Location: Remote - United States
About Vercel:
Vercel is the agentic infrastructure company, freeing people and agents to ship what's next. For more than a decade we've helped builders move from idea to production with speed, security, and exceptional developer experience.
Now we're scaling our products for both agents and people to ship and run software, built in the open and trusted by OpenAI, PayPal, Ramp, Supreme, and millions of developers worldwide.
About the role
AI Gateway gives developers one place to connect applications and agents to hundreds of models with one API key. It handles provider routing and fallbacks, unifies billing and observability, and lets teams manage spend and security controls across production AI workloads.
Designing this well is a systems problem. A developer should be able to choose the right model, make and verify a first request, diagnose a failed request, and configure routing, budgets, credentials, and security controls without losing sight of the application they are trying to build. The right interface might be in the dashboard, on the public model catalog, in the CLI, in an API response, or in code.
You will be the Design Engineer for AI Gateway, owning product design and frontend implementation across those surfaces. You will work with customers, a Product Manager, and engineers to understand the problem, explore solutions, build the production experience, ship it, and learn from what happens after launch.
AI Gateway is live, the model ecosystem changes every week, and the team can move from an observed problem to production quickly. This is a rare chance to use your product judgment, design craft, and code to shape a developer product and ship the experience yourself.
You will be the design owner embedded with a Product Manager and a dedicated engineering team. You will also have the Product Design team around you for critique, collaboration, and support. AI Gateway will be your main product area, with room to pursue design-led improvements across Vercel. You will report to the Design Team.
If you’re based within a pre-determined commuting distance of one of our offices (SF, NY, London, or Berlin), the role includes in-office anchor days on Monday, Tuesday, and Friday. If you're located beyond that distance, the role is fully remote. For location-specific details, please connect with our recruiting team.
What you'll do
Own product design and frontend implementation for meaningful parts of the journey from discovering a model to making a first successful request and operating AI in production.
Design and build production experiences across the website, dashboard, CLI, and APIs, choosing the right medium for each problem.
Make models, providers, credentials, routing, budgets, logs, performance, privacy, and governance understandable, then create patterns that extend across new providers, modalities, and workloads.
Talk directly with customers and use product data to understand problems, define success, make tradeoffs, and improve what ships.
Own quality after launch, including visual and interaction craft, accessibility, performance, resilience, instrumentation, and edge cases.
Use coding agents to explore and implement ideas quickly, while testing, debugging, and taking responsibility for what ships.
What you need
Your work shows what you personally identified, designed, built, shipped, and learned after launch.
You build production-quality web applications with React and TypeScript and can contribute confidently in a large, existing codebase.
You bring strong visual and interaction craft and have made technical or data-rich products understandable without removing the control advanced users need.
You can move between graphical interfaces, CLI workflows, API behavior, and implementation details, treating accessibility, performance, failure recovery, and instrumentation as part of the design.
You use customer research and product data to make decisions, communicate your reasoning clearly, challenge ideas constructively, and change direction when the evidence changes.
You use coding agents in your daily work, but you can explain, test, debug, and take responsibility for the code they help produce.
There is no required path into this role. You may come from product design, frontend engineering, creative development, or a career that does not fit a standard title. We care about the quality of what you have shipped and the judgment behind it.
Bonus if you
Have experience with developer tools, infrastructure products, model marketplaces, or observability experiences.
Have worked with AI models, providers, inference platforms, guardrails, or AI application tooling.
Have experience with APIs, command-line tools, structured product content, or agent-facing interfaces.
Have built an application or agent with Vercel’s AI SDK or AI Gateway.
See the work
AI Gateway
AI Gateway documentation
Browse AI models
AI model leaderboards
Design Engineering at Vercel
Compensation & Benefits:
Competitive compensation package, including equity.
Inclusive Healthcare Package.
Learn and Grow - we provide mentorship and send you to events that help you build your network and skills.
Flexible Time Off.
We will provide you the gear you need to do your role, and a WFH budget for you to outfit your space as needed.
The San Francisco, CA base pay range for this role is $208,000 - $312,000. Actual salary will be based on job-related skills, experience, and location. Compensation outside of San Francisco may be adjusted based on employee location. The total compensation package may include benefits, equity-based compensation, and eligibility for a company bonus or variable pay program depending on the role. Your recruiter can share more details during the hiring process.
Disclosures:
Privacy:
Please review our
Job Applicant Privacy Policy
for more information on how we handle your data.
