Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a
Principal Software Engineer on the Live Experiences teams within Teamfight Tactics
, you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and experiences for our players. You will discuss and define the needs of art, design, and audio in a highly collaborative environment. You will build new technology in a wide variety of game systems to meet those needs. As Teamfight Tactics is a multi-platform game, supporting PC, Android, and iOS, cross-platform experience would be beneficial. You will report to the Engineering Manager accountable for the Live Experiences teams.
Responsibilities:
Build gameplay features and systems for TFT game modes and cosmetics
Build around-game UI features, including progression and monetization flows in collaboration with Visual Designers and User Experience creatives
Collaborate and drive on product, technical and architectural discussions, ensuring alignment with product vision and engineering strategy
Improve efficiency for developers and unlock their ability to create awesome experiences by improving tools and workflows
Align with stakeholders and disciplines spanning multiple teams across TFT to deliver awesome features
Provide mentorship to engineers, tech artists, and tech designers
Participate and improve the team's support rotation
Reduce ambiguity in a problem space through technical discovery & prototyping
Required Qualifications:
10+ years of software development, including shipping one or more products on large code bases that span a range of platforms and tools
4+ years Unreal Engine experience, with familiarity in game engine tools, workflows, & content pipelines
Expertise with C++ and Gameplay Engineering (Character, Camera, Controls)
Experience leveraging strong communication skills to collaborate across disciplines (e.g. Design, Art, QA, Production) to create solutions
Experience mentoring others in both soft and hard skills
Product sense, pragmatism, and player empathy in making tech decisions
BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
Familiarity with Teamfight Tactics
Mobile and/or multi-platform experience
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Key Responsibilities:
— Develop and implement gameplay mechanics, systems, and tools.
— Collaborate with designers and artists to bring game features to life.
— Optimize code for performance and memory usage.
— Debug and resolve technical issues throughout the development cycle.
— Contribute to the design and improvement of game engines and pipelines.
Requirements:
— Proven experience as a Programmer in game development or a related field.
— Proficiency in programming languages like C++, C#, or Python.
— Experience with game engines like Unreal Engine or Unity.
— Strong problem-solving and debugging skills.
— Excellent communication and teamwork abilities.
Preferred Qualifications:
— Experience with multiplayer or networked game development.
— Knowledge of graphics programming (e.g., HLSL, GLSL).
— Familiarity with AI programming and physics simulations.
What We Offer:
— Competitive salary and benefits.
— Opportunity to work on exciting, high-profile game projects.
— Collaborative and inclusive work environment.
— Professional growth and development opportunities.
Задачи:
— Поддержка, сопровождение и расширение игровых и движковых систем.
— Проектирование, реализация и поддержка ключевых игровых функций, включая системы локомоции, анимации и камеры.
— Разработка инструментов и утилит для отладки, поддерживающих разработку игрового процесса.
— Сотрудничество с гейм-дизайнерами и кросс-функциональными командами для создания увлекательных игровых механик.
— Написание, улучшение и поддержка автоматизированных и игровых тестов.
— Отладка, профилирование, оптимизация и решение технических проблем совместно с QA и другими отделами.
— Тесное взаимодействие с дизайнерами, аниматорами, QA, продакшеном и другими командами для обеспечения целостного игрового опыта.
— Написание чистого, поддерживаемого и хорошо протестированного кода.
— Поддержка и наставничество других инженеров, обмен знаниями, предоставление обратной связи и развитие технических навыков.
— Сотрудничество с Product Owner и инженерной командой для определения технических приоритетов и поддержки целей проекта.
Требования:
— Минимум 5 лет опыта работы с Unreal Engine, предпочтительно на AA или AAA проектах.
— Прямой опыт работы с игровыми темами, такими как локомоция, бой и системы камеры.
— Подтвержденный опыт руководства командой разработки около 7 человек или аналогичного масштаба.
— Участие в релизе как минимум одного AA или AAA проекта в роли лидера или менеджера.
— Владение C++ и Unreal Engine 5.
— Глубокое понимание игровых систем (например, motion matching, анимационные системы).
— Сильные коммуникативные и лидерские навыки.
— Опыт управления рисками и развития команды.
— Свободное владение английским языком (устным и письменным).
— Ценит открытую, конструктивную обратную связь и уважительный диалог.
— Способен вносить собственную точку зрения, оставаясь при этом командным игроком.
— Уверенно решает проблемы и преодолевает трудности в команде.
Условия:
— Работа в офисе в гибридном или полном режиме в Варшаве, Польша.
— Требуется релокация.
— Пакет релокации: авиабилет, квартира компании на первый месяц, перевозка питомца и семьи, доставка вещей.
— Помощь с легализацией и налоговыми вопросами.
— Уроки польского языка для сотрудников и их супругов/партнеров.
