REMOTE | ANIMATION FILM Ищем CFX-артиста — Houdini / Vellum Для стилизованного анимационного фильма. Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
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REMOTE | ANIMATION FILM Ищем CFX-артиста — Houdini / Vellum Для стилизованного анимационного фильма. Задача — симуляция готовой многослойной одежды из Marvelous Designer: пальто, рубашек, брюк, поясов.
Руководить gameplay-направлением и командой 60+ человек: выстраивать работу команды, развивать техническое направление и gameplay-архитектуру, принимать ключевые решения и задавать вектор развития. Нам важны скиллы, высокий оунершип, умение решать сложные задачи и преодолевать челленджи.
💎 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор- Портирование и адаптация Unity-проектов под Android, iOS, WebGL и другие платформы. - Интеграция и настройка рекламных SDK, mediation-платформ (Appodeal, AdMob и др.).
Задачи: — Разработка и поддержка клиента на Unity 6 и C# для iOS и Android. — Реализация игровой механики и интерфейсов. — Интеграция REST API, real-time-сервисов, LiveKit, RevenueCat и Firebase. — Создание анимаций и визуальных эффектов. — Оптимизация производительности и памяти. — Поддержка стабильности и расширяемости архитектуры. Требования: — Опыт коммерческой разработки на Unity от 5 лет. — Знание Unity 6, C#, URP, UI Toolkit, UXML, USS, uGUI, TextMesh Pro и DOTween. — Понимание async/await, generics, LINQ, interfaces и readonly struct. — Знание управления памятью в .NET и влияние GC allocations на мобильную производительность. — Опыт интеграции SignalR или аналогичного WebSocket/RPC-транспорта, REST API, LiveKit, Firebase и RevenueCat. — Разговорный английский на уровне от B2. — Самостоятельность, способность принимать технические решения и доводить функциональность до production-качества. — Приветствуется опыт с .NET, понимание серверной архитектуры, сопровождение форков Unity-пакетов и работа с Git-зависимостями через Unity Package Manager. Условия: — Удалённая работа. Контакт для отклика: @andrey_poklyak Ссылка для отклика: https://t.me/andrey_poklyak?text=%D0%97%D0%B4%D1%80%D0%B0%D0%B2%D1%81%D1%82%D0%B2%D1%83%D0%B9%D1%82%D0%B5%2C%20%D1%8F%20%D0%BE%D1%82%D0%BA%D0%BB%D0%B8%D0%BA%D0%B0%D1%8E%D1%81%D1%8C%20%D0%BD%D0%B0%20%D0%B2%D0%B0%D0%BA%D0%B0%D0%BD%D1%81%D0%B8%D1%8E%3A%0ASenior%20Unity-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%0A%D0%9E%D0%BF%D1%83%D0%B1%D0%BB%D0%B8%D0%BA%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D1%83%D1%8E%20%D0%B2%20Telegram%20%D0%BA%D0%B0%D0%BD%D0%B0%D0%BB%D0%B5%0AUnity%20Jobs%20%7C%20%D0%92%D0%B0%D0%BA%D0%B0%D0%BD%D1%81%D0%B8%D0%B8%20%40unity_jobs_vakansii
• Основная задача — скиннинг персонажей и одежды на готовый скелет: привязка мешей, настройка весов и исправление деформаций при движении.
– коммерческий опыт в геймдев-проектах (от 1 года); – игровой опыт (насмотренность): Знание популярных игр в разных жанрах (особенно ПК-проектов).
