Location: Limassol, Cyprus
Workplace: hybrid
inDrive runs many ML models across 48 countries, and the platform under them is growing fast. Teams ship to Databricks, SageMaker and self-managed GPU inference, and LLM workloads are moving into production.
We are hiring a Backend Engineer to build and run the services and tooling that ML teams depend on. You will write production-grade Go and Python, own your services from design to on-call, and learn the MLOps stack (Terraform, Kubernetes, Databricks, SageMaker) on the job. You will work with data scientists, ML engineers, and software and data engineers.
Key Responsibilities
Design, build and run backend services and internal tooling for the ML platform, in Go and Python, and own them in production: delivery, monitoring, on-call.
Drive technical research and design for new platform features. Weigh trade-offs and write them down.
Build and extend the deployment tooling and SDKs ML teams use to ship models, including serving, autoscaling and data capture.
Integrate ML services with the wider backend: sync (HTTP, gRPC) and async (Kafka, RabbitMQ) communication, built for reliability under high load.
Support the full ML delivery cycle with data scientists and ML engineers: CI/CD for models and pipelines, monitoring, and model performance metrics.
Build observability end to end: metrics, logs, dashboards, tracing, alerting and runbooks.
Write infrastructure as code with Terraform and Terragrunt, and ship it through reviewed pull requests.
Take part in code and design reviews and help raise the engineering bar. Mentor engineers and hold AI-generated changes to the same review standard as human ones.
Skills, Knowledge and Expertise
3+ years of commercial backend engineering, including high-load systems.
Strong Go: you know and have used its advanced features in production.
Solid Python for data processing (batch, streaming and async) and for service code.
Strong SQL: schema design, indexes, query optimisation, and scaling approaches such as replication and partitioning. Experience with Redis or similar key-value stores.
Experience with sync and async service communication (HTTP, gRPC, Kafka or RabbitMQ), with a focus on reliability.
Docker, CI/CD pipelines, and working Kubernetes knowledge. Experience with AWS/GCP core services (compute, storage, networking, IAM).
Understanding of the ML lifecycle: data preparation, model performance metrics, non-functional requirements, and concept drift in production. Familiarity with scikit-learn, PyTorch/TensorFlow.
Experience designing and running observability: metrics, logging, dashboards, tracing (Prometheus, Grafana, ELK or similar).
Git workflows and code review, comfortable Linux command line, and networking basics (TCP/IP, DNS, VPC, load balancers).
Ability to explain a trade-off clearly to a data scientist, a product owner and an on-call engineer.
Nice to have:
Hands-on experience with MLOps tooling: Databricks (Unity Catalog, Asset Bundles), SageMaker, Kubeflow, MLflow or Airflow.
GPU or LLM inference experience (vLLM, Triton, Langfuse).
Experience using AI coding agents with full review of generated changes.
Experience in emerging markets, or building where there is no playbook yet.
Experience with Infrastructure-as-Code (IaC) tools
Why join us
Help us challenge injustice by creating fair choices for millions of people across in 47 countries.
Develop your professional skills with access to mentoring, career consulting, and learning programs.
Collaborate with teams around the world and gain international experience through our Global Talent Exchange Program.
Engage in company-wide challenges, awards, sports activities, employee-led social impact and volunteering projects.
Work alongside people who take initiative, speak openly, and challenge themselves to grow.
Improve your language skills through co-financed courses and internal speaking clubs.
Annual salary starting from 59 200 EUR gross
Final benefits may vary depending on the location.
Location: Cairo, Egypt
Workplace: hybrid
We are looking for a Senior Data Engineer to join one of the Data Platform teams that works with the Marketing, Growth, partner, and financial data domains.
You will be working with cutting edge cloud technologies (GCP, AWS, BigQuery, Databricks, K8s) and building a large scale data infrastructure for analytics, machine learning, and streaming/CDC data delivery.
