К рассмотрению принимаются работы, в которых концептуальная идея проекта «НЕОПАЛИМАЯ»выражена визуально через образ, композицию, жест, телесность.
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К рассмотрению принимаются работы, в которых концептуальная идея проекта «НЕОПАЛИМАЯ»выражена визуально через образ, композицию, жест, телесность.
Разработка и поддержка анимационных систем в Unreal Engine 5. Создание сложных ригов персонажей и существ.
Location: Canada, Remote Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract. PlayStation Studios Visual Arts | Remote This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games. We are seeking a highly talented and motivated Senior 3D Material Artist with a passion for crafting high quality, game-ready materials. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials. Responsibilities: Collaborate with Environment Artists directly in levels, iterate on materials in context, and bring environments to final visual polish Partner with Art Directors, Leads, Technical Artists, implementing feedback quickly and effectively Create and refine realistic PBR materials and surface treatments that support and elevate the project's visual direction, for both in game and cinematic levels Manage and author materials within propriety tools Contribute to the development and documentation of material workflows, standards, and libraries Track and address material-related bugs during production and post-production Help define and improve the game's visual direction with each deliverable Balance visual quality with performance constraints Solve production challenges creatively Estimate scope and manage workload effectively Deliver work on schedule / on time in a production environment Requirements: A strong portfolio with recent work demonstrating an artistic approach to material and surface creation for real-world surface types 6+ years of experience in AAA video game production with at least one shipped title Strong grasp of composition, color theory, and the physical properties of real-world surfaces Experience showing a strong understanding of game development with a focus on materials usage within a world building pipeline Proficient at applying surface details and controlling shader features that represent a wide variety of material types Proficiency in Substance Designer and Substance Painter Solid understanding of PBR workflows and material creation pipelines Technical proficiency in game art workflows including UV layout, texel density, and texture optimization Experience optimizing games for performance and memory Strong proactive collaboration and communication skills Work core hours aligned with PST and team located in California English proficiency Pluses: Knowledge of Substance Designer workflows Shader authoring Houdini experience Experience working with external outsource vendors 2D graphics experience Conceptual level layout experience As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen. All applicants are required to submit their CVs in English as part of the application process At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $46.77 — $70.14 CAD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Настроить подборLocation: San Jose, California Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, CA Type: Full Time Internship The Role As a 2D Character Artist Intern , you’ll help expand one of the most playful universe of Party Fowl and Copycat Deluxe , designing new characters that feel like they truly belong within the franchise. You’ll gain hands-on experience taking a character through the full art production pipeline from early concepts and design exploration all the way to polished final artwork. Along the way, you’ll learn how to work within an established art direction, follow our visual guidelines and production process, and create characters that feel cohesive with the existing Party Fowl universe while still bringing fresh ideas and personality to the world. We’re looking for an artist who loves making goofy lovely characters and can do more than create a great looking illustration. You should be able to design memorable characters, explore multiple ideas quickly, and carry a character from initial concept all the way through final game ready 2D art. This isn’t just portfolio work. Your art has the opportunity to ship in a real commercial product and be seen by over 500k+ users every day. What You'll Do Design and develop new characters that expand the established Party Fowl universe while staying true to its visual style and personality. Take character designs through the full art production pipeline, from early concept exploration and iteration to polished final artwork. Learn and follow our art direction, visual guidelines, feedback process, and production standards to create consistent, game ready assets. Work closely with the Art and Design teams, incorporating feedback and iterating on designs throughout the development process. Help evolve and expand the Party Fowl / Copy Cat Deluxe franchise, introducing fresh characters and ideas that feel naturally connected to its existing world. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Strong foundation in stylized 2D cartoon character design, including shape language, posing, color, and composition, especially in stylized and playful character art. Strong sense of appeal, personality, and visual storytelling through character design. Proficiency with 2D art tools, particularly Adobe Illustrator and Adobe Photoshop. Communicates well, is eager to learn, and takes ownership of assigned tasks and responsibilities. Nice to Have Demonstrates the ability to create 2D props and environment assets, such as trees, buildings, and other in-game objects. Familiarity with the Unity engine and a basic understanding of its art production workflow. Interest in family play, party games, or creative physical gaming experiences Enjoys playing and making video games! :) We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Задачи: — создание и редактирование низкополигональных моделей — настройка хорошей UV сетки и создание текстурных атласов Требования: — опыт работы в сфере 3D или игровых компаниях — хорошее знание Blender — уверенное моделирование техники — грамотное и аккуратное построение сетки объекта — соблюдение дедлайнов и таймингов Условия: — Удаленный формат работы — Стабильный поток задач, командная работа — Оформление по договорам с самозанятыми/ИП
В игровой проект требуется Level 3D Artist и Environment 3D Artist для работы с игровыми локациями и окружением. Кандидат должен иметь опыт работы с Unreal Engine или аналогичными системами, понимать основы построения игровых уровней, уметь работать с масштабами, пропорциями и метриками игрового пространства. Важен опыт блокинга и создания геометрии уровней, а также знание принципов композиции и организации пространства. Необходимо наличие портфолио с примерами выполненных работ. В задачи входит создание блокинга локаций, моделирование и размещение пропсов, проработка структуры и масштабов уровней, работа с окружением и доработка локаций согласно требованиям проекта. Предлагается удалённая работа на полный рабочий день с конкурентной оплатой, условия обсуждаются индивидуально.
