Dizzaract is a product-driven company operating at the intersection of gaming, digital platforms, and AI, which builds and scales multiple products, including FAR Labs & Gamed.
Work format: On-site in Abu Dhabi, UAE.
Задачи:
— работать с существующей кодовой базой Unity, быстро разбираться и аккуратно развивать её
— самостоятельно решать задачи на уровне кода и Unity-проекта в целом: сцены, UI, анимации, ассеты, интеграции и другие компоненты
— создавать собственные инструменты и автоматизации для ускорения разработки
— верстать адаптивный UI
— понимать производительность, профилирование и оптимизацию Unity-проектов
— эффективно работать в распределённой команде
— использовать AI для ускорения прототипирования и разработки, не перекладывая на него ответственность за архитектуру и качество проекта
Требования:
— опыт разработки на Unity и уверенное знание C#
— уровень Middle и выше
— наличие готовых качественных проектов для просмотра
— опыт использования AI-ассистентов и AI-агентов
— понимание использования AI как инженерного инструмента: постановка задач, контекст, работа с кодовой базой через агентов, проверка результатов и понимание ограничений AI
— опыт разработки PC и консольных игр (будет плюсом)
— опыт работы над кооперативными и сетевыми проектами (будет плюсом)
— опыт быстрого прототипирования игровых механик и проверки игровых гипотез (будет плюсом)
— практический опыт работы с AI-агентами в больших кодовых базах и Unity-проектах (будет плюсом)
— математическое или техническое образование (будет плюсом)
— опыт работы с популярными Unity-инструментами и ассетами: DOTween, UniTask и др. (будет плюсом)
— опыт создания собственных Unity инструментов и автоматизации пайплайна разработки (будет плюсом)
— опыт профилирования и оптимизации проектов под разные конфигурации PC и консольных платформ (будет плюсом)
Условия:
— хорошая стабильная оплата
— интересные проекты и возможность влиять на игровые механики и технические решения
— работа над проектами с быстрым видимым результатом
— небольшой отзывчивый коллектив без бюрократии
— гибкий график работы
— возможность профессионального роста внутри компании
— возможность экспериментировать с современными инструментами и подходами к разработке
SportSpired Games, an international studio focused on developing advanced sports simulators, is seeking a Marketing Director. The ideal candidate should have over five years of leadership experience in gaming marketing, with a proven history of launching PC and/or console games. Expertise in both brand and performance marketing is essential, along with familiarity with Premium and Free-to-Play products. A deep understanding of player acquisition and retention strategies is required, as well as experience in managing marketing budgets and campaigns. Strong communication skills and the ability to manage stakeholders effectively are important. Professional proficiency in English is also necessary.
УдалённоSerbia
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Задачи:
— координировать и нанимать стримеров;
— готовить и технически сопровождать эфиры;
— работать в vMix, OBS, VDO.Ninja, TikTok Studio;
— готовить сценарии и структуру стримов;
— следить за качеством эфира и быстро решать технические вопросы;
— вести статистику и аналитику в Google Таблицах;
— проводить ретроспективы и предлагать улучшения.
Требования:
— английский B2+;
— от 1 года опыта со стримами;
— уверенное техническое сопровождение эфиров;
— умение работать со стримерами и выстраивать коммуникацию;
— интерес к Roblox и gaming;
— самостоятельность, ответственность и внимание к деталям.
Главное: нужен человек, который будет развивать стрим-направление и отвечать за его результат.
Задачи:
— Реализовывать и поддерживать игровую логику, внедрять игровые механики;
— Создавать прототипы и участвовать в проработке новых фич совместно с геймдизайнерами;
— Реализовывать внутриигровые инструменты для настройки и тестирования геймплейных механик;
— Исправлять ошибки и вводить улучшения в игровом коде;
— Участвовать в Code-review коллег по команде;
— Рефакторинг легаси кода;
— Анализировать и исправлять вылеты, поддерживать стабильность;
— Тесно взаимодействовать с другими отделами компании: 3D художники, геймдизайнеры, QA и т.д.
