Ищут AI-креатора, способного создавать сюжетные короткие видео в формате мультфильмов и сериалов. — создавать сюжетные AI-ролики длительностью 15–30 секунд;
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Ищут AI-креатора, способного создавать сюжетные короткие видео в формате мультфильмов и сериалов. — создавать сюжетные AI-ролики длительностью 15–30 секунд;
Задачи: — Создавать и оптимизировать 3D-модели для игровых проектов, включая персонажей, окружение и пропсы — Настраивать материалы, шейдеры и текстуры — Проводить постановку и настройку освещения сцен в игровых движках Unity и Unreal Engine — Работать над визуальным стилем и атмосферой локаций — Интегрировать ассеты в игровой движок и дорабатывать их согласно техническому заданию — Взаимодействовать с командой, включая геймдизайнеров, программистов и других художников Требования: — Опыт создания 3D-моделей персонажей, окружения и пропсов — Навыки настройки материалов и шейдеров с использованием PBR — Опыт работы с освещением в игровых движках Unity и Unreal Engine — Знание пайплайна: моделирование, UV-развёртка, текстурирование, импорт в движок — Наличие портфолио с игровыми ассетами, желательно в реальном времени — Понимание оптимизации под игры, включая полигонаж, текстурные карты и LODs — Уверенное владение инструментами Blender, Maya, 3ds Max, Substance Painter и Designer или их аналогами Условия: — Официальное трудоустройство в ТОО — участнике Astana Hub — Работа над реальными игровыми проектами — Конкурентная зарплата и премии — Удалённый формат работы — Современный пайплайн и свобода в выборе инструментов в разумных пределах — Возможность влиять на визуальный стиль проектов
Location: Almaty, Kazakhstan Workplace: OnSite Why work at Higgsfield AI? Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 40M+ users worldwide, 6M+ generations per day, and powering 430 of Fortune 500 brands. We’re building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn’t just moving fast, but rewriting what fast looks like. What you’ll do - Generate production assets for animation and AI-native film productions: character sheets, locations, props, and key visuals - Keep characters and worlds consistent across angles, poses, wardrobe, and scenes - Build interiors and exteriors that hold up in perspective, scale, and architecture - Retouch, refine, and quality-check every asset before it goes to the team - Keep the asset library organized so everything is easy to find and reuse - Work closely with the creative director and animation team, iterate fast What we’re looking for - Strong image editing and retouching skills, with a background in photography, art direction, production design, or a related field - Broad visual culture across film, art, fashion, architecture, interiors, and product design, with an eye for current trends - Strong eye for lighting, color, composition, perspective, and anatomy - A creative and technical mindset: you structure your work and find the fastest way to a high-quality result - Experience with generative AI or 3D tools is a big plus - Portfolio showing retouching or image work. It matters more than your CV What we offer - Cutting-edge projects at the intersection of film, animation, and GenAI - High creative ownership and a fast team without bureaucracy - Competitive compensation
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Almaty, Kazakhstan Workplace: OnSite Why work at Higgsfield AI? Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 40M+ users worldwide, 6M+ generations per day, and powering 430 of Fortune 500 brands. We’re building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn’t just moving fast, but rewriting what fast looks like. What you’ll do - Create shots and scenes for animated and cinematic AI-driven productions using generative video tools - Bring characters to life through acting, emotion, timing, and body language - Keep characters on model and fix what breaks: unnatural motion, inconsistencies, timing issues - Combine AI generation with traditional animation and compositing where needed - Take notes from the creative director with fast turnaround - Help define new AI-integrated animation workflows What we’re looking for - 2+ years of professional experience in animation (2D or 3D) or a degree in animation. A strong showreel matters more than your CV - Solid grasp of animation principles: timing, spacing, weight, arcs, and appeal - Understanding of anatomy and physical motion, with a trained eye for what feels right and what feels off - Experience with 2D or 3D animation software - Drawing, editing, or compositing skills are a plus - Experience with AI video tools is a plus. Openness matters more than expertise What we offer - Cutting-edge projects at the intersection of film, animation, and GenAI - High creative ownership and a fast team without bureaucracy - Competitive compensation
Ищем персонажного аниматора в Blender для YouTube-канала с короткими комедийными историями (Shorts) в стиле Roblox. • Анимация персонажей по сценарию (с ремарками для аниматора) и референсам.
🎨 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
• Художников фонов (городские пейзажи, архитектура, интерьеры). • Художников персонажей (спрайты, эмоции, позы).
