– техническое образование;
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– техническое образование;
Необходимо изучить текущую версию проекта, согласовать видение игры на основе существующих возможностей и определить необходимые изменения. Результат работы - геймдизайн-документ с описанием игрового цикла, правил и взаимодействия систем, а также конкретный план завершения игры.
Опыт: около 3 лет коммерческой разработки, около 7 лет с Unity. Стек: Unity, C#, NavMesh, DOTween, Odin Inspector / Serializer, UI, анимации, кастомные редакторы на Unity Graph Tools, Git, Linux, C++ (17/20/23), Go, Aseprite, Figma, Blender (базовые знания). Опыт работы: последние 3 года работал единственным Unity-разработчиком над коммерческой 2D-игрой The Ballad of a True Thug: геймплей, UI, анимации, интеграция ассетов, билды и релиз в Steam, itch.io и VK. Создал нодовую систему диалогов на базе встроенных графовых инструментов Unity для удобства контент-менеджмента без правок кода. Образование: студент МФТИ (ФПМИ, «Системное программирование»), программирует на C++ и Go. Ищет позицию Junior+/Middle Unity-разработчика в команде или проекте, удалённо.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборЛид: ревью шотов, конкретный фидбэк, помощь аниматорам и поддержание единого стиля. Нужны сильное портфолио и опыт руководства командой.
- Анимация персонажей по сценарию (с ремарками для аниматора) и референсам. - Выставление поз и мимики.
Location: Warsaw Workplace: Hybrid ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This role will be on-site in Warsaw. TEAM You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. ROLE We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation. - Define a clear, cohesive design pipeline - Pitch and implement big features to the team, deconstructing them into smaller components - Own game balancing, pace, feel - Always back up your ideas with available data points - Ability to deconstruct and analyze mobile games mechanics - Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc. - Fine-tune game balancing, pacing, and feel - Benchmark the market to stay on top of new trends - Understanding of models and tools to analyze gameplay and user behavior - Proficiency in Unity a huge plus - Familiarity with Figma or similar visual collaboration software - Able to create a playable prototype individually as well as within a team PROFILE - At least 5 years of professional experience in Game Development and at least 3 years as a game designer - Experience working on mobile games, F2P or RPG - Experience in designing LiveOps for a live product is a huge plus - Creative and hacker mindset - Good sense of gameplay experience, and special attention to detail - Communication skills in English, both written and verbal - Knowledge of casual games - Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback - Accountability, independence, and responsibility when given ownership over your work - An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS: - Best-in-class compensation - Other benefits according to the country you reside
Location: Dallas Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. This role sits within our Peoplefun studio. PeopleFun is an award-winning creator of mobile games for players across the globe, and a part of Tripledot Studios, with world-class projects, resources, and infrastructure. PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we are hard at work on a number of exciting new mobile games to fuel our future growth. We believe in bringing People together through Fun by creating best-in-class social features and communities in our games that enable our players to engage deeply with other players. We also bring our studio teammates together by creating the very best game teams, ones that foster healthy collaboration, incredible productivity, and life-long professional relationships. Job Summary PeopleFun's New Games Team is looking for a Level Designer who lives in level editors, feeds on ideation, and brings smiles to players’ faces with delightful surprises around every corner. Our team makes original casual mobile games for a mass-market audience, and we judge them by one thing above all: do players keep coming back? In this role you'll build, tune, and ship the levels that make or break that answer. You'll take the first 20 minutes of a brand-new game and make them unforgettable with the puzzly good content you author, and then build ramps of hundreds of levels that keep players hooked for days, weeks, months. Our team works hypothesis-first: we spot something in the market, theorize why it’s trending, build a clean polished game that can test it, and let players tell us what's next. You'll join a small, senior-heavy incubation team where your levels go in front of real players within weeks, not years. There’s no better, faster way to level up your design chops than sprinting with our team. Responsibilities Design, build, and tune levels in Unity or our custom level editors, and prompt AI to improve these same tools as you go. Shape the player progression across the level ramp, i.e. introducing new mechanics and pacing the difficulty level (with hard levels intentionally balanced by breathers). Invent new goals, blockers, and boosters within an existing game, and prove them out with sample puzzle layouts or vibe-coded prototypes (we’ll show you how). Use playtests to find where players struggle or get bored, and rebuild levels in response. Review level-by-level metrics (attempts, win rate, completion time, drop-off) with our data partners and retune the ramp each release. Play and tear down the top casual games on a regular basis, and bring any lessons that apply to our games back to the team. Maintain shared docs on level design & intent – featured mechanic, target difficulty, metrics or analysis of every level, so anyone on the team can work on the ramp alongside you. Partner with engineers to improve the game, including procedural and AI-assisted level generation. Move across two or more prototypes at different stages, and let go of work quickly when a test tells us to pivot. Requirements 2+ years of professional level design experience on casual games, OR 3+ years of professional experience in related disciplines on mobile games. Hands-on experience building levels using level editors. Comfort with Unity and the basic tools of game development (like source control) Working knowledge of level design fundamentals: progression, pacing, difficulty