Equal Opportunity:
Vercel is committed to fostering and empowering an inclusive community within our organization. We do not discriminate on the basis of race, religion, color, gender expression or identity, sexual orientation, national origin, citizenship, age, marital status, veteran status, disability status, or any other characteristic protected by law. Vercel encourages everyone to apply for our available positions, even if they don't necessarily check every box on the job description.
Owlcat Games — студия разработки компьютерных игр, среди которых Pathfinder: Kingmaker, Warhammer 40,000 и другие.
Требования:
— Опыт в играх на ПК и консолях
— Опыт проектирования сложных, насыщенных контентом интерфейсов
— Опыт управления командой и планирования
— Свободное владение русским языком (Fluent Russian)
Задачи:
— дорабатывать существующий дизайн в Figma без глобальной смены концепции и логики;
— находить и исправлять спорные UI/UX-моменты на Desktop и PWA;
— проектировать новые страницы, пользовательские сценарии и делать прототипы перед финальной отрисовкой;
— прорабатывать недостающие экраны, состояния и адаптивы;
— самостоятельно передавать согласованные правки разработчикам через YouGile – задачи, скриншоты, видео, ссылки на Figma;
— проверять реализацию и доводить правки с разработчиками до результата;
— взаимодействовать с заказчиком и разработчиками через мессенджеры, а при необходимости созваниваться с демонстрацией экрана и голосом;
— задавать вопросы по существующей логике, обсуждать спорные решения и предлагать свои варианты.
После завершения текущего веб-сервиса необходимо будет спроектировать мобильное приложение. В дальнейшем планируется несколько проектов с перспективой постоянной работы.
Условия оплаты: рассматривается как сдельная работа с оплатой за проект/этапы, так и постоянное сотрудничество с ежемесячной зарплатой. В отклике нужно прислать 2–3 лучших проекта, рассказать об опыте взаимодействия с разработчиками и указать стоимость услуг или желаемую зарплату. Также указать предпочтительный формат сотрудничества и время, которое готовы уделять проектам.
Задачи:
— Самостоятельно вести UX/UI-проекты клиентов от брифа до финальной сдачи
— Работать с готовыми дизайн-системами
— Делать прототипы, собирать интерфейс от идеи до финальной вёрстки
— Прорабатывать UX: пользовательские сценарии, JTBD, CJM
— Использовать AI-инструменты в повседневной работе над проектами для ускорения рутины, тестирования новых подходов и обмена находками с командой
Цель на первые три месяца:
— Взять в работу клиентский проект и провести его от брифа до сдачи, встроив AI-инструменты хотя бы в один этап процесса (исследование, прототипирование или сборку интерфейса) так, чтобы это стало частью обычного рабочего процесса
Требования:
— Опыт работы в продуктовом дизайне (студия, in-house, проектная занятость)
— Понимание UX-подхода: умение анализировать, исследовать и создавать удобные интерфейсы
— Примеры реальных интерфейсов с ссылками на продукты и Loom-видео с разбором проекта
— Опыт работы хотя бы с одной из крупных дизайн-систем (Ant Design, Material UI, Carbon, Untitled, Relume и др.)
— Отличное владение Figma и интерактивными прототипами
— Уверенный разговорный английский (работа с международными клиентами)
— Готовность и интерес использовать AI-инструменты в ежедневной работе как часть процесса с примерами использования
— Наличие устоявшегося дизайн-процесса, готовность демонстрировать и адаптировать его под студийные практики
— Дополнительно приветствуется опыт вайбкодинга для себя или клиентов
Мягкие навыки:
— Проактивность, умение предлагать идеи и брать ответственность
— Самостоятельность и умение управлять своим временем
— Открытость и честность в коммуникации с командой и клиентами
— Стремление делать больше, чем ожидают
Условия:
— Удалённый формат работы с обязательной связью с 10:00 до 19:00 (МСК)
— Полная занятость (фултайм)
— Испытательный срок 3 месяца с последующим пересмотром условий
— Международная команда (Россия, Португалия, Грузия)
— Возможности развития: участие во внутренних и внешних обучающих форматах, креативные сессии, воркшопы
— Честная и открытая коммуникация внутри команды
— Внедрение и экспериментирование с AI в работе (дизайн, тексты, коммуникация)
— Оформление по договору гражданско-правового характера или самозанятость
Про студию:
— 6 лет на рынке UX/UI-дизайна и цифровых продуктов
— Работа с амбициозными стартапами и крупным бизнесом на глобальном рынке
