Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
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Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
• Design the core systems of the game, with input from the game director: production chains, resources, logistics, progression and economy. • Take high-level mechanics and break them down, step by step, into something the team can build.
REMOTE GLOBAL | OWL GAMES Ищу ведущего геймдизайнера, который возьмёт на себя экономику и баланс мобильного open-world проекта в духе GTA. Задачи • Оценить текущую экономику, выявить дисбалансы и сформировать стратегию её развития.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор— ставить катсцены и постановочные диалоги в UE5; — создавать игровые трейлеры и другие кинематографичные ролики;
Location: San Jose, California (Hybrid) Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, California (Hybrid) Salary: USD 30 - USD 40 per hour Type: Full Time Internship (June 1, 2027 - August 31, 2027) The Role We are a passionate team of engineers, designers, and artists building active, camera-based games for Nex Playground. Our products span fitness, character-driven action, family party play, and experimental new formats, including: Fitness & training: NexGym , Zumba Fitness Party , Family Fitness Challenge , and Training Ground. Party & Action: Kung Fu Panda: Train Like A Master and Copy Cat Deluxe . As our Software Engineer Intern (Game Development) , you will work with the US game development team on production games, content updates, and new prototypes. You will collaborate with experienced engineers, designers, and artists to turn gameplay ideas into responsive motion controls, polished game systems, and fun physical experiences for players of all ages. What You Will Bring to the Table Build high-quality motion-based gameplay experiences using Unity, C#, and Nex's proprietary motion engine. Contribute directly to production games and content updates, iterating on features to improve the player experience. Brainstorm, prototype, and evaluate new game ideas in close collaboration with designers and fellow engineers. Participate in playtesting, technical discussions, knowledge sharing, and code reviews. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Solid foundation in software development and algorithms. Passion for games and curiosity about what makes them fun. Strong communication and collaboration skills. Care for users and attention to detail when building products and features. Growth mindset and excitement for working in a fast-paced environment. Nice To Have Familiarity with Unity and C# is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine. Experience with gameplay systems, motion controls, physics, UI/UX, tools, prototypes, or game jams. Interest in fitness, family play, party games, or creative physical gaming experiences. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets. • Animating characters, creatures, environments, and visual effects in pixel art style.
• Работать над полным циклом создания модели от блокинга до выгрузки в движок (Unreal/Unity).
Location: Dublin, Ireland As a Principal Software Engineer on the League of Legends' Purchase Points theme, you will set technical direction for player-facing systems across the game client, engine, UI, content, and service integrations. You will bring expert C++ and game-development experience to complex, cross-team problems - making sound architectural decisions, clarifying tradeoffs, and helping teams build experiences that are performant, maintainable, reliable, and cohesive. You will partner with Engineering, Product, Design, Art, UX, QA, and Production, and lead through influence rather than formal authority. Responsibilities: Set technical direction and lead architecture for complex initiatives spanning multiple teams. Design and guide implementation of player-facing systems across client, engine, UI, content, tooling, and services. Identify cross-team technical risks and dependencies, and make tradeoffs across player experience, quality, performance, scope, and schedule clear. Raise the bar for system quality, reliability, observability, maintainability, and live-service operations, including participation in ongoing operational support, incident response, and root-cause analyses. Establish shared patterns and standards; review technical designs, RFCs, and implementation plans. Mentor senior engineers and Tech Leads, improve engineering workflows and developer experience, and represent the Purchase Points theme in broader architectural discussions. Required Qualifications: 8+ years of professional software engineering experience, or equivalent experience delivering complex software systems. Expert-level C++ experience in large, complex, and long-lived codebases. 6+ years of professional game-development experience, or equivalent depth working on game clients, game engines, interactive products, or related technologies. Experience designing and shipping player-facing systems, with strong knowledge of architecture, performance, memory, concurrency, debugging, and maintainability. Experience setting technical direction across multiple teams or a broad product area without relying on formal authority. Experience working effectively with non-engineering partners and communicating complex problems and tradeoffs clearly. A track record of mentoring senior engineers and delivering multi-month or multi-year technical efforts with broad product or organizational impact. Desired Qualifications: Experience developing around-game systems such as game UI, screens, client navigation, player journeys, progression, social, identity, shopping, or similar areas. Experience with proprietary game engines, content tools, pipelines, or authoring workflows. Experience with UI architecture, real-time performance profiling, or client integration with online services. Experience shipping and operating a live game or other globally distributed consumer product. Familiarity with League of Legends, or strong motivation to learn the game and its player experience. Success in this role: Teams have clear technical direction and shared patterns for building around-game experiences. Cross-client, engine, UI, content, and service dependencies are surfaced and managed early. Senior engineers and Tech Leads make better decisions and lead more effectively through your guidance. Players experience responsive, reliable, cohesive around-game features. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
– Creating vertical animations based on a provided script and voiceover. – Animating characters: movements, rigging, emotions.