— Оплачиваемый отпуск от 20 до 26 дней в году и оплачиваемый больничный.
— Частная медицинская страховка с выбором планов, включая стоматологию и реабилитацию, доступная также для родственников.
— Страхование жизни и пенсионные планы.
— Ежегодные скрининги на рак, оплачиваемые компанией.
— Психологическая и психиатрическая поддержка.
— Спортивная карта для доступа к спортивным и фитнес-объектам.
— Отпуск по менструации для сотрудников, испытывающих боль.
— Сеть поддержки родителей RED Parents Network и летний лагерь для детей.
— Пакет приветствия, тренинги, лекции, курсы, онлайн-обучение.
— Кафетерий с подписками, дополнительными медицинскими пакетами, ваучерами и компенсацией транспорта.
— Подарки для новорожденных и регулярные акции с сувенирами.
— Собачий офис, социальные мероприятия, здоровое питание в столовых.
— Международная рабочая среда.
— Экологические инициативы на кампусе.
— Место для велосипедов, ремонтное оборудование и душевые.
— Тренажерный зал с залом для скалолазания, поддержка тренера, занятия йогой и боксом.
— Отсутствие дресс-кода.
Зарплата: ориентировочно 39 800 – 54 670 PLN брутто в месяц. Возможна долгосрочная программа поощрения с опционом на акции CDPR после периода вестинга. Окончательное предложение зависит от опыта и квалификации.
Тип контракта: трудовой договор (Umowa o pracę).
Location: ES - Barcelona, Spain
Scopely is seeking a highly motivated
Engineering Manager (Unity)
to join our Playgami team in Barcelona on a hybrid basis!
Playgami is Scopely's internal technology platform that powers some of the world's most successful live games. Our products help game teams operate and scale their games, serve millions of daily players, and process the vast amount of data generated across the Scopely ecosystem.
As an Engineering Manager, you will lead a team of engineers building the SDKs and tools that enable game teams to deliver exceptional player experiences. You will play a key role in shaping both the technical direction of our products and the growth of the engineers on your team.
What You’ll Do
Lead, mentor, and grow a team of Software Engineers, including hiring, coaching, and career development
Foster a culture of collaboration, accountability, continuous improvement, and engineering excellence
Guide the design, architecture, and implementation of features that power world-class games at scale
Own the technical quality and delivery of what the team creates, establishing good practices in software development, infrastructure, and distributed systems
Ensure our systems are reliable, secure, bug-free, and highly performant
Drive a consistent developer experience through well-designed APIs, straightforward integration, and clear upgrade paths
Work closely with leadership, product managers, and other engineers to align on goals and execution strategies
Manage compatibility across supported Unity versions and platforms, balancing new capabilities with backward compatibility and long-term maintainability
Share knowledge, provide feedback, and help colleagues both inside and outside of your team
What We’re Looking For
Proven experience managing software engineering teams, including hiring, performance management, coaching, and career development
Strong leadership skills with a track record of building high-performing engineering teams
Excellent written and verbal English communication skills
Extensive software development experience, including strong proficiency in C# and practical
experience with Unity
Strong software design skills, with an understanding of API design, modular architecture, and maintainability
Experience building and maintaining SDKs, libraries, frameworks, or shared components used by other engineering teams
An understanding of client-side performance, memory management, and debugging complex integration issues
A passion for solving complex problems and translating business needs into robust solutions
An appreciation for both business context and technical excellence in solution development
A collaborative, team-oriented attitude, taking pride in contributing to high-functioning teams
Nice to have
Familiarity with the gaming industry, live operations, or game development ecosystems
Experience developing or integrating native plugins for iOS and Android, including familiarity with the interaction between Unity and native code
Experience with or an interest in other game engines, such as Unreal Engine and Godot
Experience with SDK versioning, dependency management, distribution, and automated build and release pipelines
Experience with SDK diagnostics, crash analysis, and monitoring SDK health across games and devices
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Определять и владеть долгосрочной стратегией QA для студии.
— Руководить, поддерживать и развивать существующую команду опытных QA специалистов.
— Устанавливать масштабируемые процессы QA для поддержки нескольких команд и проектов.
— Управлять отношениями с внешними поставщиками QA и аутсорсинговыми партнерами.
— Сотрудничать с продакшеном, инженерией и DevOps для выявления рисков качества и согласования приоритетов автоматизации.
— Контролировать готовность релизов для Early Access, запуска и будущих проектов.
Требования:
— Опыт работы в QA игр или инженерии качества ПО не менее 8 лет.
— Опыт руководства QA-командой не менее 3 лет, включая руководство командами через хотя бы один релиз.
— Подтвержденный опыт наставничества старших QA инженеров и масштабирования QA организаций.