— Чёткие процессы управления проектами
— Регулярные переговорные воркшопы и дизайн-утренники
— Фокус на глобальный рынок с успешными кейсами
— Креатив через фасилитацию и совместную работу команды
Процесс отбора:
— Два собеседования
— Тестовое задание
Как откликнуться:
— Только с сопроводительным письмом, в котором кратко рассказать, почему хотите работать и как опыт поможет в роли
— Приложить ссылки на проекты (живые продукты или макеты)
— Loom-видео с разбором одного проекта (если есть)
— Важно показать реальные UX/UI-проекты и роль в них, примеры использования AI, а также указать зарплатные ожидания, если есть
Примеры проектов студии:
— UX/UI для Letovo School
— Айдентика и мобильное приложение для Wello
— Айдентика и разработка на Framer
— Другие кейсы на Behance
Задачи:
— Самостоятельно вести UX/UI-проекты клиентов от брифа до финальной сдачи
— Работать с готовыми дизайн-системами
— Делать прототипы, собирать интерфейс от идеи до финальной вёрстки
— Прорабатывать UX: пользовательские сценарии, JTBD, CJM
— Использовать AI-инструменты в повседневной работе над проектами для ускорения рутины, тестирования новых подходов и обмена находками с командой
Цель на первые три месяца:
— Взять в работу клиентский проект и провести его от брифа до сдачи, встроив AI-инструменты хотя бы в один этап процесса (исследование, прототипирование или сборку интерфейса) так, чтобы это стало частью обычного рабочего процесса
Требования:
— Опыт работы в продуктовом дизайне (студия, in-house, проектная занятость)
— Понимание UX-подхода: умение анализировать, исследовать и создавать удобные интерфейсы
— Примеры реальных интерфейсов с ссылками на продукты и Loom-видео с разбором проекта
— Опыт работы хотя бы с одной из крупных дизайн-систем (Ant Design, Material UI, Carbon, Untitled, Relume и др.)
— Отличное владение Figma и интерактивными прототипами
— Уверенный разговорный английский (работа с международными клиентами)
— Готовность и интерес использовать AI-инструменты в ежедневной работе как часть процесса с примерами использования
— Наличие устоявшегося дизайн-процесса, готовность демонстрировать и адаптировать его под студийные практики
— Дополнительно приветствуется опыт вайбкодинга для себя или клиентов
Мягкие навыки:
— Проактивность, умение предлагать идеи и брать ответственность
— Самостоятельность и умение управлять своим временем
— Открытость и честность в коммуникации с командой и клиентами
— Стремление делать больше, чем ожидают
Условия:
— Удалённый формат работы с обязательной связью с 10:00 до 19:00 (МСК)
— Полная занятость (фултайм)
— Испытательный срок 3 месяца с последующим пересмотром условий
— Международная команда (Россия, Португалия, Грузия)
— Возможности развития: участие во внутренних и внешних обучающих форматах, креативные сессии, воркшопы
— Честная и открытая коммуникация внутри команды
— Внедрение и экспериментирование с AI в работе (дизайн, тексты, коммуникация)
— Оформление по договору гражданско-правового характера или самозанятость
Про студию:
— 6 лет на рынке UX/UI-дизайна и цифровых продуктов
— Работа с амбициозными стартапами и крупным бизнесом на глобальном рынке
— Чёткие процессы управления проектами
— Регулярные переговорные воркшопы и дизайн-утренники
— Фокус на глобальный рынок с успешными кейсами
— Креатив через фасилитацию и совместную работу команды
Процесс отбора:
— Два собеседования
— Тестовое задание
Как откликнуться:
— Только с сопроводительным письмом, в котором кратко рассказать, почему хотите работать и как опыт поможет в роли
— Приложить ссылки на проекты (живые продукты или макеты)
— Loom-видео с разбором одного проекта (если есть)
— Важно показать реальные UX/UI-проекты и роль в них, примеры использования AI, а также указать зарплатные ожидания, если есть
Примеры проектов студии:
— UX/UI для Letovo School
— Айдентика и мобильное приложение для Wello
— Айдентика и разработка на Framer
— Другие кейсы на Behance
Вакансия Lead UI / UX Designer в студии-разработчике компьютерных игр OWLCAT GAMES, специализирующейся на масштабных изометрических RPG (cRPG). Возможна удалённая работа или работа в офисе.
Вакансия Lead UI / UX Designer в студии-разработчике компьютерных игр OWLCAT GAMES, специализирующейся на масштабных изометрических RPG (cRPG). Возможна удалённая работа или работа в офисе.
Octo Games — студия-разработчик коммерческих игр для Steam-аудитории, преимущественно Adult Visual Novels и story-driven проектов на Unity.
