— создавать биомные текстуры для террейна; — разрабатывать текстуры домов, пропсов и элементов окружения;
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— создавать биомные текстуры для террейна; — разрабатывать текстуры домов, пропсов и элементов окружения;
Location: Yerevan, Armenia Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you! Responsibilities Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements Build and manage landscape materials within Unreal shader system Develop high-quality materials in Quixel Mixer or Substance Designer Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way Ensure performance-friendly, visually compelling landscapes aligned with art direction Collaborate with design, lighting, and technical teams to maintain quality and consistency Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and/or in-house tools Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them Contribute to the team-oriented environment Requirements Knowledge of UE 5 and Perforce Knowledge of 3D software (Blender/Maya/3Ds Max) Terrain Generation software knowledge (Gaea/World Machine) Unreal Engine Landscape system & Material Graph knowledge Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc) Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Friendly team environment; Additional benefits – care bonus to cover health, educational and safety needs.
— Создавать и прорабатывать игровые интерьеры для GTA 5 — Работать с MLO, геометрией, текстурами и игровыми объектами — Интегрировать и проверять готовые интерьеры в игровом окружении — Оптимизировать интерьеры с учётом технических требований проекта Что предлагаем?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор— Создавать и прорабатывать игровые интерьеры для GTA 5. — Работать с MLO, геометрией, текстурами и игровыми объектами.
• LowPoly / HighPoly моделирование зданий и примыкающих элементов (входные группы, лестницы, ограждения, тех.элементы и т.п.) без интерьеров. • Оптимизация по поликаунту/вершинам/нормалям, контроль топологии.
Задачи: — Создание игровых пропсов и декораций — Текстурирование и создание PBR-материалов — Оптимизация и интеграция ассетов в Unity — Работа по референсам и техническому заданию Технические ориентиры: — Использование движка Unity URP — Стиль полуреализм — Бюджет по трисам и текстурам согласно техническому заданию — Работа с программами Maya, 3ds Max или Blender (на выбор), Substance Требования: — Опыт работы в геймдеве от 1 года или сильное портфолио с игровыми пропсами — Знание пайплайна создания game-ready ассетов: low-poly, запекание, UV-развёртка, PBR — Наличие собственной рабочей станции, способной без лагов запускать Substance и Unity Условия: — 100% удалённая работа — Сдельная оплата за задачу или этап — Оформление через ИП или договор ГПХ, оплата ежемесячно — Гибкий график, работа по конкретным задачам — Возможность постоянного сотрудничества и более крупных задач (локации, окружение) при хорошем результате — Тестовое задание есть, оплачивается, если применимо в проекте Особенности проекта: — Атмосферный survival-проект с кооперативным режимом — Второй год разработки, общий срок проекта 5 лет — Вдохновение от игр Sons of the Forest и The Long Dark
Location: Malaysia, Petaling Jaya Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Division Overview The PlayStation Studios: Creative team is an award winning, global internal creative agency within PlayStation Studios. We endeavour to build a working environment where we can flourish and create industry leading work. Structured around 2 teams; Brand & Strategy and the Creative Studio, comprising of four core disciplines; Design & illustration, UI/UX, Motion & 3D, Film and Video. We deliver projects in collaboration with our game development and marketing/PR teams. Role Overview As a Senior 3D Designer, you will play a pivotal role in the design and creation of high end imagery to promote PlayStation products, as well as conceptualizing and producing high-quality motion graphics, animations, and video content for a wide variety of PlayStation hardware projects and game content. You’ll collaborate closely with a multidisciplinary team, including designers, producers, and creative directors, to deliver engaging visuals that align with our brand strategies. You’ll be responsible for delivering high end visuals, under the guidance of our Creative Direction team, and ensuring that our work continues to set creative standards. Responsibilities Imagery Creation: Work closely with our Creative Director to transform production-ready 3D assets into high-quality product imagery through lighting, composition, and rendering for PlayStation hardware packaging and promotional materials. Creative Development: Conceptualise, storyboard, and develop motion design projects, creating engaging and visually compelling content. Production: Create, animate, and edit motion graphics, videos, and 2D/3D assets for various platforms, including web, social media, and broadcast. Collaboration: Collaborate with producers, creative teams, and stakeholders to bring creative visions to life while ensuring projects are delivered on time. Brand Consistency: Maintain PlayStation's brand guidelines