В рамках VR-проекта, представляющего собой кооперативный шутер в жанре wave-defense для VR-клубов и арен, требуется 2D concept artist. Проект выполнен в стилизованном sci-fi стиле, и предпочтение отдается кандидатам с портфолио, напоминающим игры Ratchet & Clank, Astro Bot или The Finals. Задачи включают создание концепт-артов двух локаций и разработку листа противников, состоящего из шести концептов: три пеших и три летающих, с двумя вариантами стандартных врагов и одной адаптацией под биом «кибер-Япония» для каждого типа. Идеальный кандидат должен иметь опыт работы с стилизованным sci-fi, включая окружение и роботов, а также навыки рисования гуманоидов и окружения. Тестовое задание оплачивается при успешном выполнении, после чего предоставляется основной объем работы. В процессе тестирования предусмотрена обратная связь для совместного принятия решения о дальнейшем сотрудничестве, что позволяет определить комфортность работы уже на ранних этапах.
Задачи:
— Развивать смысловую и визуальную концепцию проекта.
— Искать референсы, собирать мудборды, стиллы, раскадры и т.д.
— Самостоятельно делать ключевые визуалы и доводить их до финала.
— Работать в 3-д или хотеть глубже в него погрузиться: лейаут, материалы, свет, камера, рендер.
— Подключать моушн-дизайн, графику, ai и UE-инструменты в зависимости от задачи.
— Понимать, когда лучше использовать 3-д, unreal, ai или комбинацию технологий.
— Ставить задачи художникам и контролировать визуальный результат.
— Презентовать и защищать решения внутри команды, а иногда и перед клиентом.
Требования:
— Релевантное портфолио и хороший визуальный вкус.
— Опыт работы в профессиональном cg/дизайн-софте (знание одного или нескольких инструментов: Blender, Maya, Nuke, After Effects, Unreal Engine, Houdini, ai-инструменты и др.).
— Способность мыслить как арт-директор и супервайзер: видеть проект целиком, принимать визуальные решения и отвечать за результат.
— Умение предлагать и развивать решение, а не только выполнять готовую задачу.
— Умение работать руками и самостоятельно собирать значительную часть визуального решения.
Условия:
— Проектная работа.
leadУмение предлагать и развивать решение, а не только выполнять готовую задачу
Задачи:
— Партнёрство с копирайтерами и стратегами для разработки креативных кампаний в цифровых каналах (социальные сети, веб, видео) с возможностью расширения на ATL (ТВ, печать, наружная реклама).
— Руководство арт-дирекцией креативных кампаний и видеоконцепций, обеспечение визуального направления от идеи до финального исполнения.
— Дизайн или руководство созданием цифровых активов, мудбордов, макетов и визуальных фреймворков, оживляющих брендовые истории.
— Интеграция ассетов с поддержкой ИИ в рабочие процессы при сохранении целостности бренда и эмоционального воздействия.
— Вклад в сторителлинг бренда через разработку концептуальных бренд-систем и интегрированных креативных идей.
— Создание и презентация креативных презентаций, чётко передающих концепции и стратегию клиентам.
— Тесное сотрудничество с креативными лидерами, менеджерами проектов и другими творческими специалистами в разных часовых поясах.
— Работа над несколькими проектами одновременно с соблюдением сроков, бюджета и высокого качества.
— Продвижение творческих границ, поддержка свежих идей и развитие концептуальных возможностей Superside.
— Построение крепких отношений с клиентами и внутренними заинтересованными сторонами для понимания целей и достижения результатов.
— Вклад в культуру совершенства, экспериментов и постоянного творческого роста.
Требования:
— Опыт 5+ лет в концептуальных ролях в креативных агентствах или динамичных внутренних командах.
— Сильное портфолио, демонстрирующее концептуальное мышление и отличную арт-дирекцию на цифровых платформах.
— Владение инструментами ИИ как частью продуманного и целенаправленного творческого процесса.
— Страсть к творчеству и острое чувство дизайна, типографики, макета и визуального сторителлинга.
— Отличные навыки английского языка, устного и письменного, уверенность в презентации идей клиентам и командам.
— Сильные организационные и тайм-менеджмент навыки, опыт работы с несколькими приоритетами и дедлайнами.
— Самомотивация и проактивность, способность работать самостоятельно в удалённом режиме.
— Открытость к развитию, любознательность, постоянный поиск новых инструментов, трендов и способов улучшения мастерства.
— Знакомство с принципами цифрового маркетинга и перформанс-креатива.
— Коллаборативный и инклюзивный подход к работе с разнообразными командами и точками зрения.
Условия:
— Возможность полностью удалённой работы.
— Работа в международной компании с командой из более чем 700 человек в 60+ странах и 13 часовых поясах.
— Компания стремится к равенству, разнообразию и инклюзии, рассматривает всех кандидатов без дискриминации по этническому, религиозному, гендерному и другим признакам.
