Задачи:
— Проектировать и развивать gameplay-архитектуру в своей зоне ответственности: модульность, переиспользуемость, слабая связанность систем;
— Участвовать в техническом планировании, декомпозировать фичи, оценивать сложность и риски;
— Проводить код-ревью у коллег, поддерживать единые стандарты кода;
— Внедрять AI-инструменты в рабочий процесс: от быстрого прототипирования до автоматизации рутинных задач;
— Помогать более младшим разработчикам, делиться экспертизой, выступать ментором внутри команды;
— Настраивать процессы в своей области (сборки, тестирование, документация);
— Взаимодействовать с дизайнерами, геймдизайнерами и художниками на уровне системных решений.
Требования:
— Опыт коммерческой разработки на Unreal Engine 5 — от 4+ лет;
— Уверенное владение C++ в контексте UE5, понимание внутреннего устройства движка;
— Глубокое знание Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems);
— Опыт построения модульных приложений внутри UE-проекта (плагины, подсистемы, runtime/editor-модули);
— Практика использования data-driven подходов (Data Assets, Data Tables, Gameplay Tags) для настройки логики;
— Реальный production-опыт с Gameplay Ability System (GAS) и понимание архитектуры UI в UE5 (Common UI или аналоги);
— Умение декомпозировать крупные фичи, оценивать сроки и аргументировать технические решения;
— Понимание производительностных узких мест, опыт построения асинхронных и многопоточных систем.
Преимущества:
— Опыт разработки мультиплеерных проектов: репликация, RPC, авторитарная модель, сетевая оптимизация;
— Участие в выработке архитектурных стандартов, написание технической документации;
— Навыки оптимизации (профайлинг, снижение нагрузки на CPU/GPU, управление памятью);
— Опыт использования AI-инструментов в реальном production: LLM для код-ревью, генерации тестов, авто-документирования, анализа логов;
— Высокая самоорганизация, умение работать в полностью удаленном формате, асинхронно коммуницировать и вести задачи в трекере.
Кого ищем:
— Разработчика, который вырос из позиции Middle и готов брать на себя больше ответственности;
— Человека, который видит систему целиком, а не только свою локальную задачу;
— Специалиста, который умеет доводить процессы до прозрачности: чистая документация, предсказуемые релизы, воспроизводимые сборки;
— Кандидата, для которого AI — это рабочий инструмент, а не игрушка.
Условия:
— Полностью удаленная работа (гибкий график, но синхронизация с командой в рабочее время);
— Полный день, 90 000 ₽ на руки;
— Уровень: Middle+ (с реальными лидерскими задачами);
— Работа над игровым проектом студии (детали — после подписания NDA);
— Прямое влияние на технические решения и развитие проекта.
Задачи:
— Проектировать и развивать gameplay-архитектуру в своей зоне ответственности: модульность, переиспользуемость, слабая связанность систем;
— Участвовать в техническом планировании, декомпозировать фичи, оценивать сложность и риски;
— Проводить код-ревью у коллег, поддерживать единые стандарты кода;
— Внедрять AI-инструменты в рабочий процесс: от быстрого прототипирования до автоматизации рутинных задач;
— Помогать более младшим разработчикам, делиться экспертизой, выступать ментором внутри команды;
— Настраивать процессы в своей области (сборки, тестирование, документация);
— Взаимодействовать с дизайнерами, геймдизайнерами и художниками на уровне системных решений.
Требования:
— Опыт коммерческой разработки на Unreal Engine 5 — от 4+ лет;
— Уверенное владение C++ в контексте UE5, понимание внутреннего устройства движка;
— Глубокое знание Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems);
— Опыт построения модульных приложений внутри UE-проекта (плагины, подсистемы, runtime/editor-модули);
— Практика использования data-driven подходов (Data Assets, Data Tables, Gameplay Tags) для настройки логики;
— Реальный production-опыт с Gameplay Ability System (GAS) и понимание архитектуры UI в UE5 (Common UI или аналоги);
— Умение декомпозировать крупные фичи, оценивать сроки и аргументировать технические решения;
— Понимание производительностных узких мест, опыт построения асинхронных и многопоточных систем.
