Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Contractor, with the possibility to extend or convert
Reports to: UX/UI Design Manager
The Role
We’re looking for a highly meticulous
UI Technical Artist
who bridges the gap between UI/UX design and Unity implementation, with an uncompromising commitment to visual precision.
In this role, you’ll bring user interfaces to life through flawless technical setup, UI motion design, and polished micro-interactions.
We need a candidate who truly aims for pixel-perfect fidelity. Someone who cares deeply about aligning margins, font rendering, anchoring, and visual feedback down to the exact pixel, while maintaining a strong animation sense and high visual polish.
What You'll Do
Pixel-Perfect UI Implementation in Unity:
Translate 2D design layouts into Unity UI with relentless accuracy, ensuring exact spacing, scale, typography, and responsiveness across varying resolutions.
UI Motion & Animation Design:
Design, animate, and fine-tune UI transitions, dynamic menus, and micro-interactions using Unity Timeline, Animator, Spine 2D, or tweening packages, with a sharp eye for weight, timing, and easing.
Visual Feedback:
Elevate the player experience by crafting crisp visual feedback using lightweight shaders (Shader Graph), UI particle systems, and subtle motion effects that feel satisfying and responsive.
Precision Asset Management & Optimization:
Set up dynamic anchoring, Sprite Atlases, text rendering (TextMeshPro), and UI prefabs to maintain visual perfection without compromising game performance or draw call limits.
Design & Engineering Alignment:
Serve as the visual quality gatekeeper by collaborating closely with UI/UX designers to honor their visual vision and working with engineers to tie UI elements into game logic seamlessly.
Maintain High UI Standards:
Establish robust, scalable UI structures, prefabs, and workflow guidelines that ensure consistency and visual rigor across our entire game portfolio.
What We're Looking For
Uncompromising Eye for Precision:
A relentless commitment to pixel perfection, sharp detail, and visual accuracy when translating static or prototype designs into live, in-engine UI.
Solid Unity UI Implementation Skills:
Proven hands-on experience building, structuring, and optimizing UI Canvas setups in Unity.
Strong Animation & Motion Sense:
Deep understanding of timing, curve dynamics, and movement principles tailored specifically to menu transitions, UI states, and player feedback.
Technical UI Asset Knowledge:
Expertise in preparing UI assets, slice/9-grid setups, Sprite Atlases, TextMeshPro configurations, and clean prefab architecture.
UI FX Capabilities:
Practical experience creating UI feedback effects using particle systems, shaders (Shader Graph), or vector-based UI techniques.
Nice to Have
Basic scripting knowledge in C# to trigger UI animations or prototype layout behavior independently.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Nex employees may be expected to collaborate with colleagues across different time zones
JКомпания не указана
43
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
‼️ Qo`shimcha: Unreal engine-da, complex material, shader, optimization, procedural generation qila oladigan technical artist kerak. muhi m: unreal engine ni shunchaki bilish yoki unda ishlay olishi yetarli emas!
ГибридToshkent
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Beffio is an award-winning co-development studio working with international clients including Square Enix and Nike.
The studio is looking for a Senior Technical Lighting Artist with strong Unreal Engine experience and a deep understanding of real-time lighting, rendering and environment systems.
The role combines artistic lighting execution with technical troubleshooting.
You will work closely with Art Directors, Lighting Artists, Technical Artists and Engineers to achieve high visual quality while maintaining performance across technically demanding Unreal Engine projects.
Responsibilities:
• Create, polish and troubleshoot real-time lighting setups in Unreal Engine
• Work with dynamic Time of Day lighting systems
• Configure and balance Directional Light, Skylight, Sky Atmosphere, Skybox and Exponential Height Fog
• Work with Post Process Volumes, exposure and Local Exposure
• Use Sequencer and Day Sequence Volumes to control lighting and Time of Day parameters
• Diagnose lighting, rendering, exposure, shadow, fog, atmosphere and performance issues
• Work with Lumen, Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity
• Navigate Blueprints to understand lighting and environment systems and identify potential issues
• Work with levels, sublevels, World Partition, Data Layers and streaming
• Collaborate with client-side Art, Lighting, Tech Art and Engineering teams
Required Skills:
• Strong professional experience with real-time lighting in Unreal Engine
• Professional background as a Lighting Artist, Technical Lighting Artist, Technical Artist, Environment Artist with a lighting focus or similar role
• Strong portfolio or reel demonstrating real-time lighting work in Unreal Engine
• Deep understanding of Unreal Engine lighting workflows and rendering fundamentals
• Practical knowledge of Time of Day systems
• Strong understanding of direct lighting, skylight, atmosphere, fog, exposure, post-processing and shadows
• Good knowledge of Lumen and its limitations across supported platforms
• Knowledge of Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity
• Ability to navigate Blueprints, Sequencer, World Partition and Data Layers
• Strong diagnostic and technical problem-solving skills
• Ability to identify performance and rendering bottlenecks
• Clear written English
• Comfortable working in a fully remote, client-facing co-development environment
Nice to Have:
• Experience with dynamic Time of Day systems
• Experience with large open-world or semi-open-world Unreal Engine projects
• Experience profiling and debugging lighting and rendering performance
• Strong cinematic and gameplay lighting sense
• Experience with consoles or other performance-constrained platforms
• Basic Blueprint scripting knowledge
• Experience working closely with Technical Art and Engineering teams
Conditions:
• Fully remote work
• Full-time cooperation
• B2B or standard employment contract options
• Work on technically demanding Unreal Engine projects
• Direct impact on lighting quality, readability and rendering consistency
• Collaboration with experienced international Art, Lighting, Tech Art and Engineering teams
• Production-focused co-development environment
• Opportunity to solve complex real-time lighting and rendering challenges
• Annual team retreat focused on learning, alignment and team bonding
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations.
