Опыт: около 3 лет коммерческой разработки, около 7 лет с Unity.
Стек: Unity, C#, NavMesh, DOTween, Odin Inspector / Serializer, UI, анимации, кастомные редакторы на Unity Graph Tools, Git, Linux, C++ (17/20/23), Go, Aseprite, Figma, Blender (базовые знания).
Опыт работы: последние 3 года работал единственным Unity-разработчиком над коммерческой 2D-игрой The Ballad of a True Thug: геймплей, UI, анимации, интеграция ассетов, билды и релиз в Steam, itch.io и VK. Создал нодовую систему диалогов на базе встроенных графовых инструментов Unity для удобства контент-менеджмента без правок кода.
Образование: студент МФТИ (ФПМИ, «Системное программирование»), программирует на C++ и Go.
Ищет позицию Junior+/Middle Unity-разработчика в команде или проекте, удалённо.
Location: Paris; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Milan; Krakow; Bucharest; London; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en.
ROLE
Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.
All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.
You will:
- Design and prototype new gameplay modes
- Improve existing Paper Party modes
- Define simple, readable rules for one-finger controls
- Iterate quickly through testing, feedback and playtests
- Balance accessibility, competition, pacing and replayability
- Identify weak ideas early and confidently cut or reshape them
- Work closely with the Paper.io 2 team to turn concepts into playable experiences
- Document your designs clearly
- Fine-tune modes directly in Unity whenever possible
This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.
PROFILE
- 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
- Experience shipping player-facing content, ideally in mobile games
- A strong understanding of multiplayer and competitive gameplay
- A good sense of pacing, clarity and player motivation
- A pragmatic and iterative approach: prototype, test, cut and retry
- The ability to work independently and take full ownership
- Strong English communication and collaboration skills
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
NICE TO HAVE
- Strong Unity experience
- Ability to prototype directly in the engine
- Experience with mobile controls, multiplayer or party games
- Experience working on live games or live content
Location: Barcelona; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position can be fully remote within CET +/-2h.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin.
- Responsibilities will align with your strengths
- Develop client-facing features, with a focus on UI, Animations & polish
- Work on core gameplay improvements
- Develop new meta features
- Enhance and refine existing systems
With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
PROFILE
- 5+ years of professional experience in C# and Unity
- Proven track record in successful mobile game development
- Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus
- Strong problem-solving skills with a focus on optimization and performance
- Excellent written and verbal communication skills in English
- A creative, hands-on developer with a passion for quality work
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
• Проектировать и развивать боевые системы: оружие, танки, солдат, специальные классы, гаджеты и перки. • Настраивать Gunplay: урон, TTK, отдачу, разброс, прицеливание и другие параметры стрельбы.
Основной фокус позиции — проектирование сетевой архитектуры, разработка и синхронизация динамичных игровых механик, а также интеграция сетевых сервисов Steam. • Проектирование и разработка клиент-серверной архитектуры на базе сетевой модели Unreal Engine 5.
Location: United States, Remote
Senior Gameplay Engineer – Game Modes
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Senior Gameplay Engineer – Game Modes at teamLFG, you’ll focus on the game mode systems of an unannounced project from pre-production through release and beyond, collaborating with designers and artists across a range of systems-focused engineering sub-disciplines. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with stakeholders of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building designer- and artist-facing systems, components and tools
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000
—
$240,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
11 bit studios ищет опытного Gameplay Programmer в команду Frostpunk 1886. Позиция предполагает работу над проектированием, прототипированием, разработкой и поддержкой игровых механик, а также активное участие в процессе их дизайна.
ГибридseniorWarsaw
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Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to build the systems and tools to help others create a rich, innovative game?
As a Staff Gameplay Engineer – Systems & Performance on teamLFG, you will be a hands on technical expert in foundational gameplay systems and game performance. You will help define and evolve the architecture, frameworks, and shared systems that gameplay engineers and content creators build upon, while driving the technical direction for performance and optimization across the game. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
Provide technical direction for shared gameplay systems, working closely with engineers and content creators to evolve their architecture, identify risks early, and ensure they scale with our simulation and networking model
Own game performance and optimization: proactively profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations directly in the codebase
Establish performance practices, metrics, budgets, profiling workflows, and tools that enable engineers and content creators to understand the runtime cost of their work and optimize their own systems
REQUIRED SKILLS
Strong C++ skills and the ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure, beyond the implementation of individual gameplay features
Deep experience profiling and optimizing real-time games, including identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
Experience developing with Unreal Engine
Strong communication and collaboration skills, with the ability to explain complex technical topics and influence technical decisions across disciplines
NICE-TO-HAVE SKILLS
Experience developing and shipping multiplayer games, particularly games with complex gameplay simulation and networking requirements
Experience developing and optimizing games across PC and console platforms
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$172,000
—
$259,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Студия ищет Roblox-разработчика — основного программиста на проекте: от архитектуры и первых систем до опубликованной и монетизированной игры. Арт, UI и маркетинг закрываются командой — нужен человек, который по подробному ТЗ сможет самостоятельно собрать, запустить и поддерживать техническую часть игры.