Удалённая работа.
УдалённоmiddleГеография найма не уточнена
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Ищу удалённую работу в большой IT компании.
Опыт работы в коммерческом геймдеве более 5 лет.
Занимаюсь версткой и прототипированием UMG виджетов.
Владею Blueprint и C++.
Работаю с анимациями.
Знаю корпоративный пайплайн разработки с Git, Jira, Confluence, Figma.
Хорошо ориентируюсь в UE5 UI framework, MVC архитектуре, понимаю работу CommonUI.
Использую нейронные сети Claude и Qwen.
Активно участвую в плейтестах.
Responsibilities
AI-Assisted Prototyping & Vibe Coding
— Build interactive prototypes and design explorations using AI coding tools (Claude Code, Cursor, v0, Framer, or similar), using code as the primary creative tool.
— Design and prototype AI-assisted product solutions (agents, copilots, generation and automation tools) together with product and engineering teams.
— Build and iterate prompt → flow → result pipelines; contribute reusable prompt patterns and workflow libraries.
— Use no-/low-code tools (Webflow, Retool, Zapier) to reduce dependency on core engineering.
— Move prototypes to production in close collaboration with engineers, ensuring smooth handoff and feasibility.
UI/UX Design
— Turn ideas into clear UX flows, wireframes, and high-fidelity mock-ups in Figma when needed.
— Apply strong visual and interaction design skills including hierarchy, clarity, motion, and micro-interactions.
— Create partner-facing materials such as product presentations, landing pages, one-pagers, and infographics for go-to-market and integrations.
Discovery, Research & Experimentation
— Contribute to discovery activities: interviews, JTBD, surveys, CJMs, translating insights into product decisions.
— Validate solutions and hypotheses through quick tests and experiments.
— Collaborate with analytics to define success metrics and interpret experiment results.
Monetization UX
— Translate monetization and growth ideas into concrete prototypes, UX changes, and experiments.
— Design and iterate flows for D2C, in-app/F2P, and LiveOps scenarios (shops, offers, bundles, events).
Bridge Business ↔ Design ↔ Tech
— Translate business problems and partner needs into clear artifacts: flows, specs, clickable prototypes, and simple documentation.
— Work closely with engineers to ensure feasibility and smooth transition from prototype to production.
— Contribute to internal standards for AI-assisted workflows, UX quality, and visual consistency (without direct people-management).
Qualifications & Skills
— 5–7+ years in product design, UX/UI, or hybrid design-engineering roles.
— Hands-on experience with AI coding tools (Claude Code, Cursor, v0, or similar) for building and prototyping.
— Passion for vibe coding and AI-assisted prototyping.
— Proficiency in Figma for UX flows, wireframes, and high-fidelity design.
— Proven AI production experience: building prompt and workflow pipelines, shipping automated or AI-assisted flows.
— Strong UI skills: visual clarity, hierarchy, attention to detail, polished prototypes.
— Strong UX thinking: flows, structure, consistency, edge cases, designing connected product experiences.
— Research skills: discovery (interviews, JTBD, CJM), usability tests, surveys.
— Analytics & experiments: framing hypotheses, reading A/B-test results, linking UX changes to business metrics.
— Strong English communication skills.
Nice to Have
— Experience designing and shipping D2C and F2P/in-app monetization experiences.
— Experience in gaming industry or with game developers/publishers.
— Ability to write functional front-end code (HTML/CSS/JS/React) to build prototypes independently.
— Deep craft in interaction design, motion, design systems; experience with design systems.
— Broad understanding of modern product architecture (APIs, client–server, microservices, cloud).
— Experience with no-code/low-code tools (Webflow, Retool, Zapier).
— Experience in fast-paced startup or scale-up environments.
— Familiarity with growth design principles (conversion optimization, funnel analysis, pricing presentation).
— Additional language skills relevant to key markets (e.g. Russian, Malay, Chinese).
Salary
$65,000 - $80,000 a year
Benefits
— 100% company-paid medical, dental, and vision plans.
— Unlimited Flexible Time Off.
— Personalized career roadmap.
— Professional development through training and educational opportunities.
Equal Employment Opportunity Statement
Xsolla is an equal opportunity employer committed to diversity and inclusion.
Criminal History Consideration
Background check including criminal history, employment and education verification due to role responsibilities.
Rights Under the Fair Chance Act
Applicants encouraged to inquire about their rights; contact careers@xsolla.com for questions.