УдалённоCollaborate closely with Creative Leads, Project Managers, and other creatives across time zones; We are fully committing to our customers by hiring top talent and collaborating seamlessly across time zones; Join a community of 60+ nationalities working across time zones, cultures, and disciplines, all aligned on doing great work for great brands; Superside is a fully remote company with over 700 team members working across 60+ countries and 13 timezones
Задачи:
— Развивать смысловую и визуальную концепцию проекта.
— Искать референсы, собирать мудборды, стиллы, раскадры и т.д.
— Самостоятельно делать ключевые визуалы и доводить их до финала.
— Работать в 3D или глубже погружаться в него: лейаут, материалы, свет, камера, рендер.
— Подключать моушн-дизайн, графику, AI и Unreal Engine инструменты в зависимости от задачи.
— Понимать, когда лучше использовать 3D, Unreal, AI или комбинацию технологий.
— Ставить задачи художникам и контролировать визуальный результат.
— Презентовать и защищать решения внутри команды и перед клиентом.
Требования:
— Релевантное портфолио и хороший визуальный вкус.
— Опыт работы в профессиональном CG/дизайн-софте (Blender, Maya, Nuke, After Effects, Unreal Engine, Houdini, AI-инструменты и др.).
— Способность мыслить как арт-директор и супервайзер: видеть проект целиком, принимать визуальные решения и отвечать за результат.
— Умение предлагать и развивать решения, а не только выполнять готовую задачу.
— Умение работать руками и самостоятельно собирать значительную часть визуального решения.
Условия:
— Проектная работа.
— Удалённая занятость, частичная (part time).
УдалённоleadУмение предлагать и развивать решение, а не только выполнять готовую задачу
Задачи:
— Генерировать и совершенствовать визуальные концепции с использованием AI-инструментов, таких как text-to-image, видео и автоматизация макетов.
— Экспериментировать с новыми AI-рабочими процессами для повышения качества, скорости и творческого результата.
— Интегрировать AI-поддерживаемые материалы в рабочие процессы, сохраняя целостность бренда и эмоциональное воздействие.
— Руководить творческим направлением, обеспечивая соответствие работы стратегии, бренду и целям.
— Четко коммуницировать с клиентами, строя доверие через структурированное и ориентированное на решения лидерство.
— Создавать инклюзивную командную среду, поддерживающую сотрудничество и совместную ответственность.
— Связывать творческие результаты с бизнес-целями, используя инсайты и данные о производительности.
— Сотрудничать с другими отделами для предоставления согласованных, основанных на инсайтах творческих решений.
— Обучать и наставлять дизайнеров, предоставляя четкую, действенную обратную связь и творческое руководство.
— Лидировать примером, поддерживая высокие стандарты, спокойствие под давлением и сильный командный настрой.
Требования:
— Отличные навыки английского языка для ясного и поддерживающего выражения творческих идей.
— Опыт не менее 5 лет в роли креативного лидера или аналогичной, с успешным руководством разнообразными междисциплинарными командами.
— Сильное портфолио, демонстрирующее творческое мастерство в брендинге, презентациях и рекламе, включая примеры работ с использованием AI.
— Продвинутые навыки работы с инструментами дизайна, включая Adobe Creative Suite, Figma и платформы для презентаций.
— Умение использовать AI-инструменты как часть продуманного и целенаправленного творческого процесса.
— Опыт руководства проектными командами, наставничества коллег и вклада в общую творческую концепцию.
— Коллаборативный, без эго подход с умением активно слушать, легко адаптироваться и выстраивать доверие через эмпатию и ясность.
— Уверенность в общении с внутренними и внешними партнерами как в творческих, так и стратегических обсуждениях.
— Способность управлять несколькими проектами с вниманием к деталям, творческой целостностью и благополучием команды.
Условия:
— Удалённая работа.
— Зарплата в валюте: от $115,000 до $180,000 в год.
Компания Superside — ведущая AI-ориентированная креативная компания, которая быстро и эффективно расширяет возможности внутренних команд. Компания работает полностью удалённо, имеет более 700 сотрудников в 60+ странах и 13 часовых поясах. Модель работы — remote-first с глобальной и инклюзивной культурой.
Преимущества:
— Работа в международной команде с более чем 60 национальностями.
— Высокая производительность и низкое эго в рабочей среде.
— Возможность быстрого профессионального роста и наставничества.
— Влияние на глобальную индустрию и участие в формировании будущего.
Задачи:
— Управление брендом и развитие его визуальной идентичности.
— Управление отделом дизайна: планирование загрузки, распределение задач, контроль сроков и качества работы.
— Формирование и реализация креативной стратегии сети магазинов.
— Разработка креативных концепций рекламных кампаний, сезонных проектов, открытий магазинов, специальных акций и коллабораций.
— Формирование креативных идей для сети магазинов на базе действующего позиционирования и фирменного стиля.
— Поддержание актуальности, развитие и адаптация фирменного стиля под различные форматы, каналы и задачи.
— Развитие брендбука, гайдлайнов, дизайн-системы и библиотеки типовых шаблонов.