Key Responsibilities
Build and operate batch and streaming ingestion into a layered BigQuery DWH (raw → ODS → data marts) using Airflow, Debezium CDC over Kafka with protobuf, Pub/Sub, and Dataflow
Integrate external data sources end-to-end — marketing platforms (GA4, AppsFlyer, TikTok/Meta/Google Ads), payment providers, S3 buckets, and third-party APIs — including schema contracts, backfills, and reconciliation
Engineer the data platform itself in Python: custom Airflow operators and connectors in a shared ETL framework, Kafka Connect on Strimzi (K8s), Cloud Functions, and API integrations with external providers
Build CI/CD and change-management tooling for BigQuery: GitHub-based test-and-approval flows, SQL migration engines (Liquibase/Flyway/Bytebase), sandbox validation, backup and rollback
Own reliability and correctness of pipelines: idempotency, deduplication, late-data handling, backfill and replay, freshness monitoring and alerting; write integration and unit tests
Drive data governance and compliance: ITGC-compliant change management for BigQuery, IAM and least-privilege access, PII policy tags and DLP, Unity Catalog on Databricks, column-level lineage (OpenMetadata/Dataplex), and disaster-recovery planning
Build internal data tools and platform services for agentic workflows with data — Streamlit apps, Slack bots, LLM-based agents and MCP servers that help teams find and use data
Support analysts and business teams with data requests, fostering data-driven decision-making across the company
Contribute to system design and architecture with the development team
Skills, Knowledge and Expertise
Strong practical Python: clean, well-structured, and tested code for services, tooling, and data pipelines
Solid software design skills (OOP, modularity, design patterns) — we build platform tools for agentic workflows with data and plan to develop data-related backend services, so well-designed code is highly valued
Experience building and operating services in a cloud environment (GCP, AWS or similar): CI/CD, containerization, monitoring and alerting
Familiarity with Kubernetes and Terraform — our infrastructure runs on GCP/K8s
Hands-on experience with DWH-related tasks (BigQuery or another cloud warehouse) and confident working SQL
Clear communication with non-engineering stakeholders — a meaningful share of the work is data requests from analysts and business teams
Demonstrated ability to take ownership of technologies or services and proactively contribute ideas to the team
Nice to have
Advanced SQL: complex queries, window functions, partitioning, clustering, and cost optimization
Experience building reliable pipelines around CDC (e.g., Debezium): idempotency, schema evolution, backfills, and reconciliation
Analytical data modeling skills: table grain, facts vs dimensions, slowly changing dimensions, and metric definitions
Experience with stream processing frameworks such as Flink or Apache Beam/Dataflow
Exposure to data governance and audit compliance (ITGC/SOX), Databricks Unity Catalog, or lineage/catalog tooling (OpenMetadata, Dataplex)
Interest in building LLM-based agents and AI tooling for data
Why join us
Help us challenge injustice by creating fair choices for millions of people across 47 countries.
Develop your professional skills with access to mentoring, career consulting, and learning programs.
Collaborate with teams around the world and gain international experience through our Global Talent Exchange Program.
Engage in company-wide challenges, awards, sports activities, employee-led social impact and volunteering projects.
Work alongside people who take initiative, speak openly, and challenge themselves to grow.
Improve your language skills through co-financed courses and internal speaking clubs.
Final benefits may vary depending on the location.
Что нужно делать Тестировать новые функции и исправления по задачам в Jira в десктопной и Android-версиях; Проводить регрессионное тестирование перед релизами;
УдалённоjuniorГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Contractor, with the possibility to extend or convert
Reports to: UX/UI Design Manager
The Role
We’re looking for a highly meticulous
UI Technical Artist
who bridges the gap between UI/UX design and Unity implementation, with an uncompromising commitment to visual precision.
In this role, you’ll bring user interfaces to life through flawless technical setup, UI motion design, and polished micro-interactions.
We need a candidate who truly aims for pixel-perfect fidelity. Someone who cares deeply about aligning margins, font rendering, anchoring, and visual feedback down to the exact pixel, while maintaining a strong animation sense and high visual polish.
What You'll Do
Pixel-Perfect UI Implementation in Unity:
Translate 2D design layouts into Unity UI with relentless accuracy, ensuring exact spacing, scale, typography, and responsiveness across varying resolutions.
UI Motion & Animation Design:
Design, animate, and fine-tune UI transitions, dynamic menus, and micro-interactions using Unity Timeline, Animator, Spine 2D, or tweening packages, with a sharp eye for weight, timing, and easing.