Use of AI tools in hiring process with final decisions made by humans.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a skilled Middle+/Senior Technical UI Designer to bring polished, intuitive game interfaces to life. You’ll turn design concepts and mockups into responsive, production-ready UI, creating scalable systems that look great, perform smoothly on mobile devices, and are easy for the development team to integrate and maintain.
WHAT YOU’LL BE DOING:
- Implement core and meta-game interfaces in Unity.
- Build responsive screens that adapt correctly to different resolutions and aspect ratios.
- Create and maintain a scalable UI architecture, including window structures, reusable components, UI kits, and prefabs.
- Create UI animations using DOTween, Timeline, and custom animation solutions.
- Set up and optimize UI effects using Unity’s Particle System.
- Optimize UI performance for mobile devices, including draw calls, batching, and Canvas setup.
- Work with text styles, materials, and localization.
- Optimize textures, atlases, and import settings.
- Create UI materials using Shader Graph and custom material setups.
- Refactor, simplify, and systematize legacy UI.
- Create and maintain UI documentation.
- Write simple C# scripts when needed.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in a similar role.
- Strong experience using AI tools to improve day-to-day workflows, create and integrate reusable UI components and event systems.
- Strong hands-on expertise with Unity UI.
- Solid understanding of UI performance optimization, especially for mobile devices.
- Ability to work independently and propose practical solutions.
- Strong attention to detail and a structured, systematic approach to work.
- English - B1+ level, Russian - C1 level.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
REMOTE OR RELOCATION TO 3 COUNTRIES
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely.
About your role
We are looking for a UI/UX Lead to join our art team of our flagship browser project, Hero Wars: Dominion Era. The project requires an experienced lead with expertise in both UI and UX (i.e., working with logic and design, proficiency in Figma, and UI rendering skills) to focus the UI team and work closely on interfaces in conjunction with GD, as well as to consolidate and standardize the style and rules for the UI facelift.
What you’ll be doing
Managing and mentoring the UX/UI team, developing their competencies
Determining and maintaining the quality of in-game interfaces
Creating a design document for the visuals of the updated UI
Describing the process of interaction between the UI and related departments, implementing the process
Maintaining documentation and writing guidelines
Developing a plan for the facelift of the existing interface, creating a task scope
Collaborating with related departments on the project
We hope that you have
At least one year of experience as a UX/UI team lead
Experience on a large-scale live game project
Strong UX/UI Skills: Experience in creating effective and user-friendly interfaces
Expert-Level UI Skills: Ability to create visually outstanding designs, as our goal is to be the best game in the genre
Proficiency in Photoshop and Figma
What we offer
Healthcare
Medical care program (including dental service) or medical care compensation are available for you wherever you wish to work. The basic medical care program is also available for your family members if you choose to work from our official locations – Cyprus, Armenia, and Kazakhstan.
Work, life, and balance
We offer a fair amount of paid vacation days and sick leave. You can work at one of our comfortable offices in official locations or from home.
Sports
You can choose various sports activities like yoga, football, and volleyball in our official locations.
Relocation support
A relocation package is available for you if you decide to join us in one of our official locations.
Skills improvement
Let's learn languages: you can visit online English language courses. Greek and Armenian language lessons are available for everyone who works in Cyprus or Armenia. Our company encourages people of Nexters to take part in game jams, hackathons, and relevant conferences and meetups as expert speakers.
Community & ESG
We are proud of our local communities and support employees’ social initiatives. Dream big, act big: Nexters contribute to gaming’s positive impact on the world, hold a sustainability strategy, and take part in charity projects all over the world.
Work format
In one of the company's offices in Armenia, Kazakhstan, Cyprus or remotely.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
Задачи:
— Проведение UX-ревью приложения и приведение интерфейса к best practices
— Создание макетов самостоятельно (hands-on роль)
— Ревью макетов других дизайнеров, менторство и обучение
— Распределение задач и приоритетов на 5 UX/UI дизайнеров в разных проектах
Требования:
— Опыт 5+ лет в продуктовом UX/UI, mobile-first
— Портфолио с работающими продуктами, а не только концептами
— Аргументация решений на основе исследований и метрик
— Опыт ревью чужих макетов и работы с младшими дизайнерами
— Самостоятельность в условиях ограниченных дедлайнов и ресурсов
Будет плюсом:
— Знание английского языка
— Опыт в соцсетях, музыкальных стримингах, лентах
— Опыт построения дизайн-системы с нуля
— Возможность переезда в Минск (не обязательно)
Условия:
— Полная удалённая занятость
— Полный рабочий день
— Зарплата в долларах, обсуждается по итогам собеседования