— Разработка стандартов визуального оформления магазинов, витрин, входных групп, рекламных и информационных материалов.
— Контроль визуального оформления магазинов и соответствия утверждённым стандартам бренда.
— Проведение визуального аудита действующих и открывающихся магазинов.
— Постановка задач дизайнерам, формирование брифов и контроль выполнения задач.
— Приёмка и финальное согласование ключевых визуальных материалов.
— Организация эффективного процесса работы дизайн-отдела: регламенты, приоритеты, сроки, этапы согласования и хранение материалов.
— Участие в формировании маркетингового и креативного календаря компании.
— Взаимодействие с маркетинговым отделом, SMM, контент-командой, отделом открытия магазинов и другими смежными подразделениями.
— Формирование визуальных и креативных требований к фото-, видео- и контент-проектам.
— Взаимодействие с франчайзи по вопросам оформления магазинов, рекламных материалов и соблюдения стандартов бренда.
— Подготовка готовых визуальных решений и рекламных комплектов для использования франчайзи.
— Презентация и аргументированная защита креативных концепций перед руководством, сотрудниками и партнёрами компании.
— Поиск и подбор подрядчиков: дизайнеров, архитекторов, фотографов, видеографов, иллюстраторов, производственных и рекламных компаний.
— Постановка задач подрядчикам, контроль сроков, бюджета и качества выполнения работ.
— Участие в разработке вывесок, наружной рекламы, навигации и других элементов оформления торговых точек.
— Взаимодействие с отделами архитектуры, рекламы и благоустройства городских администраций, а также сопровождение согласования визуальных решений.
— Анализ визуальных трендов, решений конкурентов и лучших практик в сфере розничной торговли.
— Инициирование новых креативных проектов и контроль их реализации.
— Оценка эффективности реализованных креативных решений совместно с маркетинговым отделом.
Требования:
— Опыт работы арт-директором, креативным директором, руководителем дизайн-отдела или директором по бренду и креативу от 3 лет.
— Опыт управления командой дизайнеров и внешними подрядчиками.
— Опыт работы с розничными сетями, франчайзинговыми проектами, сетевыми сервисными компаниями или брендами с большим количеством филиалов.
— Опыт разработки или развития фирменного стиля, брендбука и дизайн-системы.
— Опыт создания и реализации комплексных рекламных и сезонных кампаний.
— Опыт работы с визуальным оформлением торговых пространств, витрин, вывесок, навигации и POS-материалов.
— Опыт постановки задач дизайнерам и составления понятных креативных брифов.
— Умение выстраивать системную работу творческой команды: планировать, приоритизировать и контролировать результат.
— Умение одновременно обеспечивать высокий уровень креатива и соблюдение утверждённых стандартов бренда.
— Умение презентовать, аргументировать и защищать визуальные и креативные решения.
— Способность воспринимать обратную связь и дорабатывать решения с учётом бизнес-задач.
— Понимание принципов маркетинга, рекламы, брендинга и работы розничных сетей.
— Понимание производственных процессов: подготовка макетов к печати, изготовление наружной рекламы, оформление торговых пространств.
— Опыт взаимодействия с отделами архитектуры, рекламы или благоустройства городских администраций будет преимуществом.
— Уверенное владение основными графическими редакторами и понимание возможностей современных инструментов дизайна.
— Наличие портфолио с реализованными проектами, в котором представлены не только отдельные макеты, но и комплексные концепции.
— Развитое визуальное мышление, насмотренность и интерес к современному дизайну, архитектуре, изобразительному искусству и розничным форматам.
— Системность, ответственность и высокий уровень самоорганизации.
— Инициативность и способность самостоятельно предлагать решения, а не только выполнять поставленные задачи.
— Коммуникабельность, дипломатичность и умение работать с разными внутренними и внешними заказчиками.
— Способность работать в условиях большого количества параллельных задач без потери качества.
— Готовность периодически посещать магазины сети и участвовать в запусках новых торговых точек.
Будет преимуществом:
— Опыт работы в сфере подарков, товаров для дома, fashion, косметики или других эмоциональных розничных категорий.
— Опыт работы во франчайзинговой компании.
— Опыт разработки стандартов оформления для сети из нескольких десятков торговых точек.
— Опыт создания "вирусных" кампаний, спецпроектов и коллабораций.
— Опыт работы с архитектурными и интерьерными проектами.
— Опыт внедрения систем управления задачами и креативным производством.
Условия:
— Оформление по ТК РФ
— Возможна удалённая работа для кандидатов из разных регионов
— График работы 5/2 с 10.00 до 19.00
Location: Los Angeles, USA
Art Directors at Riot drive the quality and performance of their team, establishing direction and goals that provide clarity and focus. Your scope of responsibilities include leading with vision, strategic partnership across the game, a deep understanding of audience resonance, overall team culture and performance, growth of your direct reports, and directing your team on successful execution of your vision and strategy.