Responsibilities: — Animate characters based on scripts (with animator notes) and references — Posing and facial expressions — Lipsync to English voiceover Requirements: — Strong Blender skills and understanding of character animation principles — Sense of comedic timing — Portfolio with relevant work — English good enough to read scripts — Plus: experience animating Roblox characters Benefits: — Remote, long-term collaboration — Steady workload with new videos every day — Paid per delivered video — Budget and rate discussed individually after reviewing portfolio
Задачи: — разработка, поддержка и совершенствование ключевых игровых систем и мультиплеерных механик на Unity и C# для мультиплеерного мобильного шутера‑выживача — поддержка LiveOps и сезонных обновлений — работа с графикой (рендеринг на базе URP, шейдеры и визуальные эффекты) — профилирование и оптимизация производительности игры — активное взаимодействие с геймдизайнерами, художниками и другими разработчиками для реализации игровых концепций Требования: — опыт разработки на Unity от 8 лет на мобильных коммерческих проектах — уверенное владение C# и опыт оптимизации производительности игр — глубокое понимание URP, пользовательских интерфейсов (UI), Shader Graph или HLSL
Location: Paris Workplace: Remote ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz. TEAM Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP). Working within our Creative Marketing team https://voodoo.notion.site/Meet-our-Creative-team-0a3e236b591848a088e1c76fb22c0633, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control https://apps.apple.com/us/app/mob-control/id1562817072. ROLE You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline. CHALLENGES - Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance - Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting - Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors - Translate and adapt ad concepts, animations into Unreal Engine with high fidelity - Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish - Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats - Collaborate with Creative and UA teams to test, learn, and iterate quickly PROFILE - Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering - Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior - Proficient with After Effects - Strong user of AI pipelines - Strong background creating performance marketing ads in Unreal Engine - Understanding of mobile ad performance metrics like CTR, CPI, and ROAS - Comfortable working with optimized assets and keeping performance constraints in mind - Experience with Blender, Maya and animation tools are nice to have
Location: Warszawa, Poland Workplace: hybrid We're looking for an experienced and versatile Senior Gameplay Programmer to join the team working on P12, a new IP from 11 bit studios . This is one of the projects marking the beginning of a new chapter for our studio, where we aim to combine engaging gameplay with something that has always been at the heart of our games - authentic emotions and experiences that stay with players long after they've finished playing. If programming is more than just writing code to you, if you enjoy exploring, experimenting, and finding creative solutions to complex challenges, and if you're genuinely excited about getting involved in a project and having a real impact on its direction, we'd love to meet you. Hybrid work in our Warsaw office is preferred for this role. What will you be doing on a day-to-day basis? Design, implement, and maintain gameplay systems and mechanics (in C++, supported by Blueprints). Collaborate closely with game designers, animators, and artists throughout feature prototyping and production. Autonomously architect gameplay systems with an emphasis on modularity, performance, and code readability. Participate in task estimation, technical risk assessments, and production planning. Profile performance, optimize CPU/memory usage, and debug complex gameplay logic issues. Develop and maintain custom editor tools and plugins in Unreal Engine to support production. Partner with UI/UX designers and 2D artists to implement UI logic. What will help you succeed in this role? At least 4 years of professional experience as a programmer. At least one shipped game title. Strong proficiency in C++ . Strong proficiency in Unreal Engine (or another modern game engine). Good understanding of game engine architecture. Ability to debug and profile code effectively. High autonomy in task planning, estimation, and execution. Good communication skills, both with engineering peers and non-technical team members. Nice to have Experience participating in the final stages of game production (optimization, certification, polish, bug fixing). Experience extending the Unreal Engine editor (Slate, Editor Utility Widgets / Blueprints, custom editor modules or plugins). Experience implementing game UI in Unreal Engine What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag
Задачи: контракт начинается в начале 2027 года, длительность проекта — до 6 месяцев. Требования: опыт работы на уровнях junior, middle, senior. Условия: гибридный формат работы в Лондоне, Великобритания. Используемое программное обеспечение: Maya, Unix.
Location: Albany, NY Workplace: Remote Please note that this is a 1099 Contract position until April 2027. Due to this we would need candidates to be available to start ASAP. This role can be remote however our office is in Albany, NY, so welcome applicants that want to work in a hybrid set up. Part of the Rocket Science Group, Atomic Theory is a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the engineering frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio — it's a collaborative space where diverse experiences intersect to solve the toughest challenges in modern game development. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are seeking a C++ / Simulation Engineer to drive the performance, architecture, and migration efforts of our simulation projects. In this role, you will implement new gameplay features, implement Flecs ECS patterns, and optimize simulation performance to support large-scale, multi-server environments. You will be responsible for the core simulation logic that powers our partners’ interactive experiences. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU’LL DO: - C++ Migration: Identify and migrate under-performing GDScript systems to C++ for improved performance and maintainability. - ECS Implementation: Design and implement simulation logic using the Flecs ECS framework, ensuring efficient data locality and scalability. - Performance Optimization: Profile simulation workloads, identify bottlenecks, and apply multithreading techniques to optimize frame time. - Serialization & State: Develop robust serialization and state replication systems for distributed simulation support. - Technical Design: Collaborate with the team to break down complex simulation requirements and deliver practical, high-performance solutions. WHAT WE VALUE: - ECS Experience: Proficiency with Entity Component System architectures, preferably with Flecs. - Mathematical Fundamentals: Solid understanding of linear algebra, physics, and simulation mathematics. - Engineering Excellence: A commitment to writing clean, testable, and efficient code. - Problem Solving: Ability to debug complex state issues and optimize performance-critical code paths. - Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset. - Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads. - Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges. - Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. - Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective. WHAT YOU MAY ALSO HAVE: - GDScript Experience: Familiarity with Godot/GDScript to assist in migration efforts. - Distributed Simulation: Experience with networking, state synchronization, or multi-server architectures. - Multithreading: Advanced knowledge of concurrency, lock-free data structures, and parallel processing. - Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills. - Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively. A Friendly Note from the Recruitment Team: Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. The hourly rate for this role is typically within the range of $40.00 - $70.00 per hour. Please note that this range includes multiple levels of experience and actual pay will ultimately be contingent upon a variety of factors, including your own combination of experience, skills, and qualifications. #li-hybrid
Нужен специалист, который уверенно работает с UE5 C++, понимает архитектуру gameplay-систем и умеет писать решения, которые можно поддерживать, расширять и переиспользовать.
• Подготовка 3D-моделей к печати. • Исправление и оптимизация геометрии.
Ты нам подходишь, если у тебя есть: Любовь к играм 🙂; Умения работать в Blender;
Разработка и совершенствование игровых механик. Работа над несколькими проектами студии.
Приглашаем художников принять участие в арт-аукционе!