Location: Vancouver, British Columbia, Canada
Position Title:
Character Artist
Studio/Department:
Palia
Employee Type:
Full Time, Regular
Location:
Remote ( within BC, Canada)
Salary Range:
$80,000 - $90,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied.
Responsibilities
Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics.
Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach.
Collaborate with other departments such as Concept, Animation & Tech
Art to ensure art meets specifications.
Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics.
Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game
Work with Production to provide estimates, review schedules, anddeliver assets on time.
Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s).
Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable.
Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks
Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia.
Requirements
3+ Years Experience on video game asset production teams.
Shipped AAA game(s).
Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design.
Advanced understanding of industry standard software such as Maya,
Photoshop, ZBrush, Substance Painter and Unreal Engine 5
Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation.
Desire to strive for greatness and improvement.
Passionate in pursuing personal creative endeavors.
Possess strong time management and prioritization skills.
Good communication, organizational, and interpersonal skills.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Задачи:
— Разработка ассетов для рекламных видеороликов и playable ads для мобильных игр
Требования:
— Опыт работы в маркетинге для мобильных игр и наличие примеров работ
— Владение Photoshop, умение рисовать персонажей и их частей (рук, эмоций) с нуля
— Навыки нарезки ассетов для анимации и правильной подготовки PSD для моушен-дизайнеров
— Владение AI инструментами для генерации статики: GPT, Nano Banana, Forge/ComfiUI/SwarmUI
— Опыт подготовки ассетов для Playable Ads будет преимуществом
— Творческий подход к задачам и инициативность
— Способность адекватно рассчитывать силы и время на выполнение задач, соблюдение дедлайнов
Условия:
— Гибкий график работы, возможность выбирать удобное время
— Удалённая работа из любой точки мира без ограничений
— Отсутствие обязательного количества заказов, самостоятельный выбор нагрузки
— Разноуровневые задачи, подходящие для специалистов от джуниора до сеньора
— Своевременная оплата в течение 3 рабочих дней после завершения заказа, разные способы оплаты в зависимости от географии
— Возможность работы с разными заказчиками, включая компании из топ-20 мира
Контакт для отклика: заполнить анкету по ссылке, оставить ссылки на работы/портфолио, после чего с кандидатом свяжутся при соответствии опыту.
УдалённоМожно работать из любой страны
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Ищем Cinematic Artist, который возьмёт на себя кинематографичную часть проекта: внутриигровые катсцены, трейлеры и другие ролики, которые понадобятся по ходу разработки. - Ставить внутриигровые катсцены и постановочные диалоги в UE5.
Location: Medellin, Colombia
On behalf of
Gaming Client #1
, SD Solutions is looking for a talented
Core Artist
(2D production) who will be responsible for creating high-quality illustrations and UI art for ongoing live game content, features, and events while adhering to the overall game art direction and UI style. They are required to coordinate delivery of finished assets to the technical artists in a complete, organized, and well-documented fashion. They should have the ability to deliver exceptional quality, leverage the latest AI art tools, and deliver within a reasonable production schedule.
Production artists are expected to be expert users of Adobe Photoshop and the Adobe Suite. Artists are expected to have superior talents in several artistic categories, including illustration, graphic design, color theory, character design, with 3d skills being a very strong plus.
The team is currently porting the game to a new platform. New team members typically start on LiveOps content before moving on to game features.
SD Solutions is a staffing company operating globally. Contact us to get more details about the benefits we offer.
Responsibilities:
Follow the direction of the Art Director and Art Manager to create high-quality concept art for game content and event screens that adhere to the overall game’s illustration and UI aesthetic.
Start with LiveOps content and move on to game features over time.
Work rapidly to ideate creative concepts and work in an iterative process.
Create concepts that work with the existing game UI aesthetic.
Create illustrations that are pre-planned to work well with 2D animation and VFX.
Create logo designs for game features that adhere to the game’s art style.
Use AI tools to accelerate and enhance concepting and asset creation.
Use and/or create 3D elements as a basis for 2D illustrations.
Demonstrate ability to follow dictated file structure and organization for delivery of art assets.
Demonstrate ability to provide all necessary assets and documentation within expected deadlines.
Requirements:
UI art experience is required (top priority).
3+ years of experience creating art for mobile games is required.
Casino game experience is preferred.
Exceptional understanding of character design, color theory, composition, lighting, graphic design, and text treatments is required.
Expert proficiency in Adobe Photoshop, including working with Photoshop templates, is required.
Proficiency in the Adobe Suite is required.
Experience using AI art tools is required.
Experience using Blender is preferred.
Experience using Adobe Illustrator is preferred.
A high level of English (beyond conversational) is required.
A portfolio is mandatory. Applications without a portfolio will not be considered.
Strong organizational skills.
Ability to follow directions, learn, and expand talents and skill sets.
Ability to explore new styles and self-assess abilities.
About the company:
A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles — including social slots, bingo, backgammon, and card games — is played by millions of users daily across global markets.
By applying for this position, you agree to the terms outlined in our Privacy Policy. Please take a moment to review our Privacy Policy
https://sd-solutions.breezy.hr/privacy-notice
, and make sure you understand its contents. If you have any questions or concerns regarding our Privacy Policy, please feel free to contact us.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior 2D Marketing Artist
to join our
MONOPOLY GO!
team in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO!
is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US and works daily to create captivating new experiences for our players.
In this role, you’ll use illustration, composition, typography and design to connect MONOPOLY GO! with players across marketing and community channels. You’ll bring ideas from concept to final delivery, combining strong craft with rapid iteration and repeatable AI-assisted workflows that improve quality, consistency and efficiency.