As an
Art Director
an unpublished R&D product, you will help bring the game’s visual direction to life in a new game for players around the world. You will translate our creative direction into a distinctive, emotionally compelling, production-ready visual identity that supports gameplay, strengthens character appeal, and meets the craft bar players expect from Riot. You will partner closely with Creative Direction, Game Leadership, cross-disciplinary teams, and external partners to translate the game’s visual ambition into a cohesive, art direction.
Responsibilities:
Steward the game’s visual identity from concept through production
Translate creative direction into clear visual standards, production practices, and scalable art workflows
Drive visual quality, appeal, and gameplay readability across all player-facing art
Apply deep expertise in the art style across art, animation, VFX, visual storytelling, and character-driven experiences
Balance artistic ambition with technical requirements and production realities
Build, lead, and mentor high-performing internal and external art teams
Direct co-development partners, vendors, and distributed creative talent to deliver consistently high-quality work
Partner across design, narrative, audio, engineering, product, and IP to ensure art strengthens the player experience
Provide clear visual feedback through reviews, paintovers, references, and development guidance
Maintain deep awareness of the art style, creative influences, and evolving player expectations
Required Qualifications:
12+ years of experience developing games, with 8+ years leading art teams
Experience as an Art Director or key artistic decision maker on at least one shipped 3D game
Experience delivering games with strong character appeal in both model and animation
Strong understanding of the pipelines, production techniques, and technical constraints required to deliver stylized visuals in games
Strong artistic judgment across character design, composition, shape language, color, lighting, animation, VFX, and gameplay readability
Experience balancing visual quality against technical, production, platform, and team-size constraints
Experience building, leading, mentoring, and aligning art teams across cross-functional game development
Experience directing external vendors or distributed art teams
Champion of healthy creative processes that support iteration, alignment, scalable production, and strong artistic quality
Experience leveraging emerging technologies and workflows, to accelerate visual development while maintaining artistic quality, authorship, and creative integrity
A portfolio demonstrating strong artistic judgment, visual clarity, compositional skill, and stylistic range
Experience developing games in modern game engines (i.e. Unreal, Unity, etc)
Desired Qualifications:
Experience developing art direction for live-service, multiplayer, or other technically constrained games
Experience with 3D games that place high demands on character appeal, animation, VFX, camera, gameplay readability, or combat clarity
Working knowledge of stylized rendering techniques, VFX, animation, and visual clarity for gameplay
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United Kingdom; Spain; Netherlands; Poland
Workplace: remote
Art Director, Brand & Marketing Design
About the Role
Finom is building a brand that European entrepreneurs recognise and trust, and right now the visual side of that brand needs an owner.
We are looking for an Art Director to lead our Marketing Design team and take ownership of Finom's visual identity end to end. Not marketing design in isolation: the brand system itself, the guidelines behind it, and how consistently it shows up everywhere Finom appears.
You are joining at a genuine inflection point. Finom is growing fast, helping entrepreneurs around Europe take their businesses to the next level. We have over 200k users with ambition for millions more. Meanwhile, our customers rate us 4.8 on Trustpilot, the only business banking app above 4.7.
Our ambition brings with it a unique set of challenges. Your job will be twofold: raise the creative bar, and build the system that lets a team deliver at volume without the quality dropping.
Your first months will be as much about diagnosis as creation: auditing the existing identity, understanding where the current team and workflows are working or falling short, and putting the foundations in place for what comes next. From there, you'll help determine and lead the next evolution of Finom's visual identity.
This is a hands-on leadership role. You will direct and mentor, and you will also design, setting the visual benchmark yourself, not just reviewing other people's work against it. You will work in close partnership with our VP of Product Design, so that the brand reads as one across marketing, product, and the entire brand experience.
Finom is building an AI-native production pipeline, and we want a creative leader who is already fluent in it. Not someone curious about AI, someone who has shipped with it and can design the workflows, quality gates and brand guardrails that make AI output genuinely good rather than merely fast.
