UpForge.Games ищет Middle+/Senior VFX Artist для хардкорного кооперативного шутера. Задачи включают создание реалистичных эффектов в Unreal Engine 5 с использованием Niagara, работу с материалами, шейдерами и оптимизацию. Требуется опыт работы не менее 3 лет и наличие сильного showreel. Приветствуется опыт работы с Houdini и в жанре шутеров.
Задачи:
— освещение окружения и персонажей: интерьеры и экстерьеры, естественный и искусственный свет
— расстановка и настройка эффектов света
— оптимизация света и настройка постпроцессов
— работа в связке с нарративом, левел-дизайном, геймдизайном и арт-директором
— приём фидбека, правки, багофикс
Требования:
— опыт от 3 лет на позиции Lighting Artist или Tech Artist
— продакшен-опыт работы со светом в Unreal Engine; опыт в Unity тоже подойдёт
— портфолио с локациями по свету — ищем именно светохудожника, а не 3D-дженералиста
— понимание особенностей настройки света в игровых движках, работа со статическим и динамическим светом
— умение работать в условиях технических ограничений
— понимание базовой физики света: отражение, преломление, рассеивание
— чувство цвета и композиции, художественный вкус, насмотренность
— умение работать с референсами и собирать информацию
Плюсом будет технический бэкграунд: написание скриптов, HLSL.
Условия:
— фулл-тайм фриланс, удалённо
— контракт на 6 месяцев (дальше — по ситуации)
— ставка обсуждается индивидуально
— тестового задания нет: смотрят CV и портфолио, дальше собеседование
GameGears.Online — игровая студия нового поколения, в составе международной корпорации GDEV. Используем AI-инструменты и автоматизацию для ускорения разработки, масштабирования контента и создания более глубокого, динамичного игрового опыта.
Проект: Aliens vs Zombies: Invasion.
Задачи:
— Брать на себя сложные проекты, внедрять новые игровые механики в проект.
— Руководить командой: давать быстрый и подробный фидбек дизайнерам, понимать скорость работы команд и их проблемы, помогать устранять блокеры.
— Управлять процессами: оптимизировать workflows и внедрять лучшие практики.
— Быть в теме красоты и съемок: иметь насмотренность в визуальном контенте, понимать тренды, участвовать в обсуждении идей.
— Активно коммуницировать с командами, мотивировать и вдохновлять.
— Использовать AI в пайплайне работы.
Требования:
— Профессиональное владение Unreal Engine.
— Умение делать качественные креативы и масштабировать производство.
— Отличная насмотренность и способность устранять "стопоры".
— Не подходит для специалистов по Cinematic.
Условия:
— Полная удалёнка, работа из любой точки, пятидневка, рабочие часы с 11:00 до 20:00 UTC+3.
— Официальное трудоустройство и «белая» оплата, контракт с зарубежной компанией, выплаты в долларах/евро на зарубежный счёт.
— Доступ к топовым нейросетям и AI-инструментам, включая Claude Code.
— 22 рабочих дня оплачиваемого отпуска.
— Работа с живыми мобильными гейм-проектами с большой аудиторией, доступ к сырым данным (ClickHouse, MMP).
— Небольшой коллектив, плоская структура, быстрая коммуникация и прямой контакт с руководством.
— Возможность профессионального роста и расширения зоны ответственности.
Этапы интервью:
1. Взаимные вопросы с рекрутером + текстовое обсуждение ЗП и нюансов работы.
2. Собеседование с Lead.
3. Оплачиваемое тестовое задание.
4. Оффер, контракт, работа.
УдалённоleadРаботаем из любой точки, пятидневка, рабочие часы с 11:00 до 20:00 UTC+3
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
- создание анимаций персонажей на игровом поле: idle, атаки, способности, получение урона, победа, поражение и другие состояния;
- сборка и анимация полноценных игровых сцен с участием одного или нескольких персонажей;
- анимация сцен с учетом композиции, ритма и ключевых смысловых акцентов;
- подготовка и оптимизация анимаций с учетом технических требований мобильной разработки;
- экспорт материалов и их передача для интеграции в Unity;
- взаимодействие с 2D-художниками, VFX-дизайнерами и арт-директором;
- доработка анимаций по результатам ревью.