Voodoo is a tech company that creates mobile games and apps. Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.
The vacancy is for a Game Designer focused on Gameplay Modes for the game Paper.io 2. The position is remote, targeting candidates in Europe.
Задачи:
— Реализовывать и поддерживать игровую логику, внедрять игровые механики;
— Создавать прототипы и участвовать в проработке новых фич совместно с геймдизайнерами;
— Реализовывать внутриигровые инструменты для настройки и тестирования геймплейных механик;
— Исправлять ошибки и вводить улучшения в игровом коде;
— Участвовать в Code-review коллег по команде;
— Рефакторинг легаси кода;
— Анализировать и исправлять вылеты, поддерживать стабильность;
— Тесно взаимодействовать с другими отделами компании: 3D художники, геймдизайнеры, QA и т.д.
Требования:
— Опыт работы C++ разработчиком от 3-х лет в GameDev'e;
— Опыт разработки на разных платформах: Mobile (iOS, Android), Windows;
— Понимание принципов ООП, ECS, паттернов проектирования, архитектуры игровых систем;
— Знание современных стандартов C++, STL;
— Знание линейной алгебры (матрицы, вектора);
— Умение быстро разбираться в чужом коде;
— Умение работать в команде и хорошие коммуникативные навыки.
Условия:
— Лояльный формат работы: гибрид, удаленка или офис в историческом центре Санкт-Петербурга, Москвы или Нижнего Новгорода;
— Предоставление современной техники, покупка любых необходимых девайсов;
— Возможность напрямую влиять на конечный продукт, обсуждение любых идей;
— Возможность обучения за счет компании, постоянное развитие;
— Возможность премирования и пересмотра заработной платы;
— Официальное трудоустройство и полностью белая зарплата;
— Компенсация больничных и отпусков до 100%;
— ДМС со стоматологией после прохождения испытательного срока;
— Насыщенная корпоративная жизнь;
— Корпоративная валюта BlackCoins.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We are looking for a QA Engineer to ensure the high quality of endgame features through early defect detection.
You will join a cross-functional team of 25+ professionals focused on developing gameplay and monetization for mid- and high-level players.
WHAT YOU WILL BE DOING
- Drive end-to-end QA support for endgame features - from requirement analysis to final release
- Take part in planning: evaluate testability, identify risks, and estimate effort
- Assess test coverage and ensure critical test cases remain relevant and up to date
- Review testing documentation and help improve its structure and quality
- Contribute to both minor and major release cycles: conduct full testing, smoke tests, regression, final acceptance, and post-release monitoring
- Share knowledge across the QA team
REQUIRED QUALIFICATIONS
- Experience in game testing
- 5+ years of experience in testing web and mobile applications
- Strong knowledge of testing methods and techniques
- Good understanding of client–server architecture and practical experience in testing such systems
- Proficiency in working with requirements and documentation
- Hands-on experience with bug-tracking systems
- Familiarity with test management tools
- Experience analyzing and working with system logs
THE FOLLOWING WOULD BE TO YOUR ADVANTAGE
- Good understanding of core game mechanics and game design principles
- Experience collaborating with customer support to investigate and reproduce edge-case issues
- High level of gaming knowledge and/or skill
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We are looking for a UI/UX designer who focuses not only on how the interface looks, but how it’s actually used. Someone who can take on large features end-to-end — from early UX concepts to final UI — staying true to the project’s overall style and working closely with the team throughout.
You will join a cross-functional team of 25+ professionals focused on developing gameplay and monetization for mid- and high-level players.
WHAT YOU WILL BE DOING
- Improving and creating UX/UI solutions for the game.
- Designing interfaces based on documentation.
- Developing user flows, navigation logic, and interaction patterns.
- Creating wireframes, low-fidelity prototypes, and UX concepts for new features.
- Conducting basic UX research: analyzing player behavior, identifying pain points, and proposing improvements.
- Validating ideas through prototypes and iterating based on feedback.