Преимущества:
— Опыт разработки мультиплеерных проектов: репликация, RPC, авторитарная модель, сетевая оптимизация;
— Участие в выработке архитектурных стандартов, написание технической документации;
— Навыки оптимизации (профайлинг, снижение нагрузки на CPU/GPU, управление памятью);
— Опыт использования AI-инструментов в реальном production: LLM для код-ревью, генерации тестов, авто-документирования, анализа логов;
— Высокая самоорганизация, умение работать в полностью удаленном формате, асинхронно коммуницировать и вести задачи в трекере.
Кого ищем:
— Разработчика, который вырос из позиции Middle и готов брать на себя больше ответственности;
— Человека, который видит систему целиком, а не только свою локальную задачу;
— Специалиста, который умеет доводить процессы до прозрачности: чистая документация, предсказуемые релизы, воспроизводимые сборки;
— Кандидата, для которого AI — это рабочий инструмент, а не игрушка.
Условия:
— Полностью удаленная работа (гибкий график, но синхронизация с командой в рабочее время);
— Полный день, 90 000 ₽ на руки;
— Уровень: Middle+ (с реальными лидерскими задачами);
— Работа над игровым проектом студии (детали — после подписания NDA);
— Прямое влияние на технические решения и развитие проекта.
Задачи:
— Проектировать и развивать gameplay-архитектуру в своей зоне ответственности: модульность, переиспользуемость, слабая связанность систем;
— Участвовать в техническом планировании, декомпозировать фичи, оценивать сложность и риски;
— Проводить код-ревью у коллег, поддерживать единые стандарты кода;
— Внедрять AI-инструменты в рабочий процесс: от быстрого прототипирования до автоматизации рутинных задач;
— Помогать более младшим разработчикам, делиться экспертизой, выступать ментором внутри команды;
— Настраивать процессы в своей области (сборки, тестирование, документация);
— Взаимодействовать с дизайнерами, геймдизайнерами и художниками на уровне системных решений.
Требования:
— Опыт коммерческой разработки на Unreal Engine 5 — от 4+ лет;
— Уверенное владение C++ в контексте UE5, понимание внутреннего устройства движка;
— Глубокое знание Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems);
— Опыт построения модульных приложений внутри UE-проекта (плагины, подсистемы, runtime/editor-модули);
— Практика использования data-driven подходов (Data Assets, Data Tables, Gameplay Tags) для настройки логики;
— Реальный production-опыт с Gameplay Ability System (GAS) и понимание архитектуры UI в UE5 (Common UI или аналоги);
— Умение декомпозировать крупные фичи, оценивать сроки и аргументировать технические решения;
— Понимание производительностных узких мест, опыт построения асинхронных и многопоточных систем.
Преимущества:
— Опыт разработки мультиплеерных проектов: репликация, RPC, авторитарная модель, сетевая оптимизация;
— Участие в выработке архитектурных стандартов, написание технической документации;
— Навыки оптимизации (профайлинг, снижение нагрузки на CPU/GPU, управление памятью);
— Опыт использования AI-инструментов в реальном production: LLM для код-ревью, генерации тестов, авто-документирования, анализа логов;
— Высокая самоорганизация, умение работать в полностью удаленном формате, асинхронно коммуницировать и вести задачи в трекере.
Кого ищем:
— Разработчика, который вырос из позиции Middle и готов брать на себя больше ответственности;
— Человека, который видит систему целиком, а не только свою локальную задачу;
— Специалиста, который умеет доводить процессы до прозрачности: чистая документация, предсказуемые релизы, воспроизводимые сборки;
— Кандидата, для которого AI — это рабочий инструмент, а не игрушка.
