Location: Vancouver, BC, Canada
Position Title:
Senior Game Producer
Studio/Department:
Everquest Legends/Production
Employee Type: Full Time
Location:
Remote ( within BC, Canada)
Salary Range:
$
110,000.00 - $120,000.00
CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
THE OPPORTUNITY
The Senior Producer will be responsible for overseeing and managing the game development process for EverQuest Legends. This position will be reporting to the Executive Producer (EP) and will be responsible for:
Project Management & Planning
Execute on game vision, design, and roadmap under the direction of EP
Build, maintain, and adjust development roadmaps, sprint plans, and milestone schedules
Work with the development team to ensure that all major engineering and design updates are documented in Confluence and tracked and updated in Jira
Ensure that engineering, art, and design efforts remain on schedule, that milestones are met, and that the game adheres to the approved design documents
Identify production bottlenecks or technical roadblocks early and actively remove team blockers to keep development moving from pitch to gold master
Cross-Functional Coordination
Bridge gaps between engineering, art, design, audio, QA, marketing, and external partners, ensuring alignment on what ships and when
Coordinate with publishing team on marketing plan, visual assets, gameplay capture, website updates, community management, and other publishing needs for the game
Stakeholder Communication
Serve as the primary communication link between the day-to-day development team and upper management or publishing executives
Communicate effectively with the development team to ensure that game development remains on track and adheres to design plan
Communicate effectively with EP and provide regular status updates on game development and obtain necessary approvals
Resource & Budget Allocation
Track financial resources, manage contracts, control scope creep, and prevent project delays
Assist EP in setting the budget and managing the development team to ensure budget is met and updated as necessary
Assist EP in determining staffing needs and lead the hiring effort
Requirements/Preferences
Relevant/related Game Producer experience of 4 years.
SCRUM Master certification or equivalent work experience.
Strong project/program management skills.
Strong experience with JIRA/Agile/Waterfall/SCRUM development with hard deadlines.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Задачи:
— Анализировать первый пользовательский опыт (FTUE), выявлять точки роста и улучшать конверсии между этапами.
— Работать с игровыми метриками и воронками, исследовать поведение различных сегментов игроков.
— Формировать и проверять гипотезы для улучшения пользовательского опыта и повышения удержания игроков.
— Совместно с аналитиками, разработчиками и продуктовой командой находить и внедрять решения для улучшения FTUE.
— Тестировать игровые сценарии, оценивать результаты изменений и проводить дальнейшие итерации.
— Изучать продукт и игры конкурентов, анализировать игровые механики и пользовательский опыт.
Требования:
— Опыт работы геймдизайнером в F2P-проектах с акцентом на игровые метрики, аналитику и улучшение продуктовых показателей.
— Практический опыт работы с игровыми воронками и конверсиями, умение анализировать данные, выявлять причины оттока игроков и предлагать решения для улучшения метрик.
— Понимание принципов FTUE, построения первого игрового опыта и удержания пользователей.
— Опыт формирования и проверки продуктовых гипотез, оценки эффективности внедрённых изменений.
— Аналитическое мышление, самостоятельность, инициативность и внимание к деталям.
— Готовность глубоко погружаться в продукт, регулярно играть и исследовать пользовательские сценарии.
Будет плюсом:
— Хорошее понимание специфики RP-проектов, их игровых механик и особенностей SA-MP.
— Опыт работы с LiveOps, монетизацией или оптимизацией игровых метрик.
— Опыт работы над FTUE, онбордингом или улучшением первых игровых сессий.
Условия:
— Возможность выбора комфортного формата работы: удалённо или гибридно из офиса в Казани.
— Открытость к разным форматам оформления и готовность обсуждать подходящий вариант.
— Работа в быстрорастущей компании с амбициозными целями, предоставляющей пространство для развития, инициативы и профессионального роста.
— Баланс между перфомансом и здоровым ворк-лайф балансом: гибкое начало рабочего дня, 5 дополнительных выходных в год.
— Культура, в которой результат важен не меньше, чем устойчивость команды.
— Работа с живым продуктом, уникальными игровыми решениями и командой, которая сочетает фан и фокус на результате.
