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✔ Чем предстоит заниматься: - Создание биомных текстур для террейна, текстур для домов и пропсов, атласов с тримами, гранжами и нормал флоатеры;
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✔ Чем предстоит заниматься: - Создание биомных текстур для террейна, текстур для домов и пропсов, атласов с тримами, гранжами и нормал флоатеры;
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As a Customer Project Manager, you help our clients to bring their products to the market by arranging the needed testing services for them. You operate at the interface of our customers who need testing services, and our partner laboratories who perform them.
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Location: Canada, Remote Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This is a 6 Month contract role. PlayStation Studios Visual Arts | Remot e This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games. We are seeking a highly talented and motivated Senior Materials Level Artist to contribute to an upcoming AAA project. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials along with in level modeling and world building for assigned environments, ensuring exceptional visual fidelity and consistency throughout the project. Core Skill Areas Materials & Texturin g Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels. Maintain visual consistency and quality standards across the project. Ability to contribute to workflows in Substance Designer is a plus. Environment & Level Ar t Work directly within game levels, including: Terrain and level specific modeling for visually appealing compositions. Organic and hard surface environment world construction. Asset placement that drives an immersive player experience. Create integrated environmental looks through: Material blending. Ground to asset transitions (skirting). Environmental storytelling (age, wear, erosion, and historical narrative) Modeling Handle traditional environment art tasks from: Blockout / prototyping for initial level layouts. Custom asset creation. Final shippable quality art. Collaboration Partner with Art Directors, Leads, Technical Artists. Implement feedback quickly and effectively. Help define and improve the game's visual direction with each deliverable. Technical & Production Requirements Balance visual quality with performance constraints. Solve production challenges creatively. Estimate scope and manage workload effectively. Deliver work on schedule / on time in a production environment Requirements : 6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles Proficient with Autodesk Maya and traditional modeling pipelines Portfolio that demonstrates materials created using both procedural and traditional techniques Strong understanding of PBR material workflows, standards and surface/light Interactions History shows a strong understanding of game development with a focus on materials usage within a world building pipeline Proficient at applying surface details and controlling shader features that represent a wide variety of material types Expert knowledge of Adobe Photoshop and traditional texture baking techniques Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya Experience optimizing games for performance and memory An advanced understanding of game and cinematic art asset creation Ability to learn new game engines and tools rapidly Work core hours aligned with PST and team located in California Pluses : Knowledge of Substance Designer workflows Shader authoring Houdini experience Experience working with external outsource vendors 2D graphics experience Conceptual level layout experience As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $46.77 — $70.14 CAD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Location: UK, London Workplace: OnSite Here at Humanoid, we believe in a future where robots amplify human potential. That’s why we’ve set out on a mission to build the world’s most capable, commercially-scalable, and safe humanoid robots. We’re bringing that mission to life with HMND‑01 - our rapidly developed humanoid platform being deployed in real industrial environments - and we’re growing the team to take it even further. ABOUT THE ROLE We are looking for a Senior CMF Designer to own colour, materials, and finish across our robot programmes. As the Industrial robot moves from Beta into Gamma production, CMF definition becomes a dedicated, full-time responsibility. Your primary focus will be the Industrial wheeled robot, covering tooling-ready specification, supplier management, and production sample governance. You will also contribute early CMF thinking to our other robot platforms as they develop at the early stages. You will be the first dedicated CMF hire at Humanoid, working within a multi-discipline Design Team across multiple robot platforms. What You’ll Do - Own CMF direction across all robot programmes, from early concept through to production-ready specification. - Develop CMF strategy as an integrated part of the team's overall design direction; working with design leads to ensure material and finish decisions reflect and reinforce the product's broader design intent. - Develop and maintain material libraries, finish standards, and sample archives relevant to robotics manufacturing contexts. - Define and document CMF specifications with the precision required for engineering handoff, colour, texture, durability, finish codes specifications etc… - Work closely with Industrial Designers, Fashion Designers and UX Designers to ensure material decisions reinforce, not contradict, the product's form language and functional context. - Collaborate with manufacturing partners and suppliers to validate material feasibility within programme timelines and cost envelopes. - Lead CMF reviews, presenting direction clearly to design leads and senior stakeholders. - Contribute to garment/soft goods material decisions where CMF and wearable design intersect. - Build the CMF process from the ground up ; standards, workflows, review cadences & governance. We’re Looking For - A designer who treats material choice as a communication decision. - 7+ years of CMF experience, ideally with complex manufactured products: robotics, automotive, consumer electronics, medical devices, or industrial equipment. - Deep knowledge of materials, surface finishes, coatings, and manufacturing processes relevant to high-spec electromechanical products. - Experience producing CMF specifications for engineering teams, not just mood boards for stakeholders. - The confidence to defend a material direction and the rigour to back it up with process, technical trade offs and physical evidence. - Comfort operating in ambiguity as you'll be defining the function as much as executing within it. - Familiarity with soft goods or wearable materials is a plus, not a prerequisite. - Based in London, 5 days a week. WHAT WE OFFER - Competitive equity: stock options with meaningful upside as we scale. - 30+ paid days off, including 23 days of annual leave, all UK bank holidays, and additional company closure days (including Christmas–New Year shutdown). - Private healthcare, including virtual and in-person care. - Pension scheme with 8% total contribution (5% employee, 3% employer) on full earnings. - Free daily breakfast, catered lunch, and snacks in-office. - Work at the frontier - collaborate daily with world-class engineers, researchers, and product experts building the next generation of AI and humanoid robotics. - Real ownership - direct access to founding leadership, meaningful input on product direction, and the ability to drive key initiatives from day one.