— Глубокое понимание стратегии QA на протяжении всего жизненного цикла разработки.
— Опыт управления внешними поставщиками QA и аутсорсинговыми партнерами.
— Способность балансировать стратегическое планирование с практическим участием.
Плюсом будет:
— Опыт работы с Unreal Engine.
— Опыт поддержки игр на этапах Early Access или полного запуска.
— Опыт работы в средах разработки для ПК и/или консолей.
— Опыт тестирования инструментов для игроков или технологий для создателей контента.
Условия:
— Конкурентная зарплата с дополнительными пенсионными взносами и долей в доходах.
— Щедрая политика отпусков: 30 дней ежегодного отпуска.
— Гибкий график работы с акцентом на баланс работы и личной жизни.
— Плоская иерархия и культура, поощряющая эксперименты и развитие.
— Доступ к передовым технологиям и команде ветеранов индустрии.
ГибридheadRemote EUROPE (timezone ±2h from Copenhagen) or Hybrid in Copenhagen Company A games developer dedicated to creating amazing games with a focus on a remarkable work culture and high-quality standards
Location: Yerevan, Armenia
We’re strengthening our art team with experienced prop artists. Due to the growth of our current projects and the launch of new ones, we’re looking for skilled 3D Props Artists to help bring detailed, story-driven assets to life.
If you have a strong eye for form, texture, and world-building, and you’re ready to work on diverse, high-quality titles - let’s talk.
Responsibilities
Create highly detailed and believable 3D models of different types of assets.
Follow the direction of art leads. Ensure that assets fit artistically into the environment and overall look/feel of the game.
Meeting quality benchmarks and deadlines in a timely manner. Ensure all assets are efficient and meet technical requirements
Contributes to the team-oriented environment
Requirements
2+ years of working experience as a 3D Props Artist
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Ability to create interesting, detailed and visually appealing props
Be proficient with the software packages and tools of the games industry
Experience with Unreal Engine
Excellent understanding of form, shape, structure and silhouette with regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
VALORANT is Riot's take on a character-based tactical shooter (learn more about VALORANT
here
).
As a
Staff Software Engineer
on the
VALORANT Build Platforms team
, you will develop and improve the technologies that enable us to deliver VALORANT into our players’ hands. You will improve the iteration flow for hundreds of developers, including designers, artists, and engineers. You will act as a pipeline-aware problem solver in the Unreal development ecosystem, reducing friction across local development, validation, cook, release, and CI. Your work will lay a critical foundation for teams across the globe as they delight players with new features, skins, maps, and agents.
Responsibilities:
Drive the technical direction and decision-making at the team level, advising on aspects of delivery such as architecture, maintenance, cost, and scale.
Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools.
Work with VALORANT developers and stakeholders to align on priorities and deliverables.
Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise.
Participate in the team's support rotation.
Required Qualifications:
6+ years of experience as a software engineer.
BS degree or equivalent experience.
Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements.
Experience building automated build, test, and release pipelines.
Strong empathy for improving the developer experience and reducing friction within the iteration loop.
Expertise with C++, C#, Java, or Go.
Ability to communicate complex technical subjects to all levels.
Willingness to jump into unfamiliar technologies and take on new challenges.
Experience mentoring other engineers.
Desired Qualifications:
Professional experience working with cloud technologies.
Experience working directly with Unreal Engine game build systems.
Experience with Perforce workflows, large Unreal workspaces, content cooking, packaging, or build artifact debugging.
Game DevOps experience is a plus.
BuildGraph and Horde experience is a plus.
Professional experience serving as a technical lead for a team of engineers.
Professional experience building large-scale backend systems or game services.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
ENGLISH FOLLOWS:
Poste : Directeur.trice de la conception de jeu (Design Director)
Aperçu du rôle
Nous sommes à la recherche d’un.e Directeur.trice de la conception de jeu expérimenté.e pour se joindre à l’équipe Haven. Le ou la Directeur.trice de la conception de jeu prendra les piliers fondamentaux définis par la direction créative et les traduira en boucles systémiques équilibrées, évolutives et engageantes.
Le ou la titulaire du poste sera responsable de l’architecture structurelle du jeu, en veillant à ce que la fantaisie de jeu, le contexte narratif et les piliers créatifs se traduisent harmonieusement dans l’expérience de jeu au quotidien, les boucles à court terme et les systèmes de progression à long terme. Il ou elle assurera également le recrutement, la direction et l’organisation d’une équipe de conception, tout en accompagnant les concepteur.trice.s afin de garantir l’exécution de la vision du jeu selon les standards AAA.
Rattachement hiérarchique :
Le ou la Directeur.trice de la conception de jeu relèvera directement du ou de la Directeur.trice créatif.ve du projet.
