Задачи:
- Работа в Houdini;
- создание эффектов с 0 в Niagara;
- редактирование покупных или готовых эффектов;
- оптимизация эффектов.
Навыки:
- знание и опыт использования внутренних инструментов движок (UE5);
- знание и опыт использования сторонних программ по работе по спецэффектами;
- опыт работы с покупными assets в UE5;
- опыт создания эффектов с 0;
- знание в направление Tech Art;
- опыт взаимодействия с командой разработчиков и художников.
Что мы ждем от кандидата:
- желание украсить мир уникальными эффектами;
- художественный вкус, богатое воображение, любовь к sci-fi жанру;
- желание развиваться и изучать новые навыки и инструменты;
- умение находить эффективные способы решения задач.
Бонусом будет:
- наличие портфолио;
- опыт оптимизации эффектов.
Что мы предлагаем:
- интересные ПК проекты;
- достойная оплата с перспективой долгосрочного сотрудничества;
- приятная творческая атмосфера;
- удаленный формат работы;
- Возможность профессионального роста и влияния на проект.
Задачи:
— Разработать единый визуальный стиль игры;
— Рисовать персонажей, оружие и экипировку;
— Создавать анимации ожидания, движения, атаки, получения урона и смерти;
— Рисовать локации, фоны и элементы окружения;
— Рисовать игровой интерфейс: окна, кнопки, иконки и другие элементы;
— Подготавливать исходники и готовые файлы для использования в игре.
Требования:
— Портфолио с игровыми 2D-работами и собственными анимациями;
— Умение самостоятельно выполнять работу от рисунка до готовой анимации;
— Умение выдерживать единый стиль персонажей, локаций и интерфейса;
— Соблюдение сроков и готовность работать с обратной связью.
Будет плюсом:
— Опыт работы над мобильными играми;
— Опыт создания персонажей со сменной экипировкой.
Условия:
— Удалённая работа;
— Сдельная оплата — стоимость, объём и сроки каждого набора работ согласовываем заранее;
— Первый этап — один оплачиваемый персонаж с базовыми анимациями;
— При успешном сотрудничестве — дальнейшая работа над графикой игры.
REMOTE Ищем 3D-аниматоров для постоянной долгосрочной работы над короткими YouTube-видео. Оплата: $60 за 30 секунд анимации. Объём: постоянный, количество роликов зависит от вашей скорости и загрузки. В среднем наши аниматоры делают около 5 видео в неделю.
Что нужно делать:
— собирать сцену и окружение;
— ставить динамичную камеру;
— анимировать персонажей;
— выставлять свет и делать финальный рендер.
Сценарий, озвучка и основные персонажи предоставляются. Большая часть анимации персонажей делается через Mixamo, поэтому сложная ручная анимация не требуется. Ассеты можно использовать готовые. Примеры необходимого уровня и стиля прикреплены.
Нам особенно важно умение максимально точно повторять динамику, камеру и визуальный стиль референсов.
Бесплатного тестового задания нет. Если у вас сильное подходящее портфолио — сразу даём полноценное оплачиваемое задание. Обязательно присылайте портфолио сразу при отклике.
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Задачи:
• Создавать 3D-модели мобов и боссов согласно концептам и арт-направлению проекта
Требования:
• От 3х лет коммерческого опыта в 3D character art для игр
• Сильное портфолио со стилизованными персонажами и существами (кандидатов с опытом исключительно в реализме не рассматриваем)
• Уверенное владение полным пайплайном: sculpt → high-poly → low-poly
• Умение работать с органикой: человекоподобные персонажи, животные, существа, монстры, анатомия и выразительные формы
• Опыт создания фэнтезийной экипировки: брони, оружия, аксессуаров, элементов костюма
• Опыт создания Hand-paint стилизованных текстур
• Опыт подготовки моделей для передачи в анимацию
• Опыт работы с Unity: интеграция в движок, донастройка материалов (заказ кастомных материалов при необходимости)
Будет плюсом:
• Опыт на PC/console-проектах от первого лица
• Опыт поиска нестандартных технических решений и работы по кастомному пайплайну
• Опыт работы с небольшими командами, где важно самостоятельно владеть своей зоной и проявлять инициативу
Условия:
• Работа над авторским PC/Steam-проектом
• Интересные и сложные задачи
• Тесное сотрудничество с небольшой вовлеченной командой и высокая степень ownership
• Работа удаленно из любой точки мира в международной компании
• Конкурентный уровень заработной платы
Задачи:
— моделирование персонажей, окружения и игровых объектов
— текстурирование и подготовка ассетов под стилистику проекта
— риггинг и простая анимация персонажей и объектов
— импорт и настройка ассетов в Unity
— оптимизация моделей для игры
— работа в тесной связке с геймдизайнерами и разработчиками
Требования:
— опыт коммерческой разработки игр
— уверенное владение 3D-пайплайном
— опыт работы с Unity
— понимание требований к игровым моделям и оптимизации
— умение работать в заданной стилистике
— готовность выполнить небольшое тестовое задание
Будет плюсом опыт работы над PC / Steam-проектами и стилизованной 3D-графикой.