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Задачи: — Руководство планированием материалов — Оптимизация запасов — Обеспечение готовности к сборке (clear-to-build readiness) — Решение проблем с ограничениями поставок
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Location: Belgrade, Serbia Sperasoft is hiring a Material Artist for stylized project for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs. If you are passionate about materials creation, creating visually stunning assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you. Responsibilities Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice. Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality Work closely with Level Artists to make materials that will be convenient for them to use. Maintain integrity and uniformity of material library. Setup materials in the engine and ensure they work correct and blend properly. Be independent, do research and implement the latest industry trends and techniques. Picking the right software for the job without focusing on Substance Designer specifically. Requirements Deep & highly proficient knowledge of Substance Designer Knowledge of PBR and physically based material standards High proficiency with Maya or similar Experience with Megascans Strong communication and mentoring skills Autonomy and independence Good eye for appropriate stylization and detail Able to produce materials in a wide variety of styles and themes At least one shipped title within the industry Knowledge of material optimization for real time engines Knowledge about material blending systems Benefits Learning & development opportunities Exceptional private medical insurance plan Casual workplace environment; new renovation and relaxation area Friendly team and a family-like environment Role Information: EN Studio: Sperasoft Location: Europe, Serbia, Belgrade Area of Work: Art Services Service: Create Employment Type: Full-time, Permanent
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Location: Yerevan, Armenia Sperasoft is hiring a Material Artist for stylized project for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs. If you are passionate about materials creation, creating visually stunning assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you. Responsibilities Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice. Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality Work closely with Level Artists to make materials that will be convenient for them to use. Maintain integrity and uniformity of material library. Setup materials in the engine and ensure they work correct and blend properly. Be independent, do research and implement the latest industry trends and techniques. Picking the right software for the job without focusing on Substance Designer specifically. Requirements Deep & highly proficient knowledge of Substance Designer Knowledge of PBR and physically based material standards High proficiency with Maya or similar Experience with Megascans Strong communication and mentoring skills Autonomy and independence Good eye for appropriate stylization and detail Able to produce materials in a wide variety of styles and themes At least one shipped title within the industry Knowledge of material optimization for real time engines Knowledge about material blending systems Benefits Learning & development opportunities Exceptional private medical insurance plan Casual workplace environment; new renovation and relaxation area Friendly team and a family-like environment Role Information: EN Studio: Sperasoft Location: Asia, Armenia, Yerevan Area of Work: Art Services Service: Create Employment Type: Full-time, Permanent
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Location: Belgrade, Serbia Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you. Responsibilities Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools. Ensure all materials maintain compatibility and interchangeability within the project. Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction. Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends. Uphold the integrity and uniformity of the material library. Independently research, evaluate, and implement the latest industry trends and material creation techniques. Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer. Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available. Requirements Essential Skills & Experience: Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Soft Skills & Communication: Autonomy and independence. Good communication skills. Intermediate English level or higher Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
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Location: Yerevan, Armenia Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you. Responsibilities Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools. Ensure all materials maintain compatibility and interchangeability within the project. Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction. Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends. Uphold the integrity and uniformity of the material library. Independently research, evaluate, and implement the latest industry trends and material creation techniques. Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer. Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available. Requirements Essential Skills & Experience: Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Soft Skills & Communication: Autonomy and independence. Good communication skills. Intermediate English level or higher Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Additional benefits – care bonus to cover health, educational and safety needs.