What You Will Be Doing
• Own Finom's visual identity (the brand system, guidelines, design systems and documentation) and drive consistent adoption across every team and touchpoint, including teams that produce assets outside your own
• Set and hold the creative bar. Shape visual direction across channels and make consistency and quality non-negotiable
• Lead and develop the existing Marketing Design team, assess its capabilities and future shape, and determine where additional permanent, freelance or AI-enabled capacity is needed
• Define the design requirements for intake, briefing, prioritisation, SLAs and review, working with Brand Operations and Marketing Operations to turn them into scalable processes
• Design and direct high-quality visual and motion assets that bring the brand to life, personally setting the benchmark for the wider team
• Build the AI-native production pipeline: define where AI accelerates the work, where it doesn't, and what quality and brand-integrity gates it has to pass. Create the templates, systems and tools that let both designers and AI workflows execute independently
• Provide creative direction at the front of significant projects (the creative kickoff, the concept, the narrative) rather than reviewing work once it's already been produced
• Direct the creation of mood boards, design references, scamps, storyboards and animatics to communicate creative intent
• Partner with Marketing, Product, copywriters and strategists to develop campaigns across digital-first channels (social, web, video), with the ability to stretch into ATL where the moment calls for it
• Own projects from concept through delivery, and run multiple parallel workstreams without letting standards slip
• Build and present creative work to senior stakeholders, articulating rationale clearly enough to guide decisions
• Manage a flexible pool of freelance and external creative partners to absorb peaks in demand
• Act as guardian of the visual identity while continuously pushing where the brand can be braver
Who You Are
• A genuinely strong designer. Other designers respect your work and want to learn from you; that's the bar, and it isn't optional for this role
• Strong design taste, and able to articulate how it impacts the business. You can tell excellent from generic and explain precisely why, in terms a non-designer can act on
• A builder of process as much as a maker of work. You believe high volume and high quality are compatible, and you have the systems thinking to prove it
• Customer-obsessed in how you approach brand: your creative decisions trace back to what the audience actually responds to, not to internal taste
• Comfortable with ambiguity. Finom is moving fast, the setup is being built as you go, and you find that energising rather than exhausting
• A generous leader who elevates people, gives direct feedback, and turns good work into exceptional work
• Confident with senior stakeholders without becoming a bottleneck for them
Must-Haves
• 8+ years as a graphic or brand designer, ideally in fast-moving, brand-led environments
• 4+ years as a design leader with direct responsibility for a team of three or more
• Experience building customer-facing technology brands or consumer digital products at scale. Your portfolio should show how strong visual craft works alongside usability, clarity and commercial objectives
• A track record of building and evolving brand systems across campaigns, products or businesses, including ownership of key visual directions
• A standout portfolio showing strategic thinking, creativity and polished execution across visual design, motion, editorial, digital and social formats
• Clear examples of work where you led or directed other creatives
• Demonstrated AI design fluency, with evidence of AI-native production rather than occasional AI assistance: workflows you built, quality standards you set, output you shipped
• Experience creating scalable brand systems, templates, tools and guidelines that let other teams execute independently
• Expertise across Adobe Creative Cloud and Figma, with the ability to define efficient workflows and standards for a team
• A portfolio of shipped brand assets: campaign visuals, social graphics, presentation decks, event materials, marketing collateral
• Excellent communication skills and the judgement to influence at a senior level
• Fluent English
Nice-to-Haves
• Experience in fintech or financial services
• Experience with sponsorship, partnership or event-led brand work at scale
• Motion design depth, or experience directing motion specialists
• Experience partnering closely with a product design function on a shared brand system
• Experience building and managing a freelance or external creative network
What You Will Get In Return
Make a genuine impact on the product
Join our upward trajectory, and grow with us. We provide the resources and opportunities for continuous personal and professional development, empowering you to make a genuine impact on our evolving product.
Work in the EU
Embark on this exciting journey with us and enjoy the flexibility of traveling and working remotely or in a hybrid model across Europe.
Become a stock options holder
Unlock your inner entrepreneur and align your aspirations with ours through our Stock Options Program. This exciting opportunity is available to every team member, from junior team members to our founders.
Receive unwavering support and care
Finom stands by you at every step, embodying our commitment to your well-being and success reflected in our modern, friendly, and eco-conscious corporate culture. We offer constant support and care to ensure your Finom experience is successful and fulfilling.
Work & Swim program
Immerse yourself in our exclusive Work & Swim Program. Spend one month in a comfortable corporate apartment in enchanting Cyprus. It's the ideal opportunity to strike the perfect work-life balance while enjoying breathtaking Mediterranean views.
Equal Opportunity Statement
At Finom, we're an equal opportunity employer and value diversity at our company. We embrace diversity and invite applications from all walks of life. We do not discriminate based on race, religion, color, national origin, gender, sexual orientation, age, marital status, disability status, or other applicable legally protected characteristics.
Опыт работы более 9 лет, последние 4 года на зарубежном рынке.
Участвовал в проектах для Nike, Jordan, EA Sports, Riot Games, League of legends, Beats, Redken, Apple, Amazon, Carhartt, EWC, ENC, LEGO, Альфабанк, Яндекс, Пятница и других.
Задачи:
— Контроль качества визуала на всех этапах: от концепта до финального рендера
— Разработка и оптимизация пайплайнов (CG + AI)
— Раскадровки, сценарии и артдирекшен
— Постановка задач и контроль команды
Требования:
— Свободный разговорный и письменный английский язык
— Ответственный подход и соблюдение сроков
Условия:
— Работа только по предоплате и договору
— Рабочие часы с 11 до 20 по Мск понедельник-пятница
— ИП
Location: Boston, Massachusetts, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
About the Team
In a world where every interaction matters, the Global Creative Team crafts brand experiences that resonate across audiences and channels, fueling a lifetime of play. We turn every touchpoint, physical or digital, into a chance to spark wonder, build desire and drive business outcomes for our portfolio of iconic brands.