Visual Feedback:
Elevate the player experience by crafting crisp visual feedback using lightweight shaders (Shader Graph), UI particle systems, and subtle motion effects that feel satisfying and responsive.
Precision Asset Management & Optimization:
Set up dynamic anchoring, Sprite Atlases, text rendering (TextMeshPro), and UI prefabs to maintain visual perfection without compromising game performance or draw call limits.
Design & Engineering Alignment:
Serve as the visual quality gatekeeper by collaborating closely with UI/UX designers to honor their visual vision and working with engineers to tie UI elements into game logic seamlessly.
Maintain High UI Standards:
Establish robust, scalable UI structures, prefabs, and workflow guidelines that ensure consistency and visual rigor across our entire game portfolio.
What We're Looking For
Uncompromising Eye for Precision:
A relentless commitment to pixel perfection, sharp detail, and visual accuracy when translating static or prototype designs into live, in-engine UI.
Solid Unity UI Implementation Skills:
Proven hands-on experience building, structuring, and optimizing UI Canvas setups in Unity.
Strong Animation & Motion Sense:
Deep understanding of timing, curve dynamics, and movement principles tailored specifically to menu transitions, UI states, and player feedback.
Technical UI Asset Knowledge:
Expertise in preparing UI assets, slice/9-grid setups, Sprite Atlases, TextMeshPro configurations, and clean prefab architecture.
UI FX Capabilities:
Practical experience creating UI feedback effects using particle systems, shaders (Shader Graph), or vector-based UI techniques.
Nice to Have
Basic scripting knowledge in C# to trigger UI animations or prototype layout behavior independently.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Вы проектируете проверки, ставите задачи AI, проверяете результат и доводите решение до надежной работы в проекте Чем предстоит заниматься: Автоматизировать приоритетные сценарии с учетом риска для игрока и бизнеса: критичные игровые механики, сохранение прогресса и интеграции;
УдалённоmiddleЧто предлагаем: Удаленную работу из любой точки мира с синхронизацией по GMT+3; Достойную оплату, которая зависит от вашего опыта, технической экспертизы и уровня самостоятельности в задачах; 28 дней оплачиваемого отпуска; 10 sick days в год; Работу над живым Unity-проектом и задачами на стыке QA, автоматизации и AI; Возможность предлагать решения, влиять на подход к тестированию и видеть результат своей работы; Бонусы и подарки к важным событиям в жизни В отклике расскажите об одном конкретном кейсе: что автоматизировали, как использовали AI, как проверяли качество решения и что изменилось для команды.Укажите зарплатные ожидания и часовой пояс
• Опыт от 3 лет на позиции Level Designer (предпочтительно в онлайн-шутерах или соревновательных проектах). • Интерес к проекту Мир Танков или похожим PvP-проектам.
Обязанности Проведение функционального, регрессионного и смоук-тестирования; Тестирование баланса, монетизации, игровых механик, вёрстки и игровой логики;
Location: Beograd, Serbia
Workplace: hybrid
About the role
We’re looking for a highly autonomous Senior Data & ML Engineer who wants to be the true owner of how data works for the teams they support, delivering solutions completely end-to-end, from initial scoping and design through to delivery, implementation, and full business adoption.
Operating with full autonomy, you will work directly with both commercial stakeholders (Product, Finance, Operations, Compliance, and Marketing) and engineering teams. You will translate complex needs into well-defined and well-modelled data products, using scalable processes and pipelines, ensuring those solutions are trusted, documented, and actively used to drive business value.
Beyond foundational data architecture, you will support and lead machine learning engineering efforts. You will lead machine learning engineering efforts by transitioning predictive models into production. This involves building the infrastructure, automated MLOps pipelines, and serving architectures required to deploy, monitor, and maintain machine learning solutions at scale.
What You’ll Be Doing
Data Engineering and Platform
Design, build, and maintain data pipelines and transformations on Databricks using Python, PySpark, and SQL.
Deploy, operationalize, and monitor machine learning models (MLOps) in production environments.
Build and maintain data marts as the primary source of truth for key business domains.
Apply data modelling practices (e.g., dimensional modelling, medallion architecture) to maintain data consistency and reusability.