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Location: Serbia; Ukraine; Astana, Kazakhstan; Almaty, Kazakhstan; Tbilisi, Georgia; Yerevan, Armenia Crystalia Glass LLC is a leading provider of premium glass products, dedicated to transforming spaces with elegance and sophistication. With a commitment to craftsmanship and innovation, we specialize in designing and manufacturing high-quality glass solutions for residential and commercial projects. Founded in 2017 in New York, the company has expanded its presence with offices in Los Angeles, Florida, and Texas. As a nationwide company, we serve clients across America, offering our signature glass products and services to diverse markets. We are looking for an Supply Engineer with a technical background to manage supply and procurement activities for glazing construction projects. In this role, you’ll manage different parts of our glazing projects and make sure everything runs smoothly. Your knowledge will be key to delivering high-quality results. Key Responsibilities 1. Production launch and control Starting production processes: setting up glass orders, checking hardware availability, and ordering any custom hardware or materials if needed. Inventory planning: forecast demand, ensure warehouses are supplied. 2. Suppliers and procurement Supplier sourcing: identify and evaluate local/international suppliers. Negotiate prices, payment terms, delivery timelines. Ordering consumables for the installation team and warehouse (based on calls). Following up with suppliers about order status and solving any issues with delivery or pickup to warehouses. 3. Drawings and documentation Review technical drawings and specifications to create material lists. Check dimensions, finishes, and quality requirements before ordering. Keeping track of changes in estimates and documents. Making sure technical documents and component orders are prepared on time for container arrivals. 4. Cross-team collaboration Cross-functional collaboration and consulting with Sales, Project Managers, designers/engineers, and estimators. Support teams with substitutions and change orders. Provide pricing and material info for budgeting. elp the warehouse team check if parts match drawings. Requirements 1+ year of experience in engineering (construction, manufacturing, or related industries) or procurement/supply chain. Ability to read and interpret technical drawings. Fluent in English C1 and Russian C1 Strong organizational skills with experience creating material lists from specifications. Supplier negotiation and international sourcing experience. Confidence working with spreadsheets and procurement systems. Ability to work in a multitasking environment, prioritize effectively, and meet deadlines. Familiarity with AutoCAD or similar software for reviewing drawings. Experience with CRM systems for purchasing and inventory management. Benefits Fully remote job opportunity. 8.30 - 5 PM EST (NY time zone) Joining a highly professional and dynamic team. Transparent career growth opportunities with a focus on professional and financial development B2B contract
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Location: Warsaw, Poland [EN] Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you Responsibilities Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools. Ensure all materials maintain compatibility and interchangeability within the project. Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction. Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends. Uphold the integrity and uniformity of the material library. Independently research, evaluate, and implement the latest industry trends and material creation techniques. Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer. Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available. [PL] Opis stanowiska Sperasoft poszukuje Artysty ds. Materiałów i Tekstur, który dołączy do naszego zespołu. Będziesz współpracować z działami graficznymi i projektowymi nad tworzeniem materiałów. Ta rola obejmuje przygotowywanie materiałów spełniających nasze specyfikacje techniczne oraz dostosowywanie gotowych tekstur, na przykład z biblioteki Megascans, do wymogów naszych procesów produkcyjnych. Jeśli doskonale radzisz sobie z tworzeniem materiałów gotowych do wdrożenia w produkcji i potrafisz trzymać się rygorystycznych wymagań technicznych, jest to idealna okazja dla Ciebie. Zakres obowiązków: Tworzenie wysokiej jakości materiałów referencyjnych przy użyciu programów Substance Designer, Substance Painter, ZBrush lub innych preferowanych narzędzi 3D Zapewnienie kompatybilności i wymienności wszystkich materiałów w ramach projektu Ścisła współpraca z Artystami Lokacji w celu tworzenia materiałów wygodnych w użyciu podczas budowania poziomów Współpraca z liderem zespołu w celu weryfikacji, czy materiały są poprawnie zaimplementowane i działają zgodnie z przeznaczeniem w dedykowanych shaderach projektowych Dbanie o spójność i porządek w bibliotece materiałów Samodzielne śledzenie, ocenianie i wdrażanie najnowszych trendów branżowych