Требования:
— Опыт работы C++ разработчиком от 3-х лет в GameDev'e;
— Опыт разработки на разных платформах: Mobile (iOS, Android), Windows;
— Понимание принципов ООП, ECS, паттернов проектирования, архитектуры игровых систем;
— Знание современных стандартов C++, STL;
— Знание линейной алгебры (матрицы, вектора);
— Умение быстро разбираться в чужом коде;
— Умение работать в команде и хорошие коммуникативные навыки.
Условия:
— Лояльный формат работы: гибрид, удаленка или офис в историческом центре Санкт-Петербурга, Москвы или Нижнего Новгорода;
— Предоставление современной техники, покупка любых необходимых девайсов;
— Возможность напрямую влиять на конечный продукт, обсуждение любых идей;
— Возможность обучения за счет компании, постоянное развитие;
— Возможность премирования и пересмотра заработной платы;
— Официальное трудоустройство и полностью белая зарплата;
— Компенсация больничных и отпусков до 100%;
— ДМС со стоматологией после прохождения испытательного срока;
— Насыщенная корпоративная жизнь;
— Корпоративная валюта BlackCoins.
Responsibilities:
Team Management
• Manage and scale an effective Legal team with strong growth potential;
• Define team structure, ownership areas and ensure deep expertise across key legal domains;
• Establish efficient legal processes, workflows and transparent collaboration with business units;
• Drive hiring, development and performance of the Legal team.
Corporate and Compliance
• Advise on corporate law matters under English law;
• Supervise fiduciary providers and corporate secretarial services;
• Ensure proper maintenance of corporate structure and documentation (International entities);
• Oversee corporate relationships with affiliates;
• Partner with Finance on corporate structuring and related initiatives.
Privacy and Data Protection
• Maintain and develop company-wide privacy standards and policies;
• Support teams in reviewing products, features and initiatives from a data protection perspective;
• Oversee data flows and ensure compliance with applicable privacy frameworks;
• Implement risk mitigation strategies to ensure data protection compliance across the company
Intellectual Property
• Advise on all IP matters, including trademarks, copyrights and product-related IP;
• Oversee IP portfolio management and handle key infringement cases;
• Support licensing, copyright clearance and collaboration with partnerships teams.
Commercial Contracts
• Lead and negotiate key commercial agreements (licensing, marketing, publishing, partnerships, vendors, etc.);
• Partner with Product, Marketing and Business Development on strategic deals;
• Improve and scale contract workflows, templates and approval processes.
Product Compliance
• Support development of content moderation and compliance policies;
• Ensure alignment with platform, partner and industry requirements;
• Identify and mitigate product-related legal risks;
• Review product features for compliance (digital services, loot boxes, consumer protection, age ratings, advertising).
Requirements:
• Strong academic background in Law;
• 8+ years of legal experience (law firm, in-house or mixed), preferably in IT / gaming / digital products;
• Solid knowledge of English law;
• Proven experience in leading legal functions or teams;
• Excellent communication and stakeholder management skills.
Nice to have:
• Commercially minded, pragmatic and solution-oriented;
• Proactive and interested in contributing to product development and cross-functional collaboration;
• Able to work effectively with stakeholders across all levels of seniority;
• Willing to share knowledge and mentor team members;
• Strong interest in the football industry and understanding of gaming trends is a plus.
We offer:
• Medical insurance and social benefits;
• Sick-leaves;
• Referral bonuses;
• Sports compensation;
• Online English classes;
• Co-working compensation.
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
We are looking for an experienced CLO / Head of Legal to take ownership of the legal function within an international iGaming business operating across multiple markets. This is a business-oriented leadership role covering licensing, corporate matters, contracts, compliance, data protection, and legal risk management.
The Head of Legal will work directly with senior management and help turn regulatory requirements and legal risks into practical solutions that support business growth.
Key Requirements:
- 5+ years of hands-on legal practice in the iGaming sector, whether within an operator, platform provider, or industry-focused law firm; at least 2 years should include responsibility for leading the legal function or working independently as the sole in-house lawyer
- Practical exposure to the regulatory side of online gambling, with a clear understanding of operator obligations and licensing frameworks such as Curaçao, Malta, Anjouan, or comparable jurisdictions
- Strong knowledge of the commercial and legal specifics of iGaming, including contractual relationships with gaming and payment providers and the regulatory implications associated with bonus mechanics
- Languages proficiency: C1+ English for independent work in an international legal environment, including negotiations, contract drafting and correspondence; fluent/native Russian for effective communication with the team, key stakeholders and management.