Задачи: — Работа в разных областях разработки игр, включая игровой процесс, искусственный интеллект и движок. — Создание новых функций и поддержка существующих. — Поддержка различных платформ и магазинов, таких как Sony, Microsoft, Nintendo и другие. — Участие в архитектурных решениях, проектировании новых систем и модулей, а также создании прототипов новых функций. — Оптимизация производительности. — Прохождение всех этапов конвейера разработки игры и выпуск игры. Требования: — Опыт коммерческой работы с C++ и Unreal Engine 4 или 5. — Опыт работы с популярными подсистемами, такими как Gameplay Ability System, Behavior Trees, UMG. — Понимание модели управления памятью в Unreal Engine. — Хорошее понимание динамического полиморфизма и специфических концепций C++. — Практические знания Blueprint-скриптинга. — Хорошие коммуникативные навыки и свободное владение устным английским. Условия: — Сотрудничество с международной командой профессионалов мирового класса в рамках увлекательных и сложных проектов. — Возможности обучения и развития, включая наставничество, лекции, участие в отраслевых конференциях и мероприятиях. Город работы: г.Астана. Формат работы: полный день, удалённая работа. Опыт работы: от 1 года до 3 лет.
Location: Vancouver, British Columbia, Canada Position Title: Character Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $80,000 - $90,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied. Responsibilities Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics. Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach. Collaborate with other departments such as Concept, Animation & Tech Art to ensure art meets specifications. Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics. Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game Work with Production to provide estimates, review schedules, anddeliver assets on time. Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s). Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable. Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia. Requirements 3+ Years Experience on video game asset production teams. Shipped AAA game(s). Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design. Advanced understanding of industry standard software such as Maya, Photoshop, ZBrush, Substance Painter and Unreal Engine 5 Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation. Desire to strive for greatness and improvement. Passionate in pursuing personal creative endeavors. Possess strong time management and prioritization skills. Good communication, organizational, and interpersonal skills. Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
Location: Leeds, England, United Kingdom About Us Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience. About the Team Launched in 2021, Fanatics Betting and Gaming is the online and retail sports betting subsidiary of Fanatics, a global digital sports platform. The Fanatics Sportsbook is available to 95% of the addressable online sports bettor market in the U.S. Fanatics Casino is currently available online in Michigan, New Jersey, Pennsylvania and West Virginia. Fanatics Betting and Gaming operates twenty-two retail sports betting locations, including the only sportsbook inside an NFL stadium at Northwest Stadium. Fanatics Betting and Gaming is headquartered in New York with offices in Denver, Leeds and Dublin. You get the work brought to life. Video, photo, motion, static, and everything in between. You take the creative ambition and turn it into a plan with a budget, a crew, a schedule, and a delivery date built for paid media. This role suits someone equally comfortable producing a fast-turn performance ad variant on Tuesday and running a campaign shoot the rest of the week. You'll be the person who tells us early what's possible within budget and timeline, and then makes more of it possible than we expected. What You'll Do Translate creative concepts and media briefs into actionable production plans, including the timelines, budgets, vendors, deliverables, and format specs by platform. Manage day-to-day production of all AV assets across paid advertising campaigns,spanning video, photo, and motion ad formats. Produce video and photo shoots end to end: pre-production, on-set execution, post, and final delivery. Own production for paid campaign creative at scale, keeping creative vision, production quality, and channel specs consistent across every variant and cutdown. Build and manage production budgets, and report clearly on spend against plan. Source, negotiate with, and manage production companies, directors, crew, studios, post houses, editors, photographers, retouchers, and voiceover talent. Coordinate logistics: crew, equipment, talent, locations, travel, wardrobe, props, hair and makeup, permits, and schedules. Manage talent bookings with Legal, including usage rights, buyouts, and renewals, plus music, footage, and image clearances — with attention to media running rights and flight windows. Own post-production workflow: edit, grade, sound, versioning, aspect-ratio and platform cutdowns, and delivery to media/trafficking teams. Make sure every production meets responsible gaming and advertising standards across US state-by-state gambling advertising regulations — talent age and eligibility requirements, how play is portrayed, required on-screen disclaimers, and state-specific restrictions. Improve production workflows, templates, and scalable processes for high-volume paid ad output across the creative team. Work with the media teams and platforms to ensure best practice is maintained in all paid social advertising. What You Bring 4–6 years producing paid advertising, performance marketing content, or integrated ad campaigns. Experience managing productions from creative development through final delivery, including multi-variant output for paid media testing. Proven budget ownership on productions of meaningful scale. Practical knowledge of usage rights, talent contracts, music licensing, and media running-rights terms. Strong organizational and project management skills across multiple simultaneous productions, with tools like Airtable. Working knowledge of paid media platform specs (Meta, TikTok, YouTube, CTV, programmatic) and how they shape production and delivery requirements. Unflappable under pressure, and clear with people about what's achievable. Bonus Points Sports, entertainment, gaming, or iGaming production experience. Familiarity with US gambling advertising compliance across multiple state jurisdictions. Experience working directly with media/performance marketing teams to inform creative testing and iteration. Your First 90 Days You'll take one paid campaign from brief to delivery, build our production budget and vendor templates, and show us what we could bring in-house. Depending on the role, your interview and onboarding experience may include in-person components, such as onsite interviews or Launching into Better: LIVE—a multi-day cultural immersion in New York City for full-time, non-seasonal hires. These sessions are designed to build connection and bring our culture to life, though specific travel and participation requirements will be confirmed based on your role and location. Your recruiter will provide clear guidance at each stage of the process. For information about our benefits, please visit https://benefitsatfanatics.com/ By submitting your application, you agree to our terms of service and acknowledge you have read our Candidate Privacy Policy. Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it here .
REMOTE | GEAR SEVEN 🎨 About the role You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead.
Location: Vancouver, BC, Canada Position Title: Senior Environment Technical Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $110,000 - $130,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description We’re seeking a Senior Environment Technical Artist with a broad technical and artistic skill set to help bring new core gameplay systems and environments to life. You’ll collaborate closely with designers, engineers, and artists to deliver high-quality player experiences and define the pipelines and workflows that make them possible. This role is ideal for a trailblazing technical artist, someone who thrives in ambiguity, enjoys building new solutions from the ground up, and can chart the right path forward to deliver elegant, reliable tools and systems that empower the team. What You’ll Do Collaborate with Gameplay Designers, Engineers, and Artists to develop and implement new game features. Design and build prototypes and proof-of-concept experiences to explore innovative gameplay ideas. Establish and document initial pipelines that can be scaled and refined for full production use. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Review and improve technical pipelines and workflows used by the art team for environment creation and asset integration. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Participate in planning and reviews, advocating for technical awareness and helping shape the project’s strategic direction. Who You Are You’ve worked as an Environment Technical Artist on at least one shipped game or product. You’ve shipped a project in Unreal Engine as a technical artist. You’re comfortable wearing many hats, from prototyping to production—to move the product forward. You have a proven track record of designing pipelines and workflows that empower artists and improve production efficiency. You’re known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You’re curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You’re the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Bonus Skills Proficiency with C++ programming in Unreal Engine. Background in cozy, simulation, or multiplayer game development. Experience working in early-stage game development or small, agile studios. Experience working with Nanite and Lumen in Unreal Engine. We invite you to get in the game with us and help us make exciting experiences! Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
• Commercial experience with C++ and Unreal Engine 4 or 5. • Comprehension of Unreal Engine memory management model.
Задачи: — интеграция аналитических платформ и рекламных сетей — реализация LiveOps‑проектов — работа с анимациями и визуальными эффектами — оптимизация продукта под мобильные платформы — создание устойчивых технических решений — участие в полном цикле разработки, включая релиз и дальнейшее развитие продукта Требования: — не менее 5 лет опыта в разработке мобильных игр — понимание принципов SOLID и шаблонов проектирования ООП — опыт интеграции SDK в Unity (например, Firebase, Analytics, рекламные сети) — навыки оптимизации игр под мобильные платформы — опыт разработки UI (функционал и компоновка) — базовое понимание клиент‑серверного взаимодействия Условия: — удалённый формат работы — полная занятость
• выстроит пайплайн, настроит рендеринг и поможет 3D и VFX вписаться в бюджеты устройств. • Unity, URP и оптимизация мобильной графики — твоя территория.
Location: Cambridge / Hybrid Workplace: hybrid Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. WHAT’S THE ROLE? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Lead Animator to helm one of our Animation teams on an exciting new project. WHAT YOU'LL BE DOING Own animation progress, delivery, and quality on the assigned project. Lead and organise a large animation team, delegating meaningful ownership, balancing workload, and maintaining appropriate oversight. Set a clear animation vision, quality bar and delivery plan, with defined priorities, responsibilities and dependencies. Work closely with Production on scope, estimates, schedules, capacity, milestones and delivery risks. Coordinate with Project Direction and discipline leadership to align Animation with wider project goals and dependencies. Identify and communicate risks, assumptions and mitigations to Project Direction and studio senior management. Manage team performance and delivery expectations through timely, direct, and constructive feedback. Guide character and creature animation practice, engine implementation and creative standards across internal and external contributors. Partner with Technical Animation, Animation Code and Rigging to improve tools, pipelines and workflows. Manage animation outsource relationships, briefs, feedback, quality expectations and delivery. Support recruitment, onboarding, and capability planning. Facilitate documentation and reinforcement of workflows, technical decisions, and best practice. WHAT YOU'LL BRING Significant animation experience in the games industry, including leading large teams on complex projects. Strong character and/or creature animation craft, visual judgement, implementation knowledge and understanding of animation pipelines. Proven experience planning team delivery, tracking progress, balancing capacity and recovering work that is off track. Effective people leadership, including delegation, objective setting, coaching, development and performance management. Strong partnership with Production and experience coordinating with Project Direction, discipline leaders and external partners. Sound judgement and decision-making, including the ability to maintain progress through uncertainty and align stakeholders where needed. Expert knowledge of anatomy, movement and performance, with the ability to give clear, actionable direction. Strong knowledge of animation engine tools and systems such as blend trees, state machines and retargeting systems. Experience collaborating with Animation/Gameplay Code, Technical Animation and Rigging on pipeline, process and tool improvements. Excellent communication and influencing skills, including constructive challenge, difficult feedback and clear escalation. BONUS IF YOU HAVE Experience on AAA or large multidisciplinary productions and with engines such as Unreal or Unity. Experience shaping animation strategy, team structures, hiring plans and long-term capability. Knowledge of cinematics, camera theory, motion capture, and motion capture clean-up. Experience creating Python or MEL tools and maintaining internal documentation. Experience leading distributed teams or mixed internal and external development groups. WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For queries, please email: recruitment@frontier.co.uk
Location: Cambridge / Hybrid Workplace: hybrid Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate. We welcome applications from all, however please note that this role is not eligible for visa. WHAT’S THE ROLE? We’re looking for a Graduate Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photorealistic animals to beautifully stylised characters, so populating our games is always a rewarding experience. This is a fantastic opportunity to contribute to our ambitious future roadmap of games. *Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance. WHAT YOU'LL BE DOING Creating game-ready 3D models and textures using Maya, ZBrush and Substance Painter. Collaborating with fellow Character Artists to maintain the highest quality throughout development by delivering models on budget, on time, and in the appropriate art style. Bringing a new perspective , and where appropriate, suggesting potential improvements to existing pipelines. Actively participating in team meetings and contributing to the overall development process. WHAT YOU'LL BRING Demonstrated expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles. Ability to work collaboratively and take on feedback and guidance from the rest of the team. Experience with translating 2D concepts or reference into 3D Character models. Making artistic decisions to troubleshoot the transformative process and refine the final 3D design. Ability to adapt to and work within established art styles, ensuring consistency with the concept art. An exceptional level of character modelling in ZBrush. Extensive knowledge of preferred 3D packages such as Maya. Excellent Substance Painter texturing skills and hand painting. Familiarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the set up and exporting of assets to game. An awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance, budgets, and deform well when animated. An understanding of development pipelines, including how your work will be used in dependent disciplines. Excellent communication skills are essential. BONUS IF YOU HAVE Solid foundational art skills such as 2D drawing. An Art degree or relevant game art course. Genuine passion for sculpting creatures. WHAT WE CAN OFFER YOU You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health. We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For queries, please email: recruitment@frontier.co.uk
Главное — умение точно воспроизводить наши готовые дизайны и эскизы на холсте: передавать композицию, оттенки, пропорции и фактуру и работать с объемными текстурами.