oraz technik tworzenia materiałów Umiejętność dobierania najbardziej odpowiedniego oprogramowania do konkretnego zadania, bez sztywnego ograniczania się wyłącznie do programu Substance Designer Gotowość do płynnego przejścia do prostych zadań związanych z modelowaniem rekwizytów w okresach mniejszego zapotrzebowania na tworzenie materiałów Requirements [EN] Essential Skills & Experience: Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Soft Skills & Communication: Autonomy and independence. Good communication skills. Intermediate English level or higher [PL] Wymagane umiejętności i doświadczenie: Bardzo dobra i zaawansowana znajomość programu Substance Designer Znajomość standardów fizycznego renderowania materiałów i zasad PBR Doświadczenie w tworzeniu tekstur na potrzeby złożonych, półproceduralnych shaderów Zrozumienie systemów mieszania materiałów oraz zasad ich optymalizacji pod kątem silników czasu rzeczywistego Udokumentowana umiejętność tworzenia materiałów w zróżnicowanych stylach i tematach, połączona z dobrym wyczuciem odpowiedniej stylizacji oraz estetyki Udział w wydaniu przynajmniej jednego tytułu w branży grafiki komputerowej lub gier Biegłość w obsłudze programu Maya lub pokrewnego narzędzia 3D będzie dodatkowym atutem Umiejętności miękkie i komunikacja: Samodzielność i niezależność w działaniu Dobre umiejętności komunikacyjne Znajomość języka angielskiego na poziomie co najmniej średniozaawansowanym Benefits [EN] Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings [PL] Pakiet opieki medycznej System MyCafeteria – w tym karta MultiSport i wiele więcej Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste Lekcje języka angielskiego lub polskiego Elastyczne godziny pracy (w ramach potrzeb projektu) Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
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Location: Bucharest, Romania AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. We are seeking a Material Artist to integrate with AMC team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you Responsibilities Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools. Ensure all materials maintain compatibility and interchangeability within the project. Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction. Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends. Uphold the integrity and uniformity of the material library. Independently research, evaluate, and implement the latest industry trends and material creation techniques. Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer. Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available. Requirements Essential Skills & Experience: Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Soft Skills & Communication: Autonomy and independence. Good communication skills. Intermediate English level or higher Benefits Competitive remuneration Projects aligned with your expertise and interests Collaboration with industry leaders on AAA titles Professional growth opportunities Flexible work arrangements An environment dedicated to diversity and inclusion
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Location: Boston, Massachusetts, United States We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. Team: Global Applications – Information Technology Hasbro is expanding its global digital capabilities with S/4HANA as the foundation of our enterprise operations. We are seeking a Senior Materials & Logistics Functional Lead to own and advance our global S/4HANA Materials Management (MM), Inventory Management (IM), and Logistics Execution (LE) processes. This is a forward-looking role focused on building modern, scalable supply chain capabilities to support our growing Direct-to-Consumer and B2B operations worldwide. You will serve as the lead strategist and solution owner for procurement, inbound and outbound logistics, warehousing, and inventory processes. This role plays a key part in defining standards, shaping the roadmap, and ensuring that our S/4HANA capabilities drive operational excellence across Hasbro’s global supply chain. What You’ll Lead Act as the global process owner for S/4HANA MM/IM/LE, promoting adoption of S/4HANA-native functionality. Define and maintain global process standards, documentation, and best practices across procurement, warehousing, logistics, and inventory management. Lead continuous improvement initiatives that enhance accuracy, scalability, and efficiency in supply chain operations. Support Hasbro’s global digital roadmap across Direct-to-Consumer and Business-to-Business channels. Solution Design & Delivery Translate business strategies into scalable, S/4HANA-native functional designs for procurement, warehouse operations, goods movement, and outbound logistics. Facilitate future-state design sessions that emphasize S/4HANA simplification concepts and best practices. Oversee configuration, enhancements, and testing activities across the MM/LE landscape. Develop and coordinate User Acceptance Testing, ensuring business alignment and readiness. Cross-Functional Collaboration