What's in it for you:
- A senior-level role with the opportunity to influence decisions around new markets, products, and the broader business strategy
- Freedom to build the Legal function around your own approach, defining its structure, internal processes, and future team setup
- Flexible working arrangements with a choice between remote and hybrid formats, plus relocation assistance where needed
- Resources to engage external legal expertise when required, alongside support for continuous professional development through training, certifications, and industry events
Задачи:
• Создавать 3D-модели мобов и боссов согласно концептам и арт-направлению проекта
Требования:
• От 3х лет коммерческого опыта в 3D character art для игр
• Сильное портфолио со стилизованными персонажами и существами (кандидатов с опытом исключительно в реализме не рассматриваем)
• Уверенное владение полным пайплайном: sculpt → high-poly → low-poly
• Умение работать с органикой: человекоподобные персонажи, животные, существа, монстры, анатомия и выразительные формы
• Опыт создания фэнтезийной экипировки: брони, оружия, аксессуаров, элементов костюма
• Опыт создания Hand-paint стилизованных текстур
• Опыт подготовки моделей для передачи в анимацию
• Опыт работы с Unity: интеграция в движок, донастройка материалов (заказ кастомных материалов при необходимости)
Будет плюсом:
• Опыт на PC/console-проектах от первого лица
• Опыт поиска нестандартных технических решений и работы по кастомному пайплайну
• Опыт работы с небольшими командами, где важно самостоятельно владеть своей зоной и проявлять инициативу
Условия:
• Работа над авторским PC/Steam-проектом
• Интересные и сложные задачи
• Тесное сотрудничество с небольшой вовлеченной командой и высокая степень ownership
• Работа удаленно из любой точки мира в международной компании
• Конкурентный уровень заработной платы
Location: Home based - EMEA
Canonical is a leading provider of open source software and operating systems to the global enterprise and technology markets. Our platform, Ubuntu, is very widely used in breakthrough enterprise initiatives such as public cloud, data science, AI, engineering innovation and IoT. Our customers include the world's leading public cloud and silicon providers, and industry leaders in many sectors. The company is a pioneer of global distributed collaboration, with 1200+ colleagues in 75+ countries and very few office based roles. Teams meet two to four times yearly in person, in interesting locations around the world, to align on strategy and execution.
The company is founder led, profitable and growing.
Product marketers at Canonical sit between product and the market. They take deeply technical open source products and decide what they mean to a user and a buyer; which problem they solve, who should care, why we win, and what it should cost. That work shows up as positioning and messaging, launch plans, competitive intelligence, global campaigns, and the enablement that helps sales tell a coherent story.
This is a role for someone who wants ownership rather than a brief. You will pick up a portfolio area, form your own point of view on the market, and defend it with evidence. We expect product marketers to talk to customers and community members directly, and to bring opinions to product and sales rather than waiting to be told what to say.
We have a bias for action, focus effort on the most impactful activities, and take ownership of our results. We work across long buying cycles, balance storytelling with data, design experiments, track outcomes, and iterate rapidly to find what works.
Location: This role is remote for anyone based in EMEA.
The role entails
You will own product marketing for one of our product areas, from the market thesis through to the assets that sales and campaigns run on. You will be accountable for whether the story lands, whether launches convert, and whether the sales team can repeat the message without you in the room.