Responsabilités principales
1. Direction de la conception et articulation de la vision
Traduire la vision Collaborer étroitement avec le ou la Directeur.trice créatif.ve afin de déconstruire des thèmes créatifs abstraits et de les transformer en piliers de jouabilité et en structures métajeu clairs, cohérents et bien définis.
Aligner la fantaisie de jeu et la narration Élaborer une vision globale de la jouabilité qui intègre directement la fantaisie thématique et le contexte narratif du jeu dans un ensemble cohérent de mécaniques de jeu.
Architecture systémique Adopter une approche à la fois innovante et analytique pour concevoir une expérience de jeu robuste, comprenant des mécaniques engageantes à court terme ainsi que des boucles de rétention à long terme parfaitement adaptées à l’orientation du jeu.
Établir des balises créatives Définir une orientation claire, des intentions précises et un cadre structurel pour l’équipe de conception, afin de lui fournir un environnement propice à l’innovation et à l’expression créative.
Révision et validation de la conception Établir des standards de qualité élevés; réviser et valider l’ensemble du travail de conception produit par l’équipe afin d’assurer la solidité des mécaniques, leur équilibre ainsi que leur alignement avec la vision fondamentale du jeu.
2. Gestion d’équipe et collaboration au sein du studio
Diriger et accompagner Encadrer une équipe de concepteur.trice.s de jeux, du niveau junior au niveau senior, en réalisant des rencontres individuelles régulières, en fournissant une rétroaction concrète et en soutenant activement leur développement professionnel.
Favoriser l’excellence en conception Maintenir un environnement de conception structuré et collaboratif qui valorise la communication claire, l’analyse objective et la rétroaction constructive.
Alignement interdisciplinaire Agir à titre de représentant.e principal.e de la conception auprès des équipes d’ingénierie, d’interface et expérience utilisateur (UI/UX), d’audio et d’opérations en direct, afin d’assurer une compréhension commune de la vision et des intentions de conception entre les disciplines.
Qualifications et compétences
Expérience requise
Expérience reconnue en développement AAA Minimum de 6 années d’expérience en conception de jeux vidéo, incluant la participation à au moins un titre multijoueur AAA majeur lancé commercialement dans un rôle senior, principal ou de direction.
Expérience en préproduction et sur l’ensemble du cycle de vie d’un produit Expérience démontrée dans la définition des boucles fondamentales de jeu dès les premières phases de conception et dans la préparation de systèmes complexes destinés à soutenir la stabilité d’un jeu-service.
Gestion de personnel Minimum de 2 années d’expérience directe en gestion, mentorat et développement de concepteur.trice.s de jeux.
Compétences techniques et comportementales
Esprit innovant et analytique Combinaison unique de créativité, de pensée novatrice et de rigueur analytique permettant d’imaginer des idées originales et de les traduire en règles logiques et mesurables.
Communication de la vision Excellentes aptitudes de communication orale et écrite; capacité démontrée à présenter, défendre et promouvoir des concepts de conception de façon claire auprès des équipes de développement comme de la direction du studio.
Maîtrise des jeux multijoueurs et des jeux-services Solide expérience des contraintes architecturales propres aux jeux multijoueurs, notamment les systèmes d’appariement, les structures de listes de lecture, les considérations liées à la lutte contre la triche ainsi que l’équilibrage de la progression dans un contexte de jeu-service. Cette expertise doit être applicable à divers types d’expériences multijoueurs, au-delà des cadres traditionnels joueur contre joueur.
Aisance avec le prototypage précoce Capacité à utiliser un éditeur de jeu de façon légère afin de valider rapidement des concepts et de créer des prototype
s
lors des premières phases de conception.
Qualifications souhaitées
Connaissance pratique d’Unreal Engine.
Forte passion pour l’innovation en matière de jouabilité ainsi qu’une excellente compréhension des tendances émergentes du marché mondial du jeu vidéo.
Position: Design Director
Role Overview
We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.
You will own the structural blueprint of the game—ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.
Reporting:
The Design Director will report directly to the
Creative Director
for the project.
Key Responsibilities
1. Design Direction & Vision Articulation
Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game’s thematic fantasy and narrative context directly into cohesive mechanical elements.
Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & Skills
Experience Required
AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
Working knowledge of Unreal Engine.
A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in.
As a Manager, Technical Art, Tools & Pipeline, you'll help define and scale the creative workflows that power content creation across our next generation of worlds. You'll lead and grow a team of talented technical artists, providing hands-on coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Technical Art, Production, and Engineering, you'll help shape the tools, pipelines, and workflows that enable artists to create high-quality content efficiently and at scale.