Implement data quality checks, monitoring, and alerting.
Optimise pipeline performance and cost-efficiency.
Lead and actively contribute to engineering standards and process improvements across the data team.
Ownership and Stakeholder Management
Act as the primary data partner for specific business areas, understanding their processes, goals, and pain points.
Deliver end-to-end solutions, managing scoping, discovery, design, delivery, user adoption, and iteration.
Gather and translate business requirements into technical solutions.
Communicate with engineering peers and commercial stakeholders to define priorities and manage trade-offs.
Identify opportunities where data or machine learning can improve decisions, efficiency, or customer outcomes.
Enablement and Self-Service
Build and maintain datasets that power reporting and dashboards in Preset.
Onboard and support users on Preset to promote data self-sufficiency.
Promote data practices, including data definitions, documentation, and governance.
What You’ll Need to Be Successful
5+ years of experience as a Data/ML Engineer, with a track record of independently owning data/ML solutions from scoping to adoption.
Proficiency in Python, SQL, and PySpark/Spark.
Experience with modern data platforms, such as Databricks (Delta Lake, Unity Catalog, MLflow, workflows).
Stakeholder management skills, with the ability to navigate commercial and engineering discussions, manage expectations, and drive cross-functional decisions.
Data modelling skills and experience designing data marts for analytics and reporting.
Experience building production pipelines with orchestration, testing, monitoring, and version control.
Experience with BI tools (e.g., Preset, Tableau, Metabase, Power BI) and data usability principles.
Demonstrated accountability for project outcomes and commercial impact.
Clear, structured communication in English.
Nice to Have
Experience in ML Engineering, including deploying machine learning models to production, maintaining MLOps pipelines, and integrating models into data platforms.
Experience in fintech, financial services, or payments, particularly regarding transaction, reconciliation, settlement, or regulatory reporting data.
Experience with sensitive or regulated data and an understanding of data privacy and governance (e.g., GDPR).
Experience with infrastructure as code (Terraform/Tofu), cloud platforms (AWS, Azure, or GCP), and data engineering CI/CD.
Experience mentoring engineers or analysts.
Interest in applying AI tools to improve data engineering productivity and quality.
Why Join Paysend?
Make a Global Impact:
Join a company that is transforming how people and businesses move money around the world. Your work will contribute to products and services that help millions of customers stay connected globally.
Own Meaningful Outcomes:
We empower our people to take ownership, make decisions, and drive real impact. You'll have the opportunity to shape solutions, challenge the status quo, and see the results of your work firsthand.
Grow with Us:
As a fast-growing global fintech, we offer opportunities to learn, develop new skills, take on new challenges, and advance your career across functions and geographies.
Collaborate with Exceptional People:
Work alongside talented colleagues from diverse backgrounds and disciplines who are united by a shared ambition to build, innovate, and deliver great outcomes for our customers.
Move Fast and Make Things Happen:
We value action, curiosity, and continuous improvement. You'll be part of a culture that encourages experimentation, embraces change, and focuses on delivering meaningful results.
Be Part of Our Journey:
We're building the future of the global money movement. Join us at an exciting stage of growth where your ideas, expertise, and contributions can help shape what's next.
Location: Paris; Warsaw; Lisboa; Berlin; Amsterdam; Milan; Krakow; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is ideally Paris-based.
TEAM
For this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
You will be part of the team building Castle Busters, a turn-based multiplayer game, working alongside its client engineers and game designers as a full member of the game team. You will be part of a small group owning the backend that this game needs as its requirements become more specific and demanding.
You’ll also be plugged into Voodoo's shared gaming backend platform - the same architecture and patterns that power titles like Mob Control and Block Jam 3D - building on it and contributing back, in close collaboration with the wider backend team. You get the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform behind you.
This is a pivotal hire: Castle Busters is moving towards competitive multiplayer, which means moving game logic from the client to the server. You will be central to that transition.
ROLE
You will design and build the server-side foundation that takes Castle Busters from a client-authoritative game to a competitive, server-validated one. The current game computes everything on the device - progression, economy, and match outcomes alike, which won't hold up for competitive PvP. Your job is to change that.