Требования:
- уверенное владение Spine 2D;
- опыт создания как коротких игровых анимаций, так и полноценных сцен;
- знание основных принципов классической анимации;
- хорошее понимание тайминга, динамики, работы с весом и силуэтом;
- умение передавать характер, эмоции и взаимодействие персонажей через движение;
- понимание композиции, постановки кадра и визуального повествования;
- уверенная работа с ригами, мешами, скиннингом и IK;
- умение правильно и аккуратно настраивать псевдо 3д;
- умение работать в рамках заданного визуального стиля и технических ограничений;
- внимательность к деталям, соблюдение сроков и готовность работать с обратной связью.
Будет плюсом:
- понимание пайплайна производства 2D-анимации для мобильных игр;
- опыт анимации VFX;
- умение работать с инструментом физики;
- художественная база и понимание анатомии.
Условия:
- сдельная форма оплаты;
- удаленная работа;
- объем загрузки и ставка обсуждаются индивидуально.
Для отклика необходимо прислать портфолио с примерами персонажных анимаций и полноценных сцен, кратко описать свой опыт и указать желаемую ставку.
Данная вакансия предусматривает выполнение кандидатом бесплатного тестового задания.
Location: ES - Barcelona, Spain
Scopely is looking for an
Senior Art Manager
to join our MONOPOLY GO! Game team in Barcelona hub on a hybrid basis (3X week in office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
Role Overview
We are looking for an experienced Art Manager to lead and support a team of artists. This role is primarily focused on people management, team development, performance, staffing, and creating a healthy and effective working environment for artists.
The Art Manager will help artists grow their skills and careers, establish clear expectations, manage team capacity, and ensure the team is organized to support the broader creative goals of the studio. While the role will collaborate with production and development partners, its primary responsibility is the success, wellbeing, and development of the art team.
Responsibilities
Lead, mentor, and support a team of artists across one or more disciplines.
Establish clear expectations, goals, and standards for individual and team performance.
Provide regular feedback, coaching, performance reviews, and career guidance.
Monitor team health, morale, workload, and engagement.
Identify risks related to burnout, capacity, motivation, or team dynamics and address them proactively.
Support hiring, interviewing, onboarding, role definition, and organizational planning.
Manage team structure, staffing needs, succession planning, and resource allocation.
Help ensure artists are assigned to work that matches their skills, experience, and development goals.
Facilitate communication across the art team and ensure important information is shared clearly.
Represent the needs, concerns, and achievements of the art team to leadership.
Partnering with Art Directors and craft leads to support quality, standards, and professional growth.
Encourage the adoption of improved tools, workflows, and AI-enabled processes that benefit artists and the broader organization.
Maintain clear documentation related to team structures, responsibilities, development plans, and management processes.
Qualifications
Significant experience working in game development.
Proven experience managing, mentoring, or leading artists.
Strong understanding of people management, performance management, and career
development.
Excellent communication, listening, conflict-resolution, and organizational skills.
Ability to provide clear, constructive, and actionable feedback.
Experience supporting teams through organizational change and evolving priorities.
Strong judgment, empathy, discretion, and professionalism.
Ability to balance individual needs with broader team and organizational priorities.
Experience working with multidisciplinary and geographically distributed teams.
Preferred Qualifications
Experience managing artists in a mobile, casual, or live-service game environment.
Background in 2D, 3D, animation, VFX, UI, and/or technical art.
Experience with hiring and workforce planning
Familiarity with modern digital art tools, production workflows, and AI-assisted creative processes.
Please submit your CV in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: CH - Shanghai, China
Scopely is looking for an
Art Director
to join an unannounced title based in our Shanghai office (5 days in the office).
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.
What You Will Do
Partner with the Global Sr. Art Director to execute the visual vision and quality standards for mobile game features, events, and content.
Lead the artistic development of game features from concept through final implementation.
Serve as the primary art liaison with external IP partners by presenting work for review, facilitating feedback and approvals, and ensuring clear communication and alignment between external stakeholders and the internal art team.
Create, review, and provide feedback on art assets to ensure consistency, quality, and adherence to brand standards.
Act as the art representative on cross-functional feature teams, collaborating closely with Design, Product, Engineering, UX, and external partners.
Establish and maintain visual targets, benchmarks, and best practices for content creation.
Supervise outsource vendors, overseeing schedule, assigning work and providing feedback.
Organize and lead art reviews, brainstorming sessions, and creative discussions.
Help improve workflows, pipelines, and production processes in partnership with Technical Art and Engineering.