We operate as one global creative team, united by a shared vision, diverse perspectives and a belief that the best ideas can’t be confined by org charts or geographic borders. Our multi-disciplinary creative teams are driven by unbridled curiosity, bravery and an innate drive to figure it out.
Job Overview
We are seeking a Sr. Creative Director, Brand Experience to lead the creative vision, development and stewardship of Hasbro’s iconic portfolio of toy and game brands across Action, Fashion, Preschool, Nerf, Play-Doh and Board Games. This leader will shape how our brands show up in the world; building distinctive creative platforms and identities that connect with consumers, stand out in culture and drive commercial impact.
Leading our front-end Brand Experience organization, you will set the creative vision for the portfolio and build the teams, standards and tools needed to bring that vision to life globally. You’ll partner closely with Brand Marketing, Product Design & Development, Commercial, Licensing and our Global Creative Studio to connect brand strategy to execution across every consumer touchpoint. The mandate is simple: build brands that cut through the noise and move with culture.
Location and Work Arrangement
Hybrid:
This role is based at our Boston, Massachusetts office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
• Set the creative vision for our toys and board games portfolio. Translating business, brand and commercial strategies into distinctive creative platforms that can scale globally.
• Own brand creative strategy across Action, Fashion, Preschool, Nerf, Play-Doh and Board Games, ensuring each brand has a differentiated and culturally relevant expression.
• Lead the front-end of brand development, including brand creative strategy, creative direction, visual and verbal identity, brand guidelines and creative toolkits.
• Build brands, not just campaigns. Establish enduring creative systems that strengthen brand equity while creating the flexibility to stay relevant across audiences and channels.
• Champion consumer and cultural insight as a creative catalyst. Ensure our creative work starts with a deep understanding of the audiences we serve.
• Partner with cross-functional partners to ensure brand vision translates with excellence across packaging, retail, digital, social, licensing and entertainment.
• Raise the creative bar. Establish clear standards for creative excellence and continually challenge our teams and partners to push beyond category conventions and the expected.
• Lead, inspire and develop a high-performing brand creative team with a culture of ambition, curiosity, collaboration and accountability.
• Influence at the highest levels of the organization, advocating for creative vision with senior leaders and bringing stakeholders along through clear, persuasive storytelling.
• Shape the future of creative at Hasbro, embracing emerging technology, AI and new modes of storytelling to evolve how we build brands and connect with consumers.
What You'll Bring
• 15+ years of progressive creative leadership experience within world-class consumer brands, creative agencies or similarly complex brand environments.
• Experience leading multi-brand portfolios and building distinctive brands that live across both commerce and culture.
• A body of work that demonstrates strategic thinking and measurable brand impact, not just great execution.
• Deep expertise in brand building, creative strategy, creative direction, visual and verbal identity and integrated brand systems.
• Fluency across channels, with a strong understanding of how brand ideas translate across physical, digital, social, retail, experiential and emerging consumer experiences.
• Proven experience building, leading and developing senior creative talent and multidisciplinary teams.
• Exceptional ability to influence senior executives and cross-functional partners while protecting the integrity and ambition of the creative vision.
• The ability to balance big creative ambition with commercial reality, knowing where to push, where to simplify and how to turn strategy into action.
• A strong point of view on culture, consumers, technology and the changing creative landscape, including the opportunities presented by AI and new forms of creative expression.
• Experience in toys, games, entertainment, CPG or brands that live at the intersection of retail, fandom and culture is a major plus.
• A positive, low-ego leadership style with a bias toward action and a genuine desire to make both the work and the people around you better.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
About the Company – Hasbro
Who We Are | Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbo’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports—but does not replace—human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$157,700
—
$236,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Задачи:
— Разработка ассетов для рекламных видеороликов и playable ads для мобильных игр
Требования:
— Обязателен опыт работы в маркетинге для мобильных игр + примеры работ
— Хорошие навыки владения Photoshop, умение рисовать персонажей и их частей (рук, эмоций) с 0, нарезать ассеты для анимации и правильно подготавливать PSD для моушен-дизайнеров
— Владение AI инструментами для генерации статики: GPT, Nanо Banana, Forge/ComfiUI/SwarmUI
— Способность адекватно рассчитывать свои силы и время на выполнение задачи, соблюдение дедлайнов
Условия:
— Возможность работать по гибкому графику
— Удалённая работа: работай из любой точки мира, без ограничений
— Отсутствие обязательного количества заказов
— Разноуровневые задачи
— Своевременная оплата
— Возможность работы с разными заказчиками
UpForge.Games ищет Middle+/Senior VFX Artist для хардкорного кооперативного шутера. Задачи включают создание реалистичных эффектов в Unreal Engine 5 с использованием Niagara, работу с материалами, шейдерами и оптимизацию. Требуется опыт работы не менее 3 лет и наличие сильного showreel. Приветствуется опыт работы с Houdini и в жанре шутеров.