Working closely with client developers and game designers from feature design through delivery, validation and iteration, you will:
- Build server-side validation for the metagame - currency, card upgrades, chest opens, and progression - staged by risk, replicating economy and reward logic on the server.
- Move toward server authority for competitive features, where game state lives in one place and can be trusted.
- Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities.
The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang).
To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, are skilled at requirements gathering, champion new tech initiatives & leverage existing solutions.
PROFILE
- 7+ years of backend development experience
- Strong knowledge of computer science fundamentals
- Extreme fluency in Golang (At least 1 year in a professional environment)
- Mastery of SQL and NoSQL
- Background in high-scale systems
- Understanding of Unix-like environments
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Experience working in cross-functional agile teams
- Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments.
- Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
- Ability to be self sufficient and work autonomously.
- A deep interest in game development is a plus.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Paris-based, with relocation support available.
TEAM
For this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
You will be part of the team building Draft Showdown, a turn-based multiplayer game, working alongside its client engineers and game designers as a full member of the game team. You will be part of a small group owning the backend that this game needs as its requirements become more specific and demanding.
You’ll also be plugged into Voodoo's shared gaming backend platform - the same architecture and patterns that power titles like Mob Control and Block Jam 3D - building on it and contributing back, in close collaboration with the wider backend team. You get the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform behind you.
This is a pivotal hire: Draft Showdown is moving towards competitive multiplayer, which means moving game logic from the client to the server. They are also implementing cheat detection safeguards to the game.
You will be central to that transition.
ROLE
You will design and build the server-side foundation that takes Draft Showdown from a client-authoritative game to a competitive, server-validated one. The current game computes everything on the device - progression, economy, and match outcomes alike, which won't hold up for competitive PvP. Your job is to change that.
Working closely with client developers and game designers from feature design through delivery, validation and iteration, you will:
- Build server-side validation for the metagame - currency, card upgrades, chest opens, and progression - staged by risk, replicating economy and reward logic on the server.
- Move toward server authority for competitive features, where game state lives in one place and can be trusted.
- Implement and improve matchmaking and cheat detection safeguards for a Deterministic lockstep PvP architecture
- Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities.
The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang).
To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, are skilled at requirements gathering, champion new tech initiatives & leverage existing solutions.
PROFILE
- 5+ years of backend development experience
- Strong knowledge of computer science fundamentals
- Extreme fluency in Golang (at least 1 year in a professional environment)
- Mastery of SQL and NoSQL
- Background in high-scale systems
- Understanding of Unix-like environments
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Experience working in cross-functional agile teams
- Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments.
- Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders.
- Ability to be self sufficient and work autonomously.
- A deep interest in game development is a plus.
- Based or willing to relocate in Paris
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
-Развивать архитектуру mobile test automation (Python/Pytest/Appium): проектировать и рефакторить ключевые компоненты фреймворка, участвовать в принятии архитектурных решений, проводить code review. -Автоматизировать тестирование Android/iOS клиентов и игрового сервера (UI, API, геймплейные сценарии).
Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
- Define a clear, cohesive design pipeline
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Fine-tune game balancing, pacing, and feel
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior
- Proficiency in Unity a huge plus
- Familiarity with Figma or similar visual collaboration software
- Able to create a playable prototype individually as well as within a team
PROFILE
- At least 5 years of professional experience in Game Development and at least 3 years as a game designer
- Experience working on mobile games, F2P or RPG
- Experience in designing LiveOps for a live product is a huge plus
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
As a Product Specialist for one of our Midcore Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and midcore game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile midcore and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Dallas
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role sits within our Peoplefun studio.
PeopleFun is an award-winning creator of mobile games for players across the globe, and a part of Tripledot Studios, with world-class projects, resources, and infrastructure.
PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we are hard at work on a number of exciting new mobile games to fuel our future growth.
We believe in bringing People together through Fun by creating best-in-class social features and communities in our games that enable our players to engage deeply with other players. We also bring our studio teammates together by creating the very best game teams, ones that foster healthy collaboration, incredible productivity, and life-long professional relationships.
Job Summary
PeopleFun's New Games Team is looking for a Level Designer who lives in level editors, feeds on ideation, and brings smiles to players’ faces with delightful surprises around every corner.