and ensure high-quality, visually consistent deliverables across all projects. Qualifications Experience: 5+ years of experience in 3D and motion design, animation, or a related field, preferably in an agency or fast-paced environment. Product Imagery: Skilled designer with proven experience in creating dramatic and engaging product imagery. Lighting: Highly skilled and proven experience in lighting to reveal the form of a product. Technical Skills: Expert proficiency in Maya, VRay and Adobe After Effects and/or Nuke. Good working knowledge of Premiere Pro, Illustrator and Photoshop Other 3D software is a plus. Familiarity with audio editing, motion tracking, and compositing techniques. Portfolio: A strong portfolio showcasing a range of key visuals, static CG artwork, motion design work, including 2D and 3D animation. Creativity: A keen eye for detail, typography, colour, and composition, with the ability to translate complex ideas into compelling visuals. Project Management: Strong organisational skills and the ability to juggle multiple projects under tight deadlines. Team Player: Excellent communication and collaboration skills, with a proactive and solutions-focused mindset. Nice to Have(s) Cinema4D and Redshift experience. Professional Adobe After Effects Experience. Why Join Us? At PlayStation Studios Malaysia, we believe in encouraging a diverse and inclusive work environment. We are committed to providing our employees with opportunities for professional growth and development. By joining our team, you will have the chance to work on exciting projects, collaborate with dedicated professionals, and contribute to delivering world-class gaming experiences. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Мы — небольшая команда, занимающаяся разработкой моделей для печати, и ищем 3D-моделлера(ов) для создания проработанных персонажей.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. About the Role As a Senior Technical Artist, Rendering on the Unpublished R&D Product team, you will translate creative direction into scalable, performant real-time rendering solutions. You will work across materials, shaders, lighting, and rendering systems in Unreal Engine 5 (UE5), partnering with engineering, art, and design teams to address visual and technical challenges. You will help improve rendering workflows, establish technical standards, and support consistent visual quality across hardware platforms. You will report into the Tech Lead of the team. Responsibilities: Develop and implement rendering solutions that support visual direction and maintain consistency across platforms. Create, maintain, and optimize UE5 materials, shaders, and related rendering content. Partner with rendering engineers, artists, and designers to deliver rendering solutions within established performance budgets. Define rendering scalability settings, quality tiers, and fallback strategies for different hardware configurations. Profile and optimize shader performance, GPU workloads, memory utilization, and asset loading. Improve rendering workflows, technical standards, production tools, and documentation to support efficient content creation. Provide technical guidance to artists, resolve complex rendering challenges, and promote consistent rendering practices across the team. Qualifications: 5+ years of professional experience in technical art, real-time graphics, or related game development disciplines, including 4+ years working with Unreal Engine. Experience contributing rendering or technical art solutions to a shipped or long-running production project. Proficiency with UE5 material systems, shaders, and real-time rendering workflows, including the ability to read and write HLSL. Strong understanding of real-time rendering principles, lighting, material behavior, and content production workflows. Experience translating visual direction into technical rendering implementations involving materials, lighting, post-processing, or visual composition. Experience using profiling and performance analysis tools to identify and resolve GPU, shader, memory, and rendering performance issues across hardware configurations. Experience documenting technical solutions and collaborating with artists and engineers to balance visual quality, performance, and maintainability. Preferred Qualifications: Experience adapting rendering solutions across multiple platforms, including quality tiers, feature fallbacks, and performance optimization strategies. Experience developing stylized rendering solutions or rendering systems for characters, environments, visual effects, vegetation, or related visual content. Experience establishing asset standards, rendering guidelines, technical documentation, or performance budget frameworks. Experience implementing and optimizing advanced UE5 rendering features, including Lumen, Nanite, and Virtual Shadow Maps. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
- иконки (их будет много); - элементы UI;
Мы — небольшая команда, занимающаяся разработкой моделей для печати, и ищем 3D-моделлера(ов) для создания проработанных персонажей. • Умение работать с нормальной сеткой и без моноблоков и лепки все из 1ого куска.
