Location: North America
Workplace: Remote
At Linear, we're building the product development system for teams and agents. AI is fundamentally changing how software gets built, and we’re shaping the tools this new era requires.
Founded in 2019, Linear has become the platform of choice for more than 40,000 companies (including OpenAI, Coinbase, and Ramp) to plan, build, and ship their products. Today, our team is distributed across North America, Europe, and Australia, and we’re continuing to grow internationally. What unites us is relentless focus, fast execution, and a deep care for software craftsmanship.
Quality is our competitive advantage. Every member of our fully remote team is a maker at heart, caring deeply about the quality and feel of our work. While the industry optimizes for speed and metrics alone, we believe that craft and quality have lasting value. Quality creates gravity — it pulls people toward our team and product rather than requiring us to push. This philosophy drives everything we do, from product decisions to hiring choices.
For this role, we expect robust design skills, sharp product thinking, and the ability to engage in technical discussions. We work in small, autonomous project teams, where engineers are paired tightly with designers to explore ideas, build prototypes, deploy internal builds, and ultimately ship to customers. You will be a key element of projects from beginning to end.
Location & work mode
Linear is a remote-first company, with optional co-working offices in San Francisco, New York, and London. This role is open to candidates based in North America. You can work from anywhere within this region. We value deep focus and async collaboration, with intentional moments to connect in person through team off-sites, optional co-working, and occasional travel.
What you'll do
- Own the experience of our iOS and Android mobile apps, including guiding the adaptation of desktop features to mobile
- Pair closely with mobile engineers and product leads to initiate and complete mobile-specific projects, no hand-offs
- Take opportunities to redesign or refine key screens and flows, as well as smaller quality issues and “paper cuts” as you use Linear
- Create mockups, prototypes, and high-fidelity visuals to communicate ideas and describe their execution
- Guide and inspire fellow designers through collaborative critique of work-in-progress across both mobile and desktop platforms
- Use and improve our lightweight design system components
- Help with hiring new teammates that can elevate our team and product
What we’re looking for
- 5+ years experience designing software, with mobile-specific emphasis
- Courage to ask questions, experiment, and advocate for what you feel is right
- Humility to accept feedback, adapt your thinking, and iterate toward the best solution
- Experience with prototyping directly in code, or with tools like Figma, Origami, etc
- Ability to distill problems and feedback, then design clear, focused solutions
- Effective written and verbal communication skills — much of our work is async
What we offer
We're a small, focused team that cares deeply about the quality of our work and the people we do it with. Here's what you can expect:
- Competitive salary and equity
- Employee-friendly equity terms including early exercise in the US and extended exercise windows
- Daily meal and coffee stipend on every workday
- Paid co-working space or desk
- Health coverage (based on country requirements)
- 5 weeks paid vacation, plus local statutory holidays
- 4 months paid parental leave
- Paid month off after 4 years & every 2 years thereafter
- Regular team events and off-sites
- Remote-first with no required commute
Learn how we think and work
- Part I https://linear.app/blog/a-design-reset and Part II https://linear.app/blog/how-we-redesigned-the-linear-ui of how we redesigned the Linear UI
- Our hiring process: How we hire at Linear https://linear.app/now/how-we-hire-at-linear
- Read me https://linear.app/readme a story about our mission
- Why and how we do work trials https://linear.app/blog/why-and-how-we-do-work-trials-at-linear Linear blog post
- How we use AI in design https://designerfund.substack.com/p/ai-design-linear feature of Linear's design team
- Crafting quality that endures https://www.youtube.com/watch?v=pCil7YNhNCU Config keynote by our Co-founder & CEO, Karri Saarinen
- Our recent tender offer: Sharing Linear’s growth with the people building it https://linear.app/now/sharing-growth-with-the-people-building-linear
Linear is an equal opportunity employer. We do not discriminate based on race, color, religion, gender identity or expression, sexual orientation, national origin, age, disability, veteran status, or any other protected characteristic under applicable law.
A note on recruitment fraud: all official Linear hiring communication comes from an @linear.app http://linear.app email address, and all open roles are listed at linear.app/careers http://linear.app/careers. We never ask candidates for payment or financial information. Suspicious messages can be reported to security@linear.app.
Location: Remote
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
We're looking for a Product Designer to own the surfaces where Runway turns usage into revenue: pricing, upgrade paths, checkout, and the moments a creator decides Runway is worth paying more for. You'll partner with growth engineering, product, and data to turn goals like ARR growth, expansion revenue, and reduced churn into tested, shipped design changes.
WHAT YOU’LL DO
- Own growth-critical surfaces (pricing pages, paywalls, upgrade prompts, and checkout flows) from concept through shipped, tested experiments
- Turn business goals like ARR growth, expansion revenue, and reduced churn into design hypotheses and interface changes you can test
- Design and read A/B tests and other experiments with growth engineering and data, iterating fast on what moves the numbers
- Collaborate closely with growth engineering and product to ship experiments quickly and turn winners into permanent product surfaces
- Contribute to visual and interaction consistency between growth surfaces and the rest of the product
- Set the design direction for Runway's growth surfaces and mentor other designers working in the funnel
WHAT YOU’LL NEED
- Experience designing product surfaces tied directly to revenue and can point to what moved ARR, conversion, or expansion revenue in a past role
- Comfort running and reading quantitative experiments, not just shipping a single "best" design
- Experience designing flows, prototypes and high-fidelity UI's for web products, with strong visual design skills
- Experience delivering and iterating fast in close collaboration with engineering, and product teams
- Ability and flexibility to iterate fast and often
- Comfortable picking up unfamiliar parts of the product rather than waiting to be assigned only what you already know
- Knowledge and understanding of the creative tool space
- Bonus points if you have experience creating functional prototypes using AI tools (Claude Code, Cursor, etc.)
- At Runway, it's always a bonus if you have artistic and creative potential (particularly skills with video/audio editing, icon/typography design, illustration, etc.)
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
RELOCATION TO CYPRUS At Exness, we are not just a leading trading broker—we’ve reimagined what it takes to be a leader. With 2,000+ people across 13 countries, we combine scale, care, and real tech to make trading better for over a million clients globally. Recognised globally as a Best Place to Work, we’re a people-first company where long-term wins always matter more. As part of our team, you will shape the future of fintech with real technology, care, and purpose.
Why this role matters
As a Senior Designer within the Marketing Division, you are responsible for translating business goals into impactful visual solutions. Working with a high degree of autonomy, you create user-focused, brand-aligned, and high-quality design experiences while ensuring consistency, scalability, and excellence across all design initiatives, customer touchpoints, and business needs.
Own the end-to-end website design lifecycle, from research and discovery through launch, optimization, and continuous improvement. The role is based in our Limassol office, Cyprus. In case of relocation, we offer full relocation support for you and your family to make your move smooth and worry-free.