Условия:
— Полностью удаленная работа (гибкий график, но синхронизация с командой в рабочее время);
— Полный день, 90 000 ₽ на руки;
— Уровень: Middle+ (с реальными лидерскими задачами);
— Работа над игровым проектом студии (детали — после подписания NDA);
— Прямое влияние на технические решения и развитие проекта.
Heatherglade — международная игровая студия, разрабатывающая собственные mobile idle-проекты. Наши текущие проекты включают Idle Guy, From Zero To Hero и другие, а также в разработке находится новый casual idle-проект.
Задачи:
— Разрабатывать и поддерживать игровые системы и client-side архитектуру в Unity
— Реализовывать новые игровые механики и фичи — от идеи до релиза и поддержки
— Работать над масштабируемыми real-time gameplay решениями
— Использовать AI-assisted инструменты и workflow в ежедневной разработке
— Оптимизировать производительность проекта под широкий спектр мобильных устройств
— Интегрировать и поддерживать сторонние SDK, сервисы и нативные плагины
— Исследовать production-проблемы и находить решения на основе данных и аналитики
— Взаимодействовать с дизайнерами, аналитиками и продуктовой командой
— Участвовать в развитии архитектуры и технических процессов проекта
Требования:
— Более 3 лет коммерческого опыта разработки
— Хорошее понимание ООП, паттернов проектирования, алгоритмов и структур данных
— Уверенные знания C# (или другого OOP-языка)
— Опыт разработки мобильных игр на Unity
— Понимание работы Unity scripting API, UI-систем и анимационных workflow
— Опыт оптимизации производительности и работы с profiling tools
— Практический опыт использования AI-assisted инструментов разработки (Claude Code, Cursor или аналогичных платформ)
— Опыт интеграции сторонних SDK и сервисов
— Навыки коммуникации и взаимодействия в распределённой команде
— Способность самостоятельно вести задачи и фичи
Будет плюсом:
— Опыт работы с live mobile-продуктами
— Опыт использования AI-assisted инструментов (Cursor, Claude Code и аналогов)
— Опыт работы с аналитикой и Firebase
— Понимание CI/CD процессов
— Участие в проектировании архитектуры
Условия:
— Полностью удалённая работа
— Работа в европейских часовых поясах
— Гибкий график (5/2, обязательные синки)
— Работа над собственными игровыми продуктами
— Возможность влиять на технические решения и развитие проектов
— Возможность работать с современными AI-инструментами и workflow
— Участие в развитии существующих игр и новых продуктов
— Дружелюбную команду и высокий уровень самостоятельности
— Реальное влияние на продукт и качество игрового опыта
— Заработную плату обсуждаем индивидуально
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a Senior VFX Artist to create high-quality, realistic visual effects for weapon skins and other game content. You’ll own the full VFX pipeline — from developing an effect concept to preparing it for integration.
WHAT YOU'LL BE DOING:
- Create mobile-optimized VFX, including effects for weapon skins.
- Develop effect concepts based on the provided theme, models, animations, and initial ideas.
- Own the full VFX pipeline, from defining the scope to preparing the final effect for integration.
- Create shaders, create and improve other gameplay and environmental effects across the project.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Space for bold ideas: create striking VFX that go far beyond standard muzzle flashes and hit impacts.
WHAT WE EXPECT FROM YOU:
- 3+ years of professional experience as a VFX Artist in GameDev.
- A strong portfolio featuring VFX from realistic game projects.
- Extensive experience in Unity.
- Solid understanding of mobile optimization.
BONUS IF YOU HAVE:
- Experience creating VFX for cosmetic content (e.g. weapon skins).
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
The Dungeons & Dragons Game Design team is a collaborative and versatile group dedicated to making D&D as fun as it can be. Our team is responsible for D&D game content from beginning to end, working with cross-functional teams to ensure the experiences we make resonate with players and fans. This includes mechanical and narrative design, play innovations, playtests, product exploration, and other design-related tasks.
This
Associate Game Designer
role draws on your D&D knowledge, your curiosity and enthusiastic proclivity for learning, and an understanding of game design theory and philosophy. You'll write compelling, fun game content under the leadership of senior designers.
