Компания ищет опытного разработчика игровой логики из мира Unity/Unreal, готового перенести экспертизу в игровых системах и сетевом взаимодействии в контекст крупного мультиплеерного RP-проекта с постепенным погружением в стек (JavaScript/TypeScript). 🧩 Требования: коммерческий опыт разработки от 3 лет на Unity (C#) или Unreal Engine (C++/Blueprints);
Компания Moonwhisper Games ищет 3D-аниматора уровня middle для работы удалённо из Оффенбурга, Германия. Кандидат должен уверенно владеть английским языком и иметь опыт работы с программами Maya, Blender, а также с игровым движком Unreal. Вакансия опубликована 12 ноября 2026 года.
УдалённоmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Разработать систему вязкой жидкости (goo/slime), покрывающей тело персонажа.
— Обеспечить постоянное стекание и изменение формы жидкости даже при неподвижном персонаже.
— Реализовать реакцию жидкости на движения персонажа: ходьба, бег, прыжки, повороты и движения конечностей.
— Обеспечить инерцию, растяжение, колебания, слияние и разделение отдельных участков массы.
— Позволить сильную деформацию всего тела с последующим восстановлением формы.
— Сохранить художественный внешний вид и характерный силуэт из предоставленного концепта.
— Создать переиспользуемую систему, автоматически адаптирующуюся к различным анимациям персонажа без необходимости ручной настройки для каждой новой сцены.
— Интегрировать систему в производственный процесс для синематиков с последующим рендером в Unreal Engine 5.
— Рассмотреть любые подходящие решения: Blender, Houdini, Unreal Engine, Geometry Nodes, процедурные системы, симуляции и их комбинации.
Требования:
— Предложить оптимальное техническое решение.
— Разработать и интегрировать систему.
— При отклике приложить портфолио с похожими работами, особенно по вязким жидкостям, деформации персонажей и процедурным Character FX-системам.
Условия:
— Работа над 3D-анимационными синематиками по мотивам Poppy Playtime.
— Использование Blender и Unreal Engine 5.
Контакт для отклика: @Strigiya https://t.me/Strigiya
Задачи:
— Риггинг, скиннинг и реалистичная анимация животных в Maya.
— Интеграция анимаций в игровые движки Unity и Unreal Engine.
— Управление командой из двух аниматоров.
— Настройка процессов и менторство.
— Использование AI-навыков в работе.
Условия:
— Полная удалёнка либо офис в Санкт-Петербурге.
— Гибкое начало рабочего дня с 09:00 до 12:00 по московскому времени.
— Оплачиваемые отпуск и больничные.
— ДМС и компенсации обучения, языковых курсов и психолога.
УдалённоleadГеография найма не уточнена, офис: Санкт-Петербург
Location: Los Angeles, USA
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.
As a Technical Game Design Intern, you will work extensively in technical problem spaces, building tools and systems that unlock themselves and other game designers, and also own key gameplay designs. In your application, you will select which product you prefer to apply for.
Potential Responsibilities:
League of Legends
Work on live operations and new content for one of the core gameplay expressions of League of Legends (Summoner’s Rift or ARAM: Mayhem)
Work on champion abilities, items, augments, or supporting game systems
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems
Teamfight Tactics
Work on the TFT Gameplay initiative, contributing directly to a set that will be released in 2027
Work on Traits, champions, champion abilities, or supporting systems such as the set mechanic
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems
Required Qualifications:
Graduating in the 2026 or 2027 academic year studying Computer Science, Engineering, or Technology related field
Completed courses or related work experience in data structures and algorithms
Coding experience using C++ and Blueprints in Unreal Engine
Deep gameplay experience with League of Legends or TFT
Experience collaborating through testing, tuning, and partnering with designers, engineers, and artists to reach player experience goal
Available to work full-time hours for the 12 week internship duration
Minimum GPA of 3.0
Desired Qualifications:
Unreal or Game Engine experience, specifically with building character abilities
Experience working in data-driven setups such as spreadsheets, scripts, config tables
Experience reading, modifying, and improving code or Blueprints built by others
Demonstrated understanding of animation timing, hit impact, and incorporating player feedback
Demonstrated experience creating a prototype, mod, or school project that shows your design and implementation experience.
Experience playing Ranked League of Legends or TFT
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization:
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
Applications Close Monday, January 4th, 2027
at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only) The hourly rate for this internship is USD $44.86
Location: Los Angeles, USA
As a
Technical Artist
, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in game assets, materials, shaders, and scalable development pipelines.