What you'll actually do
— Create high-quality design solutions that effectively communicate business objectives.
— Translate complex business requirements into clear, engaging, and impactful visual experiences.
— Design responsive websites, landing pages, digital experiences, and interactive interfaces.
— Create layouts optimized for desktop, tablet, and mobile devices.
— Ensure consistency across all creative outputs and customer touchpoints.
— Apply and evolve brand guidelines while maintaining exceptional visual quality.
— Ensure digital experiences consistently reflect the brand across complete user journeys.
— Create design solutions that improve customer experience and support measurable business outcomes.
— Apply user-centered thinking throughout the design process.
— Continuously improve creative quality using stakeholder feedback and performance insights.
— Conduct UX research and competitor analysis.
— Develop information architecture, user flows, wireframes, and interactive prototypes.
— Design accessible and intuitive user experiences following usability best practices.
— Design and optimize experiences with conversion goals in mind.
— Participate in experimentation, A/B testing, and iterative optimization.
— Improve designs using analytics, heatmaps, session recordings, and behavioral insights.
— Contribute to improving design processes, workflows, and team efficiency.
— Create reusable templates, assets, documentation, and best practices.
— Build, maintain, and evolve scalable Design Systems.
— Create reusable UI components, libraries, and documentation.
— Collaborate effectively with cross-functional teams throughout the design process.
— Partner closely with Product Managers and Developers throughout implementation.
— Prepare production-ready specifications and developer handoff documentation.
— Review implemented designs to ensure design quality and pixel-perfect execution.
— Continuously adopt modern AI-powered workflows to improve efficiency and quality.
— Use AI for research, wireframing, prototyping, image generation, and rapid landing page creation.
— Utilize AI-assisted coding tools for prototyping and front-end experimentation.
Who we’re looking for
— Bachelor's degree in Design, Visual Communication, Digital Media, or a related discipline.
— Commitment to continuous professional development.
— UX/UI certifications are considered an advantage.
— Proven experience delivering high-quality design solutions within multidisciplinary teams.
— Strong portfolio demonstrating visual excellence, creative thinking, and problem solving.
— Experience designing complex websites, landing pages, or digital products.
— Experience collaborating with Product, Engineering, UX, or CRO teams.
— Expert-level proficiency in Figma and Adobe Creative Suite tools (Photoshop, Illustrator).
— Strong understanding of web design best practices, UI/UX principles, and conversion rate optimization (CRO).
— Familiarity with CMS platforms (e.g., Tilda, WordPress) and an understanding of the technical requirements for OpenAI search optimization.
— Ownership
— Strong communication
— Collaboration
— Critical thinking
— Creative problem solving
— Product thinking
— Data-informed decision making
— Systems thinking
— Collaborate with Marketing, Brand, Creative, and other business stakeholders to deliver high-quality design solutions.
— Communicate design decisions clearly and contribute to a collaborative team environment.
— Partner closely with Product Managers, Developers, UX Researchers, and CRO specialists throughout the product lifecycle.
What we offer along the way
— Competitive salary and annual performance bonus
— Full relocation support for you and your family — flights, housing, visas, and legal assistance included
— Top-tier health insurance with full family coverage — medical, dental, vision, mental health — plus life insurance for peace of mind
— Unlimited learning opportunities: external courses, English lessons, career and leadership development
— Education allowance covering school and kindergarten fees
— 21 working days of annual leave, plus public holidays and fully paid sick, maternity, and paternity leave
— Employee appreciation program: branded gifts, birthday day-offs, celebration budgets for weddings, newborns, and milestones
— “Get to know Team” trips — meet colleagues across our global hubs, along with company-wide offsites that raise the bar
— Employee share scheme — grow with us
— Branded MINI Cooper Countryman company car and private parking
— Free in-house sports clubs, Sanctum Club gym access, and jet skis
— Access to a Corporate doctor
— Exclusive discount program with cafes, gyms, and local services
— Expat tax perks: up to 50% income tax exemption
— Support with the naturalisation process for relocated employees
At Exness, we know that changing jobs - and changing countries - is a big step. That’s why relocation with Exness is different. We make it smooth, supported, and truly life-changing.
What your journey looks like
— Intro call with Recruiter (30 minutes)
— English check (if needed)
— Technical Task
— Technical interview (60 minutes)
— Team interview
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a skilled Middle+/Senior Technical UI Designer to bring polished, intuitive game interfaces to life. You’ll turn design concepts and mockups into responsive, production-ready UI, creating scalable systems that look great, perform smoothly on mobile devices, and are easy for the development team to integrate and maintain.
WHAT YOU’LL BE DOING:
- Implement core and meta-game interfaces in Unity.
- Build responsive screens that adapt correctly to different resolutions and aspect ratios.
- Create and maintain a scalable UI architecture, including window structures, reusable components, UI kits, and prefabs.
- Create UI animations using DOTween, Timeline, and custom animation solutions.
- Set up and optimize UI effects using Unity’s Particle System.
- Optimize UI performance for mobile devices, including draw calls, batching, and Canvas setup.
- Work with text styles, materials, and localization.
- Optimize textures, atlases, and import settings.
- Create UI materials using Shader Graph and custom material setups.
- Refactor, simplify, and systematize legacy UI.
- Create and maintain UI documentation.
- Write simple C# scripts when needed.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in a similar role.
- Strong experience using AI tools to improve day-to-day workflows, create and integrate reusable UI components and event systems.
- Strong hands-on expertise with Unity UI.
- Solid understanding of UI performance optimization, especially for mobile devices.
- Ability to work independently and propose practical solutions.
- Strong attention to detail and a structured, systematic approach to work.
- English - B1+ level, Russian - C1 level.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
REMOTE OR RELOCATION TO 3 COUNTRIES
Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players. In 2021 we went public and listed on the NASDAQ (GDEV). Nexters is part of the GDEV holding, which includes not only Nexters, but also Cubic Games, Royal Ark, Game Gears and Light Hour Games studios. Our people work worldwide from offices in Cyprus, Armenia, and Kazakhstan or remotely.
About your role
We are looking for a UI/UX Lead to join our art team of our flagship browser project, Hero Wars: Dominion Era. The project requires an experienced lead with expertise in both UI and UX (i.e., working with logic and design, proficiency in Figma, and UI rendering skills) to focus the UI team and work closely on interfaces in conjunction with GD, as well as to consolidate and standardize the style and rules for the UI facelift.