Задачи:
— освещение окружения и персонажей: интерьеры и экстерьеры, естественный и искусственный свет
— расстановка и настройка эффектов света
— оптимизация света и настройка постпроцессов
— работа в связке с нарративом, левел-дизайном, геймдизайном и арт-директором
— приём фидбека, правки, багофикс
Требования:
— опыт от 3 лет на позиции Lighting Artist или Tech Artist
— продакшен-опыт работы со светом в Unreal Engine; опыт в Unity тоже подойдёт
— портфолио с локациями по свету — ищем именно светохудожника, а не 3D-дженералиста
— понимание особенностей настройки света в игровых движках, работа со статическим и динамическим светом
— умение работать в условиях технических ограничений
— понимание базовой физики света: отражение, преломление, рассеивание
— чувство цвета и композиции, художественный вкус, насмотренность
— умение работать с референсами и собирать информацию
Плюсом будет технический бэкграунд: написание скриптов, HLSL.
Условия:
— фулл-тайм фриланс, удалённо
— контракт на 6 месяцев (дальше — по ситуации)
— ставка обсуждается индивидуально
— тестового задания нет: смотрят CV и портфолио, дальше собеседование
GameGears.Online — игровая студия нового поколения, в составе международной корпорации GDEV. Используем AI-инструменты и автоматизацию для ускорения разработки, масштабирования контента и создания более глубокого, динамичного игрового опыта.
Проект: Aliens vs Zombies: Invasion.
Задачи:
— Брать на себя сложные проекты, внедрять новые игровые механики в проект.
— Руководить командой: давать быстрый и подробный фидбек дизайнерам, понимать скорость работы команд и их проблемы, помогать устранять блокеры.
— Управлять процессами: оптимизировать workflows и внедрять лучшие практики.
— Быть в теме красоты и съемок: иметь насмотренность в визуальном контенте, понимать тренды, участвовать в обсуждении идей.
— Активно коммуницировать с командами, мотивировать и вдохновлять.
— Использовать AI в пайплайне работы.
Требования:
— Профессиональное владение Unreal Engine.
— Умение делать качественные креативы и масштабировать производство.
— Отличная насмотренность и способность устранять "стопоры".
— Не подходит для специалистов по Cinematic.
Условия:
— Полная удалёнка, работа из любой точки, пятидневка, рабочие часы с 11:00 до 20:00 UTC+3.
— Официальное трудоустройство и «белая» оплата, контракт с зарубежной компанией, выплаты в долларах/евро на зарубежный счёт.
— Доступ к топовым нейросетям и AI-инструментам, включая Claude Code.
— 22 рабочих дня оплачиваемого отпуска.
— Работа с живыми мобильными гейм-проектами с большой аудиторией, доступ к сырым данным (ClickHouse, MMP).
— Небольшой коллектив, плоская структура, быстрая коммуникация и прямой контакт с руководством.
— Возможность профессионального роста и расширения зоны ответственности.
Этапы интервью:
1. Взаимные вопросы с рекрутером + текстовое обсуждение ЗП и нюансов работы.
2. Собеседование с Lead.
3. Оплачиваемое тестовое задание.
4. Оффер, контракт, работа.
УдалённоleadРаботаем из любой точки, пятидневка, рабочие часы с 11:00 до 20:00 UTC+3
Задачи:
- создание анимаций персонажей на игровом поле: idle, атаки, способности, получение урона, победа, поражение и другие состояния;
- сборка и анимация полноценных игровых сцен с участием одного или нескольких персонажей;
- анимация сцен с учетом композиции, ритма и ключевых смысловых акцентов;
- подготовка и оптимизация анимаций с учетом технических требований мобильной разработки;
- экспорт материалов и их передача для интеграции в Unity;
- взаимодействие с 2D-художниками, VFX-дизайнерами и арт-директором;
- доработка анимаций по результатам ревью.
Требования:
- уверенное владение Spine 2D;
- опыт создания как коротких игровых анимаций, так и полноценных сцен;
- знание основных принципов классической анимации;
- хорошее понимание тайминга, динамики, работы с весом и силуэтом;
- умение передавать характер, эмоции и взаимодействие персонажей через движение;
- понимание композиции, постановки кадра и визуального повествования;
- уверенная работа с ригами, мешами, скиннингом и IK;
- умение правильно и аккуратно настраивать псевдо 3д;
- умение работать в рамках заданного визуального стиля и технических ограничений;
- внимательность к деталям, соблюдение сроков и готовность работать с обратной связью.
Будет плюсом:
- понимание пайплайна производства 2D-анимации для мобильных игр;
- опыт анимации VFX;
- умение работать с инструментом физики;
- художественная база и понимание анатомии.
Условия:
- сдельная форма оплаты;
- удаленная работа;
- объем загрузки и ставка обсуждаются индивидуально.
Для отклика необходимо прислать портфолио с примерами персонажных анимаций и полноценных сцен, кратко описать свой опыт и указать желаемую ставку.
Данная вакансия предусматривает выполнение кандидатом бесплатного тестового задания.
