Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
The Engineering & Data team builds innovative tech products and platforms to support the impressive growth of their gaming and consumer apps which allow Voodoo to stay at the forefront of the mobile gaming industry.
Our Game Tech team builds scalable, reliable, and developer-friendly solutions for our studios. Our SDKs support various functionalities including ads, in-app purchases, segmentation, authentication, analytics, and more. We also manage a platform for Experimentation and Remote Configuration, CI/CD and an SDK to support cloud save and multiplayer functionalities.
This role is fully remote within any EU based country.
ROLE
We’re looking for a Staff Unity Engineer to join our Engineering & Data team our SDK team of 10 engineers.
In this role, you’ll deliver world-class solutions and drive the team towards technical excellence. You’ll be working on an SDK that empowers hundreds of engineers across our company to create engaging gaming experiences for millions worldwide. You will:
- Design, develop, and maintain SDKs for Unity platform integration
- Collaborate with game developers to understand their needs and optimize SDK performance
- Troubleshoot and resolve complex issues
- Ensure SDK compatibility across different Unity versions and platforms
- Create clear documentation and sample implementations for SDK users
- Implement best practices for performance optimization
- Participate in code reviews and architectural decisions
PROFILE
- 8+ years of professional experience
- 3+ years of experience in game development
- Strong proficiency in Unity and C#
- Strong knowledge of software design patterns and architecture
- Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders
- Strong command of written and spoken English
- Excellent problem-solving and debugging skills
- Experience with performance profiling and optimization tools
- Familiarity with CI/CD pipelines
OUR STACK
- Unity; C#; AWS; Kubernetes; Terraform
BENEFITS
- Competitive salary based on experience
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage with SideCare, 100% covered for you and your family
- Wellness activities in our Paris office
- Remote Fridays
О проекте: Мы разрабатываем высоконагруженные игровые решения для iGaming-сектора в сегментах Casual и Hypercasual для экосистем Web3 и Telegram.
Задачи:
— Интеграция с игровыми движками (Stake Engine / аналоги) для управления сессиями, ставками и RNG (генерация случайных чисел).
— Реализация игровых механик с нуля: от расчета RTP (возврата игроку) до сложных бонусных раундов.
— Оптимизация кода под высокую нагрузку (сотни тысяч одновременных запросов/игр).
— Написание юнит-тестов и симуляций для верификации математических моделей.
Требования:
— Python: уверенный уровень (типизация, asyncio/aiohttp, многопоточность). Опыт коммерческой разработки от 3+ лет.
— Математика: глубокое понимание теории вероятностей, статистики, комбинаторики.
— Векторная алгебра: умение работать с координатами, матрицами поворота, расчетами коллизий и траекторий (если игра предполагает элементы физики или 3D-пространства).
— Опыт в играх: понимание жизненного цикла игровой сессии, работы с состоянием (state machine).
— Базы данных: опыт с Redis (кеширование состояний), PostgreSQL/ClickHouse (аналитика).
Будет плюсом:
— Опыт работы с Stake Engine, OpenRPG или другими фреймворками для казино/игр.
— Знание протоколов WebSocket для синхронизации состояния в реальном времени.
— Понимание принципов честности (Provably Fair) и криптографических хешей (SHA, HMAC) для верификации раундов.
— Навыки написания математических симуляторов (Monte Carlo) для проверки дисперсии игр.
Личные качества:
— Внимание к деталям: ошибка в 0.01% в теории вероятности может сломать экономику игры.
— Умение читать математические формулы и превращать их в рабочий код.
— Самомотивация и умение работать над продуктовыми задачами без жесткого TZ (предлагать решения).