Location & Work Arrangement
This role is based in Renton, WA and follows a hybrid schedule, with in-office collaboration Tuesday, Wednesday, and Thursday each week.
What You'll Do:
Conceptualize, design, and develop portions of D&D products—especially discrete game elements such as monsters, magic items, and spells—with guidance from project leads.
Analyze and incorporate player feedback to craft outstanding game content
Assist in preparing products for publication
Contribute to design documentation and research
Help review material for game balance, clarity, consistency, and player enjoyment
Brainstorm themes, stories, encounters, and discrete game design elements to drive narrative-based gameplay experiences
Participate as an active, creative member of a cross-functional team, contributing ideas in brainstorms, playtests, and meetings alongside artists, designers, editors, and producers
What You'll Bring:
At least 1 year of experience in tabletop game design, including both narrative and rules design
Ability to consistently translate designs from ideas to final implementation
Comfort working in shared documentation systems (e.g., Confluence) and version-controlled design environments
Strong creative writing, storytelling, and technical design skills
Strong familiarity with Dungeons & Dragons and proficiency in the fifth edition rules
Strong collaboration and communication skills
A deep understanding of Dungeons & Dragons game mechanics, balance considerations, and modular design structures
Solid technical writing and editorial skills, including attention to detail and dedication to accuracy
Strong time/project management skills with ability to multitask and prioritize
Curiosity, enthusiasm, and genuine love of games, with a motivation to learn more
Nice to Have:
Experience crafting for or contributing to Unearthed Arcana or other public-facing playtest programs
Experience generating player-facing rules content and refining it through testing and review
Familiarity with D&D Beyond, VTTs, or digital-first content pipelines
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$33.30
—
$50 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: United States, Remote
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary
of Sony Corporation
.
We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.
Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.
This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities.
This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills. Familiarity with leveraging agentic workflows to accelerate code creation and testing.
Responsibilities:
Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration
Setting up and maintaining project specific environments and automation opportunities
Learning and supporting varying client working environments, assets, and tools
Writing, maintaining, and customizing internal tools and workflows
Building and maintaining technical documentation
Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required
Ability to work in a collaborative team environment as well as self-driven experimentation and research
Core Experience:
Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment
10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment
BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments
Capable of writing and debugging C++
Excellent knowledge of Maya with general knowledge of Maya rigging
Developing or maintaining project pipeline tools and system environments
Excellent troubleshooting skills and the ability to creatively solve problems
Experience leveraging Agentic AI models
Strong understanding of deformation and mesh processing
Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines
Decent sense of humor
Extended Experience:
Strong Python programming skills and experience with PyQt/Pyside
Motionbuilder, Maya, Houdini, experience
Experience with HLSL, MaterialX
Experience with other programming languages, especially C++.
Experience with Perforce, Git, Confluence
Exposure to photogrammetry, motion capture/performance capture
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$143,700
—
$215,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Istanbul
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Puzzle Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Speak and write English
BENEFITS
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Dublin
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Animator to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Partner with the Leads Cinematic Animators to develop, refine and champion the studio's Cinematics Animation style in alignment with our Animation Director and Head of Animation
Mentor, lead, and grow a team of high performing cinematic animators in Dublin
Ensure the quality and visual goals of cinematic animations are met through clear actionable feedback and creative problem solving
Take part in technical research and help push the boundaries of our cinematic features and processes
Work alongside production and leadership to deliver on production plans and schedules
Communicate and collaborate with adjacent teams to improve and refine studio pipelines
Requirements
5+ years working in cinematic animation
2+ years experience as a team lead or manager
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Experience in both MoCap and Keyframe Animation
Experience working in game engines, with a solid understanding of cinematic systems
Expert in Maya
Solid experience with technical feature development
Solid experience in visual storytelling, cinematography, staging and acting
Experience with Autodesk Flow
Nice to haves
Mocap performance direction
MEL/Python Scripting
Experience with working with outsourcers
Experience with gameplay animation systems
Experience as a Cinematic Artist (scenes work, layout, cameras, storytelling)
What we Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organised by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Warszawa, Poland
Workplace: hybrid
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for
Frostpunk 1886
. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
What will you be doing on a day-to-day basis?