Условия:
— формат работы: удаленно, full-time
— зарплата обсуждается индивидуально по результатам собеседования.
Задачи:
— Моделирование персонажей и настройка скелета (риг) под стандартный UE5 Mannequin для корректной работы стандартных анимаций движка.
— Создание модульных элементов зданий (стены, крыши, проемы) строго по сетке (Grid Snapping) для удобной сборки уровней в UE5.
— Создание пропсов: элементов окружения, предметов, оружия.
Требования:
— Опыт создания Low-Poly моделей с правильной сеткой, оптимизацией и отсутствием лишних полигонов.
— Понимание пайплайна экспорта в Unreal Engine 5, включая настройку пивотов, масштаба и коллизий.
— Текстурирование с использованием цветовых палитр/атласов или Vertex Color.
— Наличие портфолио в стиле low-poly, ссылки на ArtStation приветствуются.
Условия:
— Удаленная работа с свободным графиком.
— Оплата проектная (поштучно или за пак моделей), обсуждается индивидуально.
Задачи:
— моделирование персонажей, окружения и игровых объектов
— текстурирование и подготовка ассетов под стилистику проекта
— риггинг и простая анимация персонажей и объектов
— импорт и настройка ассетов в Unity
— оптимизация моделей для игры
— работа в тесной связке с геймдизайнерами и разработчиками
Требования:
— опыт коммерческой разработки игр
— уверенное владение 3D-пайплайном
— опыт работы с Unity
— понимание требований к игровым моделям и оптимизации
— умение работать в заданной стилистике
— готовность выполнить небольшое тестовое задание
— будет плюсом опыт работы над PC / Steam-проектами и стилизованной 3D-графикой
Условия:
— удаленная работа
— full-time
Особые требования:
— быстрое понимание задачи без пошаговой инструкции
— самостоятельное принятие решений в рамках зоны ответственности
— умение двигать задачу вперед, не зависая на мелочах
— комфорт с быстрыми итерациями и изменениями
— умение показывать промежуточный результат, получать и применять фидбек
— проактивность в решении проблем
— комфортная работа в команде, где ценятся скорость, инициатива и здравый смысл
Задачи:
— Определять стиль визуальных эффектов и стандарты качества для внутриигровых кинематиков и нарративных последовательностей.
— Сотрудничать с режиссерами проектов и арт-лидами для достижения творческого видения в рамках технических, ресурсных и бюджетных ограничений.
— Контролировать создание и интеграцию VFX в движках реального времени, включая Unreal Engine и проприетарные инструменты.
— Проводить творческие обзоры и предоставлять конструктивную обратную связь внутренним и внешним художникам для поддержания консистентности.
— Работать с инженерными и инструментальными командами для разработки масштабируемых VFX пайплайнов для предварительно отрендеренных и движковых кинематиков.
— Сотрудничать с командами геймплейного дизайна, анимации и дизайна уровней для обеспечения бесшовной интеграции эффектов.
Требования:
— Опыт создания кинематиков в реальном времени и предварительно отрендеренных не менее 12 лет.
— Экспертные знания рабочих процессов и инструментов реального времени VFX, таких как Unreal Engine Niagara, Houdini, Maya или EmberGen.
— Глубокие знания нескольких языков скриптов и архитектуры пайплайна поставки ассетов.
— Способность адаптироваться к различным художественным стилям и глубокое знание лора и персонажей Call of Duty.
— Обязательное местоположение или возможность работать в офисе в Woodland Hills, California.
Желательно:
— Опыт работы над AAA игровыми франшизами или высококлассными кинематиками.
— Знакомство с оптимизацией игровых движков и скриптингом на Python, MEL или Blueprint.
— Знание специфического визуального тона Call of Duty.