What you’ll be doing
Managing and mentoring the UX/UI team, developing their competencies
Determining and maintaining the quality of in-game interfaces
Creating a design document for the visuals of the updated UI
Describing the process of interaction between the UI and related departments, implementing the process
Maintaining documentation and writing guidelines
Developing a plan for the facelift of the existing interface, creating a task scope
Collaborating with related departments on the project
We hope that you have
At least one year of experience as a UX/UI team lead
Experience on a large-scale live game project
Strong UX/UI Skills: Experience in creating effective and user-friendly interfaces
Expert-Level UI Skills: Ability to create visually outstanding designs, as our goal is to be the best game in the genre
Proficiency in Photoshop and Figma
What we offer
Healthcare
Medical care program (including dental service) or medical care compensation are available for you wherever you wish to work. The basic medical care program is also available for your family members if you choose to work from our official locations – Cyprus, Armenia, and Kazakhstan.
Work, life, and balance
We offer a fair amount of paid vacation days and sick leave. You can work at one of our comfortable offices in official locations or from home.
Sports
You can choose various sports activities like yoga, football, and volleyball in our official locations.
Relocation support
A relocation package is available for you if you decide to join us in one of our official locations.
Skills improvement
Let's learn languages: you can visit online English language courses. Greek and Armenian language lessons are available for everyone who works in Cyprus or Armenia. Our company encourages people of Nexters to take part in game jams, hackathons, and relevant conferences and meetups as expert speakers.
Community & ESG
We are proud of our local communities and support employees’ social initiatives. Dream big, act big: Nexters contribute to gaming’s positive impact on the world, hold a sustainability strategy, and take part in charity projects all over the world.
Work format
In one of the company's offices in Armenia, Kazakhstan, Cyprus or remotely.
Задачи:
— Руководство командой Art Owners, проведение регулярных 1:1, предоставление обратной связи, управление эффективностью через квартальные и годовые цели и обзоры
— Мониторинг загрузки и использования команды, балансировка объема работы и ресурсов
— Коучинг и наставничество для долгосрочного развития навыков команды
— Взаимодействие с руководством по производству и арт-директором для планирования ресурсов и управления рисками
— Обеспечение четких приоритетов, ответственности и путей эскалации для команды AO
— Улучшение передачи задач, потока доставки и координации внутри функции AO
— Помощь команде AO в выявлении и устранении узких мест, снижении рисков и обеспечении плавной доставки арт-продукции
— Выступать ключевым контактным лицом для кросс-функциональных заинтересованных сторон: продюсеров, арт-директоров, менеджеров проектов и дизайнеров
— Укрепление согласованности заинтересованных сторон, командного взаимодействия и прозрачности коммуникаций
— Анализ и улучшение процессов, рабочих потоков и лучших практик, связанных с AO
— Внедрение инноваций через более умные методы работы, включая инструменты с поддержкой ИИ и автоматизацию
Требования:
— Опыт руководства или управления командой в игровой разработке, желательно в AAA-среде
— Сильные навыки управления персоналом, включая коучинг, обратную связь и оценку эффективности
— Опыт управления ресурсами, балансировки нагрузки и планирования производства
— Способность тесно работать с арт-командами и кросс-функциональными заинтересованными сторонами
— Хорошее понимание процессов арт-производства и рабочих потоков доставки
— Опыт улучшения процессов в сложных многостейкхолдерных средах
— Предыдущий практический опыт в любой арт-дисциплине
— Сильные навыки коммуникации, управления заинтересованными сторонами и согласования
— Владение английским (B2+) и русским (B2+) языками, устно и письменно
Дополнительные преимущества:
— Знакомство с инструментами ИИ, автоматизацией и инновациями рабочих процессов в игровой продукции
Условия:
— Гибридный режим работы (2-3 дня в офисе)
— Поддержка релокации и иммиграции
— Зарплата: 5670 EUR в месяц брутто
— Дополнительные оплачиваемые отпуска
— Оплата больничных
— Льготы при беременности и родах
— Возможности карьерного роста и обучения внутри компании
— Суточные
— Премиальная частная медицинская страховка
— Программа психического здоровья (iFeel)
— Платформа скидок (более 450 эксклюзивных скидок)
— Личный игровой аккаунт
— Кофе, фрукты и закуски в офисе
— Корпоративные мероприятия
— Награды за старшинство
— Реферальная программа с вознаграждениями
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
RELOCATION TO CYPRUS OR REMOTE
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game. This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
What You’ll Be Doing
— Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
— Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
— Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
— Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
— Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
— Connect UI elements to existing events, calls, and game data with the support and review of developers.
— Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
— Translate game design documentation into clear, intuitive, and visually polished interfaces.
— Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
— Review interfaces in the game, identify inconsistencies, and continuously improve usability and visual quality.
What We Expect From You
— 5+ years of professional UI/UX design experience in game development.
— A strong portfolio featuring complex game interfaces—not only individual screens or visual concepts.
— Experience with mid-core or hardcore mobile games, or relevant PC/console projects will be a plus.
— Strong hands-on experience with Unity and its UI systems.
— Experience independently assembling and configuring interfaces in Unity.
— Understanding of how UI interacts with game events, data, states, animations, and visual effects.
— Experience using AI coding tools to prototype or implement UI functionality.
— Advanced proficiency in Figma.
— Strong understanding of game UX, information hierarchy, player behaviour, and interface flows.
— Experience designing core, meta, and monetization systems.
— Ability to create visually expressive interfaces while respecting technical constraints.
— Ability to communicate design decisions clearly and work independently with limited developer support.
What We Offer:
— Competitive salary.
— Relocation support to Cyprus, including visa and housing assistance.
— Monthly lunch allowances via Wolt.
— Comprehensive medical insurance.
— Car rental.
— A passionate and supportive team that values creativity and ownership.
— Opportunities for professional growth.
— A culture built on initiative, transparency, and collaboration.
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Обязанности:
- Сборка видео из анимации и озвучки: темп, монтаж, звук
- Нарезка Shorts из длинных видео
- Превью и базовое SEO (заголовки, описания, теги)
- Планирование публикаций
Требования:
- Портфолио
- Понимание retention-монтажа, а не только эстетики
- Premiere Pro или DaVinci Resolve или Capcut
Условия:
- Фуллтайм — ЗП обсуждается по результатам тестового
- Оплачиваемое тестовое задание
- Удалённо
Задачи:
• Проводить исследования: генерировать идеи вместе с командой, изучать конкурентов, тестировать продуктовые гипотезы и улучшать дизайн на основе данных;
• Проектировать интерфейсы: создавать адаптивные web-интерфейсы с учетом технических ограничений и разрабатывать продуманные кликабельные прототипы;
• Разрабатывать UI-концепты: создавать визуальные решения, которые задают тренды в индустрии; уделять максимум внимания деталям (от типографики до форм) и развивать общую дизайн-систему;
• Анализировать данные: отслеживать эффективность принятых решений после релиза совместно с аналитиками, выявлять узкие места в воронках и предлагать улучшения для продукта;
• Выстраивать коммуникацию: активно взаимодействовать с тимлидом, продакт-менеджером, бизнес-аналитиком, UX-райтером и разработчиками; аргументированно защищать свои решения перед командой и C-level.