Create high-quality materials and shaders in UE5.
Build and maintain Blueprint- and code-based tools for the art team.
Create and update documentation for tools, workflows, and engine limitations.
Help with optimization, profiling, and debugging in the final product.
Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.
What will help you succeed in this role?
For a senior position:
Good knowledge of UE materials and shading workflows.
Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
Experience with UE Blueprints for tools or gameplay-supporting systems.
Practical approach to problem-solving and a good understanding of optimization.
At least one shipped title or completed commercial project.
For an expert position, we also require:
Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
Experience designing scalable material, shader, and technical art workflows.
Strong understanding of GPU performance, profiling, and optimization.
Ability to take ownership of complex technical and visual problems and drive them to resolution.
Experience mentoring other artists and defining technical best practices.
Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.
Nice to have
Knowledge of VFX or lighting.
Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
Familiarity with shader languages such as HLSL or GLSL.
Background in 3D software such as Blender, 3ds Max, or Maya.
Experience working closely with both artists and programmers.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: Limassol Cyprus
Workplace: OnSite
Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
We are looking for an experienced Recruiter who loves communication, numbers, and creativity and feels that recruitment is their vocation, to join our energetic Recruitment team at Scorewarrior!
This particular role focuses on recruitment for a cross-functional team responsible for gameplay and monetization development. The team includes game designers, client and backend developers, QA engineers, UI/UX specialists, product analysts, and project managers.
WHAT WILL YOU DO?
- Recruiting exceptional people to join Scorewarrior’s growing team (focus on hiring client and backend developers, game designers, QA engineers, UI/UX specialists, product analysts).
- Collaborating with hiring managers and stakeholders to create the ideal candidate profile.
- Organizing all processes of interaction with candidates till offer acceptance.
- Organizing a collection of references on candidates.
- Developing and refining an interview process that enhances our assessment quality while optimizing the candidate experience.
- Screening CVs and interviewing qualified candidates.
- Maintain ATS, Notion, and other candidate tracking systems with precision.
- Implementing modern sourcing/recruiting methods.
- Collecting and analyzing data on the work and presenting reports to stakeholders.
- Preparation and negotiation of offers with candidates.
- Training hiring managers on best hiring practices.
- Research and use compensation data to align offers with market expectations.
WHAT ARE WE LOOKING FOR?
- 4+ years of proven work experience as an IT Recruiter. Gamedev experience would be a plus.
- Successful experience in searching candidates and their contacts on specialized resources: LinkedIn / GitHub / Stackoverflow / FB / Habr, and other professional sources, and social networks.
- Knowledge and experience of using X-ray and Boolean search.
- Ability to provide and receive constructive feedback.
- Ability to work effectively with a large amount of information in a limited time frame.
- High attention to details.
- English - B1 or higher, Russian - B2 or higher.
- Strong communication skills (written and oral).
- Result orientation, proactivity, flexibility, and the ability to adapt to changes.
- Interest in games.
- Strong organisational, multi-tasking, and time-management skills.
- Located in or willing to relocate to Limassol, Cyprus.
WHAT WE OFFER
- The best team in the world!
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Job Overview This role is responsible for owning and representing the English-speaking World of Tanks community at a professional level. You will act as a key bridge between players and the product, combining strong game knowledge, analytical capability, and clear communication to support both community health and business decisions. The role requires someone who can confidently engage with players, interpret sentiment, and communicate effectively across a range of situations, from day-to-day interactions to high-visibility and live-audience settings. Therefore, the role is best suited for someone with prior experience. You will work closely with publishing, social media, competitive gaming, and livestream teams to deliver a cohesive global strategy. Reports to Senior Community Manager
What will you do?
— Own and actively manage the English-speaking World of Tanks community across official platforms.