- разработка и балансировка игровых механик с оценкой их влияния на проект в целом; - тестирование сборок и фиксация проблем: производительность, темп, удобство и общее качество игрового опыта;
Location: Gent Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Art Intern to join the team and help us in crafting the high caliber games our fans have come to expect. Responsibilities Bringing interesting and believable 3D character models to life, with or without concept art. Assets involved: humanoids, monsters, animals, clothing, armor, weapons, hair and much more. Creating, baking and unwrapping high quality 3D models, created in Zbrush and Maya and texturing them with Substance Painter (or equivalent 3D or 2D packages). Ensuring character models follow technical guidelines by working closely with other departments such as Concept art, Design, Tech Anim and Tech Art. Requirements Currently enrolled in 3rd Level education in a course with an official internship programme Experienced in using Zbrush, Maya (or equivalent), Substance painter and game engines such as Unreal/Unity. Solid understanding of human anatomy and an excellent feeling for shape, colour, lighting and composition. Good communication skills, able to work in a team and both give and take creative input. A strong interest in medieval/fantasy/steampunk characters and creatures. Proficient written and spoken English What We Offer An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative. • Set up Level Art workflows, documentation and production standards from the start of the project.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As an Illustration Artist at Riot, you will play an important role in delivering high-quality card illustrations for Riftbound. Working closely with the Art Director, Senior Illustration Artist, and cross-disciplinary partners, you will help guide card art from concept through final, print-ready delivery. You will review artwork, provide clear and actionable feedback, and create paintovers to help external artists strengthen composition, color, storytelling, and overall execution. Drawing on a strong understanding of illustration fundamentals and visual storytelling, you will help maintain Riftbound’s quality bar and contribute to creating memorable imagery within the League of Legends universe. Working within the constraints of physical trading card production, you will apply your knowledge of print processes, color management, and readability to help ensure artwork reproduces beautifully and consistently. You will collaborate with designers and visual designers to ensure illustrations support gameplay needs and work well with frames, typography, and other graphic elements. Reporting to the game’s Art Director, you will work within established creative direction and art briefs while partnering with external artists and internal teams to deliver polished, compelling card art. Responsibilities : Support outsourcing processes by helping review incoming artwork, communicate feedback, track revisions, and provide external artists with the visual direction and resources needed to deliver quality work. Create paintovers, drawovers, and visual references to clearly communicate art direction and help artists solve visual challenges Apply strong illustration fundamentals, including composition, anatomy, lighting, color, perspective, and visual storytelling Work closely with the Art Director and Senior Illustration Artist to execute Riftbound’s established illustration direction Help maintain consistency and quality across card artwork while identifying opportunities to strengthen individual illustrations Support gameplay clarity and readability in card illustrations by collaborating with game designers. Work with visual designers to ensure illustrations complement frames, typography, and other graphic elements Review artwork for polish, consistency, and fidelity to the League of Legends IP Work within established art briefs and creative direction while helping external artists achieve the intended vision Apply knowledge of print production, color management, and physical card constraints to help deliver print-ready artwork Collaborate with producers, designers, external artists, and other disciplines to deliver artwork on schedule Required Qualifications: 2+ years of professional experience in illustration or a related creative discipline Strong foundation in illustration fundamentals, including anatomy, composition, perspective, lighting, color theory, and visual storytelling Strong drawing and painting skills, with the ability to create effective paintovers and visual feedback Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
REMOTE / PART-TIME / FREELANCE | GAMEDEV 🚀 2D Character Artist 🦸♂️ Тип: #Freelance, #Outsource #Part-time, #Full-time 🎯 Ищем: #2D, #Character #Concept ⚙️ Обязанности и требования: • Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками;
Для фэнтези-игры ищут 2D Character Artist: концепты реалистичных персонажей, монстров, животных, оружия и аксессуаров, визуальные референсы и маркетинговые иллюстрации.