Требования:
• Опыт работы в роли Product Designer от 3 лет в продуктовых компаниях (наличие в портфолио свежих проектов, начиная с 2022 года);
• Высокий уровень визуального мастерства: безупречное проектирование интерфейсов, чувство стиля, высокая планка качества UI и сильные кейсы (работа с иллюстрациями, градиентами, цветами, тенями и блюрами);
• Опыт работы с B2C-продуктами (мобильное направление / mobile web);
• Глубокий подход к задачам в портфолио: показ контекста, этапов исследований и итоговых метрик;
• Практическое применение продуктовых методологий: User Story, CJM, JTBD, качественные и количественные исследования;
• Активное использование AI-инструментов в ежедневной работе для ускорения процессов и генерации концептов.
Условия:
• Удаленная работа из любой точки мира;
• Гибкое начало рабочего дня (старт с 10:00 до 12:30 по МСК), 9-часовой рабочий день (включая обед);
• 28 календарных дней отпуска (первый отпуск доступен уже через 6 месяцев работы) + 3 дополнительных оплачиваемых Day-off от компании в год;
• Конкурентная сумма заработной платы.
Задачи:
— Проведение UX-ревью приложения и приведение интерфейса к best practices
— Создание макетов самостоятельно (hands-on роль)
— Ревью макетов других дизайнеров, менторство и обучение
— Распределение задач и приоритетов на 5 UX/UI дизайнеров в разных проектах
Требования:
— Опыт 5+ лет в продуктовом UX/UI, mobile-first
— Портфолио с работающими продуктами, а не только концептами
— Аргументация решений на основе исследований и метрик
— Опыт ревью чужих макетов и работы с младшими дизайнерами
— Самостоятельность в условиях ограниченных дедлайнов и ресурсов
Будет плюсом:
— Знание английского языка
— Опыт в соцсетях, музыкальных стримингах, лентах
— Опыт построения дизайн-системы с нуля
— Возможность переезда в Минск (не обязательно)
Условия:
— Полная удалённая занятость
— Полный рабочий день
— Зарплата в долларах, обсуждается по итогам собеседования
Location: Denver, Colorado, United States, AMER
From Fivetran’s founding until now, our mission has remained the same: to make access to data as simple and reliable as electricity. With Fivetran, customer data arrives in their warehouses, canonical and ready to query, with no engineering or maintenance required. We’re proud that more organizations continue to leverage our technology every day to become truly data-driven.
About Us
Fivetran and dbt Labs are bringing together two industry-leading companies with a shared mission: helping organizations unlock the full value of their data.
Together, we’re delivering the data infrastructure layer that helps organizations move, transform, and trust their data — from the moment data moves, through every transformation, to the context teams and AI systems rely on.
Fivetran helps organizations automate data movement across the systems, clouds, engines, and tools they rely on. dbt Labs pioneered analytics engineering, helping teams transform data into reliable, governed insights. Together, we support thousands of organizations as they build a trusted foundation for analytics, AI, and better business decisions.
As we bring our teams and technology together, we’re building on the strengths of both companies while continuing to deliver the products and experiences our customers know and trust. It’s an exciting time to join us: we’re creating a company with the scale, talent, and technology to help more organizations put their data to work with greater speed, confidence, and impact.
During this transition period, you may see references to both Fivetran and dbt Labs throughout our recruiting process as we integrate our teams, systems, and career sites.
About the role
Fivetran + dbt Labs is hiring a Senior Manager to lead the Product Design team responsible for dbt Labs. This role reports to the Director of Product Design.
This is an exciting time to join! As Fivetran and dbt Labs come together, you will help shape a coherent product experience, guide the design team through change, and influence the future of AI-powered data products. You will join a strong and talented design organization whose members care deeply about their craft, the practitioners they serve, and one another.
This is a people management and product leadership role for a design leader who wants to shape technical data products at scale. You will manage and develop a team of product designers, shape the UX strategy for dbt products, and partner with Product and Engineering leaders to define how data teams build, transform, govern, and trust their data. You will lead through strategy, coaching, direction, and cross-functional partnership.
What you'll do
Lead the dbt product design team
You will manage and coach a team of product designers who work across dbt platform and CLI-based products. Designers own the full design process from problem definition and research to UX/UI and partnering with eng/PM through delivery. You will build a culture where designers feel supported, challenged, and empowered to do thoughtful, high-quality work for deeply technical users. You will set clear expectations, give actionable feedback, support career growth, and create the conditions for strong design craft.
Own UX strategy for dbt
You will define and drive UX strategy across dbt’s product experience. You will identify the highest-impact experience opportunities, connect design priorities to product outcomes, and partner with Product and Engineering leadership as a strategic peer in roadmap and product direction conversations.
Provide design direction for technical data products
You will set direction for design work across complex workflows used by technical practitioners. You do not need to be an engineer, but you do need enough technical fluency to understand the domain, evaluate tradeoffs, and partner credibly with engineering leaders. You should be comfortable discussing data workflows, ELT, analytics engineering, developer tools, and infrastructure-oriented product experiences.
Shape AI and agentic product experiences
You will lead design strategy for AI-powered and agentic experiences within dbt. This requires more than adding AI features to existing workflows. You will help the team design systems that make AI assistance understandable, useful, and safe for high-stakes technical work. As dbt builds experiences where both humans and AI agents interact with the same data infrastructure, you will also think about how product surfaces need to work for both personas.
Help integrate Fivetran and dbt Labs design
You will play an important role in co-creating a unified product experience and design culture. This is a change-leadership role. You will partner with the Director of Product Design to merge systems, processes, and culture. You will help designers navigate a new organizational context, build strong cross-functional relationships, and create clarity during a period of product and company evolution.
Build an AI-native design operating model
You will operationalize AI across the design lifecycle (from research synthesis and ideation to prototyping, documentation, and design QA). You will establish shared workflows, quality standards, and review practices that help the team move faster without compromising product quality or consistency. In partnership with the Director of Product Design and Product and Engineering leadership, you will also define cross-functional standards for when AI-generated work requires design review, ensuring clear expectations for human oversight, quality, and continuous improvement.
What we're looking for
Required experience
You have 8+ years of product design experience and at least 5 years managing product designers.
Strong people management skills, including coaching, performance development, direct feedback, and team culture building.
Strong cross-functional leadership with Product, Engineering, Research, Data, Marketing, and executive stakeholders.
Deep care for craft, with a leadership style focused on direction, critique, strategy, and coaching rather than acting as the primary IC designer.