As a Manager, Technical Art, you'll own the artist-facing ecosystem of tools and content pipelines, ensuring workflows are intuitive, documented, and built to support evolving production needs. You'll work closely with Engineering and cross-disciplinary partners to identify opportunities for workflow improvements, evaluate new technologies, and establish scalable systems that empower artists across multiple disciplines including Character Art, Animation, Environment Art, Audio, and VFX. From pipeline architecture to workflow optimization, you'll help ensure content creation systems support both immediate production goals and the long-term needs of the project. As a strategic cross-disciplinary partner, you'll communicate priorities, risks, and opportunities with clarity while helping teams make sustainable technical decisions that maximize creative impact.
You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
Responsibilities:
Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance in how they conduct their work.
Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements needed to support content creation across multiple disciplines.
Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable.
Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability.
Guide the development and optimization of content creation pipelines that support teams working in parallel production streams.
Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale.
Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements.
Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship.
Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy.
Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making.
Required Qualifications:
6+ years of professional experience as a Technical Artist in games or a related industry, including 2+ years in a people management role leading Technical Artists or similar technical disciplines.
Demonstrated experience leading, mentoring, and developing technical teams while fostering strong cross-functional collaboration.
Strong proficiency in Python and experience developing scalable artist tools, content pipelines, and workflow solutions for game development.
Professional experience with Unreal Engine 5 and modern content creation workflows, including content creation and tool development for DCC tools, with particular emphasis on Autodesk Maya and Substance Suite workflows. Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop is a plus.
Strong understanding of art production pipelines and the ability to translate artistic requirements into scalable technical solutions that support multiple disciplines and production needs.
Proven experience partnering closely with engineers to develop tools, workflows, or pipeline systems that improve content creation efficiency and support artistic goals.
Excellent communication, critical thinking, and problem-solving skills, with the ability to navigate ambiguity and act as a bridge between art and engineering.
Desired Qualifications:
Experience designing scalable pipeline architecture and workflow solutions for large content teams.
Experience supporting character, animation, environment, audio, or VFX production workflows.
Experience with UI development frameworks such as PySide or PyQt.
Experience contributing to or supporting content creation efforts during early-stage, R&D, or transitional production phases.
Curiosity around how AI-assisted workflows may improve content production efficiency and artist experience.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Задачи:
— Определять стиль визуальных эффектов и стандарты качества для внутриигровых кинематиков и нарративных последовательностей.
— Сотрудничать с режиссерами проектов и арт-лидами для достижения творческого видения в рамках технических, ресурсных и бюджетных ограничений.
— Контролировать создание и интеграцию VFX в движках реального времени, включая Unreal Engine и проприетарные инструменты.
— Проводить творческие обзоры и предоставлять конструктивную обратную связь внутренним и внешним художникам для поддержания консистентности.
— Работать с инженерными и инструментальными командами для разработки масштабируемых VFX пайплайнов для предварительно отрендеренных и движковых кинематиков.
— Сотрудничать с командами геймплейного дизайна, анимации и дизайна уровней для обеспечения бесшовной интеграции эффектов.
Требования:
— Опыт создания кинематиков в реальном времени и предварительно отрендеренных не менее 12 лет.
— Экспертные знания рабочих процессов и инструментов реального времени VFX, таких как Unreal Engine Niagara, Houdini, Maya или EmberGen.
— Глубокие знания нескольких языков скриптов и архитектуры пайплайна поставки ассетов.
— Способность адаптироваться к различным художественным стилям и глубокое знание лора и персонажей Call of Duty.
— Обязательное местоположение или возможность работать в офисе в Woodland Hills, California.
Желательно:
— Опыт работы над AAA игровыми франшизами или высококлассными кинематиками.
— Знакомство с оптимизацией игровых движков и скриптингом на Python, MEL или Blueprint.
— Знание специфического визуального тона Call of Duty.
Условия:
— Комплексное медицинское, стоматологическое и офтальмологическое страхование, а также счета сбережений на здоровье.
— 401(k) с компанией-матчем и возмещение стоимости обучения.
— Оплачиваемые праздники, отпуск, больничные и декретный отпуск.
— Программы поддержки психического здоровья и благополучия, фитнес-программы и скидки на игры.
— Возможна помощь с релокацией при необходимости переезда для работы.
ОфисСША; VFX DIRECTOR | RELOCATION TO CALIFORNIA | INFINITY WARD | #relocation to #usa #california #vfx #director #fulltime #onsite #artjob #gamedev https://teletype.in/@courierus/f2vGrGUqTgP; RELOCATION TO CALIFORNIA | INFINITY WARD (ACTIVISION) Salary: $134,000 – $247,900 Annual Company The original studio behind the Call of Duty® franchise and a leading developer owned by Activision; Must be based in or able to work onsite in Woodland Hills, California ; Relocation assistance may be available if a move is required for the position
Задачи:
— Проектировать, прототипировать и итеративно улучшать игровые уровни, включая геометрию и вражеские столкновения.