As a Rendering Technical Artist Intern on League, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI
Optimize 2D and 3D content as necessary to meet the technical requirements for League
Interface with producers and Art leads when assessing and completing tasks
Use your skills as a 3D generalist to improve, maintain and provide support for Art workflows on League
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Location: Los Angeles, USA
As a
Lighting Artist
, you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players.
As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Translate that direction into in-game lighting adjustments, with support from your mentor and the team
Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks
Check that the lighting communicates the intended visual behavior during gameplay
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Location: Los Angeles, USA
Machine Learning Engineers at Riot combine expertise in data processing, automation, machine learning, artificial intelligence, and experimentation to develop data-powered products that improve the player experience, protect competitive integrity, and ensure fair play.
As a
Machine Learning Engineering Intern
, you’ll work with experienced engineers, data scientists, and game or product partners to explore how data and machine learning can support Riot’s games, from shaping engaging player experiences to safeguarding fair and competitive play. You’ll gain exposure to the full ML development cycle, including preparing datasets, engineering features, prototyping models, evaluating results, and communicating findings. You’ll be supported by your team as you learn to build reliable, well-documented solutions.
Potential Responsibilities:
Collaborate with machine learning engineers, data scientists, software engineers, and product partners on player- or developer-focused projects.
Prepare, clean, and explore datasets for machine learning and data-powered applications.
Implement feature engineering, modeling, and evaluation approaches under the guidance of experienced team members.
Build prototypes, analyses, visualizations, or internal tools that help teams understand player experiences, product systems, or adversarial behavior.
Apply testing, documentation, and reproducibility practices to code and experiments.
Participate in code reviews, technical discussions, team rituals, and project planning.
Communicate technical findings and tradeoffs to both technical and non-technical collaborators.
Required Qualifications:
Graduating in the 2028 calendar year with an MS or PhD.
Currently enrolled in a Computer Science, Machine Learning, Artificial Intelligence, Statistics, Mathematics, Engineering, or related quantitative degree program.
Available to work full-time hours for the 12-week internship duration.
Comfortable programming in Python.
Understanding of machine learning fundamentals, statistics, and data structures and algorithms.
Experience working with data using tools such as Python libraries, SQL, or notebooks.
Minimum GPA of 2.5.
Desired Qualifications:
Experience building or evaluating machine learning models through coursework, research, internships, or personal projects.
Familiarity with one or more machine learning frameworks or libraries, such as PyTorch, TensorFlow, scikit-learn, or Spark MLlib.
Familiarity with SQL and relational databases.
Experience with data visualization, experiment design, model evaluation, or statistical analysis.
Familiarity with software development practices such as Git, unit testing, functional testing, or continuous integration and deployment.
Experience working with cloud platforms, distributed data systems, or model deployment tools.
Portfolio, website, GitHub, research publication, or other collection of original work.
Experience working on a video game or related project, particularly in Unity or Unreal Engine.
An interest in applying machine learning to either enhancing player experiences or to ensuring competitive integrity through cheat detection.
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We’ll consider your studies and experience, as well as your personal relationship with games. If you embody player empathy and care about players’ experiences, this could be the role for you!
Applications close January 4th, 2027
Our Perks
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern-focused events so you can connect with your fellow interns and Rioters and make the most of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $80.77
— Имплементировать ассеты в Unreal Engine на различных этапах производства. — Исправлять ошибки и баги, возникающие при настройке ассетов и/или коммуницировать с партнером по сложным и нестандартным случаям.
ГибридКомпенсация билетов при релокации в Санкт-Петербург
Ищем CG Generalist с уверенным опытом работы в Unreal Engine 5 для создания маркетинговых материалов проекта Tsarevna. Создавать маркетинговые рендеры и видео в Unreal Engine 5.
Location: Serbia
Workplace: remote
ABOUT YOU
We are working on a hardcore medieval sandbox MMORPG built around player-driven gameplay, crafting, resource management, territorial warfare, and complex economic and progression systems.The project features a mature and highly interconnected gameplay ecosystem and is currently undergoing an active transition to a new game engine.We are looking for a Game Designer who will help us improve existing gameplay systems, develop new mechanics, and shape the future of the project. This role requires a strong understanding of complex game systems, player behavior, and the challenges of evolving an established live MMORPG while adapting to new technology.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Design, develop, and improve gameplay mechanics and interconnected game systems.