You will:
Own positioning, messaging, and the narrative hierarchy for your product area, and keep it consistent from the website through to the sales deck
Lead product launches end to end with tiering, timeline, cross-functional plan, assets, and post-launch reporting
Build and maintain the competitive picture for your area: who we lose to, why, and what we say about it
Support building the enablement that sales actually uses: battlecards, discovery questions, objection handling, demo narratives
Run structured customer and community research, including win-loss, to keep the messaging grounded in real language rather than internal assumptions
Partner with demand generation, content, web, and events to turn positioning into campaigns that move pipeline
Raise the standard of the craft around you through review, mentoring, and shared frameworks
What we are looking for in you
Strong written and verbal communication in English
An exceptional academic track record from high school and university
Proven product marketing experience in B2B software, SaaS, or open source
A track record of owning positioning and messaging for a product or portfolio, not just executing someone else's
Evidence of launches you led that changed a business outcome such as adoption, pipeline, or win rate
The technical curiosity to hold your own with product managers and engineers and to understand the product beyond the datasheet
Comfort using data to test a hypothesis, evaluate a campaign, and change your mind
Ability to influence and align stakeholders across product, sales, and marketing without formal authority
Excellent storytelling skills applied to technical solutions, for both developer and executive audiences
Skill at managing complex, cross-functional projects with several dependencies and a fixed date
Fast adaptation to change and to new technology in marketing
Proactive, outcome-driven, and confident operating independently at a global scale
Nice-to-have skills
Experience marketing to developers, or in infrastructure, security, or IoT categories
Familiarity with open source communities and commercial open source business models
Experience across both product-led and sales-led motions, and with the handover between them
Public speaking, webinars, or conference presence in a technical field
Experience mentoring or leading other product marketers
What we offer you
Your base pay will depend on various factors including your geographical location, level of experience, knowledge and skills. In addition to the benefits above, certain roles are also eligible for additional benefits and rewards including annual bonuses and sales incentives based on revenue or utilization. Our compensation philosophy is to ensure equity right across our global workforce.
In addition to a competitive base pay, we provide all team members with additional benefits, which reflect our values and ideals. Please note that additional benefits may apply depending on the work location and, for more information on these, please ask your Talent Partner.
🏠Fully remote working environment - we’ve been working remotely since 2004!
📚Personal learning and development budget of 2,000 USD per annum
💰Annual compensation review
🏆Recognition rewards
🏝 Annual holiday leave
👶Parental Leave
🧑💼Employee Assistance Programme
🧳Opportunity to travel to new locations to meet colleagues at ‘sprints’
About Canonical
Canonical is a pioneering tech firm at the forefront of the global move to open source. As the company that publishes Ubuntu, one of the most important open-source projects and the platform for AI, IoT, and the cloud, we are changing the world of software. We recruit on a global basis and set a very high standard for people joining the company. We expect excellence; in order to succeed, we need to be the best at what we do. Most colleagues at Canonical have worked from home since our inception in 2004. Working here is a step into the future and will challenge you to think differently, work smarter, learn new skills, and raise your game.
Canonical is an equal opportunity employer
We are proud to foster a workplace free from discrimination. Diversity of experience, perspectives, and background create a better work environment and better products.
Whatever your identity, we will give your application fair consideration.
#LI-remote
Задачи:
— Ручное тестирование (регрессионное, функциональное, исследовательское) игр на мобильной платформе Android;
— Создание и поддержание в актуальном состоянии тестовой документации;
— Локализация и документирование дефектов;
— Участие в процессе релиза обновлений;
— Тесная работа с менеджерами и разработчиками проекта.
Требования:
— Обязательный опыт в тестировании мобильных игр от года;
— Опыт работы с баг-трекинговыми системами;
— Грамотная устная и письменная речь;
— Умение работать в режиме многозадачности.
Будет плюсом:
— Знакомство с Unity;
— Знание особенностей IOS\Android;
— Опыт работы в Applovin max, Google console, Firebase, AppsFlyer;
— Умение собирать и читать логи.
Условия:
— Поддержка здоровья: здоровое питание в офисах, частичная компенсация занятий с психологом, программа ДМС со стоматологией или виртуальная клиника;
— Поддержка профессионального развития: оплата 50% изучения английского и второго иностранного языка, а также профильных курсов, внутренние митапы, участие в конференциях;
— Бонусы на важные жизненные события, ценные презенты на годовщины работы, реферальная программа;
— Мероприятия: кибертурниры, тимбилдинги, квизы, игры, настолки, киновечера, мерч.