Формат работы: удаленно
Часовой пояс: MSK
Задачи:
— Анимировать персонажей, символы, интерфейс, эффекты и игровые состояния
— Обеспечивать читаемость анимации и её соответствие стилю проекта и ограничениям движка
— Работать над новыми слот‑играми в составе кросс‑функциональной команды (художники, UI/UX, разработчики, тестировщики, PM)
— Создавать анимацию игрового контента для новых проектов
— Поддерживать баланс темпа игры и вовлечённости
— Взаимодействовать с художниками, дизайнерами и разработчиками
— Участвовать в создании новых игр и улучшении существующих
Требования:
— Опыт работы в iGaming индустрии
— Опыт от 3 лет
— Владение Spine и Adobe After Effects
— Внимательность к деталям, умение делать анимацию вовлекающей и понятной
Плюсом:
— Опыт интеграционных проектов
— Работа с большим потоком схожих задач
— Кейсы автоматизации ручной работы
Условия:
— Удобное оформление (ТК/ИП/крипто)
— Годовой бонус (13‑ая зарплата)
— Тимбилдинги и корпоративные мероприятия
— Компенсация языковых курсов
— Оплата обучения и повышения квалификации
— Возможность релокации на Кипр за счет компании
УдалённоseniorГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Компания: международная компания по разработке игр, специализирующаяся на создании основных игровых впечатлений для казуальных игроков.
Задачи:
— Управление полным циклом анимации в Spine, включая экспорт ассетов из Photoshop, риггинг и оптимизацию.
— Разработка визуальных эффектов в Spine и Unity.
— Наставничество младших и средних аниматоров, участие в создании внутренней документации.
— Техническая оптимизация персонажей и эффектов для обеспечения высокой производительности в игровом движке.
Требования:
— Глубокие знания Spine, включая скелетную анимацию, деформацию меша, скиннинг и оптимизацию текстурного атласа.
— Отличное владение 12 принципами анимации.
— Опыт работы с анимацией и визуальными эффектами в Unity.
— 2-3+ года профессионального опыта в игровой индустрии.
— Наличие портфолио обязательно.
Желательно:
— Опыт работы с комплексными проектами с нестандартной технической архитектурой.
— Навыки создания UI-анимаций.
Условия:
— Комплексная медицинская программа, включая стоматологические услуги.
— Гибкие условия работы: офис или удалёнка с оплачиваемым отпуском и больничными.
— Поддержка релокации в официальные офисы (Кипр, Армения, Казахстан).
— Профессиональное развитие, включая курсы английского, греческого и армянского языков.
— Возможности участия в гейм-джемах, хакатонах и отраслевых конференциях.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.
WHAT YOU'LL BE DOING:
- Create high-quality 3D environment assets and props from concept to in-game implementation.
- Develop both hero assets and modular asset kits for efficient world building.
- Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
- Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
- Collaborate with Level Designers to ensure environments support gameplay and visual goals.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Clear task planning with realistic deadlines
- Your visual ideas will directly shape the locations players explore.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience as a 3D Environment Artist.
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
- Experience creating environments for mobile games (preferably open-world projects).
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
- Ability to create both high-quality hero assets and reusable modular environment and prop kits.
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
- Portfolio showcasing realistic environment art and locations.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
WHAT YOU’LL BE DOING:
- Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
- Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
- Optimize textures and materials to ensure excellent performance on mobile devices.
- Work closely with the art lead to maintain visual consistency across all skins and materials.
- Iterate on feedback quickly and efficiently in a fast-paced production environment.
- Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
WHAT WE EXPECT FROM YOU:
- 1,5+ year of experience in 3D art in GameDev.
- Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
- Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
- Basic knowledge of optimization techniques for mobile platforms.
- Ability to follow art direction and adapt to an existing visual style.
- Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
- English - B1+ level, Russian - C1 level.
BONUS IF YOU HAVE:
- Familiarity with Unity or other mobile game engines.
- Understanding of PBR workflows and mobile rendering constraints.
- Interest in survival shooters or realistic art.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking an experienced Senior Unity Developer to join our team and contribute to the development and evolution of our flagship game, Oxide: Survival Island.