Задачи:
— Балансировка ивентов, турниров и офферов;
— Ведение гейм-дизайнерской документации;
— Участие в работе над новыми фичами и механиками;
— Анализ игр в схожих жанрах и предложение идей с аргументацией;
— Плотная работа с Lead GD и командой проекта.
Требования:
— Уверенные знания статистики и теории вероятностей;
— Знание основных метрик мобильных игр;
— Умение делиться своими мыслями и аргументировать их;
— Знание правил покера, опыт игры в казуальный покер будет плюсом;
— Широкий кругозор в мобильных играх;
— Стремление развиваться в гейм-дизайне;
— Будет плюсом опыт аналогичной работы или опыт в аналитике/статистике.
Условия:
— Работа над игрой с многомиллионной аудиторией;
— Возможность прокачаться в гейм-дизайне и применении математики в работе;
— Наставничество от Ведущего гейм-дизайнера проекта;
— Стабильную официальную зарплату без задержек;
— Работу удаленно или в гибридном формате, гибкое начало рабочего дня;
— Частичную компенсацию ДМС, стоматологии и спортивных абонементов;
— Бесплатное обучение английскому в группе для разных уровней;
— Бюджет на профессиональное обучение и посещение конференций;
— Корпоративы, онлайн-мероприятия, кибер-турниры, крутой мерч.
УдалённоjuniorГеография найма не уточнена
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Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Настройка боевых характеристик танков.
— Анализ статистики и проведение тестовых боёв на игровой технике.
— Внесение балансных изменений в характеристики игровой техники.
— Развитие кросс-функционального взаимодействия со смежными отделами разработки и паблишинга.
— Разработка геймдизайн-документации.
Требования:
— Опыт работы в роли геймдизайнера игрового баланса от 3 лет.
— Развитое системное мышление и аналитический склад ума.
— Умение эффективно работать в команде, аргументированно доносить свою позицию и выстраивать конструктивное взаимодействие между командами.
— Будет плюсом: богатый игровой опыт в «Мире танков», глубокое понимание игровых механик проекта.
— Опыт работы над проектами схожих жанров.
— Опыт работы с XML-редакторами.
Условия:
— Работа в IT-компании (резидент ПВТ).
— Расширенный полис ДМС с первого месяца работы.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация стоимости питания в корпоративной столовой.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, бильярдом, теннисными столами, а также релакс-зоны с массажными креслами.
— От 500 до 1000 ед. игрового золота на ваш аккаунт в игре ежедневно.
— Доставка сотрудников корпоративными шаттлами метро <-> офис «Волна» (Минск, Партизанский проспект, 178/2).
— Work-life balance: приходим в офис с 8 до 11, уходим с 17 до 20.
Формирование верхнеуровневого концепта боевой системы с учётом жанра и общей направленности проекта. Подбор и анализ референсов для последующего использования решений в рамках прототипирования.
Location: Warsaw
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game.
Key Responsibilities
Define and lead a live ops and monetization strategy that provides value for players as well as for business
Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events
Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance.
Develop a deep understanding of player progression and predict the results of economy changes and new features and content
Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making
Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy
Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy
Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas
Required Skills, Knowledge and Expertise
Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role
Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy
Demonstrated experience in running and growing a live free-to-play game
Deep understanding of economy and monetization design, as well as of engagement drivers in live games
Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance
Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals
Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences
Strong quantitative and analytical skills with an emphasis on metrics-driven decision making
Able to work closely with a cross discipline game team
Knowledge of live operations and monetization trends within the free-to-play business model
Experience with AI-assisted workflows in game economy design is a plus
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working:
We work in the office 4 days a week
26 days paid holiday
in addition to bank holidays to relax and refresh throughout the year
20 days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit
Private Medical Cover with Luxmed:
Have peace of mind with private medical cover, ensuring your and your family's health is in good hands
Daily Free Lunch:
When working in the office order free food from Pyszne.pl
Multisport Plus Card:
Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
English & Polish Classes:
Improve your language skills with access to English and Polish classes
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game.
Key Responsibilities
Define and lead a live ops and monetization strategy that provides value for players as well as for business
Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events
Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance.