Задачи:
-Брифинг клиентов на русском и английском языках
-Составление креативной стратегии для создания видеокреативов и рекламных роликов мобильных игр: идеи, сценарии, механики и форматы
-Разработка UGC-креативов: идеи, концепции, сценарии, хуки и структура роликов
-Проведение исследований конкурентов
-Поиск трендов и новых механик для проектов
-Подбор подходящих UGC-форматов, референсов и подходов под задачи проекта
-Подготовка подробных брифов для UGC-креаторов и постановка задач исполнителям
-Поиск и подбор UGC-креаторов под конкретные задачи
-Коммуникация с креаторами, контроль сроков и сбор фидбека
-Курирование производства UGC-креативов от идеи до готового ролика
-Анализ результатов креативов и использование полученных данных для разработки новых подходов
Требования:
-Свободный английский язык
-Креативность
-Опыт работы с UGC-креативами для mobile games / apps
-Понимание специфики UGC: хуки, сценарная структура, нативная подача, работа с креаторами
-Опыт составления UGC-брифов и постановки задач креаторам
-Опыт разработки креативных стратегий
-Опыт поиска и подбора UGC-креаторов
-Умение проводить ресерч конкурентов
-Понимание трендов и умение внедрять новые форматы и механики в проекты
-Умение работать с большим количеством вариаций одного креатива и быстро тестировать новые подходы
-Умение анализировать результаты креативов и использовать их для разработки новых стратегий
-Опыт ведения клиентов
Условия:
-Удаленный формат работы
-График: фултайм, 5/2, с 11:00 до 20:00 по мск
-Участие в проектах международного уровня
-Возможность растить экспертность и зарабатывать.
About the Role
Our client is building an open dataset of real, professional Photoshop work, published on HuggingFace under CC-BY-4.0, to evaluate how well AI systems understand creative editing. The work involves actual production tasks, not synthetic or staged demos.
What You'll Do:
— Complete Photoshop tasks from a client-provided creative brief, working at your normal professional standard
— Run a client-provided session recorder for the full duration of each task
— Deliver layered, production-quality PSDs along with final output
— Work independently, at your own pace, within the scope of each brief
— Contribute work that will be published openly for research use
What You Bring:
We're recruiting across six specializations and aiming for balanced coverage. Candidates should specify their specialization:
— Matte painting / digital environments
— Key visual / campaign compositing
— Game & UI assets
— Print & packaging pre-press
— Portrait / beauty retouching
— E-commerce / product retouching
Hard requirements:
— Apple Silicon Mac (M1 or later) with your own licensed copy of Photoshop; Intel Macs and Windows machines are not allowed
— Photoshop only; no Illustrator, Nuke, Blender, Procreate, or iPad workflows in the captured session
— No generative AI of any kind; all work must be manually executed
— Individual contributor; no teams, studios, or subcontracted work
— Comfortable publishing openly under CC-BY-4.0, meaning resulting work and session data will be freely available with attribution
— Demonstrable professional portfolio in at least one of the six categories above
Rate: $25/hr USD
Timeline:
This is an extremely urgent role with work starting immediately. Applicants should expect to be contacted and requested to complete account setup on September 9th, 10th, or 11th to be considered for this role.
Задачи:
— Разрабатывать и оптимизировать мультиплеерные игровые механики
— Реализовывать новые фичи с нуля по ГДД
— Оптимизировать клиент
— Интегрировать и поддерживать SDK и мета-системы: монетизация, аналитика, платеж
Требования:
— Обязательный опыт разработки в 3D mobile games (shooter/RPG/action/real-time MMO) в live ops от 4 лет
— Уверенная работа с Photon (PUN2/Fusion)
— Отличное знание C# и Unity
— Уверенная работа с Git
— Понимание ООП: SOLID, композиция
— Опыт работы в крупных высоконагруженных проектах
— Самодисциплина, внимание к деталям, умение работать в команде
Будет плюсом:
— Навыки рендеринга и написания шейдеров
— Настройка CI/СD пайплайна
— Опыт написания собственных плагинов
Location: Vienna, Austria
Workplace: Hybrid
ABOUT SENTRY
Software runs the world and the pace is faster than ever. Sentry helps developers fix errors and performance issues before users notice, so teams can spend less time firefighting and more time building.
Trusted by 200,000+ organizations, Sentry is today’s application monitoring standard and our team is building its AI-native future.
ABOUT THE ROLE
Sentry's SDKs instrument dozens of platforms and our ingest pipeline takes in billions of events every day. The Telemetry Experience team owns what happens next: the product surfaces and APIs where that telemetry turns into something a developer can actually debug with.