Задачи, которые предстоит выполнять: Создание 3D-моделей реалистичных персонажей и существ высокого качества в соответствии с техническими и художественными требованиями; Подготовка моделей для игрового движка Unreal Engine 5;
— Create engaging 3D mini-documentaries (15–35 seconds long). ✓ Experienced in dynamic 3D animations.
Location: Hong Kong Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: Hong Kong Type: Full Time Contractor, with the possibility to extend or convert Reports to: UX/UI Design Manager The Role We’re looking for a highly meticulous UI Technical Artist who bridges the gap between UI/UX design and Unity implementation, with an uncompromising commitment to visual precision. In this role, you’ll bring user interfaces to life through flawless technical setup, UI motion design, and polished micro-interactions. We need a candidate who truly aims for pixel-perfect fidelity. Someone who cares deeply about aligning margins, font rendering, anchoring, and visual feedback down to the exact pixel, while maintaining a strong animation sense and high visual polish. What You'll Do Pixel-Perfect UI Implementation in Unity: Translate 2D design layouts into Unity UI with relentless accuracy, ensuring exact spacing, scale, typography, and responsiveness across varying resolutions. UI Motion & Animation Design: Design, animate, and fine-tune UI transitions, dynamic menus, and micro-interactions using Unity Timeline, Animator, Spine 2D, or tweening packages, with a sharp eye for weight, timing, and easing. Visual Feedback: Elevate the player experience by crafting crisp visual feedback using lightweight shaders (Shader Graph), UI particle systems, and subtle motion effects that feel satisfying and responsive. Precision Asset Management & Optimization: Set up dynamic anchoring, Sprite Atlases, text rendering (TextMeshPro), and UI prefabs to maintain visual perfection without compromising game performance or draw call limits. Design & Engineering Alignment: Serve as the visual quality gatekeeper by collaborating closely with UI/UX designers to honor their visual vision and working with engineers to tie UI elements into game logic seamlessly. Maintain High UI Standards: Establish robust, scalable UI structures, prefabs, and workflow guidelines that ensure consistency and visual rigor across our entire game portfolio. What We're Looking For Uncompromising Eye for Precision: A relentless commitment to pixel perfection, sharp detail, and visual accuracy when translating static or prototype designs into live, in-engine UI. Solid Unity UI Implementation Skills: Proven hands-on experience building, structuring, and optimizing UI Canvas setups in Unity. Strong Animation & Motion Sense: Deep understanding of timing, curve dynamics, and movement principles tailored specifically to menu transitions, UI states, and player feedback. Technical UI Asset Knowledge: Expertise in preparing UI assets, slice/9-grid setups, Sprite Atlases, TextMeshPro configurations, and clean prefab architecture. UI FX Capabilities: Practical experience creating UI feedback effects using particle systems, shaders (Shader Graph), or vector-based UI techniques. Nice to Have Basic scripting knowledge in C# to trigger UI animations or prototype layout behavior independently. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
- создание и редактирование низкополигональных моделей. - настройка хорошей UV сетки и создание текстурных атласов.
• 3+ года опыта в роли UI/2D Artist в мобильных играх (casual, puzzle, hyper-casual). • Уверенная работа в Figma.
Задачи: — 3D-визуализация дома площадью 160 м². Моделирование предоставляет заказчик. Условия: — Формат работы: удалённо. — Оплата 250 ₽ за м². В отклик необходимо приложить портфолио.
Daily Responsibilities Recruiting, leading, mentoring, and guiding VFX artists, fostering a culture of innovation and excellence. Developing and optimizing VFX workflows.