To do this at portfolio scale we are building Sophia, our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better.
ROLE
We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.
You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.
- Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one
- Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline
- Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality
- Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently
- Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear
- Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work
- Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
- Document everything so the pipelines keep running and improving after setup
PROFILE
- 5+ years as a Technical Artist, ideally in mobile games
- Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand
- Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready
- Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus
- Experience building tooling for art software, in particular Maya (Python and/or MEL)
- Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us
- Good understanding of mobile constraints (performance, memory, draw calls, batching)
- Autonomous, pragmatic and deadline-driven: you know when an asset is good enough and move on
- Fluent written and spoken English
NICE TO HAVE
- Python scripting outside art tools (pipelines, batch processing, APIs)
- Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents
- Figma, and experience with UI/store assets for mobile games (ASO)
- Substance or similar texturing tools; GPU profiling
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Требования Character / Animation Generalist:
— опыт работы с игровыми персонажами;
— Blender, Maya или аналогичный инструмент;
— понимание rigging и skinning;
— опыт работы с Unity Humanoid и Mecanim;
— умение адаптировать готовые модели и анимации;
— понимание оптимизации;
— наличие портфолио.
Плюсом будет:
— опыт работы с персонажами от первого лица;
— создание или настройка рук игрока;
— работа с исторической одеждой;
— знание animation retargeting;
— работа с root motion;
— настройка blend shapes;
— опыт интеграции персонажей в Unity.
Условия:
— задачи разделяются на небольшие понятные этапы;
— на первом этапе фиксированная зарплата не предусмотрена;
— вознаграждение — согласованный процент от фактически полученных продаж игры;
— размер процента, продолжительность выплат и порядок расчёта фиксируются письменно до начала работы;
— при появлении финансирования возможен переход на фиксированную или комбинированную оплату;
— авторство указывается в титрах.
Это revenue-share проект, поэтому будущий доход не гарантируется.
Ищем человека, которому интересна совместная разработка игры и участие в проекте на раннем этапе.
В отклике укажите:
— кратко о своём опыте;
— ссылку на портфолио;
— опыт работы с Unity;
— какие задачи можете выполнять самостоятельно.
Location: Warszawa, Poland
Workplace: hybrid
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for
Frostpunk 1886
. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis?
Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
What will help you succeed in this role?
For a senior position:
Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
At least one shipped title or completed commercial project.
For an expert position, we also require:
Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
Experience designing scalable material, shader, and technical art workflows.
Strong understanding of GPU performance, profiling, and optimization.
Ability to take ownership of complex technical and visual problems and drive them to resolution.
Experience mentoring other artists and defining technical best practices.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at
teamLFG
!
As a
Tech Art Lead
at
teamLFG
, you’ll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!
As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
Ensure visual aspects of the game are performant across all platforms (PC, console)
Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
Create custom tools to enhance the game's visual fidelity and performance.
Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.
REQUIRED SKILLS
Experience in rigging workflow & pipeline creation
Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
Experience in managing and resolving stability, performance, and memory issues across different platforms.
Experience with Unreal Engine
Experience managing external resources effectively
Experience shipping across multiple platforms (PC, console)
Bachelors degree or equivalent
Nice to have Skills
Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
Ability to create and hook up gameplay VFX assets
Experience creating/managing modular environment systems
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$143,000
—
$215,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
УдалённоseniorГеография найма не уточнена
УдалённоParis
ГибридseniorWarszawa, Poland; relocation budget for candidates from abroad