What You Will Do
Deliver high-quality 2D concepts and production art that reflect MONOPOLY GO!’s established style across social posts, Discord content, email headers, push assets, challenges, infographics and event communications
Adapt existing art, including characters, stickers, pop-ups and backgrounds, into multiple formats while maintaining strong composition, visual hierarchy and readability
Develop, document and share repeatable workflows using templates, AI-assisted processes and practical automation, evaluating emerging tools against real production needs
Research and apply visual references to develop ideas for ambiguous or open-ended briefs and identify opportunities to improve the 2D production pipeline
Create original lettering and logos for campaigns, events and community initiatives
Own work from brief to final delivery by clarifying requirements, estimating scope, managing priorities and flagging risks early
Give clear, specific and actionable feedback to internal and outsourced artists, using references or annotations to maintain the expected style and quality
Partner with Art Production, Producers, Marketing and other teams to align briefs, priorities and deadlines, ensuring creative work supports campaign goals and business objectives
What We’re Looking For
6+ years of experience as a 2D or concept artist in games or games marketing, including 2+ years in a senior-level capacity
Experience developing and applying repeatable AI-assisted workflows in production, with the judgment to evaluate where they improve quality, consistency or efficiency
A track record of delivering high-quality 2D work on schedule while collaborating with Design, Engineering and outsourcing partners
Advanced illustration and concept development skills, with a strong command of composition, form, color, typography and visual storytelling
Advanced proficiency in Photoshop and the ability to research, synthesize and apply visual references to develop compelling creative ideas
Experience designing logos and lettering for campaigns, events and player-facing initiatives, maintaining a consistent visual identity across channels
Ability to communicate clearly with non-art stakeholders, clarify or challenge unclear briefs, negotiate priorities, and give and apply constructive feedback
Bonus Points
Experience working within the brand guidelines and approval processes of an externally licensed IP
Experience helping outsourcing partners meet established quality standards
Strong 3D modeling skills in Maya, Blender or equivalent tools to support AI-assisted concept-to-3D workflows
Experience in a creative studio, production company or advertising environment
Please include a portfolio or PDF/links to examples of your work in the application.
Please submit your CV in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative. • Set up Level Art workflows, documentation and production standards from the start of the project.
Location: Paris
Workplace: OnSite
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Yuzu is building a portfolio of real money gaming apps, combining accessible mobile gameplay with competition and real cash prizes. We’re currently developing our first games, with the ambition to launch and grow several apps.
We’re a small team working across product, creative production and growth, using AI to prototype ideas, create content and test quickly. Joining Yuzu means getting involved before launch, taking ownership of projects and helping shape both the games we build and the way we work.
ROLE
You will work closely with the team building the product and launching the business. You will contribute across creative production, AI workflows and early growth, with room to suggest ideas and take them through to execution.
Your role is to turn ideas into things we can use and test: creative assets, playable prototypes, useful workflows and experiments that help us move towards launch.
- Produce creative content. Develop concepts and create videos, visuals, animations and gameplay content for our marketing. Take an idea from a first draft to an asset we can put in front of users.
- Build systems with AI. Turn repetitive work into practical workflows for research, content production and testing. Create reusable templates and lightweight automations, and check the quality of the outputs.
- Benchmark widely. Explore competing games and relevant consumer apps. Study their creatives, onboarding, gameplay and reward systems, then turn your observations into ideas we can try.
- Prototype interactive experiences. Use AI, no-code or coding tools to build demos, small game concepts and playable ads. Learn the tools needed to get a first version working.
- Run frequent experiments. Quickly test different creative angles, formats and interactions. Be clear about what you want to learn, review the results and recommend what to try next.
- Help get the business ready to launch. Produce and organise launch assets and materials, spot gaps and pick up practical tasks with the team. Follow through until they are done.
PROFILE
- You are a final-year student or recent graduate, ideally from an engineering school or a leading business school. You learn quickly, enjoy unfamiliar problems and want to help launch a new business in real money gaming.
- You build things on your own. You have side projects to show: a small product, a website, a content project, a game prototype or an automation. You can explain what you made and how you approached it.
- You are comfortable working with AI. You already use AI to research, create and solve practical problems. You enjoy combining tools into repeatable workflows and improving how work gets done.
- You have a knack for content. Experience with image and video generation, editing tools, AI coding assistants, no-code workflows or simple scripting will be useful. A good visual eye and an interest in consumer products will also help.
- You are curious and analytical. You like exploring products, comparing approaches and testing ideas. You can break down a problem, identify a useful first experiment and explain what you learned.
- You take initiative and follow through. You are comfortable switching between creative, technical and business tasks. You can make progress independently, ask for feedback and flag blockers early.
- You work well in French and English. You speak fluent French and have strong written and spoken English. You can communicate your ideas clearly and research unfamiliar topics independently.
Nice to have: You have a feel for games. You explore new games and notice what makes a mechanic satisfying or an experience engaging. Card games, tournament formats and risk-and-reward mechanics are familiar territory.
We will value your ability to learn, choose the right tools and deliver work that we can use.
BENEFITS
- Competitive salary upon experience, plus bonus
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage SideCare, for your family, 100% covered by Voodoo
- Wellness activities in our Paris office
TLDR: Ищем Middle+ 2D Artist Generalist для создания игр с нуля, работы с арт-директором и экспериментирования со стилями и AI. - Опыт в игровой индустрии от 3 лет.
Что предстоит делать: • Создавать экраны, окна, меню, HUD, элементы интерфейса и иконки. • Прорабатывать состояния элементов и переходы между экранами.