Identify creative risks and opportunities and communicate recommendations to project leadership.
Contribute directly to production as needed while helping the team deliver high-quality work on schedule.
What We're Looking For
6+ years of experience in game development, visual design, or a related creative field.
Experience leading art production for shipped games, live-service products, or major game features.
Strong artistic fundamentals, including composition, color, visual hierarchy, and player-focused design.
Proven ability to provide clear, constructive feedback and mentor artists across disciplines.
Experience working closely with cross-functional teams throughout the development process.
Strong communication, organization, and problem-solving skills.
Knowledge of game development pipelines, content creation workflows, and production processes.
Proficiency with industry-standard art and design tools..
Possesses 2D/3D generalist skill set, including modeling and rendering.
Proficient experience with Maya.
Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice.
Must be proficient in English.
Plus if...
Experience with JIRA and GIT.
BA or equivalent degree in studio art, computer graphics or technical field.
Minimum 6 years of experience preferred.
Familiarity with top F2P mobile games.
Experience with Unity 3D.
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warsaw
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production
Work mode
Full-time employment
Hybrid (2-3 days of work from the office)
Candidates must be legally authorized to work in Poland at the time of application
This role is also open in our offices in Nicosia, Belgrade, and Vilnius
Type of Contract and Salary
Employment Contract (umowa o prace)
The salary range for this role is 20000-37000 PLN gross monthly (
The final salary within the range will depend on the candidate’s experience, skills, and performance during the interview.
Please note that this salary range applies to Poland; for other locations, it might be different.)
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:
Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
Sick Leave 100% Compensation (10 days per calendar year)
Career development and education opportunities within the company
Premium Private Health Care
Mental well-being program (iFeel)
Multisport card
Personal Gaming Account
Company events
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: London
500M+ downloads. 80M+ monthly users. A decade of building – and we’re still accelerating.
Flo is the world’s #1 health & fitness app worldwide on a mission to build a better future for female health. Backed by a $200M investment led by General Atlantic, we became the first product of our kind to reach a $1B valuation in 2024 – and we’re not slowing down.
With 7M paid subscribers and the highest-rated experience in the App Store’s health category, we’ve spent 10 years earning trust at scale. Now, we’re building the next generation of digital health – AI-powered, privacy-first, clinically backed – to help our users know their body better.
The job
We’re looking for a Creative leader who can turn creativity into a growth engine. You’ll own creative strategy end to end - from brand and big ideas to performance, production and AI - and lead a 20-person creative team to deliver work that moves both culture and business metrics. You’ll unlock new audiences, build a faster and smarter production engine, and bring creative closer to the heart of growth decisions. If you believe creativity should be bold, measurable and built for impact - this role is for you.
What you will own
Creative strategy end to end: the brand platform and the thousands of assets that run against it, from CTV and upper-funnel video through paid social, search, web funnels, app store and lifecycle.
Business outcomes. CPA, subscription rate and payback are partly creative variables. You carry them alongside acquisition, you sit where budget is set, and you present the creative case to the executive team and the board.
Unlock new audiences. Build the repeatable route in: insight, territory, batch production, structured testing on ring-fenced budget, then scale.
The production engine, around 20 people across creative strategy, motion, design, UGC and production ops. Faster cycles, sharper briefs, and a written rule for what gets hand-crafted, templated or generated. Cost per asset and cycle time are KPIs.
AI in production. Generative tools are already live here and some of our strongest performers are AI-made. Push much further, and decide where human craft stays non-negotiable.
The measurement system itself. Creative performance sits in disconnected per-platform dashboards today, so a single comparable view of every asset is an early priority.
Experience and skills
You have led creative in customer facing tech where performance marketing is the main growth engine, and you can hold your own on incrementality, pROAS and LTV/CAC.
You can state what your creative was worth to your last business, and show the evidence.
You are equally credible on brand, and can write a positioning that survives contact with a media plan.
You are AI-first in practice, not in theory: shipped work, opinions on tooling, and the quality and disclosure calls made yourself.
You are comfortable pushing the boundaries, failing at times and being innovative.
You build teams people stay on, set the bar high and focus on coaching for strong outcomes.
#LI-Hybrid
Annual Salary Range (ranges may vary based on skills and experience)
£125,000
—
£150,000 GBP
How we work
We’re a mission-led, product-driven team. We move fast, stay focused and take ownership – from brief to build to impact. Debate is encouraged. Decisions are shared. We care about craft, ship with purpose, and always raise the bar.