Условия:
— Комплексное медицинское, стоматологическое и офтальмологическое страхование, а также счета сбережений на здоровье.
— 401(k) с компанией-матчем и возмещение стоимости обучения.
— Оплачиваемые праздники, отпуск, больничные и декретный отпуск.
— Программы поддержки психического здоровья и благополучия, фитнес-программы и скидки на игры.
— Возможна помощь с релокацией при необходимости переезда для работы.
ОфисСША; VFX DIRECTOR | RELOCATION TO CALIFORNIA | INFINITY WARD | #relocation to #usa #california #vfx #director #fulltime #onsite #artjob #gamedev https://teletype.in/@courierus/f2vGrGUqTgP; RELOCATION TO CALIFORNIA | INFINITY WARD (ACTIVISION) Salary: $134,000 – $247,900 Annual Company The original studio behind the Call of Duty® franchise and a leading developer owned by Activision; Must be based in or able to work onsite in Woodland Hills, California ; Relocation assistance may be available if a move is required for the position
Location: Singapore
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and maintain alignment across Riot and partner studios.
We’re looking for someone humble yet confident in their craft—passionate about impact, clarity, and visual effects that bring champions and their abilities to life. You’ll bridge Riot’s creative vision with partner studio execution, ensuring skin VFX meet a world-class standard through clear feedback, craft direction, and collaboration.
That's where you come in.
As a
VFX Lead
on the Singapore Studio (Unpublished R&D Product), you will lead the visual effects discipline, driving craft quality, partner alignment, and production excellence. You will provide clear creative direction, ensure consistency across internal and external teams, and uphold Riot’s quality bar. You will collaborate closely with cross-functional partners and mentor VFX artists to deliver high-quality, readable, and impactful visual effects. You will report into the Associate Art Director of the team.
Responsibilities:
Lead, mentor, and grow the VFX craft in Singapore, ensuring it serves as a center of excellence for delivering feedback, aligning with partner studios, and upholding Riot’s quality bar.
Own the full lifecycle management of VFX team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar.
Set clear performance expectations for VFX staff and partner teams, providing regular feedback and managing performance effectively and empathetically.
Provide clear, actionable feedback to partner studios to ensure all VFX work meets the project’s bar for readability and clarity.
Partner closely with studios throughout the production process—from kickoff through delivery—to ensure alignment on creative direction, technical quality, and schedule.
Build strong relationships with partner studios, creating an environment of trust, transparency, and shared pursuit of craft excellence.
Review and evaluate VFX deliveries, providing guidance on timing, color, composition, and motion to ensure clarity and visual impact.
Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
Identify and communicate risks or blockers early, partnering with production and partner studios to maintain sustainable delivery.
Contribute to documentation, visual guides, and training materials that clarify VFX standards and expectations for partner teams.
Occasionally provide hands-on guidance or paintovers to demonstrate desired motion, timing, or readability.
Foster a culture of collaboration, openness, and continuous learning with partner studios, ensuring alignment with Riot’s values and player-first mindset.
Required Qualifications:
7+ years of professional experience creating visual effects for games, film, or real-time content.
3+ years in a lead or supervisory role providing feedback, mentorship, and direction to VFX artists.
Deep mastery of VFX fundamentals—timing, color, composition, motion, and readability.
Experience with game engines (Unreal, Unity, or proprietary) and VFX toolchains.
Proven experience collaborating with and managing partner studios or external VFX teams.
Strong communication skills—able to articulate feedback and creative intent clearly across cultures and disciplines.
Excellent stakeholder management skills; able to work effectively with art, tech, and production partners.
Fluent in English (spoken and written).
Desired Qualifications:
Experience working on AAA titles
Familiarity with modern VFX tools and systems
Experience improving workflows or optimizing real-time performance
Experience collaborating across multiple disciplines
Multilingual communication skills (e.g., Mandarin)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: CARNIVAL CRUISE LINE, Worldwide
ISMIRA Agency
actively recruiting for position Photographer Trainee
for Carnival Cruise Line!
Photographer Trainee
will be involved in shooting embarkation, gangways, standings Portraits , dining room, couples and tables, deck, costumes etc.
Conditions:
Free food and accommodation on board
Joining tickets provided by the company
Medical insurance provided during the work contract
Contracts 6-8 months followed by 2 months vacation
Work every day during contract approx. 70hrs. per week
Gym, shore excursions, and other activities for crew
Opportunity to save money and travel while working
Meet new friends from all over the world
Great chance to prove yourself and build a career
Duties and responsibilities:
Photograph CCL guests involved in ship activities throughout the cruise.