Designing for, or leading teams that design for, technically complex products such as ELT, data infrastructure, analytics engineering, developer tools, cloud platforms, data governance, observability, or adjacent enterprise infrastructure products.
Designing AI-powered or agentic product experiences. You understand the difference between a lightweight AI feature, a copilot, and an agentic workflow.
Experience operationalizing AI workflows for product design teams that goes way beyond AI prototyping. You have defined how designers use AI across the design lifecycle and have established the workflows, standards, review practices, and quality thresholds needed to make AI-assisted work effective at team scale.
Owning UX strategy for a meaningful product area. You can show how your design strategy influenced product direction, not just how your team delivered screens.
Strong technical fluency. You can reason about complex systems, understand engineering constraints, and discuss tradeoffs with Product and Engineering partners.
Experience designing for expert technical users such as data engineers, analytics engineers, software engineers, platform teams, or security teams.
#LI-DJ1 #LI-Hybrid
The compensation range displayed on this job posting reflects the minimum and maximum target for new hire compensation for the target position and level, and may include sales incentives or target bonuses depending on the role. Our compensation ranges are determined by role, level, and location. Our job titles may span more than one career level. Within the range, individual compensation is determined by additional factors, including job-related skills, experience, relevant education or training, business need, market demands. The compensation range is subject to change and may be modified in the future. Your recruiter can share more about the specific compensation range for your location during the hiring process.
Denver Pay Range
$201,765
—
$252,206 USD
Perks and Benefits
100% employer-paid medical insurance
*
Generous paid time away from work, including paid vacation or flexible/unlimited vacation depending on role and country, plus paid sick time, inclusive parental leave, paid holidays, including a year-end Global Week of Rest, and volunteer days off.
RSU stock grants*
Professional development and training opportunities
Company virtual happy hours, free food, and fun team-building activities
Monthly cell phone stipend
Access to an innovative mental health support platform that offers personalized care and resources in areas such as: therapy, coaching, and self-guided mindfulness exercises for all covered employees and their covered dependents.
*
May vary by country and worker type - please reach out to your recruiter for more information
Click
here
to learn more about Fivetran's Benefits by Region.
We’re honored to be
valued at over $5.6 billion
, but more importantly, we’re proud of our
core values of Get Stuck In, Do the Right Thing, and One Team, One Dream
. Read about us in
Forbes
.
Fivetran brings together high-quality talent across the globe to make data access as easy and reliable as electricity for our customers. We value and recognize that our customers benefit from having innovative teams made of people from many backgrounds, experiences, and identities. Fivetran promotes diversity, equity, inclusion & belonging through attracting, recruiting, developing, and retaining a diverse workforce, not only because it is the right thing to do, but because it helps us build a world-class company to better serve our customers, our people and our communities.
To learn more about Fivetran’s culture and what it’s like to be part of the team,
click here
and enjoy our video.
To learn more about our candidate privacy policy, you can
read our statement here
.
We are committed to ensuring that all candidates have an equal opportunity to participate in our interview process. If you require accommodations at any stage of the process due to a disability, medical condition, or any other circumstance, please don't hesitate to submit your request by filling out this
form
. We will work with you to provide reasonable accommodations to facilitate your participation and ensure a fair and accessible interview experience. Your request and any information provided will be kept confidential and will not impact your candidacy. We look forward to hearing from you and accommodating your needs to the best of our ability.
Location: Hybrid - San Francisco, New York City
About Vercel:
Vercel is the agentic infrastructure company, freeing people and agents to ship what's next. For more than a decade we've helped builders move from idea to production with speed, security, and exceptional developer experience.
Now we're scaling our products for both agents and people to ship and run software, built in the open and trusted by OpenAI, PayPal, Ramp, Supreme, and millions of developers worldwide.
About the role
Vercel is seeking a Presentation Designer to own presentation design end to end and help make every deck, from an intimate strategy meeting to a high-profile main-stage keynote, a sharp and compelling reflection of our brand and story.
Presentations are one of the highest-leverage surfaces at Vercel. They are where executives communicate strategy, where product teams tell their stories, and where the company shows up in front of customers, partners, and the press. This role will own the full lifecycle of presentation design, from initial concept through storytelling, visual design, presentation systems, and final delivery across PowerPoint, Figma, Keynote, and Google Slides.
Beyond designing individual presentations, this person will help build the systems, templates, components, guidelines, and workflows that allow presentation design to scale across Vercel. They may also partner with our Design Engineering team to explore and build internal tools that make it easier for teams to create high-quality, on-brand decks efficiently.
You'll work closely with our Creative/Brand, Executive, Product Marketing, Communications, Events, and Design Engineering teams to turn complex technical concepts into visual narratives that resonate with any audience and raise the bar for presentation design across the company.
This role is ideal for a designer who thinks about narrative and hierarchy as much as pixels, can balance high-touch creative work with scalable systems thinking, and knows how to build trust while working directly with senior executives under tight timelines. You'll report to the Director of Creative Design within our Creative/Brand team and will be based in San Francisco or New York City.
What you'll do
Own presentation design strategy and execution end to end, leading projects from initial concept through final delivery while staying aligned with objectives, timelines, and brand guidelines.
Design visually compelling presentations that combine storytelling, information design, and data visualization to communicate key messages clearly and memorably.
Build and maintain a cohesive presentation design system, including templates, components, layouts, motion principles, documentation, and usage guidelines.
Develop scalable, branded presentation frameworks across Google Slides, PowerPoint, Figma, and Keynote so teams can move quickly without sacrificing quality or consistency.
Partner with Design Engineering to explore, prototype, and potentially build internal tools that improve how presentations are created, maintained, and scaled across the company.
Establish workflows and governance for presentation assets, making it easy to distribute updates, maintain consistency, and evolve the system alongside the Vercel brand.
Identify repetitive presentation-design tasks and create systems, automation, or tooling that reduce manual work and improve quality at scale.
Build and maintain a consistent visual identity across all presentation materials, ensuring every deck reflects Vercel's brand.
Partner directly with executives and speakers to tailor narratives and visuals to their individual voice, style, audience, and presentation needs.
Integrate multimedia, including animation, video, and interactive elements, to maximize audience engagement during high-stakes moments.
Translate complex technical ideas into clear, engaging visuals, researching topics deeply enough to identify the simplest and most compelling way to explain them.
Iterate quickly on feedback from executives and cross-functional partners, delivering polished, presentation-ready materials under deadline pressure.
Support Vercel's highest-visibility moments, including product launches, corporate events, customer presentations, and executive keynotes, with design that performs on the main stage.
What you need
4+ years of experience in visual communication, presentation design, brand design, or multimedia design.
Expert proficiency in Google Slides, Keynote, PowerPoint, and Figma Slides.