curves, and onboarding (FTUE). Demonstrated experience revising your own designs based on playtest feedback. Clear written and verbal communication of design intent, to collaborate with artists, animators, engineers, and product partners. Ability to work on a hybrid schedule from our Dallas-area office. Nice to have Shipped levels in a puzzle, word, block, or match game, with samples you can share (level breakdowns, ramp sheets, or a portfolio). Experience reading level funnels and tuning from data; familiarity with tools like Looker, BigQuery, Tableau, etc. Experience prototyping new mechanics with AI (or on paper or in whitebox) to test them before engineering investment. Fluency with spreadsheets for authoring and tuning content (formulas, ramp tables, parameter sheets). Experience taking a game from prototype through soft launch, or working on an incubation team. Scripting experience (C# or Python), or experience with procedural or AI-assisted content generation. Experience designing or evaluating A/B tests on level content. Recent examples of silly-little-prototypes or actually-useful-tools you’ve built prompted AI to create for your amusement or utility. A habit of playing current top-grossing casual games, explaining why they work, and spotting the most salient innovation Don't meet every qualification? Research shows many great candidates hold back unless they check every box. If this role excites you and you can build great levels, we'd love to hear from you. Working at Tripledot Time Off: Flexible Discretionary Time Off policy in addition to bank holidays to relax and refresh throughout the year. Financial: Generous 401k match, discretionary bonuses, and competitive salaries. Health & Wellness: Comprehensive Medical, Dental, and Vision coverage. Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand. Continuous Professional Development: Propel your career with continuous opportunities for professional development. Family-Friendly Culture: A generous parental leave policy and a supportive, family-friendly culture. Regular company events: Yearly on-site events that celebrate our achievements and our team spirit. The anticipated base salary range for this role is $80,000–$105,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits. Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics. As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people. This opening is for an existing vacancy. All legitimate Tripledot roles are only posted on our official careers page and LinkedIn and we do not conduct job interviews via messaging apps like WhatsApp, Telegram or others. We never ask for personal or financial information during interviews. Sensitive information is only ever requested after a formal written offer through official channels. Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. Our in-house recruitment team will only contact individuals through their official Company email addresses (tripledotstudios.com)
Daily Responsibilities Recruiting, leading, mentoring, and guiding VFX artists, fostering a culture of innovation and excellence. Developing and optimizing VFX workflows.
• Свести и выровнять все диалоги, интервью и закадровый голос (хронометраж готового видео — 18 минут). • Очистить аудио от лишних шумов, гула, ветра и перегрузов без потери естественности звучания.
– Опыт работы Narrative Designer или на аналогичной позиции от 3х лет.
Ищем опытного 3D-аниматора, который умеет работать в Blender или Houdini.
— создавать риги: кости, меши, веса и скины; — настраивать IK, transform и path constraints;
• ретекстур одежды на основе готовых проектов и референсов; • импорт текстур в движок и проверка результата на модели;
– Создавать 3D-модели персонажей, окружения и пропсов в стилизованном живописном стиле. – Делать ретопологию, UV-развёртки, запекать карты и готовить текстуры.
К рассмотрению принимаются работы, в которых концептуальная идея проекта «НЕОПАЛИМАЯ»выражена визуально через образ, композицию, жест, телесность.
Разработка и поддержка анимационных систем в Unreal Engine 5. Создание сложных ригов персонажей и существ.
‼️ Qo`shimcha: * unity va c#: kamida bir nechta tugallangan loyiha. meta xr sdk bilan ishlagan bo’lishi kerak.
Location: Kyiv Job Overview We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes. What will you do? Act as the bridge that connects player combat, enemy combat, and level design teams. Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay. Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay. Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale. Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals. Analyse player feedback, telemetry, and playtest results to find ways to improve combat feel, pacing, difficulty, and engagement. Work with leadership to spot risks, agree on priorities, and keep combat work aligned with the wider goals of the game. Hold a high bar for quality, accessibility, usability, and player experience throughout development. What are we looking for? Deep knowledge of combat design fundamentals, including pacing, responsiveness, game feel, encounter design, progression, and player mastery. Substantial hands-on experience building and balancing combat systems for action games. Strong skills in gameplay prototyping, iterative development, tuning, and using playtests to guide design decisions. Experience working closely with engineering teams to turn design goals into solid, reliable gameplay features Excellent written and spoken communication, with the ability to explain design intent clearly and give feedback people can act on. Hands-on experience with current game development tools and engines Solid grasp of what motivates and engages players, how progression systems work, and how great gameplay keeps players coming back. Thorough knowledge of game development pipelines and of how disciplines work together in production. Work mode Remote (from anywhere within Ukraine). This role isn't eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include: 24 business days of annual leave per calendar year 6 personal days per calendar year Career development and education opportunities within the company Premium Private Health Care (with wellness program option) Mental well-being program (iFeel) Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.) English courses with 50% contribution Employee discounts Personal Gaming Account Coffee, fruits, and snacks in the office Company events Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.