Location: ES - Barcelona, Spain
Scopely is looking for an
Senior Art Manager
to join our MONOPOLY GO! Game team in Barcelona hub on a hybrid basis (3X week in office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
Role Overview
We are looking for an experienced Art Manager to lead and support a team of artists. This role is primarily focused on people management, team development, performance, staffing, and creating a healthy and effective working environment for artists.
The Art Manager will help artists grow their skills and careers, establish clear expectations, manage team capacity, and ensure the team is organized to support the broader creative goals of the studio. While the role will collaborate with production and development partners, its primary responsibility is the success, wellbeing, and development of the art team.
Responsibilities
Lead, mentor, and support a team of artists across one or more disciplines.
Establish clear expectations, goals, and standards for individual and team performance.
Provide regular feedback, coaching, performance reviews, and career guidance.
Monitor team health, morale, workload, and engagement.
Identify risks related to burnout, capacity, motivation, or team dynamics and address them proactively.
Support hiring, interviewing, onboarding, role definition, and organizational planning.
Manage team structure, staffing needs, succession planning, and resource allocation.
Help ensure artists are assigned to work that matches their skills, experience, and development goals.
Facilitate communication across the art team and ensure important information is shared clearly.
Represent the needs, concerns, and achievements of the art team to leadership.
Partnering with Art Directors and craft leads to support quality, standards, and professional growth.
Encourage the adoption of improved tools, workflows, and AI-enabled processes that benefit artists and the broader organization.
Maintain clear documentation related to team structures, responsibilities, development plans, and management processes.
Qualifications
Significant experience working in game development.
Proven experience managing, mentoring, or leading artists.
Strong understanding of people management, performance management, and career
development.
Excellent communication, listening, conflict-resolution, and organizational skills.
Ability to provide clear, constructive, and actionable feedback.
Experience supporting teams through organizational change and evolving priorities.
Strong judgment, empathy, discretion, and professionalism.
Ability to balance individual needs with broader team and organizational priorities.
Experience working with multidisciplinary and geographically distributed teams.
Preferred Qualifications
Experience managing artists in a mobile, casual, or live-service game environment.
Background in 2D, 3D, animation, VFX, UI, and/or technical art.
Experience with hiring and workforce planning
Familiarity with modern digital art tools, production workflows, and AI-assisted creative processes.
Please submit your CV in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: CH - Shanghai, China
Scopely is looking for an
Art Director
to join an unannounced title based in our Shanghai office (5 days in the office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.
What You Will Do
Partner with the Global Sr. Art Director to execute the visual vision and quality standards for mobile game features, events, and content.
Lead the artistic development of game features from concept through final implementation.
Serve as the primary art liaison with external IP partners by presenting work for review, facilitating feedback and approvals, and ensuring clear communication and alignment between external stakeholders and the internal art team.
Create, review, and provide feedback on art assets to ensure consistency, quality, and adherence to brand standards.
Act as the art representative on cross-functional feature teams, collaborating closely with Design, Product, Engineering, UX, and external partners.
Establish and maintain visual targets, benchmarks, and best practices for content creation.
Supervise outsource vendors, overseeing schedule, assigning work and providing feedback.
Organize and lead art reviews, brainstorming sessions, and creative discussions.
Help improve workflows, pipelines, and production processes in partnership with Technical Art and Engineering.
Identify creative risks and opportunities and communicate recommendations to project leadership.
Contribute directly to production as needed while helping the team deliver high-quality work on schedule.
What We're Looking For
6+ years of experience in game development, visual design, or a related creative field.
Experience leading art production for shipped games, live-service products, or major game features.
Strong artistic fundamentals, including composition, color, visual hierarchy, and player-focused design.
Proven ability to provide clear, constructive feedback and mentor artists across disciplines.
Experience working closely with cross-functional teams throughout the development process.
Strong communication, organization, and problem-solving skills.
Knowledge of game development pipelines, content creation workflows, and production processes.
Proficiency with industry-standard art and design tools..
Possesses 2D/3D generalist skill set, including modeling and rendering.
Proficient experience with Maya.
Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
Must be proficient in English.
Plus if...
Experience with JIRA and GIT.
BA or equivalent degree in studio art, computer graphics or technical field.
Minimum 6 years of experience preferred.
Familiarity with top F2P mobile games.
Experience with Unity 3D.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warsaw
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production
Work mode
Full-time employment
Hybrid (2-3 days of work from the office)
Candidates must be legally authorized to work in Poland at the time of application
This role is also open in our offices in Nicosia, Belgrade, and Vilnius
Type of Contract and Salary
Employment Contract (umowa o prace)
The salary range for this role is 20000-37000 PLN gross monthly (
The final salary within the range will depend on the candidate’s experience, skills, and performance during the interview.
Please note that this salary range applies to Poland; for other locations, it might be different.)
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:
Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
Sick Leave 100% Compensation (10 days per calendar year)
Career development and education opportunities within the company
Premium Private Health Care
Mental well-being program (iFeel)
Multisport card
Personal Gaming Account
Company events
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
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