Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Technical Artist
to join our new unannounced project in Barcelona, Spain to work on a hybrid basis 3 times a week. We can support with visa sponsorship and relocation support.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a distributed team of game enthusiasts who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world every day.
We are in the development stages of one of our new unannounced projects. We are looking for passionate game makers to collaborate, get in early and make their mark on this exciting venture
We are in the early stages of development on a bold, unannounced, cross-platform Strategy/MMO title, crafting a team of dedicated and hard-working game makers to join us on this exciting journey!
What You Will Do
Hands-On Technical Art Development
Create and iterate on complex, well-optimised materials and shaders for 2d & 3D game assets.
Create shaders and solutions for UI visual related work
Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, and runtime content.
Support implementation of art, VFX, and gameplay-facing visual systems in-engine.
Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.
Coordinate across distributed teams and time zones to keep communication and artwork aligned
Artist Support and Asset Integration
Provide day-to-day technical support to artists, helping them implement and integrate art assets, VFX, and UI content in Unity.
Guide artists in using project tools and production workflows, and review prefabs and asset configurations to ensure they meet project standards.
Review art content merge requests and help resolve technical issues before merging.
Use asset validation tools and ensure the required checks and validation requests are completed before art content merge requests are opened.
Support artists with Git workflows, including branches, commits, merge requests, and resolving merge conflicts.
Document recurring issues and practical solutions, and improve tools and workflows to prevent repeated problems.
What We’re Looking For
Experience as a technical artist for 5+ years in Technical Artist (Development, Game Development, or a related discipline.)
Strong knowledge of Shadergraph HLSL a bonus
Strong understanding of game content pipelines, asset integration, source control, and production workflows.
Strong understanding of 3D modelling and texturing process.
Hands-on experience building tools, scripts, automation, or pipeline systems.
Excellent problem-solving and troubleshooting skills.
Team focused with strong communication skills.
Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
Positive, can-do attitude.
Experience with Adobe Suite (Painter, Designer, Photoshop)
Has experience writing code in C# - additional languages a bonus (esp Python)
Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
Bonus points
Experience developing mobile games.
Experience with Unity editor tooling and custom workflow development.
Experience with shader, material, rendering, or asset bundle optimization.
Experience creating UI shaders & VFX
Experience with Git, Perforce, or similar source control systems.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
seniorES - Barcelona, Spain; We can support with visa sponsorship and relocation support; Coordinate across distributed teams and time zones to keep communication and artwork aligned
Задачи:
— Создавать модульные ассеты уровней и пропсы с нуля
— Разрабатывать trim sheets, тайловые и уникальные текстуры
— Оптимизировать модели под разные платформы, включая LOD и коллизии
Требования:
— Опыт работы в геймдеве не менее 2 лет, специализация на архитектуре и пропсах
— Сильные навыки моделинга и работа с weighted normals
— Владение инструментами Marmoset, Substance Painter и Designer
— Знание Unreal Engine 5 и Maya будет преимуществом
Условия:
— Компания занимается co-development игр в составе Keywords Studios
Для отклика отправляйте резюме и портфолио по ссылке: https://t.me/zkhl05
Location: United States, Bellevue, WA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Senior Concept Artist
Bellevue, WA
Role Overview
Bungie, Inc. seeks a Senior Concept Artist in Bellevue, WA to be responsible for the visual development and conceptual design of a variety of in-game assets, including base characters, backpacks, weapons, equipment, environments, props, cosmetics, graphic design and branding, and storefront key art.
Requirements
Bachelor’s degree or equivalent in Entertainment Design, Graphic Design, or a related field and three (3) years of experience in each of the following skills: creating designs for multiple content categories including characters, weapons and equipment, props, environments, VFX, storyboards, graphic design and branding, and illustrations using graphic design and industrial design principles; creating environmental designs using color, mood, lighting, and architecture to emphasize realistic spatial scale, staging and composition; creating architectural and industrial designs with an emphasis on shape, structure, and silhouette; creating 3D models using software tools including Blender, Fusion 360, Google Sketchup, Plasticity, Keyshot, and Substance Painter; creating illustrations and motion graphics using Adobe Photoshop, Adobe Aftereffects, and Clip Studio Pro; creating designs that use realistic character proportions and anatomy; and, carrying an idea from the conceptual phase to the finished illustration and translating these ideas to real-time game content.
**100% remote/telecommute/work from home from anywhere in the U.S. & report to HQ.**
Please refer to our
Candidate Privacy Notice
for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
The estimated base pay range for this role is listed below.
$131,000.00 - $145,000.00/year
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи:
— Разработать систему вязкой жидкости (goo/slime), покрывающей тело персонажа.
— Обеспечить постоянное стекание и изменение формы жидкости даже при неподвижном персонаже.
— Реализовать реакцию жидкости на движения персонажа: ходьба, бег, прыжки, повороты и движения конечностей.
— Обеспечить инерцию, растяжение, колебания, слияние и разделение отдельных участков массы.
— Позволить сильную деформацию всего тела с последующим восстановлением формы.
— Сохранить художественный внешний вид и характерный силуэт из предоставленного концепта.
— Создать переиспользуемую систему, автоматически адаптирующуюся к различным анимациям персонажа без необходимости ручной настройки для каждой новой сцены.
— Интегрировать систему в производственный процесс для синематиков с последующим рендером в Unreal Engine 5.
— Рассмотреть любые подходящие решения: Blender, Houdini, Unreal Engine, Geometry Nodes, процедурные системы, симуляции и их комбинации.
Требования:
— Предложить оптимальное техническое решение.