Produce quality photographic products for sale to CCL guest.
Sell Photo Department generated products and services to CCL guests.
Interact in a positive way with CCL passengers and onboard staff and fellow crewmembers.
Maintain safe working practices and be aware of guest and crew safety at all times.
Requirements:
Previous experience as Photographer (preferably people/portrait). Must present a link to portfolio (social media page is not suitable)
Good level of English language
Age: min. 21 years old
Pleasant outgoing personality, full of energy and positive attitude
Strong communication and face-to-face sales skills
Show a genuine interest in shipboard photography and guest service
NOTE:
Nationalities that we can process:
🇱🇹 🇱🇻 🇪🇪 🇵🇱 🇲🇩 🇰🇿 🇦🇲 🇬🇪 🇦🇿 🇹🇯
🇺🇦
🇷🇺 🇧🇾
Last updated: January 17, 2024
You can submit your Resume here pushing APPLY TO POSITION button
If you are not sure what position to apply for, you may instead submit general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: Vancouver, British Columbia, Canada
Position Title:
Senior QA Analyst
Studio/Department:
Singularity 6
Employee Type:
Full-Time
Location
:
Remote (within BC, Canada)
Salary Range:
70,000 to 80,000 CAD
We’re seeking a Senior QA Analyst to act as a quality leader on the Palia Gameplay team. You’ll drive quality activities and practices, design and implement process improvements, craft test suites from scratch, and help to ensure that our teams hit a high quality bar for Palia. As a member of the Gameplay team, you'll help the team bring the world of Palia to life through the creation and implementation of housing, maps, and other core systems that players experience every day.
What You’ll Do
Drive our quality strategy & practices as an embedded member of our development team(s)
Craft test plans and test cases from project documentation and hands on investigation
Test games & software while holding the player perspective in mind
Help drive the dev team towards our quality bar in a collaborative manner
Strategize with developers on how to build quality into our development practices
Highlight risks and clearly communicate with the team on the state of quality
Contribute innovative ideas and solutions to the game
Contribute to team process and culture, helping evolve best practices in planning, testing, code review, documentation, and communication.
Who You Are
Established Expertise: Proven track record as a QA Analyst or Tester, demonstrating a deep understanding of quality assurance methodologies and the software development lifecycle.
Studio Integration: Substantial experience working directly within internal game development teams, collaborating closely with engineers, artists, and designers.
Live Operations: Direct experience navigating the unique challenges of a Live Service environment, including rapid deployment cycles and real-time player feedback loops.
Effective Communication: Skilled at translating complex technical or systemic concepts into clear, actionable documentation and verbal briefings for diverse audiences.
Mission-Driven: Deeply invested in the craft of game development and motivated by the goal of delivering high-quality, player-centric experiences.
Deep Product Empathy: Maintains a strong, current understanding of gaming trends and player expectations through active engagement with the medium.
Nice to Have
Background in cozy, community sim, or multiplayer games.
Familiarity with Unreal Engine
API testing experience
ISTQB Certified Tester Expert Level (CTEL) or equivalent certifications
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: US - United States
Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.
Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.
We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.
What You’ll Do
If you’re a Senior Product leader who is excited by rapid experimentation, comfortable making decisions with incomplete information, and loves bringing new ideas to life, you’ll feel at home on this team.
We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Director or Senior Director of Product, you’ll combine strong product judgment with hands-on prototype and game development. You’ll help determine which opportunities Horton should explore, define how we evaluate progress, and work directly with cross-functional teammates to turn promising ideas into playable prototypes and games.
Lead market and opportunity research to identify promising genres, themes, audiences, and product spaces for Horton to explore.
Evaluate competitive products, player needs, market signals, and emerging opportunities, then turn that research into clear recommendations about what Horton should build and why.
Own the design and evolution of Horton’s game and product evaluation pipeline, defining the stage gates, KPI, benchmarks, decision criteria, and evidence needed to determine whether an idea should be refined, expanded, or stopped.
Partner with analytics, user acquisition, and other stakeholders to define the instrumentation, tests, and benchmarks needed to connect early player interest with product performance.
Partner with designers, engineers, artists, and other product leaders to shape product hypotheses, core loops, player experiences, creative direction, and testing plans.