Strong understanding of presentation systems, including templates, reusable components, master layouts, documentation, and asset governance.
Experience building and maintaining scalable, on-brand self-service templates for use by teams with different levels of design expertise.
A systems-oriented mindset and an interest in improving creative workflows through tooling, automation, and close collaboration with engineers.
Experience partnering with design engineers or developers to prototype or build internal creative tools is highly valued.
Experience incorporating multimedia elements such as audio, video, animation, and interactive content.
Experience developing visual narratives for B2B SaaS, developer tools, technical products, or services.
Ability to research and precisely translate complex information into clear and compelling visual narratives.
Adept at customizing presentations to align with different speakers, audiences, formats, and themes.
Proven track record of designing high-impact presentations for main-stage corporate events as well as smaller executive, strategic, and customer-facing meetings.
Experience collaborating effectively with C-suite executives and senior leaders on presentation projects.
Portfolio demonstrating a range of presentation work across different formats, themes, audiences, and levels of visibility.
Evidence of strong project management from initial concept through final delivery.
Track record of maintaining brand integrity across a broad presentation ecosystem.
Bonus if you
You have motion design or motion graphics skills.
You have experience building plugins, prototypes, automation, or internal creative tools.
You understand frontend development or have experience collaborating closely with Design Engineering teams.
You are comfortable flexing into smaller brand and visual-design projects when time allows.
Compensation & Benefits:
Competitive compensation package, including equity.
Inclusive Healthcare Package.
Learn and Grow - we provide mentorship and send you to events that help you build your network and skills.
Flexible Time Off.
We will provide you the gear you need to do your role, and a WFH budget for you to outfit your space as needed.
The San Francisco, CA base pay range for this role is $152,000 - $209,000. Actual salary will be based on job-related skills, experience, and location. Compensation outside of San Francisco may be adjusted based on employee location. The total compensation package may include benefits, equity-based compensation, and eligibility for a company bonus or variable pay program depending on the role. Your recruiter can share more details during the hiring process.
Disclosures:
Privacy:
Please review our
Job Applicant Privacy Policy
for more information on how we handle your data.
Equal Opportunity:
Vercel is committed to fostering and empowering an inclusive community within our organization. We do not discriminate on the basis of race, religion, color, gender expression or identity, sexual orientation, national origin, citizenship, age, marital status, veteran status, disability status, or any other characteristic protected by law. Vercel encourages everyone to apply for our available positions, even if they don't necessarily check every box on the job description.
Location: San Francisco, CA
Workplace: Hybrid
ABOUT RAMP
Ramp is building the smart infrastructure for finance teams, embedded in the transaction flow of every dollar a business spends. We automate how over $275B in annualized spend flows in and out of 85,000+ companies: authorizing payments, flagging risk, categorizing spend, and closing books.
The problems are high-stakes, data-dense, and unforgiving.
We hire people with high agency and high urgency. We look for slope over intercept. We care less about where you trained and more about what you’ve built. At Ramp, everyone is a builder who owns problems end to end and makes consequential decisions that shape the outcome.
The median Ramp customer saves 7.5% and grows revenue 16% in their first year – far in excess of businesses operating without Ramp. We believe every ambitious company deserves the same.
If you want to build systems that directly shape how companies move and manage billions, Ramp is the place to do it.
ABOUT THE ROLE
Ramp is looking for a Senior Growth Designer to join our high-performing Growth Creative team. This role is ideal for a hybrid thinker—someone who thrives at the intersection of creative experimentation and data-driven strategy. You’ll be responsible for building high-quality, high-performing assets across paid and owned channels that break through the noise, push our brand forward, and convert viewers into loyal customers.
Please note that this Brand Designer role will require you to be comfortable with working in-person in our San Francisco office at least 2 days/week
WHAT YOU'LL DO
- Concept & Execute Rapidly: Develop smart, fast creative work—from concept to final execution—across digital ads, landing pages, and scalable multi-channel campaigns.
- Design with Purpose: Combine brand fidelity with performance goals to design work that entertains, educates, and drives leads.
- Collaborate Cross-Functionally: Partner directly with an assigned Growth Marketing Manager to push their initiatives further, faster. Go beyond execution to a place of thought partnership, working week over week to unlock the next big opportunity. Collaborate with writers, animators, editors, web designers, and creative directors to execute full-funnel campaigns.
- Work Hand-in-Hand with Design Systems: Partner closely with our Brand Systems team to ensure all growth creative adheres to our evolving visual language—while also exploring new executions that stretch and strengthen the system.
- Relay Insights Back to Brand: Share creative performance learnings with the broader design and brand teams to help inform long-term creative strategy, visual identity evolution, and cross-channel cohesion.
- Iterate & Experiment: Test hypotheses and optimize based on results. Success is measured not just in aesthetics, but in originality, clarity, product accuracy, and performance metrics.
- Explore New Channels: Help identify and unlock opportunities across emerging formats and placements while continuously improving our core performance channels.
WHAT YOU NEED
- 5–7+ years of experience in design, with strong portfolio examples of performance creative or digital advertising.
- Proven ability to deliver exceptional design work at high velocity.
- Fluency in Figma and Adobe Creative Suite (motion and prototyping experience is a plus).
- Experience working closely with creative, marketing, and brand teams in high-growth environments.
- A passion for systems thinking and improving creative processes over time.
- AI processes already baked into your production workflow
WHAT SETS YOU APART
- Creative Firepower: You bring a distinct, refined visual style—but can flex to meet performance and brand needs alike.
- Advertiser’s Mindset: You understand how to capture attention in seconds, communicate a core message, and guide people to take action.
- Data-Inspired: You're energized by performance metrics and see them as creative levers that sharpen your thinking.
- Builder at Heart: You have a proactive, positive attitude and are equally excited to push boundaries as you are to scale winning ideas.
- Organized & Nimble: You juggle multiple projects with grace, manage your timelines, and thrive in fast-paced environments.
BENEFITS AVAILABLE TO ALL FULL-TIME RAMP EMPLOYEES (GLOBAL)
- Flexible PTO
- Centralized home-office equipment ordering
- Health and wellness stipend
- Budget for intra-office travel
- Weekly coffee stipend
UNITED STATES
- 100% medical, dental & vision insurance coverage for you, with partial coverage for dependents
- One Medical annual membership
- 401(k), including employer match on contributions made while employed by Ramp
- Fertility HRA (up to $10,000 per year)
- Parental leave: up to 16 weeks (birthing + bonding) or 8 weeks (bonding only) at 100% pay
- Pet insurance
- In-office perks: lunch, snacks, drinks, and more
- Relocation expense coverage to NYC or SF (if needed)
CANADA
- Group medical, dental, and vision coverage through Sun Life
- Life, AD&D, and disability coverage
- Fertility drug coverage (up to $4,000 lifetime)
- Group Retirement Plan with employer match (RRSP + DPSP)
- Parental leave: up to 16 weeks (birthing + bonding) or 8 weeks (bonding only) at 100% pay, with additional time available at reduced pay
- Employee Assistance Program and virtual care through Lumino Health
UNITED KINGDOM
- Private medical insurance through Freedom Elite
- Virtual GP and at-home care via eMed x Livi
- Workplace pension through Penfold, with salary sacrifice option
- Parental leave: up to 16 weeks (birthing + bonding) or 8 weeks (bonding only) at 100% pay with additional time available at reduced pay
REFERRAL INSTRUCTIONS
If you are being referred for the role, please contact that person to apply on your behalf.