— Act as a credible voice of the product, demonstrating strong in-game knowledge, including mechanics, meta, systems, and player behavior.
— Translate community sentiment into clear, structured reports with actionable insights for internal stakeholders.
— Communicate effectively in high-visibility and complex situations, including interactions with content creators and community leaders.
— Represent the product in live and high-visibility formats, including livestreams, presentations, or community events, with clear and confident communication.
— Drive engagement through discussions, initiatives, and community-led activities.
— Identify and support key community contributors and creators.
— Monitor, analyze, and report on community KPIs and sentiment trends.
— Collaborate cross-functionally to ensure consistent messaging and execution of publishing plans.
— Proactively support a constructive and engaged community environment.
What are we looking for?
Must-have
— Excellent written and spoken English, (C1-C2).
— Deep, practical knowledge of World of Tanks, with active gameplay and strong understanding of the game.
— Minimum 2 years of professional experience in community management, gaming industry strongly preferred.
— Demonstrated ability to analyze feedback and produce clear, structured reports.
— Strong communication skills, including the ability to speak confidently and clearly in front of live audiences and in high-visibility situations.
— Strong understanding of PC gaming culture and online communities.
— Analytical mindset with experience tracking and interpreting community KPIs.
— Ability to work flexible hours, including evenings and weekends when required.
Nice-to-have
— Experience hosting or participating in livestreams, presentations, or public-facing content.
— Experience organizing community events, both online and offline.
— Familiarity with social media and content strategy.
— Project management experience.
— Experience with tools such as JIRA, Confluence, and analytics platforms.
— Additional European languages e.g. German or Polish.
Work mode
— Hybrid (2-3 days of work from the office).
— Relocation and immigration support provided for candidates ready to relocate at short notice.
What we value in this role?
— Strong game credibility, with the ability to speak confidently about World of Tanks beyond a surface level.
— Clear, structured communication in both public-facing messaging and internal reporting.
— Professionalism in complex situations, staying composed and solution-focused when engaging with passionate or critical community members, including content creators.
— Confidence and presence when communicating in live or high-visibility environments.
— Ability to turn feedback into insight by identifying patterns across multiple regions and translating them into meaningful recommendations.
What success looks like?
— You are seen by players and creators as a credible, informed, and consistent voice.
— Your reporting provides clear insights that support decision-making, not just summaries of sentiment.
— You contribute to a constructive and engaged community environment, including during challenging moments.
— You communicate confidently and effectively in live and high-visibility situations.
— You build productive relationships with community leaders and creators, even when perspectives differ.
Benefits
— 5 weeks of Annual Leave per calendar year
— Additional paid time off
— Sick Leave Compensation, Maternity & Paternity Leave Benefits
— Career development and education opportunities within the company
— Meal card contribution
— Public transportation allowance
— Premium private healthcare
— Mental well-being program (iFeel)
— Multisport
— Employee discounts
— Personal Gaming Account
— Coffee, fruits, and snacks in the office
— Company events
— Seniority Awards
— Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
Location: Netherlands, Utrecht
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting.
Working alongside global partners since 1999, our work is fueled by a love for gaming and commitment to innovation. Our Utrecht based team prides itself on delivering the best possible experience for every gamer, regardless of platform. In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans.
We’re looking for a highly collaborative, passionate, and skilled Senior Optimization Programmer that can support our teams for upcoming AAA titles.
Essential Duties
Own optimization challenges on the project both on CPU and GPU.
Prioritize optimization challenges with leadership.
Support the developers on the team with optimization challenges.
Competencies, Skills & Knowledge
Excellent understanding of optimization techniques on both CPU and GPU.
Excellent debugging and profiling skills.
Excellent understanding of code performance and complexity.
Able to work in an environment with deadlines and milestones.
Able to write well-structured, readable and maintainable code.
Fluent in C/C++ and other applicable programming languages.
Function well working in a team and on a large code base.
Communicates with directness/candor and is adept at conflict resolution.