If you know Unity inside and out, including URP and rendering pipelines, you love digging into performance optimization, enjoy working with Addressables, shaders, and multiplayer systems, and eager to help build something meaningful from the ground up — we want to talk to you.
This role stays open on an ongoing basis because we’re always interested in meeting exceptional Unity Developers who can make a real impact on the project.
WHAT YOU’LL BE DOING
- Design, develop, and maintain core gameplay systems and multiplayer features using Unity and C#.
- Work with URP-based rendering, shaders, and visual effects with a strong focus on performance and visual quality on mobile devices.
- Integrate Unity Addressables for scalable and dynamic UI content.
- Profile and optimize game performance: CPU/GPU usage, memory, loading times, and frame stability.
- Support LiveOps and seasonal updates by delivering new features, systems, and technical improvements.
- Collaborate closely with game designers, artists, and other engineers to turn game concepts into robust, scalable implementations.
WHAT WE EXPECT FROM YOU:
- 5+ years of experience in Unity development.
- Experience working with synchronous multiplayer systems (within the past 2 years).
- Deep understanding of URP and Unity rendering workflows.
- Experience designing and implementing game mechanics and UI systems.
- Shader experience (Shader Graph or HLSL).
- Strong C# skills and experience with performance optimization.
- Collaborative mindset and great communication skills.
- Passion for games and crafting thoughtful user experiences.
- Russian language proficiency at C1 level or higher.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.
WHAT YOU'LL BE DOING:
- Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.
- Cleaning and refining motion capture data as we adopt mocap into our pipeline.
- Producing animations for skins and additional in-game content.
- Preparing and exporting animation assets for integration into Unity.
- Maintaining high animation quality with strong attention to posing, timing, and weight.
WHY YOU'LL ENJOY WORKING WITH US:
- Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.
- We're always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.
- We explore and adopt new technologies and tools in our pipeline instead of working by inertia.
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage.
WHAT WE EXPECT FROM YOU:
- 5+ years of experience in animation production.
- 3+ years of experience creating animations for games.
- A strong portfolio showcasing different types of animation.
- Experience working with keyframe animation.
- Experience animating first-person and third-person weapons.
- Professional experience working with Maya.
- Strong understanding of animation principles, including posing, timing, and a sense of weight.
- Understanding of how animation systems function inside game engines.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with mocap animation.
- Experience with character emotes and body mechanics.
- Experience working on shooters or survival games.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
Now we're looking for an Senior Unity Developer (Anti Cheat) with background in game development to take ownership of protecting Oxide from cheats and exploits.
WHAT YOU’LL BE DOING:
- Develop and evolve anti-cheat systems for Oxide: Survival Island.
- Identify, analyze, and fix vulnerabilities in game code and gameplay logic.
- Analyze logs, crashes, and runtime behavior to detect and investigate exploits.
- Design solutions based on authoritative server principles.
- Detect and counter common cheat patterns.
- Research and improve anti-cheat detection methods and overall system robustness.
- Integrate anti-cheat mechanisms into an existing codebase
WHAT WE EXPECT FROM YOU:
- Hands-on experience building anti-cheat systems in multiplayer games (preferably shooters).
- Experience working on multiplayer projects with authoritative server architecture.
- Strong understanding of client-server interactions and networking in games.
- Strong experience with Unity or other game engines.
WHAT WE OFFER:
- Competitive salary.
- Remote work option or relocation to Cyprus, with full company support including visa and housing assistance.
- The chance to shape and influence an ambitious multiplayer survival shooter for mobile platforms.
- A strong, supportive team passionate about creating great games.
- A flexible work environment.
- Opportunities for professional growth.
- A culture that values creativity, initiative, and collaboration.
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance
УдалённоГеография найма не уточнена
УдалённоseniorКипр; Remote work option or relocation to Cyprus, with full company support including visa and housing assistance