OTHER NOTICES
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.
Beware of recruiting scams: Ramp will only contact you through official @Ramp.com http://Ramp.com email addresses and will never ask for payment or sensitive personal information during the hiring process.
Ramp Applicant Privacy Notice https://ramp.com/legal/applicant-privacy-notice
Location: San Francisco, CA • New York, NY • United States
Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!
We're looking for product designers who are excited to shape how teams build together. At Figma, design isn't just how something looks—it's how it works, how it feels, and how it scales. Our designers are systems thinkers, prototypers, storytellers, and craftspeople who care deeply about quality and collaboration. In this role, you'll turn ambiguity into clarity, push the product forward with engineers, PMs, and researchers, and help us invent new ways for people to design and build products together.
With an eye for simplicity and craft, curiosity for complex systems, and an appetite for technical challenges, you can help define the future of how software is made.
This is a unique opportunity for a designer who loves both craft and technical depth. You'll prototype, build, and ship alongside engineers while helping define foundational experiences that support millions of creators across Figma.
This is a full time role that can be held from one of our US hubs or remotely in the United States.
What you’ll do at Figma:
Design and ship end-to-end experiences that help organize, manage, and deliver content across Figma's products, as part of the Content Management Systems team
Partner closely with engineering to shape platform capabilities and technical infrastructure that support CMS and open-source initiatives
Translate technically complex systems into intuitive, elegant user experiences
Prototype early and often to explore ideas, validate concepts, and communicate nuanced interaction and technical decisions
Contribute to product strategy and long-term vision by bringing together customer insights, product thinking, and technical understanding
Collaborate closely with product managers, engineers, researchers, and designers throughout the product development process
Help raise the quality bar across the organization through thoughtful feedback, design critiques, and mentorship
We'd love to hear from you if you have:
4+ years of experience designing UX and UI for a software product of similar scale and complexity
Exceptional product design craft with strong visual and interaction skills, especially in complex software where systems thinking matters as much as any individual screen — with a proven ability to simplify technically complex systems into intuitive, thoughtful user experiences
Code is part of your design process, not something you wait to hand off. You build working prototypes to explore interaction ideas, understand technical possibilities, and communicate a direction
Demonstrated ability to move fast, forming a point of view, testing it, and adjusting course without waiting for complete information
Ability to define a clear product and design vision in ambiguous spaces, using customer insights, qualitative research, and product data to guide decisions
Track record of independently driving design from discovery through launch, balancing user needs, technical constraints, and business goals
Naturally curious about how software is built, with strong cross-functional partnerships across design, engineering, product management, and research — raising the quality of work through thoughtful collaboration, feedback, and a deep care for the workflows of designers, developers, and other creative makers
While it’s not required, it’s an added plus if you also have:
Experience building and shipping software through coding, AI-assisted development, or other technical approaches
Background designing content management systems, asset management platforms, or foundational platform products
Familiarity designing developer tools, APIs, SDKs, or other highly technical product experiences
Contributions to or designing for open-source software
At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you’re excited about this role but your past experience doesn’t align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.
Pay Transparency Disclosure
Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location.
Figma offers equity to employees, as well as a competitive package of additional benefits, including health, dental, and vision coverage; retirement benefits with company contributions; parental leave and reproductive or family planning support; mental health and wellness benefits; and paid time off. Figma provides paid sick leave, holidays, and other leave benefits in compliance with applicable federal, state, and local laws, including the requirements of the Washington Minimum Wage Act and related regulations. Exempt employees are eligible for employer‑provided paid flexible PTO in addition to flexible paid sick leave. PTO is subject to manager approval. Additional benefits may include company recharge days, cell phone and home internet reimbursements, and a number of lifestyle spending accounts. Figma also offers sales incentive compensation for most sales roles and an annual bonus plan for eligible non-sales roles. All compensation and benefits are subject to applicable plan terms and may be modified by Figma at any time, consistent with applicable law.
Annual Base Salary Range:
$169,000
—
$303,000 USD
At Figma we celebrate and support our differences. We know employing a team rich in diverse thoughts, experiences, and opinions allows our employees, our product and our community to flourish. Figma is an
equal opportunity workplace
- we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status
,
or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
We will work to ensure individuals with disabilities are provided reasonable accommodation to apply for a role, participate in the interview process, perform essential job functions, and receive other benefits and privileges of employment. If you require accommodation, please reach out to
accommodations-ext@figma.com
. These modifications enable an individual with a disability to have an equal opportunity not only to get a job, but successfully perform their job tasks to the same extent as people without disabilities.
Examples of accommodations include but are not limited to:
Holding interviews in an accessible location
Enabling closed captioning on video conferencing
Ensuring all written communication be compatible with screen readers
Changing the mode or format of interviews
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RELOCATION TO CYPRUS OR POLAND Easybrain is looking for an experienced and proactive UX/UI Designer of game interfaces who can work out the interaction of game mechanics, design game interfaces, and generate ideas for improving the company’s products, which are used by millions of people every day. We encourage innovative approaches and welcome designers ready to challenge established norms to create unique and memorable game experiences.
Responsibilities:
- Designing the interfaces of mobile games for iOS and Android platforms;
- Preparing game and interface animations;
- Solving product problems by means of design;
- Presenting and approving design solutions;
- Developing interactive prototypes;
- Adapting interfaces for tablets;
- Preparing Layout Guidelines for developers;
- Design reviewing game builds.
Requirements:
- At least 3 years of work experience in the field of game interface design and development;
- Familiarity with Material Design Guidelines and iOS Human Interface Guidelines;
- A deep knowledge of animation principles and work experience with Spine, Principle, After Effects;
- Good knowledge of libraries and plugins in Sketch and Figma;
- Knowledge of the technical side of mobile development and games on Unity;
- A portfolio showcasing game interfaces and animations;
- Ability to set a timeline based on the assessment of tasks and to meet respective deadlines;
- Proactivity, striving to improve games, and excellent teamwork skills;
- English language - Intermediate+;
- Russian language is a must;
- A passion for mobile games.