- Drawing technical elements of the interface (icons, dice, buttons, windows).
- Drawing art for interface windows, icons, collages, and small illustrations.
- Thinking over and describing animations, and interface effects for further work of developers and animators.
- Preparation of assets and transfer to developers.
- Author's control of layout.
REQUIRED QUALIFICATIONS
- 3+ years of working experience as a UI/UX Designer
- Understanding the principles of usability of game interfaces.
- Experience working on interfaces for mobile and browser/PC games.
- Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
- Having an appropriate portfolio especially with strong UX cases.
- Desire to develop in UX/UI.
- Love games.
- Willing to complete a test task.
PREFERRED QUALIFICATIONS
- A portfolio of mid-core style game interfaces.
- Experience with 4X strategy games is a significant plus.
- Interest in mobile games and current industry trends.
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Задачи:
— Поддержка, сопровождение и расширение игровых и движковых систем.
— Проектирование, реализация и поддержка ключевых игровых функций, включая системы локомоции, анимации и камеры.
— Разработка инструментов и утилит для отладки, поддерживающих разработку игрового процесса.
— Сотрудничество с гейм-дизайнерами и кросс-функциональными командами для создания увлекательных игровых механик.
— Написание, улучшение и поддержка автоматизированных и игровых тестов.
— Отладка, профилирование, оптимизация и решение технических проблем совместно с QA и другими отделами.
— Тесное взаимодействие с дизайнерами, аниматорами, QA, продакшеном и другими командами для обеспечения целостного игрового опыта.
— Написание чистого, поддерживаемого и хорошо протестированного кода.
— Поддержка и наставничество других инженеров, обмен знаниями, предоставление обратной связи и развитие технических навыков.
— Сотрудничество с Product Owner и инженерной командой для определения технических приоритетов и поддержки целей проекта.
Требования:
— Минимум 5 лет опыта работы с Unreal Engine, предпочтительно на AA или AAA проектах.
— Прямой опыт работы с игровыми темами, такими как локомоция, бой и системы камеры.
— Подтвержденный опыт руководства командой разработки около 7 человек или аналогичного масштаба.
— Участие в релизе как минимум одного AA или AAA проекта в роли лидера или менеджера.
— Владение C++ и Unreal Engine 5.
— Глубокое понимание игровых систем (например, motion matching, анимационные системы).
— Сильные коммуникативные и лидерские навыки.
— Опыт управления рисками и развития команды.
— Свободное владение английским языком (устным и письменным).
— Ценит открытую, конструктивную обратную связь и уважительный диалог.
— Способен вносить собственную точку зрения, оставаясь при этом командным игроком.
— Уверенно решает проблемы и преодолевает трудности в команде.
Условия:
— Работа в офисе в гибридном или полном режиме в Варшаве, Польша.
— Требуется релокация.
— Пакет релокации: авиабилет, квартира компании на первый месяц, перевозка питомца и семьи, доставка вещей.
— Помощь с легализацией и налоговыми вопросами.
— Уроки польского языка для сотрудников и их супругов/партнеров.
— Оплачиваемый отпуск от 20 до 26 дней в году и оплачиваемый больничный.
— Частная медицинская страховка с выбором планов, включая стоматологию и реабилитацию, доступная также для родственников.
— Страхование жизни и пенсионные планы.
— Ежегодные скрининги на рак, оплачиваемые компанией.
— Психологическая и психиатрическая поддержка.
— Спортивная карта для доступа к спортивным и фитнес-объектам.
— Отпуск по менструации для сотрудников, испытывающих боль.
— Сеть поддержки родителей RED Parents Network и летний лагерь для детей.
— Пакет приветствия, тренинги, лекции, курсы, онлайн-обучение.
— Кафетерий с подписками, дополнительными медицинскими пакетами, ваучерами и компенсацией транспорта.
— Подарки для новорожденных и регулярные акции с сувенирами.
— Собачий офис, социальные мероприятия, здоровое питание в столовых.
— Международная рабочая среда.
— Экологические инициативы на кампусе.
— Место для велосипедов, ремонтное оборудование и душевые.
— Тренажерный зал с залом для скалолазания, поддержка тренера, занятия йогой и боксом.
— Отсутствие дресс-кода.
Зарплата: ориентировочно 39 800 – 54 670 PLN брутто в месяц. Возможна долгосрочная программа поощрения с опционом на акции CDPR после периода вестинга. Окончательное предложение зависит от опыта и квалификации.
Тип контракта: трудовой договор (Umowa o pracę).