Ищу человека в команду на постоянку для создания простых статичных 2D-анимаций по Roblox в CapCut на ПК. Уверенное владение CapCut на ПК (работа с ключевыми кадрами/кейфреймами, масками, слоями и аудио).
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Ищу человека в команду на постоянку для создания простых статичных 2D-анимаций по Roblox в CapCut на ПК. Уверенное владение CapCut на ПК (работа с ключевыми кадрами/кейфреймами, масками, слоями и аудио).
• Creating vertical animations based on a provided script and voiceover. • Animating characters: movements, rigging, emotions.
• Адаптация PC UI и управления под PlayStation, Xbox и Nintendo Switch в проектах на Unreal Engine и Unity. • Анализ существующих UI и input-систем, оценка объёма работ.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборИщу человека в команду на постоянку для создания простых 2D-анимаций по Roblox в CapCut на ПК.
Оплата: 10 000–20 000 ₽ за 2 минуты готовой анимации.
Location: London Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Tripledot Games Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw and Barcelona. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development. We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love. Role Overview We're looking for a Lead Game Designer to join the Tripledot Games team. You’ll lead design on a new hybrid-casual game in the idle RPG space. We’re exploring directions that blend idle progression with arcade action or roll-based economies, and you’ll help decide which one we take forward. Key Responsibilities Hands-on Own the core loop, meta and progression design for a new mobile game, from concept to launch. Build playable prototypes quickly, using AI tools, to test ideas before full production. Design economy and progression systems, including upgrade curves, rewards, gacha and spin or roll mechanics. Balance hybrid monetisation across ads and IAP. Write clear design documentation for art, engineering and product teams. Analyse KPIs, playtests and A/B tests, and turn the results into design changes. Leading game design Set the design direction for the project, working with the product director and studio leadership. Research the market and competitors to find opportunities in new genres. Review design work and share feedback and best practices with more junior designers. Required Skills, Knowledge and Expertise Hands-on A proven record of senior or lead game design work on live free-to-play mobile games, ideally hybrid-casual. Experience on at least one successful title in idle RPG, coin looter, arcade idle, survivor-like or similar hybrid-casual genres. Experience designing the economy, progression and monetisation of a live game, and tuning them using player data and A/B tests. Experience building playable prototypes yourself with AI tools. Leading game design Experience reviewing other designers’ work and helping them improve. Strong advantage Experience on two or more of the genres above. Experience taking a new game from concept to launch. Experience with base building, lighter 4X-style meta or creature collection. Working at Tripledot 25 days paid holiday in addition to bank holidays to relax and refresh throughout the year Hybrid Working 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. Daily Free Lunch: when in the office you get £12 every day to order from JustEat. Regular company events and rewards: quarterly on-site and off-site events that celebrate cultural events, our achievements and our team spirit. Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand. Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy] Life Assurance & Group Income Cover: Financial protection for you and your loved ones. Continuous Professional Development: Propel your career with continuous opportunities for professional development. Private Medical Cover & Health Cash Plan: Opt-in (P11d benefit) comprehensive private medical cover with Bupa and cash plan with Medicash. Dental Cover: Opt-in (P11d benefit). Cycle to Work Scheme: Salary sacrifice bike purchase scheme. Pension Plan: Qualifying earnings or opt-in 4% contributory match schemes offered.
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
- 5+ years as a Technical Artist / 3D Artist. - Strong knowledge of Unity and asset pipeline.
– Релевантный опыт 3–6 лет (или опыт управления командой от 1 года); – Опыт сборки сцен и настройки проектов в UE5;
As a game developer, your primary responsibility will be to turn ideas into reality. You will be tasked with improving Tectonicus while also ensuring that any bugs are identified and fixed.
* You have practical experience developing games, either from class, personal projects, or through another company.
• Lead a team of technical level designers: plan workload, assign tasks, and evaluate the quality of their work.
• Разрабатывать сюжетное направление игры: общую историю, персонажей, их характеры и взаимоотношения. • Создавать сюжеты экспедиций, квесты и диалоги, связывая их с игровыми механиками и целями игрока.
— Доработка наших идей и сценариев: диалоги, юмор, драматургия. — Раскадровка, создание сцен и анимация персонажей.
• Создавать экраны, окна, меню, HUD, элементы интерфейса и иконки. • Прорабатывать состояния элементов и переходы между экранами.
— создавать звуковые эффекты для выигрышей, множителей, wilds, tumbles, кнопок и переходов; — писать оригинальную фоновую музыку под тематику игры;
Ищем нарративного дизайнера, который будет создавать истории и персонажей наших проектов и работать в тесной связке с геймдизайнером. Писать сценарии и внутриигровые тексты: диалоги, биографии персонажей, квесты, описания.
Опыт работы в роли нарративного дизайнера или геймдизайнера с функционалом нарративного дизайна в играх подобного рода от 3-х лет.