Fluent in written and spoken English.
Essential Requirements
5(+) years programming experience in the game industry or a related industry
Plusses:
(Native) Dutch speaker.
Up to date knowledge of the current graphics APIs such as DirectX 12.
Experience with console programming.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Netherlands, Utrecht
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Nixxes Software is an industry-leading Dutch company specializing in video game design, development and porting.
Working alongside global partners since 1999, our work is fueled by a love for gaming and commitment to innovation. Our Utrecht based team prides itself on delivering the best possible experience for every gamer, regardless of platform. In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans.
For our studio in Utrecht, Netherlands, we are looking for a highly collaborative, passionate and skilled Graphics Programmer that can support our graphics programming team and implement high-level graphical effects as well as as well as making low-level enhancements to the graphics engines we work with to enable and optimize these on various platforms.
Responsibilities
Designing and writing well structured, readable and maintainable code
Key role in a team working on a large code base
Working with state of the art graphics and lighting techniques
Debugging and solving different development problems pragmatically
Essential Requirements
At least 3 years of previous experience as a programmer in the games industry or a related industry
Up to date knowledge of the current APIs such as DirectX 11/12 and OpenGL 4.x and Vulkan.
Profound understanding of state of the art graphics and lighting techniques.
Solid mathematical background.
Fluent in C++ and other applicable programming languages
Strong understanding of optimization techniques
Thorough understanding of code performance and complexity
Works well in an environment with deadlines and milestones
Good communication skills in written and spoken English
Living in the Netherlands, not a remote role
Plusses
(Native) Dutch speaker
Ability to think creatively to overcome technical challenges
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Istanbul
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across on a new puzzle game, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the team in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Bucharest, Romania
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
Candidate profile:
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills:
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Location: Paris
Workplace: OnSite
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 900 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Voodoo’s Growth team is responsible for turning our games into successful products, combining user acquisition, creative, monetization, and data.
Within Growth, the Playable Ads team turns our games into short, interactive experiences designed to make players stop, play, and want more. Working closely with playable developers and creative teams, we design, produce, test, and iterate on playable ads across our 20+ game portfolio.
ROLE
As a Creative Growth Intern, you’ll help shape how we advertise our games by combining creative thinking, performance analysis, and hands-on experimentation. You’ll explore what makes players engage, turn insights into new ideas, and help us build better-performing playable ads.
You will:
- Analyze the market and creative performance: benchmark competitor ads, review past campaigns, and identify what works, what doesn’t, and why.
- Develop and iterate on creative concepts: come up with new ideas, build on successful formats, and find ways to improve underperforming ads.
- Experiment and test: contribute to A/B tests, explore different gameplay mechanics and creative approaches, and use results to guide the next iteration.
- Get hands-on with creative production: create and tweak visual assets, UI elements, and ad variations when needed, making the most of AI-powered creative tools.
- Bring fresh ideas to the table: spot emerging trends, challenge existing approaches, and pitch creative concepts that could make our games stand out.
PROFILE
- Final-year student from a top engineering, business school (Programme Grande Ecole) or Gaming School looking for your end-of-study internship for January/February 2027
- Clear communicator, fluent both in English and French
- Strong analytical mindset; comfortable digging into data to make decisions
- Genuine interest in mobile apps, games, or performance marketing
- Autonomous and proactive; you'd rather figure things out than wait to be told
- Curious about AI-powered creative tools and visual creation software (e.g. Photoshop, Scenario, Seedance, Kling, Veo, Runway, etc).
- Proactive and autonomous, eager to experiment, bring new ideas, and challenge existing approaches.
- Able to analyze creative performance, spot trends, and turn insights into actionable ideas.
For all our opportunities, it starts as a final-year internship, and converts to a permanent contract based on performance.
- Start: January / February
- Duration: 6 months minimum
- Location: Paris (on-site)
BENEFITS
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Wellness activities in our Paris office
- Remote Fridays
УдалённоseniorГеография найма не уточнена
УдалённоseniorГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.