Ищем 2D-аниматора для создания роликов по предоставленным сценариям и референсам персонажей. - Навыки и соответствие стилю.
•Проектировать архитектуру игры и разрабатывать основные системы на C++ и Blueprints. •Создавать кооператив: подключение игроков, репликацию, синхронизацию игрового мира и взаимодействий.
Location: Malaysia, Petaling Jaya Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Division Overview The PlayStation Studios: Creative team is an award winning, global internal creative agency within PlayStation Studios. We endeavour to build a working environment where we can flourish and create industry leading work. Structured around 2 teams; Brand & Strategy and the Creative Studio, comprising of four core disciplines; Design & illustration, UI/UX, Motion & 3D, Film and Video. We deliver projects in collaboration with our game development and marketing/PR teams. Role Overview The Senior Producer will lead delivery of high-end product imagery, key visuals, and motion content for PlayStation hardware projects and game content. Working within the Motion & 3D team of PlayStation’s Creative team, the Senior Producer will manage multiple projects from brief through to completion. Reporting to the Manager of Production, with heavy day-to-day liaison with the Senior Manager of Creative, they will work closely with 3D Designers, other Producers, and Heads of disciplines to manage each project's lifespan, keep budgets scoped and updated, and ensure all Creative Arts processes are followed. The role requires an extremely detail-oriented individual, capable of managing multiple systems and documents whilst linking the cause and effect between them. The individual will need to adapt quickly under pressure, with a clear and logical process to then brief out. Lastly, building strong working relationships is key to the success of this role. The ideal candidate will be personable and a team player. Responsibilities Oversee the production of Motion & 3D projects from brief to final delivery, on time and within budget. Ensure the Senior Manager of Creative has visibility of all projects, including comms and status. Own timelines and team schedules. Facilitate daily scrums and regular meetings, updating teams on project status and resolving any potential issues. Generate project scopes and schedules in conjunction with Senior Manager, Operations and the wider team. Own the project budget, problem solving and resolving potential overspend. Brief the Motion Graphics and wider teams as per project requirements. Communicate clearly and in a timely manner with clients whilst maintaining relationships. Ensure all assets are technically compliant before sending to the Designers. Ensure final deliverables are approved by relevant team members, QA’d and technically compliant. Conduct client meetings solo and represent the interests of the team. Be responsible for accurate and timely team effort tracking. Regularly work with global teams based in North America and Japan. Attend wider team meetings that fit multiple time zones. Work with the Manager of Production on maintaining and improving the operational and financial side of the workflow. Develop and maintain good working relationships with internal and external partners. Adhere to all Creative Arts processes. Qualifications Excellent organizational skills; detail-orientated, systematic and accurate. Strong ability to prioritize workload. Understands and problem-solve the implications of any feedback on the project. Fully understands the creative and the reasonings behind it. Protects the creative within budget and schedule. Proactive, uses initiative and is solution-driven. Strong communication, collaborative, and interpersonal skills. Strength in managing differences in opinion and facilitating compromise. Comfortable working at pace; flexible and adaptable to change. Discreet – Confidentiality is hugely important to our clients. Minimum 5 years’ experience as a producer working within creative team/agency. Experience delivering Motion Graphic projects. Experience with client-facing communication. Nice to Have(s): Consumer hardware or tech product launch experience. Game industry experience. MIRO experience. Knowledge of the CG and motion graphics industry. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.