— Создавать уникальные пространства, балансирующие игровой процесс и визуальную композицию.
— Разрабатывать и поддерживать метрики уровней для обеспечения консистентности проекта.
— Сотрудничать с дизайнерами, художниками и программистами для улучшения нарратива и качества игрового процесса.
— Проактивно предлагать улучшения игровых систем и принципов дизайна.
— Самостоятельно вести темы дизайна уровней в мультидисциплинарной команде.
Требования:
— Минимум 7 лет опыта в дизайне уровней, включая 1-2 года на экспертной или руководящей позиции.
— Владение игровыми редакторами, Unreal Engine и 3D-пакетами.
— Глубокое понимание основ дизайна уровней и опыта игрока.
— Свободное владение английским языком.
— Умение создавать макеты карт от начальных чертежей до функциональных уровней.
— Обязательное переезд в Варшаву.
Условия:
— Полный пакет релокации, включая перелет, временное жилье и поддержку легализации.
— Частное медицинское обслуживание с стоматологией и реабилитацией, а также страхование жизни.
— Доступ к спортзалу, скалодрому и различным спортивным объектам на территории офиса.
— Офис, дружественный к собакам, с устойчивыми элементами кампуса.
— Возможности профессионального роста через внутренние мастер-классы и тренинги.
— Поддержка работающих родителей и семейные мероприятия.
ГибридseniorEXPERT LEVER DESIGNER | RELOCATION TO POLAND | CD PROJECT RED | #relocation to #poland #fulltime #office #gamedev #job #leveldesign https://teletype.in/@courierus/WnP01mIfRya; RELOCATION TO POLAND Location: Must be based in or relocate to Warsaw, Poland ; Relocation to Warsaw is required for this position; Culture & Benefits Comprehensive relocation package including flight, temporary housing, and legalization support
Задачи:
— Определять и доносить чёткое аудио видение, соответствующее целям проекта и франшизы, а также стандартам качества.
— Разрабатывать и реализовывать технический аудио план проекта, включая системы, инструменты и отладочные процессы.
— Сотрудничать с руководством для определения объёма проекта, дорожной карты, ресурсов, стратегии и бюджета.
— Нанимать и устанавливать партнёрства с аутсорсинговыми компаниями для аудио разработки.
— Руководить, обучать и наставлять команду аудио специалистов, поддерживая их долгосрочное профессиональное развитие.
— Проводить игровые сессии оценки и итерации микса для создания захватывающего, мирового уровня аудио.
Требования:
— Опыт работы аудио лидом или директором на полном цикле выпуска AAA игр.
— Обширный опыт в индустрии игр на креативных аудио позициях с сильными навыками звукового дизайна.
— Продвинутые навыки работы с аудио движками, такими как Wwise, FMOD, Unreal, Unity или ADX2.
— Экспертное знание ведущих DAW (ProTools, Nuendo, Reaper и др.).
— Сильные навыки реализации, включая проектирование систем и оптимизацию производительности.
— Опыт работы с форматами объемного звука и инструментами/рабочими процессами для ПК и консолей.
Желательно:
— Опыт визуального скриптинга (Node graph-based или Blueprints).
— Опыт работы с внешними IP партнёрами.
— Опыт организации локационных записей и сессий Foley.
— Знакомство с брендом Total War.
Условия:
— Гибридный формат работы с гибким графиком и возможностью брать отпуск без предупреждения.
— Индивидуальный пакет релокации для вас и ваших иждивенцев.
— Комплексное страхование: частная медицинская, стоматологическая, страхование жизни и постоянного здоровья.
— Временная возможность "Работать из любой точки" на определённый период каждый год.
— Расширенный отпуск, декретные отпуска и поддержка благополучия.
ГибридВеликобритания; PROJECT AUDIO DIRECTOR (GAMEDEV) | RELOCATION TO UK | #relocation to #uk #fulltime #gamedev #job #audio https://teletype.in/@courierus/htToZ0ZmeAM; RELOCATION TO UK | Then Hybrid | Creative Assembly Location: Horsham, West Sussex, UK ; Bespoke relocation package for you and your dependents
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
Engineers join Riot to become masters of their craft. They bring a deep passion for helping bring joy to players via technical solutions. In Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities.
As a
Staff Software Engineer
on
VALORANT’s Foundations Developer Experience & Workflows team
, you will work directly on VAL’s development team, hand-in-hand with engineers, designers, artists, producers, and QA to build systems that enable them to move faster, work with greater confidence, and deliver amazing new experiences to players. To do this, you will design and evolve the platforms, tools, and workflows that power how VALORANT’s game developers create, iterate on, and validate content for both PC and console. Your work will span a diverse set of technical areas, adapting VALORANT’s development platform to meet needs wherever they emerge. This includes leveraging AI to accelerate development while establishing the appropriate guardrails for trust, quality, and reliability. This role will report to the Engineering Manager on the Foundations Developer Experience & Workflows team.