As a Senior Software Engineer on Telemetry Experience, you'll own that experience across the sentry.io http://sentry.io product - Python/Django and Postgres on the backend, React and TypeScript on the frontend. You'll work upstream with our SDK teams on what gets sent and with our ingest teams on how it arrives, then own the part customers actually touch: the APIs, the workflows, and the interfaces where it all lands. Your job is to make that feel native to every developer who uses it, whether they ship a backend service, a mobile app, or a game.
IN THIS ROLE YOU WILL
- Own projects end to end. Take a problem from a rough customer complaint through scoping, design, implementation across the stack, rollout, and measurement. You'll write the design doc, cut the work into shippable pieces, and stay with it until the numbers move
- Work across the full stack of the Sentry monolith. React and TypeScript in the browser, Django and Postgres behind the API. Most projects here touch both, and the interesting decisions live at the seam
- Partner closely with SDK and ingest teams. Telemetry arrives exactly as the SDKs send it and as the pipeline shapes it. You'll shape those contracts together with the engineers who own them, rather than working around what shows up
- Collaborate daily with product managers, designers, and other product engineers. You'll bring the technical perspective that makes a design better, explain constraints in terms of what they cost the user, and sweat the details other people skip: empty states, error messages, loading behavior, the edge case that only bites 2% of accounts
YOU’LL LOVE THIS JOB IF YOU
- You'd rather own an outcome than a ticket. You take ambiguous problems, decide what to build, drive it across team boundaries, and follow through after launch. Nobody has to hand you a spec
- You're obsessed with making an experience smooth. Friction offends you. You notice the extra click, the confusing label, the query that takes 400ms too long - and you fix them instead of filing them
- You solve problems for customers, not for the codebase. Sentry's users are developers, so you can read their bug reports, sit in their tooling, and tell the difference between what they asked for and what they need
- You communicate well in writing. Working across SDK teams, ingest teams, product, and design in a distributed company means your docs, PR descriptions, and updates do a lot of the work
- You like being full-stack. You don't need a handoff to change an API and the component that calls it, and you enjoy holding the whole path from event payload to rendered pixel in your head
QUALIFICATIONS
- 5+ years of professional experience building and shipping full-stack web applications
- Strong experience with React and TypeScript, and with Python (Django or similar) backed by a relational database such as PostgreSQL - depth in one side and real competence in the other is fine
- A track record of driving non-trivial projects end to end, including the parts that require getting other teams to agree with you
- Excellent written and spoken English communication skills
- Experience leveraging AI-powered development tools to enhance productivity and code quality
BONUS POINTS
- Familiarity with the application monitoring and observability space
- Experience building developer-facing products, SDKs, or public APIs
- Experience with high-volume data stores or streaming systems (ClickHouse, Kafka)
- A track record of contributing to open-source projects
We are obliged by law to quote the minimum wage of EUR 60,844,-- gross per year for this position, in accordance with the respective collective agreement (IT-KV). The salary that Sentry offers you is adjusted to the current market situation and will be above the IT-KV.
A successful candidate will be eligible to participate in Sentry’s employee benefit plans/programs applicable to the candidate’s position (including incentive compensation, equity grants, paid time off, and group health insurance coverage). See Sentry Benefits https://sentry.io/careers/ for more details about the Company’s benefit plans/programs.
EQUAL OPPORTUNITY AT SENTRY
Sentry is committed to providing equal employment opportunities to its employees and candidates for employment regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, or other legally-protected characteristic. This commitment includes the provision of reasonable accommodations to employees and candidates for employment with physical or mental disabilities who require such accommodations in order to (a) perform the essential functions of their jobs, or (b) seek employment with Sentry. We strive to build a diverse team, with an inclusive culture where every teammate can thrive. Sentry is an open-source company because we believe that everyone, everywhere, should have the ability and tools to make great software. Software should be accessible. That starts with making our industry accessible.
If you need assistance or an accommodation due to a disability, you may contact us at accommodations@sentry.io.
Want to learn more about how Sentry handles applicant data? Get the details in our Applicant Privacy Policy https://sentry.io/careers/applicantprivacy/.
УдалённоheadLimassol
УдалённоleadHome based - EMEA
ГибридseniorVienna, Austria
Все вакансии в одном месте — страница 22 · Job Hunters