Partner with Procurement, Logistics, Warehousing, Finance, Sales, and other functions to deliver integrated end-to-end supply chain processes. Guide external consultants, developers, and functional peers to ensure cohesive solution delivery across modules. Support integrations with 3PL providers, Transportation Management Systems, Freight Payment systems, and other partners using IDoc, BAPI, ALE, and SAP Integration Suite. Governance & Continuous Improvement Maintain functional documentation, SOPs, and training materials. Drive standardization of business processes and development practices across the Global Applications team. Lead initiatives that streamline material flows, improve warehouse efficiency, and optimize delivery and shipment processes. What You Bring 5+ years of SAP MM/IM/LE configuration and functional solution design experience, with direct S/4HANA exposure preferred. Strong understanding of procurement, materials management, inventory control, warehouse processes, and outbound logistics. Expertise across key S/4HANA MM/LE functions, including Purchase Requisitions, Purchase Orders, Stock Transport Orders, Release Strategies, Goods Issue/Receipt, Delivery & Shipment Processing, and Warehouse Management concepts. Familiarity with adjacent modules (Finance, SD) and end-to-end supply chain flows. Demonstrated ability to lead cross-functional teams and influence stakeholders. Bachelor’s degree preferred or equivalent experience. Why This Role Matters This role is critical to Hasbro’s global supply chain strategy and offers the opportunity to: Own next-generation S/4HANA MM/LE processes Lead digital transformation across procurement, warehousing, and logistics Strengthen operational excellence across global D2C and B2B channels Ensure S/4HANA becomes a strategic driver of business value You will play an essential role in modernizing how Hasbro manages materials, inventory, and logistics in a rapidly evolving digital supply chain ecosystem. The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package. Pay Range $107,800 — $161,700 USD Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
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Location: United States WHAT YOU'LL DO: Process shipping and receiving at the Santa Ana and/or Costa Mesa locations as needed Prepare finished stock for shipment by identifying, pulling, packing, crating, labeling, loading, and securing product Key person to ensure material movement across sites is accurately transacted for each move Ensure orderly production and distribution of products by pulling orders from inventory, delivering production materials and supplies where needed, and staging finished product for final distribution Complete cycle counts and conduct all warehouse activities with inventory accuracy as a top priority Maintain inventory by identifying, labeling, and keeping materials and supplies in stock, recording location of inventory, and reporting shortages Operate forklifts, pallet jacks, and other machinery to move items, or signal machine operators to move materials onto and off trucks and loading docks Courier inventory as needed between Client's sites in Santa Ana & Costa Mesa Expedite flow of material, parts, and assemblies within or between departments in accordance with production and shipping schedules REQUIRED QUALIFICATIONS: 2+ years as a warehouse associate or equivalent role Must be able to work 1st or 2nd shift and overtime as needed Valid driver's license Ability to be onsite, local to Santa Ana, CA or Costa Mesa, CA PREFERRED QUALIFICATIONS: 1+ years forklift experience and license Experience working in the defense/aerospace industry Familiarity with Enterprise Resource Planning (ERP) systems and/or other warehouse management and inventory control tooling. Familiarity with Microsoft Office or equivalent office management tooling Familiarity with Inventory Management through lot/serial/batch tracking Experience packaging and handling hazardous shipments Excellent customer service skills Able to adapt in fast-paced environments Ability to flex as work shifts can be subject to change depending on the business need Ability to prioritize tasks efficiently and effectively Eligibility to obtain and maintain a U.S. clearance Active secret or top secret clearance within the last 5 years