Analyze and balance existing mechanics, including character progression, crafting, combat, resource gathering, and in-game economy.
Design new features and improve existing systems based on player feedback, gameplay data, and project priorities.
Prepare clear and detailed game design documentation, including feature specifications, balance tables, gameplay flows, and acceptance criteria.
Work closely with developers, QA, and production to ensure features are technically feasible and delivered as intended.
Identify gameplay issues, design inconsistencies, exploits, and opportunities for improvement.
Contribute to player retention, onboarding, and long-term engagement improvements.
Support the design and balancing of seasonal gameplay, PvP and PvE activities, and progression systems.
Evaluate implemented features through playtesting, feedback analysis, and available gameplay metrics.
Support gameplay design improvements and adaptations during the ongoing engine transition.
REQUIRED SKILLS & EXPERIENCE
3+ years of professional experience in game design, preferably with multiplayer, RPG, survival, or MMO projects.
Strong understanding of systems design, progression mechanics, balancing, and game economies.
Experience working with complex, interconnected gameplay systems and understanding how changes in one system affect others.
Experience designing, maintaining, and documenting gameplay systems in established game projects.
Ability to analyze existing game mechanics and propose practical improvements.
Strong analytical and problem-solving skills, including confidence working with spreadsheets and balance calculations.
Understanding of player motivation, retention, and long-term progression.
Ability to translate high-level design ideas into actionable requirements for development and QA.
Experience working with cross-functional game development teams.
Good written and spoken English.
Ability to work independently, take ownership of features, and prioritize solutions within technical and resource constraints.
NICE TO HAVE
Experience with MMORPGs, open-world survival games, or sandbox PvP games.
Practical experience balancing player-driven economies, crafting systems, and PvP/PvE progression.
Familiarity with hardcore sandbox games and their player communities.
Experience with live-service games, seasonal content, or long-term progression systems.
Hands-on experience with Unreal Engine 5 (UE5).
Experience contributing to game engine migrations or major technical transitions.
Knowledge of UI/UX design principles and experience designing or improving game interfaces and player experiences.
Experience collaborating with UI/UX designers to improve gameplay usability, navigation, and accessibility.
Experience with gameplay analytics or telemetry.
Experience with Jira, Confluence, and collaborative design workflows.
Experience working with legacy systems or technically constrained projects.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Задачи:
— Создавать 3D-анимацию персонажей, существ и объектов с применением keyframe-анимации и Motion Capture;
— Интегрировать анимации в игровой движок и настраивать необходимые параметры;
— Взаимодействовать с 3D-моделлерами, геймдизайнерами и программистами;
— Оптимизировать анимации с учетом технических требований игровых платформ.
Требования:
— Опыт работы 3D-аниматором в игровой индустрии не менее 3 лет;
— Уверенное владение Autodesk Maya;
— Хорошее понимание основ анимации, включая Body Mechanics, тайминг, спейсинг и работу с весом;
— Знание специфики игровой анимации, создание циклов, переходов и боевых анимаций;
— Умение работать с референсами и самостоятельно их подбирать;
— Наличие сильного портфолио (Showreel);
— Способность работать в команде, воспринимать обратную связь и соблюдать дедлайны.
Будет плюсом:
— Опыт работы с Motion Capture;
— Опыт интеграции анимаций в Unreal Engine или Unity;
— Опыт работы с фотореалистичной стилистикой, стилизацией и семиреализмом.
Условия:
— Возможность напрямую влиять на конечный продукт;
— Обучение за счет компании;
— Официальное трудоустройство и полностью белая заработная плата;
— Компенсация больничных и отпусков до 100%;
— Предоставление современной техники;
— ДМС со стоматологией после испытательного срока;
— Активная корпоративная жизнь;
— Корпоративная валюта BlackCoins.
УдалённоmiddleГеография найма не уточнена, офис: Санкт-Петербург
Задачи:
— Монтаж видеороликов для YouTube, TikTok, Reels и других платформ.
— Создание игровых нарезок, демонстраций геймплея, механик и особенностей проектов студии.
— Самостоятельная запись игрового процесса, подбор интересных моментов и игровых сцен.
— Работа с музыкой, звуковыми эффектами, титрами, переходами, визуальными эффектами и цветокоррекцией.
— Создание обложек и графических элементов для видеоматериалов.
— Подготовка видео в различных форматах и разрешениях для разных площадок.
— Участие в разработке идей и концепций роликов, предложение собственных решений.
— Работа с другими форматами видеоконтента для игровых проектов и студии.