Our team makes original casual mobile games for a mass-market audience, and we judge them by one thing above all: do players keep coming back? In this role you'll build, tune, and ship the levels that make or break that answer. You'll take the first 20 minutes of a brand-new game and make them unforgettable with the puzzly good content you author, and then build ramps of hundreds of levels that keep players hooked for days, weeks, months.
Our team works hypothesis-first: we spot something in the market, theorize why it’s trending, build a clean polished game that can test it, and let players tell us what's next. You'll join a small, senior-heavy incubation team where your levels go in front of real players within weeks, not years. There’s no better, faster way to level up your design chops than sprinting with our team.
Responsibilities
Design, build, and tune levels in Unity or our custom level editors, and prompt AI to improve these same tools as you go.
Shape the player progression across the level ramp, i.e. introducing new mechanics and pacing the difficulty level (with hard levels intentionally balanced by breathers).
Invent new goals, blockers, and boosters within an existing game, and prove them out with sample puzzle layouts or vibe-coded prototypes (we’ll show you how).
Use playtests to find where players struggle or get bored, and rebuild levels in response.
Review level-by-level metrics (attempts, win rate, completion time, drop-off) with our data partners and retune the ramp each release.
Play and tear down the top casual games on a regular basis, and bring any lessons that apply to our games back to the team.
Maintain shared docs on level design & intent – featured mechanic, target difficulty, metrics or analysis of every level, so anyone on the team can work on the ramp alongside you.
Partner with engineers to improve the game, including procedural and AI-assisted level generation.
Move across two or more prototypes at different stages, and let go of work quickly when a test tells us to pivot.
Requirements
2+ years of professional level design experience on casual games, OR 3+ years of professional experience in related disciplines on mobile games.
Hands-on experience building levels using level editors.
Comfort with Unity and the basic tools of game development (like source control)
Working knowledge of level design fundamentals: progression, pacing, difficulty curves, and onboarding (FTUE).
Demonstrated experience revising your own designs based on playtest feedback.
Clear written and verbal communication of design intent, to collaborate with artists, animators, engineers, and product partners.
Ability to work on a hybrid schedule from our Dallas-area office.
Nice to have
Shipped levels in a puzzle, word, block, or match game, with samples you can share (level breakdowns, ramp sheets, or a portfolio).
Experience reading level funnels and tuning from data; familiarity with tools like Looker, BigQuery, Tableau, etc.
Experience prototyping new mechanics with AI (or on paper or in whitebox) to test them before engineering investment.
Fluency with spreadsheets for authoring and tuning content (formulas, ramp tables, parameter sheets).
Experience taking a game from prototype through soft launch, or working on an incubation team.
Scripting experience (C# or Python), or experience with procedural or AI-assisted content generation.
Experience designing or evaluating A/B tests on level content.
Recent examples of silly-little-prototypes or actually-useful-tools you’ve built prompted AI to create for your amusement or utility.
A habit of playing current top-grossing casual games, explaining why they work, and spotting the most salient innovation
Don't meet every qualification? Research shows many great candidates hold back unless they check every box. If this role excites you and you can build great levels, we'd love to hear from you.
Working at Tripledot
Time Off: Flexible Discretionary Time Off policy in addition to bank holidays to relax and refresh throughout the year.
Financial: Generous 401k match, discretionary bonuses, and competitive salaries.
Health & Wellness: Comprehensive Medical, Dental, and Vision coverage.
Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Continuous Professional Development: Propel your career with continuous opportunities for professional development.
Family-Friendly Culture: A generous parental leave policy and a supportive, family-friendly culture.
Regular company events: Yearly on-site events that celebrate our achievements and our team spirit.
The anticipated base salary range for this role is $80,000–$105,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits.
Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.
As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.
This opening is for an existing vacancy.
All legitimate Tripledot roles are only posted on our official careers page and LinkedIn and we do not conduct job interviews via messaging apps like WhatsApp, Telegram or others. We never ask for personal or financial information during interviews. Sensitive information is only ever requested after a formal written offer through official channels. Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. Our in-house recruitment team will only contact individuals through their official Company email addresses (tripledotstudios.com)
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