Work hands-on in prototype and game development, using AI-native workflows, modern game engines, and development tools to turn product hypotheses and market opportunities into playable prototypes and games.
Use AI to accelerate product discovery, game design, prototyping, art and content creation, research, analysis, testing, and production.
Launch prototypes to real players, analyze qualitative and quantitative feedback and product data, and use those insights to guide future iterations and investment decisions.
Balance speed and quality by making thoughtful trade-offs that maximize learning and help the team move with confidence.
Develop repeatable product practices, evaluation tools, and decision-making frameworks that can scale across Horton and Scopely.
Continuously challenge traditional product and game development workflows, and identify opportunities where AI can fundamentally improve how games are explored and made.
What We’re Looking For
Director-level product leadership experience, with a track record shaping or evaluating mobile games or other consumer-facing digital products. Mobile game experience is strongly preferred.
Strong product instincts and the ability to recognize compelling player experiences, differentiated opportunities, and concepts worth testing.
Experience designing or operating product evaluation frameworks, experimentation programs, stage gates, KPI, benchmarks, or other structured decision-making systems.
Strong market and competitive research skills, with the ability to synthesize incomplete or ambiguous information into clear recommendations.
Demonstrated experience using AI as a meaningful part of your creative, product, or development workflow—not simply an interest in emerging technology.
Comfort with hands-on prototype and game development, including the ability to work directly with modern AI tools, game engines, development tools, and agentic workflows. You do not need to be the primary engineer or artist, but you should be able to participate meaningfully in turning ideas into playable experiences.
A bias toward building, testing, and learning rather than relying on lengthy planning cycles.
Comfort with ambiguity, rapid iteration, changing direction, and making decisions before every answer is known.
Excellent communication skills and a collaborative mindset, with the ability to align multidisciplinary teams around clear product goals and decisions.
Passion for games and a strong interest in how AI will change the way games and products are created.
Bonus Points
Experience developing or evaluating casual, hyper-casual, mobile, free-to-play, or live-service games.
Experience with user acquisition creative, playable ads, concept testing, or other forms of early product validation.
Experience launching multiple products, prototypes, or experiments and using market feedback to guide investment.
Fluency with game analytics, retention, engagement, monetization, and other measures of product performance.
Experience working in small, highly autonomous teams or startup environments.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$223,000
—
$281,400 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
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and
EEA/UK Privacy Notice
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Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Midcore Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Puzzle Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Location: Lithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa
Workplace: Remote
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At Foxelli, we’re building more than e-commerce brands - we’re building a tribe of thoughtful humans: AI enthusiasts, curious builders, and ambitious minds who care about doing meaningful work together. Ten years in, our D2C brands reach millions and generate over $20M annually. Our focus stays simple: create products customers love and a team that actually enjoys building them.
If you love to learn, experiment, think boldly, make decisions, and build things that matter -you’ll feel at home with us..
The role
We're hiring a Brand Manager to own This Month's Craft end to end, with churn as your main KPI. This Month's Craft is a monthly craft subscription box with two tracks: Creative (relaxing, artistic crafts) and DIY (practical, skill-building crafts).
Your biggest lever on churn is the box: finding, testing, and approving crafts that subscribers love and actually finish. You'll also analyse who we acquire, how the cancellation flow and failed-payment recovery perform, and work closely with customer service and analyze customer feedback. Just as important: you dig into why things happen and check whether each change actually worked. We need your product judgement and your ownership.
KEY RESPONSIBILITIES
- Find, test and approve the crafts. Own the box pipeline for both tracks. Scout craft ideas, order samples, make every kit yourself, and approve or reject it.
- Own kit quality. Every kit must be finishable at its stated level: clear instructions, the right tools and materials, nothing missing, packaging that survives shipping. Catch problems before a box ships, not in the reviews.
- Plan the box calendar. Balance variety, seasonality and difficulty across Creative and DIY, within the cost-per-box target.
- Learn from subscribers. Read and summarize reviews, CS tickets, community posts and cancellation reasons every month, and use them to shape the boxes.
- Own churn. It's your main KPI. Understand what drives it by box, channel and track, and act on it.
- Protect acquisition quality. Work with performance marketing on channels and first-box offers, and avoid offers that attract one-box buyers.
- Keep the subscription running smoothly. Own the cancellation flow (reasons, offers, copy) and failed-payment recovery, with saves that still hold a month later.