Responsibilities:
Create tools and systems that improve developer experience and efficiency.
Work with stakeholders across the organization to address their pain points and exceed their expectations for what development on VALORANT can be.
Influence software engineering best practices for development.
Develop sustainable solutions that are testable, robust, and will ensure a consistent player experience across platforms.
Provide mentorship to more junior members of the team.
Contribute to development efforts through effective breakdown and execution on multi-month development efforts.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped games at scale
2+ years professional experience with Unreal Engine
2+ years professional experience with C++
Bachelor's degree in Computer Science and/or equivalent experience
Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release
Desired Qualifications:
Experience serving on a team that builds player-facing areas of a live game, such as characters, maps, modes, systems, or other in-game experiences.
Experience building shared game development tooling
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Задачи:
— Совместное создание видения и детальных сюжетных линий для нового IP (Project Hadar).
— Проектирование и реализация квестов с использованием Unreal Engine 5.
— Планирование необходимых ассетов и сотрудничество с другими отделами для интеграции игровых элементов, локаций и персонажей.
— Поддержание высокого качества квестов, исправление багов и ведение документации по дизайну.
Требования:
— Опыт работы в дизайне квестов или миссий не менее 4 лет.
— Высокий уровень владения написанием сценариев, пьес или коротких рассказов.
— Опыт работы с визуальными скриптовыми инструментами и игровыми редакторами.
— Свободное владение английским языком.
— Готовность к релокации в Варшаву, Польша.
— Наличие портфолио или примеров предыдущих проектов.
Желательно:
— Знание Blueprints в Unreal Engine 5.
— Кредитованная работа в области повествования для фильмов, театра или книг.
— Опыт в академической сфере.
Условия:
— Полный пакет релокации, включая перелеты, первый месяц проживания и юридическую помощь.
— Обширная медицинская поддержка: частная медицинская помощь, страхование жизни и бесплатные услуги по психическому здоровью.
— Щедрый оплачиваемый отпуск (20-26 дней) и оплачиваемый больничный.
— Семейные льготы: RED Parents Network, субсидированный летний лагерь для детей и отпуск по менструации.
— Современный офис: допускаются собаки, тренажерный зал с скалодромом, свободный дресс-код.
ОфисseniorSENIOR QUEST DESIGNER | RELOCATION TO POLAND | CD PROJEKR RED | #relocation to #poland #gamedevjob #gamedesign #quest https://teletype.in/@courierus/BjAFbTP_0Xo; RELOCATION TO POLAND Location: Must be based in or relocate to Warsaw, Poland Salary: 21,300 – 33,715 PLN gross monthly Company CD PROJEKT RED is a world-renowned studio dedicated to creating revolutionary, story-driven RPGs like The Witcher and Cyberpunk 2077; Relocation to Warsaw, Poland is required ; Culture & Benefits Comprehensive relocation package including flights, first-month apartment, and legal assistance
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability.
As an
Engineering Manager
on the VALORANT team, you'll be working in the code, guiding engineers to grow in their careers, and helping the team to meet its product and technical goals. Additionally, you'll own the technical direction for how VALORANT premium content is created and how it is used by players in the live game. Part of the role is to collaborate deeply with all the art disciplines that help create our content, as well as Design and Product Management to help create content that players will love.
VALORANT is Riot’s take on a character-based tactical shooter (
for more info on VALORANT
click here
!
).
Responsibilities:
Own the technology for premium content end to end: during creation by artists, when players view the content in the out of game experience, and when players are using the content in game.
Work with Artist and Art teams to help create new kinds of content or improve existing ones to help realize the vision of the game
Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads.
Collaborate effectively with art, design, and other disciplines within game development.
Identify, recruit, interview, and hire software engineers to help teams scale effectively.
Provide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency.
Build and manage strong relationships between disciplines
Lead, grow, and coach team members to build talent over the long term
Demonstrate a high bar of craft excellence for your team
Cultivate your team's culture of collaboration, creativity and passion for game making
Required Qualifications:
Experience working with visual effects, 3D, or other artists either in games or in another industry
5+ years of experience as a Software Engineer
2+ years experience directly leading an engineering team either as an Engineering Manager or Technical Lead & mentor.
2+ years experience developing in Unreal, Unity, or another game engine
Experience writing, reading, and reviewing C++
Experience collaborating across disciplines to create solutions.
Desired Qualifications:
Experience working with artists to create cosmetic content in games
Experience working with game designers to create gameplay content
Deep expertise with Unreal Engine
Familiarity working in an agile environment
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players and fans. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product. A highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a
Staff Software Engineer,
you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.