— Разработать и интегрировать систему.
— При отклике приложить портфолио с похожими работами, особенно по вязким жидкостям, деформации персонажей и процедурным Character FX-системам.
Условия:
— Работа над 3D-анимационными синематиками по мотивам Poppy Playtime.
— Использование Blender и Unreal Engine 5.
Контакт для отклика: @Strigiya https://t.me/Strigiya
Задачи: • Создавать анимированные game-ready модели и текстуры, улучшать существующие ассеты. • Оптимизировать количество вершин, запекать high-poly в low-poly и готовить LOD.
Задачи:
— создать обложку книги
— выполнить иллюстрации к роману
Требования:
— специализация на фэнтезийных кораблях
— способность рисовать отличные большие фэнтезийные галеоны
Условия:
— удалённая работа
— формат freelance
• Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками; • Создание концептов персонажей в реалистичном стиле для фэнтези вселенной (гуманоиды, монстры, животные);
Location: Vancouver, British Columbia, Canada
Position Title:
Concept Artist
Studio/Department:
Palia
Employee Type:
Full-Time
Location
:
Remote (within BC, Canada)
Salary Range:
75,000 to 85,000 CAD
Forge alternate worlds that deepen players' lives! We’re Singularity 6, a Los Angeles-based game studio passionate about delivering meaningful online gaming experiences. We are seeking a Community Manager to support the upcoming expansion of our flagship game, Palia.
As a Concept Artist at S6, you will work with the Art Director and Character Team to help define the aesthetics of the characters in our stylized game project.
To be successful in this role, you will have a strong sense of story, game design, and a healthy appreciation for fashion. You will bring a strong sense of foundational design principles and help cultivate the visual direction of our characters.
What You'll Do:
Create high-quality character concepts with a strong understanding of fashion and costumes in a stylized setting.
2D design skills and an understanding of stylization for video games.
Strong drawing and painting fundamentals.
Create Illustrations that present ideas and inspire the team.
Able to clearly communicate ideas and collaborate with cross-discipline teams.
Explore a wide variety of ideas and push the boundaries of visual design
Who You Are:
1+ years of experience creating concept artwork for games, animation or films.Proficiency in Photoshop and ability to learn new tools as needed.
Has a desire to learn and grow as an artist outside of the job.
Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory.
Comfortable working in cross discipline teams to achieve a shared mission.Strong background in traditional art skills.
Visual problem-solving skills.
Excellent work ethic and self-motivated.Able to give and receive constructive feedback.
Nice to Have:
Background in cozy, life-sim, or multiplayer games.Familiarity with live game operations or service-oriented architecture.
Graphic Design experience.
AAA game development experience.
Experience with 3D software.
Strong personal or professional experience developing stylized Props and Environments.
Be Aware of Fraudulent Recruiting Activities
Singularity 6
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Singularity 6 is an Equal Opportunity Employer.**
Задачи:
— Создавать 2D-графику для игры, включая персонажей, пропсы, окружение и оформление UI окон в стиле проекта
— Отрисовывать пропсы, декорации интерфейса, предметы и иконки, сохраняя целостный визуальный стиль
— Подготавливать ассеты для анимации и интеграции в игру
— Оптимизировать графику под мобильные платформы
— Работать с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта
Требования:
— Опыт работы на позиции 2D-художника от 2–3 лет в игровой индустрии
— Умение точно попадать в заданный стиль проекта
— Свободное переключение между стилями
— Наличие актуального портфолио с работами в казуальной и/или гиперказуальной стилистике
— Уверенное владение программами Photoshop и Figma
— Опыт работы с базовыми генеративными AI-инструментами и использование их в рабочем процессе
— Глубокое понимание основ рисунка, цветопередачи, композиции и визуального повествования
— Умение работать по техническому заданию в установленные сроки и внимательное отношение к деталям
Будет плюсом:
— Владение 3D-пакетами
— Опыт работы с 2D-анимацией
— Знание основ работы с Unity
— Навыки концептинга и креатива, интерес к созданию и придумыванию
— Опыт работы с мобильными играми
УдалённоmiddleREMOTE GLOBAL | AZUR GAMES Мы находимся в поисках 2D Artist для работы с нашим hybrid-casual проектом Чем предстоит заниматься: Создание 2D-графики для игры (персонажи, пропсы, окружение, артовое оформление ui окон ) в стиле проекта Отрисовка пропсов (декораций интерфейса, предметов, иконок) и игровых объектов с сохранением целостного визуального стиля Подготовка ассетов для анимации и интеграции в игру Оптимизация графики под мобильные платформы Работа с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта Чего мы ожидаем: Опыт работы на позиции 2D-художника от 2—3 лет в сфере разработки игр Умение попадать в заданный стиль проекта
— создавать игровые и интерфейсные VFX: действия, награды, усиления, взаимодействия и игровые события; — готовить текстуры, материалы и анимации, настраивать эффекты в игровом движке;
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Location: Warszawa, Poland
Workplace: hybrid
We're looking for an
Expert Technical Artist
to join our team at
11 bit studios
. In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges.
Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game.
Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures.
Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer.
Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision.
Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay.
Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners.
What will help you succeed in this role?
At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects.
Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT.
Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments.
Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments.
Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation.
Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance.
Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind.
Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments.
Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization.
A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements.
Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life.
Nice to have
Polish language skills sufficient for effective communication within the team.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io http://Paper.io & Hole.io http://Hole.io are good such past examples.
ROLE
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create high-quality 2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup and integrate scenes in Unity.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Good UI experience
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
seniorUnited States, Bellevue, WA
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.