Тестовое задание оплачивается Локация работы: #Удаленка Квалификации сотрудника: #Senior Занятость: Проектная Работодатель: Tempyr Games Описание вакансии: Делаю мобильную 3D-игру: Tower Defense Ищу в команду сильного 3D-художника, который может вести визуал игры целиком: от персонажей до готовой картинки в Unity.
- создание и редактирование низкополигональных моделей. - настройка хорошей UV сетки и создание текстурных атласов.
— рисовать персонажей, объекты и фоны; — собирать сцены из готовых ассетов и создавать новые;
• бьюти-клинап, замена брендинга и объектов в кадре, замена фона, архивиз, графика в отснятом материале, генерация видео и изображений. • уверенно работаете в After Effects или Nuke и Photoshop, знаете любой 3D-пакет.
— Создание персонажей, окружения и key art; — Определение визуального уровня проектов;
Требования: — От 2 лет опыта с 3D-графикой — Владение Blender, Maya или 3ds Max — Понимание моделирования, UV, текстур, материалов, топологии и polygon budget — Наличие портфолио с завершёнными 3D-ассетами О компании: ЦКР Система — IT-компания в сфере GameDev. Ключевой проект — мобильная казуальная hybrid-4X-стратегия с долгосрочным развитием и живой экономикой. География работы: Весь мир Формат работы: Удаленно Зарплата: $1 500–2 000 в месяц после испытательного срока ($1 200–1 500 на испытательном сроке 3 месяца)
Location: Limassol Cyprus Workplace: OnSite About Scorewarrior. We're a game developer and publisher from Cyprus with one single game in the 4x strategy genre: Total Battle. We're a one-game company on purpose, because in everything we do, we focus We are currently concentrating on two major goals: - To make our game #1 in its genre. - To make our company the best place to work on games. And we're far from there; we still have a lot of work to do. That's why we need you. Let's dive in. As our Senior 3D Artist you will create video creatives for Total Battle's performance marketing. Your goal will be to turn creative concepts into engaging gameplay videos that attract new players. This isn't a role where you simply execute a ready-made brief. You'll take a concept or mechanic, figure out how to bring it to life, build the scene and gameplay logic, and take it all the way to the final video. Key responsibilities. - Create 3D video creatives for Total Battle using Unreal Engine, as well as Houdini, Cocos, or Unity where appropriate. - Build new gameplay mechanics and logic from scratch within a production cycle of up to 8 working days. - Develop and write gameplay scenarios based on a concept or mechanic. - Build and polish scenes, including lighting, composition, animation, and visual design. - Use your technical skills and new tools to continuously improve the quality and speed of creative production. You could be a great fit for this position if: - You have strong hands-on experience with Unreal Engine/Houdini and Blueprints. - You have a solid 3D foundation, including animation, lighting, composition, basic modelling, and rigging. - You have experience creating marketing creatives for mobile games and a portfolio to show us. - You have a basic understanding of game design and can turn an idea into engaging gameplay. - You're comfortable working independently and figuring things out without a detailed brief. - You care about the performance of your creatives, not just delivering the final result. - You're constantly learning and looking for ways to improve your skills and workflow. - You use AI tools such as Claude Code, Codex, and other GenAI tools in your work. - You play and love video games. - Experience with Cocos, Unity, Niagara, or programming languages would be a plus. Why Scorewarrior? - Work with a product you love: Total Battle is more than just a job; it's a passion project. - Join a highly skilled team: We're a nerdy group of talented individuals who love what we do. - Make a real impact: Your work will directly contribute to bringing new players into Total Battle and getting us closer to that number-one app store spot. - Stability: Start working with a stable three-year contract with the potential to extend it to infinity and beyond. - An excellent remuneration package, including a 13th salary. - Full-coverage relocation for you and your family to Cyprus (Limassol). - Private health insurance for you and your family members. - A monthly pre-school, school, and university allowance for employees' children. - Lunch compensation. - A sports and fitness allowance. - Personal development opportunities paid for by the company: professional and language courses, books, etc. - Bonuses for outstanding results, years worked, getting married, and the birth of a child. - Monthly office parties and epic annual offsite company birthday and Christmas parties. Do you accept the challenge? Apply today!