Требования:
— Конфигурация ПК, позволяющая работать с играми.
— Уверенное владение Adobe Premiere Pro или DaVinci Resolve.
— Понимание основ Adobe After Effects.
— Навыки работы со звуком, музыкой, визуальными эффектами и цветом.
— Навыки записи геймплея и работы с игровым материалом.
— Наличие мощного ПК, способного запускать современные PC-игры и обеспечивать комфортную запись и монтаж.
— Хорошее чувство композиции, кадра и визуального стиля.
— Понимание динамики монтажа и умение удерживать внимание зрителя.
— Умение подбирать музыку и звуковые эффекты под настроение видеоряда.
— Внимание к деталям и аккуратность в работе.
— Самостоятельность, инициативность и готовность принимать решения без постоянного согласования.
— Интерес к видеоиграм и игровой индустрии.
Будет преимуществом:
— Опыт создания контента для YouTube и социальных сетей.
— Навыки работы в Photoshop и других графических редакторах.
— Базовые навыки моушн-дизайна.
— Опыт работы с AI-инструментами для генерации идей, изображений и видео.
— Знакомство с Unreal Engine 5 или другими игровыми движками.
— Наличие геймпада для записи игрового процесса.
Условия:
— Удалённая работа.
— Полная занятость — 6 часов в день, 5/2.
— Гибкий график в течение дня.
— Оплата от 60 000 ₽ на руки, в зависимости от квалификации.
— Возможность профессионального и карьерного роста.
— Работа по системе учёта рабочего времени (трекер).
Задачи:
— Разработка персонажей (герои, NPC), окружения (локации, архитектура), транспорта, оружия и пропсов на основе описаний геймдизайна и нарратива.
— Участие в определении художественного стиля игры на ранних этапах, создание мудбордов и цветовых палитр.
— Сбор и систематизация референсов для создания и передачи художественного стиля проекта.
— Поддержание визуальной стилистики проекта.
— Написание арт-гайдов, поддержка артовой документации.
— Тесная работа с геймдизайнерами, с другими арт-направлениями, а также с техническими направлениями проекта.
— Создание подробных арт-брифов и пейнт-оверов для исполнителей.
— Работа с нейросетями, описание и оптимизация пайплайнов по интеграции нейросетей в работу концепт-команды.
Требования:
— Опыт работы 2D-художником/концепт-художником от 5 лет.
— Опыт работы в реализме, семи-реализме, стилизации.
— Навык создавать как линейные эскизы, так и полноцветные иллюстрации.
— Навык работы над концепт-дизайном.
— Умение придерживаться технического задания и сохранять заданный стиль.
— Хорошее понимание композиции, формы, цвета, освещения и основ цветоведения.
— Свободное владение Photoshop.
— Качественное портфолио, демонстрирующее навыки создания разнообразных идей и их визуализации.
— Умение работать с AI (GPT, Nano Banana, Stable Diffusion), а также опыт интеграции AI в арт-пайплайны.
Будет плюсом:
— Опыт работы с 3D-редакторами (Blender, Maya).
— Опыт работы с 3D-движками (Unity, Unreal).
Условия:
— Работа в аккредитованной IT-компании.
— Расширенный полис ДМС.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация питания.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, игровыми автоматами/столами.
— Релакс-зоны с массажными креслами Yamaguchi и топовыми кофемашинами.
— От 500 до 1000 единиц игрового золота на аккаунт в игре ежедневно.
— Гибкое начало дня: приход в офис с 8 до 11, уход с 17 до 20.
Задачи:
— Риггинг и скиннинг моделей.
— Создание анимаций животных от третьего лица, анимаций перемещения (бег, ходьба).
— Проверка интегрированных анимаций в игре.
— Менеджмент команды.
Требования:
— Хорошие знания инструментов Unity и Unreal Engine, опыт интеграции анимаций в движок.
— Знание риггинга, скиннинга и основ моделинга.
— Умение создавать анимации в Maya.
— Навыки работы с нейронными сетями.
— Опыт налаживания процессов, выдачи обратной связи и менторства.
— Опыт работы в реалистичном сеттинге.
Условия:
— Возможность работать полностью удалённо или из офиса в Санкт-Петербурге.
— Оплачиваемые отпускные и больничные.
— Пакет бенефитов, включающий ДМС, компенсацию курсов иностранных языков, психолога и профессиональных курсов.
— Гибкое начало рабочего дня с 9 до 12 часов по московскому времени.