Develop a deep understanding of player progression and predict the results of economy changes and new features and content
Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making
Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy
Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy
Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas
Required Skills, Knowledge and Expertise
Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role
Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy
Demonstrated experience in running and growing a live free-to-play game
Deep understanding of economy and monetization design, as well as of engagement drivers in live games
Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance
Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals
Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences
Strong quantitative and analytical skills with an emphasis on metrics-driven decision making
Able to work closely with a cross discipline game team
Knowledge of live operations and monetization trends within the free-to-play business model
Experience with AI-assisted workflows in game economy design is a plus
English and Russian spoken and written at B2 level and above
Working at Tripledot
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
Hybrid Working:
We work in the office 4 days a week
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: Tbilisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We're looking for a Senior Game Economy Designer specialising in balance and economy to strengthen one of the core areas of a mature, live-ops-driven F2P project. The key goal is to rebuild the in-game economy and bring system-level rigour to how we balance live-ops – moving from point-by-point tuning of individual events toward a coherent, interconnected approach.
As a Senior Economy Designer, you will design, manage and optimise a free-to-play game economy, partnering closely with live ops, analysts and designers to find a balance between delivering amazing player experiences and maximising business success of the game.
Key Responsibilities
Define and lead a live ops and monetization strategy that provides value for players as well as for business
Drive the execution of the strategy by owning, e.g., the schedule, overall success of in-game sales, and live events
Own the economy of virtual currencies and items, and determine systems where sources or sinks can be tuned to improve game performance.
Develop a deep understanding of player progression and predict the results of economy changes and new features and content
Leverage AI tools to support economy modelling, balance simulations, and data-driven decision-making
Monitor economic KPIs and player balances for player segments to ensure the overall health of the game’s economy
Conduct A/B tests to optimise game KPIs to deliver a fantastic player experience while maintaining a healthy game economy
Collaborate with the game designers and other key stakeholders to level up our understanding of the value and impact of economy changes across player segments and identify improvement areas
Required Skills, Knowledge and Expertise
Extensive experience in game design, game systems, and balancing game economies in a live free-to-play mobile game in a systems/economy design or product management role
Demonstrated experience in designing, simulating, balancing and growing a live free-to-play game economy
Demonstrated experience in running and growing a live free-to-play game
Deep understanding of economy and monetization design, as well as of engagement drivers in live games
Holistic understanding of how the interaction of systems and currencies affects the experience of the game and on the game financial performance
Sound product judgement, ability to formulate live ops strategy and present clear, measurable key results that will lead to achieving business goals
Hands-on approach and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences
Strong quantitative and analytical skills with an emphasis on metrics-driven decision making
Able to work closely with a cross discipline game team
Knowledge of live operations and monetization trends within the free-to-play business model
Experience with AI-assisted workflows in game economy design is a plus
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Чем предстоит заниматься: На первом этапе стажировки: погружаться в процесс разработки интерактивных игровых креативов; участвовать в генерации идей и исследовании трендов игрового рынка;
УдалённоСтажёрНаш клиент - крупная компания в сфере разработки мобильных игр сейчас находится в поиске амбициозных начинающих геймдизайнеров, которые хотят развиваться в создании игровых механик и интерактивных рекламных креативов для мобильных игр; О компании: Наш клиент крупная компания в сфере разработки мобильных игр сейчас находится в поиске амбициозных начинающих геймдизайнеров, которые хотят развиваться в создании игровых механик и интерактивных рекламных креативов для мобильных игр
Location: Belgrade
Job Overview
Wargaming is looking for a
Game Balance Designer
to join the
World of Tanks Console
team. In this role, you will work on the technical aspects of vehicle balancing, ensuring that vehicle collision models and armor configurations are accurate, consistent, and aligned with the game's design requirements.
What will you do?
Create collision models for new vehicles and maintain or update collision models for existing vehicles.
Configure and maintain vehicle armor values using internal development tools and XML files.
Work closely with 3D artists, historical consultants, and other balance designers to ensure the accuracy and consistency of vehicle configurations.
Analyze vehicle geometry and armor layouts to support the implementation of new vehicles and adjustments to existing ones.
What are we looking for?
English proficiency at B2 level or higher.
Extensive experience playing World of Tanks and excellent knowledge of its gameplay mechanics and vehicle characteristics.
Strong technical mindset, attention to detail, and the ability to understand and work with 3D geometry.
Analytical thinking and the ability to translate design requirements into accurate technical implementations.