Location: Jakarta Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Ludios About Ludios Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you. Role Overview You will work on creating hand-rendered 2d environment assets for a live game. The 2D Artist needs to be able to successfully produce any type of environmental art assets assigned to them, meeting deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering quality following the art guidelines and style from the Lead Artist, and also be efficient in following the production schedule. Key Responsibilities Produce concept and 2D Painted Renders of assets and textures for the environment, props, objects, and scenes for the game engine Understand and follow the art requirements and the specific needs of the project Promptly learn any new tools or techniques Execute tasks assigned to them according to the project schedule while meeting quality expectations Using Checklists to perform initial art and technical quality checks before sending the art asset to the Team Leader for review Fix all problems noted by the Team Leader and the Art Director Promptly report to the Team Leader about any difficulties encountered Support Junior Artists, helping them to deal with tasks when needed Required Skills, Knowledge, and Expertise Strong portfolio showing examples of 2d painted in-game props and environment examples Familiar with creating 2d assets for a 3d game pipeline Excellent 2D experience with Photoshop Good basic art skills in art fundamentals (color composition and form) Good understanding of architectural forms Versatile in art style Passionate about games 3D software knowledge is a plus Unity experience is a plus Working at Tripledot Hybrid Working 20 days of remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit. Breakfast & Lunch: Relish daily breakfast and lunch provided in the office to keep you fueled and focused. BPJS HEALTH: Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health. BPJS SOCIAL: Secure your employment rights with BPJS Social. Festivity Allowance: Celebrate festive occasions with an additional festive allowance. Private Health Insurance: Stay covered with comprehensive health insurance for you and your loved ones. Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand. Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy] English Classes: Enhance your English skills with our provided English classes
— Создание блокинга игровых локаций. — Моделирование пропсов и расставление их на карте.
Dazed приглашает начинающих специалистов в сферах фотографии, моды, дизайна и кино принять участие в открытом конкурсе. Шесть победителей получат возможность показать свои работы на витринах универмага Selfridges на Оксфорд-стрит в Лондоне в период с марта по июнь 2027 года. Заявки принимаются до 23 октября.
Ищем специалиста, который сможет визуализировать мысли спикера прямо во время эфира: создавать на iPad простые схемы, скетчи и иллюстрации. — Рисовать на iPad со стилусом по ходу выступления спикера.
Что для нас важно: - Наличие актуального портфолио. - Уверенное владение Photoshop, Affinity, Krita или другими 2D редакторами. - Понимание основ композиции, принципов построения перспективы, гармонии цвета и освещения. - Умение работать в заданном стиле на основе утвержденных референс паков. - Внимание к деталям и способность работать с фидбеком. - Умение грамотно презентовать свои идеи и визуальные решения. - Способность адаптироваться к изменениям и оперативно переключаться между задачами. - Умение быстро генерировать идеи и воплощать их в концептуальные решения на цифровом холсте. - Развитый художественный вкус и насмотренность. - Тяга к обучению и развитию в творческой среде. Задачи: - Создание концепт артов включающих композиции окружения, дизайн уникальных пропсов разных сложностей в стиле реализм. - Работа с освещением и материалами. - Работа с референсами и концептами, умение передать нужный стиль и атмосферу проекта. Что будет плюсом: - Базовые знания одного из 3D-редакторов. - Базовое владение Unreal Engine (навигация в проекте). - Знания анатомии, понимание пайплайна создания игровых ассетов. - Самостоятельность, дисциплина и ответственность. Условия: - Форматы работы: офис/удаленка / гибрид. - Гибкий старт - (10.00 - 12.00) ты сам выбираешь время начала рабочего дня. - Возможность реализовывать свои смелые решения.