On our unpublished MMO, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure our MMO consistently delivers a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Release Systems team.
This is a full-time role that can be based in Sydney or performed remotely from elsewhere in Australia.
Relocation & Immigration Support:
For successful applicants relocating from another city or country, Riot Games offers comprehensive relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements.
Responsibilities:
Design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Lead and contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
Partner with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
Promote best practices and share expertise related to build & automation systems, while mentoring engineers in your areas of specialization.
Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems.
Work with the Core Tech Leadership in Los Angeles to architect & deliver on the needs for content creation, stability, and testing.
Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
6+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
Expert proficiency in C and C++, with strong debugging skills and a solid foundation in common game and software design patterns.
Experience developing real-time online multiplayer games using Unreal Engine, with expertise in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices.
Desired Qualifications:
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on build systems and automation.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment
Prior experience working on global-scale game development or online services.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Belgrade, Serbia
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
Requirements
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine)
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft is looking for a talented, experienced Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.).If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
[PL]
Opis
Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Sperasoft poszukuje utalentowanego i doświadczonego starszego artysty 3D specjalizującego się w tworzeniu roślinności i elementów organicznych (drzewa, krzewy, trawa itp.). Jeśli pasjonujesz się tworzeniem roślinności i chcesz dołączyć do świetnego zespołu pracującego nad nowym tytułem (IP), czekamy właśnie na Ciebie!
[EN] Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5
Develop sets of plants for different biomes
Analyse, plan, and collect references for the assets; work with concepts/references and according to the guideline
Ensure a proper integration for every asset you create considering technical and gameplay constraints
Obtain Lead Artist's guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Obowiązki:
Tworzenie i utrzymywanie zasobów roślinności do gier (w czasie rzeczywistym) z wykorzystaniem pełnego procesu produkcyjnego 3D (modelowanie, rzeźbienie, teksturowanie, retopologia, UV itp.) w silniku Unreal Engine 5
Opracowywanie zestawów roślinności dla różnych biomów
Analiza, planowanie i gromadzenie materiałów referencyjnych; praca w oparciu o koncepty i materiały referencyjne oraz zgodnie z wytycznymi
Zapewnienie poprawnej integracji każdego tworzonego zasobu, z uwzględnieniem ograniczeń technicznych i wymogów rozgrywki
Uzyskiwanie wskazówek i akceptacji od Głównego Artysty w zakresie niezbędnym do realizacji zadań
Stałe doskonalenie umiejętności artystycznych oraz nauka obsługi nowego oprogramowania i/lub narzędzi wewnętrznych
Współpraca ze Starszymi i/lub Głównymi Artystami przy wdrażaniu i wspieraniu (mentoringu) młodszych artystów 3D oraz dzielenie się z nimi najlepszymi praktykami projektowymi
Aktywny udział w budowaniu atmosfery współpracy w zespole
Requirements
[EN]
Experience in vegetation modelling in game industry
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini)
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus
High-poly sculpting in Zbrush is a plus
Good understanding of modern pipelines and requirements for game development
Teamwork skills
A creative, collaborative and innovative mindset
Excellent communication and interpersonal skills
[PL]
Wymagania:
Doświadczenie w modelowaniu roślinności w branży gier
Dobra znajomość narzędzi do modelowania 3D wykorzystywanych przy tworzeniu roślinności (3ds Max, Maya, Blender, ZBrush, SpeedTree lub Houdini)
Dobra znajomość narzędzi do tworzenia tekstur (Photoshop, Substance Designer lub Substance Painter)
Mile widziane doświadczenie w pracy z silnikami gier, takimi jak Unreal Engine 5, Unity lub inne
Mile widziana umiejętność rzeźbienia modeli typu high-poly w programie ZBrush
Dobra znajomość nowoczesnych procesów produkcyjnych (pipeline) i wymogów związanych z tworzeniem gier
Umiejętność pracy w zespole
Kreatywne, innowacyjne podejście oraz nastawienie na współpracę
Doskonałe umiejętności komunikacyjne i interpersonalne
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
ГибридseniorENGINEERING MANAGER (GAMEPLY) | RELOCATION TO WARSAW | CD PROJECT RED #relocation to #Poland #gamedev #fulltime #itjob https://teletype.in/@courierus/uZD48pYTmAB; RELOCATION TO WARSAW Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission; Relocation is required; Relocation Support Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings; Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Sydney, Australia; Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided); Relocation & Immigration Support:; For successful applicants relocating from another city or country, Riot Games offers comprehensive relocation assistance and will sponsor the appropriate work visa, subject to eligibility and local immigration requirements; Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems; Demonstrated ability to collaborate effectively across multiple disciplines across time-zones, coupled with strong product sense, pragmatic decision-making, and player empathy in technical choices