Good communication and collaboration skills.
What additional skills will help you stand out?
Experience with 3D modeling software such as Maya, 3ds Max, or Blender.
Familiarity with game engines such as Unreal Engine or Unity.
Basic understanding of vehicle armor layouts, historical vehicle designs, or military technology.
Experience working with XML or other structured data formats.
Work mode
Hybrid (3 days of work from the office).
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Сейчас мы расширяем команду разработки и ищем гейм-дизайнера, которому интересно не только придумывать игровые механики, но и самостоятельно реализовывать их в Unity, экспериментировать, быстро проверять гипотезы и влиять на то, какой получится игра. Чем предстоит заниматься Прорабатывать игровые механики, системы и игровые ситуации.
Задачи:
— Вести полный цикл разработки фич и апдейтов в игре: от идеи и концепта до анализа результата в проде.
— Рассчитывать и выстраивать экономику игры, работать с математическими моделями и таблицами.
— Работать с вижном от продюсера: анализировать и развивать идеи, превращать их в игровые решения и декомпозировать в понятные для команды задачи.
— Быть ответственным за результат: принимать решения, самостоятельно двигать задачи и доводить их до финала.
— Регулярно отвечать на вопросы команды и следить за актуальностью документации.
— Исследовать игры конкурентов, досконально декомпозировать успешные механики и прикладывать этот опыт к нашим проектам.
Требования:
— Опыт работы гейм-дизайнером на F2P-проектах от 2 лет.
— Опыт ведения фич по полному циклу: от концепта и постановки задачи до релиза и анализа результатов.
— Умение формировать и аргументированно отстаивать вижн, предлагать решения, а не только исполнять поставленные задачи.
— Навыки написания концептов, GDD и детализированных ТЗ.
— Уверенные знания в области гейм-дизайна и баланса: геймплейные механики, продуктовые метрики, дизайн уровней, построение меты, принципы F2P-монетизации и механики вовлечения игроков.
— Понимание продуктового подхода: умение анализировать ключевые метрики и принимать data-driven решения по их улучшению.
— Опыт работы с Unity: работа с контентом и ручная настройка игровых сущностей.
— Хорошие коммуникационные навыки: умение договариваться, вести обсуждения и брать на себя лидерство в рамках своих задач и фич.
— Активная позиция: инициативность, ответственность, вовлечённость в продукт и высокая самостоятельность.
Будет плюсом:
— Опыт работы над casual и hybrid-casual проектами.
— Опыт работы с IAP- и Ad-монетизацией.
— Интерес к игровой экономике и аналитике.
— Использование ИИ при подготовке концептов и ТЗ.
— Опыт прототипирования с помощью ИИ.
Условия:
— Поддержка здоровья: здоровое питание в офисах, частичная компенсация занятий с психологом, программа ДМС со стоматологией.
— Поддержка профессионального развития: оплата 50% изучения английского и второго иностранного языка, а также профильных курсов; внутренние митапы и участие в конференциях.
— Бонусы на важные жизненные события и ценные подарки на годовщины работы.
— Реферальная программа.
— Корпоративные мероприятия: кибертурниры, тимбилдинги, квизы, игры, настолки, киновечера и мерч.
— Гибкий старт рабочего дня с обязательной связью с командой с 12 до 18 по GMT+3.
— Офисы в Черногории, Сербии, Армении, Кипре и ОАЭ с качественным софтом и комфортным рабочим местом.
— Возможность удалённой работы из других стран.
Ищем творческого Game Director / Game Designer для работы над новыми игровыми проектами. Нам нужен специалист, который сможет взять на себя руководство игровым направлением проекта, определять его развитие, формировать задачи для команды и следить за тем, чтобы итоговый продукт соответствовал задуманной концепции.
I'm looking for a Senior Game Designer (2D Art & Spine Animation) who combines hands-on illustration skills in Adobe Photoshop and Illustrator with the ability to create and animate production-ready game assets.
Мы ищем Game Designer Generalist, которому интересно разбираться в уже работающих продуктах: экономике, балансе, метриках и монетизации. Не писать фичи по готовым идеям, а находить, что не работает и почему, и доводить изменения до измеримого результата.
Удалённоработу по GMT+3, пересечение 10:00–16:00, график 5/2