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Location: Costa Mesa, United States; Santa Ana, United States 📍 Location: Santa Ana / Costa Mesa, CA 📄 Employment Type: 6-Month Contract, with potential for conversion to full-time 🏢 Work Arrangement: On-site 🚀 Start Date: TBD 💰 Compensation: TBD — based on skills and experience Important Screening Requirements Must be a U.S. Citizen . Must have a valid driver's license . Must be able to work 1st or 2nd shift , including overtime as needed. Must be able to work on-site in Santa Ana or Costa Mesa, CA ; local candidates are preferred. Must be able to lift up to 50 lbs. Must be comfortable using a computer to enter inventory transactions and communicate through tools such as Slack . Must have proficient spoken and written English . Must be willing to work a flexible schedule , as shifts may change based on business needs. Must be eligible to obtain and maintain a U.S. security clearance ; an active Secret or Top Secret clearance within the last five years is preferred. About the Role We are seeking Materials Associates to join a high-volume warehouse and materials team supporting operations across the Santa Ana and Costa Mesa locations. This role is responsible for the movement, organization, tracking, and shipment of materials, parts, assemblies, and finished products. The ideal candidate is not simply an experienced warehouse operator but someone who is reliable, detail-oriented, curious, and comfortable identifying ways to improve processes . You will work across shipping and receiving, inventory control, material movement, production support, and warehouse operations while maintaining a strong focus on inventory accuracy and timely material flow . What We’re Looking For We’re looking for someone who can combine hands-on warehouse experience with strong attention to detail and critical thinking . Experience with inventory control, cycle counting, WMS/ERP systems, or lot/serial/batch tracking is highly valuable. The team values candidates who are adaptable, dependable, comfortable learning new systems, and willing to question and improve existing processes . Key Responsibilities Process shipping and receiving activities at the Santa Ana and/or Costa Mesa locations as needed. Prepare finished stock for shipment by: Identifying and pulling products Packing and crating materials Labeling shipments Loading and securing products Accurately transact the movement of materials between company sites. Pull orders from inventory and deliver production materials and supplies where needed. Stage finished products for final distribution. Complete cycle counts and other warehouse activities with inventory accuracy as a top priority. Maintain inventory by identifying and labeling materials and supplies. Record and maintain accurate inventory locations. Identify and report inventory shortages. Operate forklifts, pallet jacks, and other material-handling equipment as applicable. Move materials onto and off trucks and loading docks. Courier inventory between the Santa Ana and Costa Mesa locations as needed. Expedite the movement of materials, parts, and assemblies within or between departments based on production and shipping schedules. Support a fast-paced warehouse environment while maintaining accuracy, safety, and organization. Required Qualifications 2+ years of experience as a warehouse associate or in an equivalent role. Valid driver's license . Ability to work 1st or 2nd shift and overtime as needed. Ability to work on-site in Santa Ana or Costa Mesa, CA . Ability to lift up to 50 lbs. Comfortable working with computers and entering inventory transactions. Strong attention to detail and commitment to inventory accuracy. Strong communication and organizational skills. Ability to adapt to a fast-paced environment. Ability to prioritize tasks efficiently and effectively. Preferred Qualifications 1+ year of forklift experience and forklift certification/license. Experience working in the defense or aerospace industry . Experience with ERP systems, WMS, or inventory management platforms . Familiarity with Microsoft Office or similar productivity tools. Experience with lot, serial, or batch tracking . Experience packaging and handling hazardous shipments . Experience with inventory control and cycle counting. Excellent customer service and communication skills. Ability to identify opportunities to improve warehouse and material-flow processes. Active Secret or Top Secret clearance within the last five years. Experience working in environments where priorities and work shifts may change based on business needs. Shift Information 1st Shift: 7:00 AM – 3:30 PM 2nd Shift: 3:00 PM – 11:30 PM 2nd shift is currently the greater need. A Tuesday–Saturday shift is expected to become available shortly. Candidates should be prepared to indicate their preferred shift during the screening process. Screening focus: In addition to warehouse experience, prioritize reliability, critical thinking, curiosity, inventory accuracy, adaptability, and willingness to improve processes .
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Задачи: • Создание процедурных PBR-материалов в Substance Designer под движок Unity; • Работа с height/normal/albedo/roughness/metalness картами; • Адаптация материалов под стиль проекта; • Подготовка и корректировка материалов для использования в игровом движке; Требования: • Сильное портфолио с материалами окружения; • Уверенное владение Substance Designer; • Умение работать с Substance Painter и подготавливать материалы для использования в нём; • Аккуратность в графах и умение делать материалы гибкими и настраиваемыми; • Понимание формы, фактуры, масштаба и читаемости материала; • Понимание принципов создания сетов материалов и их блендинга.
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