- Stay aligned with Customer Service. Turn recurring ticket themes into fixes, and close the loop with CS when they ship.
SKILLS & EXPERIENCE
Must have
- 1+ years in consumer product development, merchandising or brand management, ideally with craft kits, hobby products or subscription boxes.
- A track record of products you chose or developed, and how customers responded: ratings, sell-through, repeat purchases, returns.
- A hands-on maker. You craft yourself, and you can make a kit and judge its difficulty, instructions and quality.
- Supplier experience: sourcing samples, negotiating, and working to cost targets and lead times.
- Taste grounded in customers. You use reviews and feedback to decide, not only your own preferences.
- Ownership across teams. You push work through with marketing, CS, design, inventory and operations without being chased.
- Comfort with numbers. You can read a retention table and question a figure that looks too good, connect reason with outcome based on numbers
- Clear written and spoken English.
Nice to have
- Experience running a subscription box.
- Experience writing craft instructions.
- An active presence in craft communities or social media.
- Experience with Shopify.
- Spreadsheet analysis skills.
THE RECRUITMENT PROCESS
1. Apply - A simple form that helps us know who’s stepping into our world.
2. Ribbon AI Interview - Ribbon is a short, guided video step that helps us understand your thinking style in a calm, private space.
3. Test Task
4. Interview -A conversation with your manager to feel the work chemistry, get to know each other, and explore what we could build together.
FIXED SERVICE FEE
Up to € 2300 euros after taxes, depending on your skills, competencies, and experience.
❕Please note that this role is based on a contract/freelance agreement.
ELIGIBILITY & LOCATION REQUIREMENTS
❕This role is 100% remote.
At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3. We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported.
- For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication.
This requirement does not apply to part-time roles.
Responsibilities:
— Creating outstanding 2D animations and effects for online games;
— Animating game and game-related art assets;
— Assisting designers and artists with development prototypes;
— Following the graphic style, theme, and other visual requirements set out by the game design team;
— Participating in team art discussions, critiques and reviews;
— Contributing technical knowledge and expertise to help optimize games for best performance.
Requirements:
— Ability to animate characters, environments, and FX in various styles according to the game design brief;
— Strong knowledge of Spine 2d Esoteric Software;
— Ability to understand and follow game design briefs and documentation;
— At least 2-3 years of experience as an animator or a related field;
— Strong understanding of foundational animation principles;
— Experience with Adobe After Effects and particle systems like Trapcode Particular;
— Knowledge of computer 2D animation techniques and VFX;
— Knowledge of relevant Adobe Creative Suite programs such as Photoshop and After Effects;
— Creativity and ability to work in a team;
— Skills in estimating own tasks during the planning process;
— A positive and cooperative attitude and the ability to receive and provide objective feedback;
— Self-discipline and responsibility for work when working independently;
— Improvement oriented mindset, tending towards continuous growth.
Desired skills:
— Experience in video slots games is a plus;
— Previous work experience in game development;
— Technical art knowledge including image sequence optimization, asset export, working with sprite sheets;
— Experience in teamwork and collaboration, including working with other people’s source files and naming conventions;
— Previous experience working in an agile software development environment;
— Experience using project management software such as YouTrack, Confluence, and Jira.
Conditions:
— Remote work possible from Belarus, Serbia, Georgia, Armenia, and other locations.
Contact for application: Telegram @Mike_Shemetau.
Удалённоmiddle📩 Если вы находитесь в поиске или можете порекомендовать кого-то из друзей/знакомых — буду рад вашему сообщению
We are seeking a talented and experienced Unity Developer to join our growing development team in the United States. Design, develop, and maintain interactive applications and games using Unity.
УдалённоmiddleСША; Candidates from eligible locations across the United States are welcome to apply; Ability to collaborate with distributed teams across different time zones; We welcome qualified candidates from diverse professional backgrounds and encourage applications from eligible candidates across the United States
We are seeking a talented and experienced Game UI Engineer to join our game development team in the United States. Design, develop, and implement user interfaces for games and interactive applications.
УдалённоmiddleСША; Candidates from eligible locations across the United States are encouraged to apply; Ability to collaborate with distributed teams across different time zones; We welcome qualified candidates from diverse professional backgrounds and encourage applications from eligible candidates across the United States
Singapore; Full relocation support
seniorVancouver, British Columbia, Canada
seniorUS - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
Зарплата не указана
Зарплата не указана
УдалённоLithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa; At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3; We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported; For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication