REMOTE | GEAR SEVEN 🎨 About the role You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead.
Responsibilities:
— Establish and maintain the visual style through a style guide covering palette, lighting, outlines, and proportions to ensure consistency across 200 items and all screens.
— Create 150–200 item icons that are easily recognizable, including for players with weaker eyesight.
— Design various game screens including shelves, baskets, counters, mechanics elements (ice, paper bags, boarded-up shelves, hammer, key), boosters, buttons, pop-ups, and the win screen.
— Collaborate with the Unity developer to produce effects for collecting baskets, rewards, wins, and player action responses.
— Develop 3–5 quick setting variants for advertising creative tests.
— Create the app icon, store screenshots, and later creative materials and seasonal skins.
Requirements:
— Portfolio demonstrating casual puzzle game work such as sort (goods, water, ball sort), match-3, triple match, tile, merge, block, hidden object.
— At least one project at the level of today's top-100 puzzle games.
— Experience with game juice: effects, reward and action animations, color, and lighting that enhance game feel.
— Ability to present work as video or GIF animations, not just static images.
— Daily use of AI tools to maximize efficiency while avoiding raw AI generation appearance.
— Consistent style across a large asset set and speed in production.
— Strong visual judgment aligned with top puzzle games of 2025–2026.
— Understanding of how assets function in Unity including atlases, sizes, 9-slice, and particles.
— Independence in suggesting options without waiting for briefs.
— Ability to work under tight deadlines from day one.
— Plus skills: art education (color theory, composition), Spine or other 2D animation tools, Unity VFX, ad creatives, UI design for older audiences.
Benefits:
— Remote work.
— Full-time position.
How to apply:
Include in your application a portfolio link, an example of your work on a casual puzzle game with personal contributions, and 1–2 videos or GIFs showcasing animation or effects. Shortlisted candidates will be offered a test task.
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2D ARTIST / ANIMATOR | REMOTE GLOBAL | GEAR SEVEN #remote #fulltime #2dart #animator #artjob #gamedev [контакт] … REMOTE | GEAR SEVEN 🎨 About the role You are the studio's first artist. … Remote · Full-time What you will do Set and keep the style: a style guide (palette, light, outline, proportions) so that 200 items and every screen look like one game Draw 150–200 item icons that read at a glance