra znajomość narzędzi do modelowania 3D wykorzystywanych przy tworzeniu roślinności (3ds Max, Maya, Blender, ZBrush, SpeedTree lub Houdini)
Dobra znajomość narzędzi do tworzenia tekstur (Photoshop, Substance Designer lub Substance Painter)
Mile widziane doświadczenie w pracy z silnikami gier, takimi jak Unreal Engine 5, Unity lub inne
Mile widziana umiejętność rzeźbienia modeli typu high-poly w programie ZBrush
Dobra znajomość nowoczesnych procesów produkcyjnych (pipeline) i wymogów związanych z tworzeniem gier
Umiejętność pracy w zespole
Kreatywne, innowacyjne podejście oraz nastawienie na współpracę
Doskonałe umiejętności komunikacyjne i interpersonalne
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
УдалённоГеография найма не уточнена
Sydney, Australia; Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided); This is a full-time role based in Australia (AEST timezone); Perth and Darwin are not suitable due to timezone overlap; Relocation & Immigration Support:; Candidates who require visa sponsorship must be based in, or relocate to, Sydney; Riot offers relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements
seniorTel Aviv-Yafo, Tel Aviv District, Israel
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США; Nex employees may be expected to collaborate with colleagues across different time zones
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