Will be a plus:
- 3D modeling skills;
- Experience with Unity.
Benefits:
- Full support in relocating to countries where our offices are located;
- High-end market salary with performance bonuses;
- All needed equipment;
- Regular company events and monthly Friday meetings;
- Social benefits (private medical cover, sports reimbursement, etc.);
- Paid vacations, sick days;
- English, Greek, and Polish online language classes;
- Reimbursement for education and professional development.
Location: Barcelona, Spain
Workplace: remote
Welcome to OLX
We're building marketplace sustainable ecosystems that millions of people depend on every month – to buy and sell cars, find homes, land jobs, and trade secondhand goods. It's commerce that matters: safe, smart, and environmentally responsible.
We do this with courage to innovate, commitment to outcomes, collaboration across 50+ nationalities and 7 markets, and a customer-led approach that puts real people first. Add a desire to win – and you get a culture that's ambitious, fast-moving, and built on trust.
Our brands – including AutoTrader, OLX, Otomoto, Property24, and more – are loved by millions. And we're backed by Prosus, one of the world's largest tech investors.
Join OLX and see how far you can go.
We believe the future of our products sits at the intersection of AI and design. Our ambition is to become an AI-native organization, where intelligent systems and human-centered design come together to create faster, smarter, and more meaningful customer experiences. We’re rethinking how products are built, how experiences are shaped, and how teams deliver impact.
A key part of this transformation is creating the right foundations and infrastructure to enable high-quality experiences at scale - where design systems, patterns, and workflows are structured, scalable, and AI-readable, unlocking new levels of speed, consistency, and innovation.
The role
We're looking for a Senior Product Designer to join our Design System team, working across our Real Estate products. You'll play a key role in evolving our design system, helping designers and engineers across the business design and build with greater consistency, quality and pace.
You'll work day to day within a small, dedicated pod, spanning web and app. But the system serves designers across multiple tribes, each shipping their own product work. You'll work within our contribution model, helping teams outside the pod propose, adopt and evolve components without fragmenting the system.
We're looking for someone with strong craft, attention to detail, and curiosity about systems thinking and AI-assisted workflows. You'll help create a coherent product experience across our brands while developing your own design systems practice.
Key responsabilities:
Design and evolve reusable components, patterns and foundations within our design system, reducing duplication and improving consistency across tribes
Define component behaviour, states and variants, working directly with engineering to ship them
Run and improve the contribution model: the process and standards that let designers outside the core pod propose and ship components without breaking system coherence
Support design work from problem framing through to documentation and handover, using research and feedback from teams to inform decisions
Create clear documentation and specifications covering variants, edge cases and usage guidance
Collaborate closely with engineers on token strategy and the practical link between Figma and production code
Resolve conflicts between a tribe's local need and the system's long-term coherence
Work with product design teams to identify gaps and embed stronger systems thinking across products
AI-enabled Design Systems:
Use AI-assisted tooling as part of your daily workflow, from research through to prototyping and component definition
Contribute to making the system well-structured for AI-assisted workflows, including tokens, documentation and reusable patterns
Know when to override AI output with your own design judgment, and be able to explain why
What we're looking for:
Proven experience designing and maintaining a design system at scale, not just documenting one
Experience running or contributing to a contribution model, or a clear point of view on how you'd build one
Strong technical fluency: you understand how your decisions translate into code, and work with engineers as a peer, not a handoff
Sharp judgment on trade-offs: when to enforce consistency, when to allow exceptions
Strong communicator, able to justify design system decisions to stakeholders who don't share your priorities, and bring other designers along rather than dictate to them
Comfortable with AI-assisted tools, with an interest in applying them in practical ways to improve speed, quality and consistency
Required experience
A portfolio demonstrating strong product and systems thinking, with evidence of shipped impact, not just documented patterns
Experience working in Figma, including component libraries, variables and tokens, alongside experience with built or coded prototypes
Experience working closely with engineers to deliver high-quality, scalable outcomes
Experience or strong interest in AI-assisted design or development workflows
Hiring Process
First Stage - Recruiter
Screen
This is your first interview with our Talent Acquisition team. We’ll explore your background, skills, and experience, as well as your approach to autonomy, ownership, and critical thinking. It’s also a chance to discuss your aspirations and ensure alignment with our culture and values.
Second Stage -
Portfolio Review
In this stage, you’ll meet with the Hiring Manager and a Designer from the team. We’ll explore your process thinking and approach to design through a case study of your choice. This is also a great opportunity to discuss how you collaborate with others and how your values align with our team culture.
Third Stage -
AI Sandbox Challenge
This is a dynamic and interactive session where you’ll have the chance to demonstrate your thought process in action. It’s designed to give us insight into how you approach challenges, integrate AI into your workflows, and apply your skills in a practical setting.
We aim to make this process clear, collaborative, and reflective of the way we work as a team.
DEI statement
OLX values diversity and welcomes applicants of all races, ethnicities, disabilities, ages, genders, sexual orientations, religions, backgrounds, and experiences to apply. If this role excites you, we encourage you to apply, even if you don't meet all the requirements - you may be just the right fit for this or other opportunities with us.
Privacy Data disclaimer
OLX will process your personal data to assess your fit for the applied position. You may optionally consent to store your data for up to 12 months after the application process for consideration in future OLX roles. For more details on how your application data will be processed please check our Privacy Statement.
Mayflower is a technology company focused on transforming the live entertainment industry by providing high-quality live streaming experiences. The Design System Designer role involves evolving and maintaining the design system across product and engineering teams.
Responsibilities:
— Evolve and maintain the existing UI foundation using Figma, Storybook, and code
— Design and refine core UI components such as inputs, buttons, form elements, and patterns
— Refine and extend a scalable token architecture (primitive → semantic → component) with theming support
— Improve alignment between Figma, frontend implementation, and Storybook to ensure product consistency
— Contribute to and improve the design-to-code workflow using Figma Variables, Tokens Studio, Style Dictionary, and CI/CD pipelines
— Support migration of components toward a token-based structure, prioritizing impactful areas
— Help shape and maintain contribution guidelines and system standards for design and engineering teams
— Contribute to documentation and knowledge sharing to facilitate system understanding and usage
— Explore and support AI-assisted workflows, including structured and machine-readable design system practices
УдалённоГеография найма не уточнена
УдалённоseniorСША; Lastly, the provided range is the expected salary for candidates in the U.S
ОфисseniorLimassol
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ГибридseniorSan Francisco, CA; Relocation expense coverage to NYC or SF (if needed)
San Francisco, CA • New York, NY • United States
УдалённоBarcelona, Spain; OLX values diversity and welcomes applicants of all races, ethnicities, disabilities, ages, genders, sexual orientations, religions, backgrounds, and experiences to apply