You’ll be working with people who take their work seriously, not themselves. It takes commitment, resilience, and the drive to keep going when things get tough. Because better health outcomes are worth it.
What you'll get
We support impact with meaningful reward. Here’s what that looks like:
Competitive salary and annual reviews
Opportunity to participate in Flo’s performance incentive scheme
Paid holiday, sick leave, and female health leave
Enhanced parental leave and pay for maternity, paternity, same-sex and adoptive parents
Accelerated professional growth through world-changing work and learning support
In-person collaboration and work in a hybrid model, with 3 days per week spent in the office
5-week fully paid sabbatical at 5-year Floversary
Flo Premium for friends & family, plus more health, pension and wellbeing perks
Diversity, equity and inclusion
Our strength is in our differences. At Flo, hiring is based on merit, skill and what you bring to the role – nothing else. We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities. Read our
privacy notice for job applicants
.
Location: India
Creative Director
Department:
Marketing
Employment Type
: Full-Time
Location:
India (Remote)
About HIKINEX
HIKINEX is a multi-channel integrated service provider helping companies scale faster, boost efficiency, and drive greater profitability. We build dedicated remote teams in sales, recruitment, marketing, and operations so our clients can work on their business instead of in it.
We're looking for a Creative Director who can establish world-class creative standards, lead our creative team, and ensure every deliverable reflects excellence. This is a leadership role for someone who enjoys building creative systems, mentoring people, making creative decisions, and continuously improving quality.
Role Purpose
As the Creative Director, you will own the creative vision and quality of the entire Marketing Department.
You will define creative direction, establish brand standards, mentor designers, review creative work, and ensure every project aligns with HIKINEX's visual identity and business goals.
You will work across multiple brands, software products, websites, presentations, videos, training materials, and marketing campaigns.
As HIKINEX continues to grow, you'll also help shape our future creative services by supporting client-facing branding, marketing, and creative initiatives.
This role is expected to take ownership of the creative function, build scalable creative processes, raise the qualityof every deliverable, and help grow the Marketing Department into a world-class creative team.
Key Responsibilities
• Own the creative quality of all marketing deliverables.
• Define and maintain HIKINEX's visual identity, brand standards, and creative direction.
• Lead creative direction for websites, software products, presentations, videos, training content, social
media, and product launches.
• Make final creative decisions on branding, visual direction, design quality, and creative standards.
• Review, approve, and provide constructive feedback on all creative work before publication.
• Build scalable design systems, templates, and creative processes.
• Mentor and develop designers, video editors, and other creative team members.
• Collaborate with Marketing, Product, Operations, Recruiting, and Leadership teams to deliver high-quality creative solutions.
• Continuously improve creative workflows by leveraging AI tools and automation.
• Support the development of HIKINEX's future creative service offerings for clients.
• Ensure every creative deliverable communicates a clear message, tells a compelling story, and maintains a consistent brand experience.
Required Skills
• Exceptional visual design and creative direction skills.
• Strong understanding of branding, visual identity, and brand strategy.
• Experience leading and mentoring creative teams.
• Strong storytelling and presentation design skills.
• Deep understanding of typography, layout, hierarchy, composition, and color theory.
• Experience designing websites, landing pages, and digital experiences.
• Excellent communication and collaboration skills.
• Strong creative problem-solving and decision-making abilities.
• Ability to manage multiple projects in a fast-paced environment.
• High attention to detail and commitment to quality.
Tools & Technologies
Adobe Creative Suite, Figma, Canva, Microsoft 365
AI Tools
HIKINEX is building an AI-first marketing department. Every team member is expected to use AI to improve creativity, efficiency, and decision-making. Preferred: ChatGPT, Claude, Midjourney, Adobe Firefly, Canva AI, Runway, Perplexity, Cursor or other AI productivity tools.
Experience Required
• 5+ years of experience in creative design, branding, or creative leadership.
• 2+ years leading or mentoring creative teams.
• Experience working with technology, SaaS, B2B, recruiting, software, or startup companies is preferred.
• Proven experience managing multiple brands and creative projects simultaneously. Portfolio Requirements
Candidates should demonstrate experience with:
• Brand Identity & Visual Systems
• Website Design
• Marketing Campaigns
• Product Marketing
• Presentation Design
• Social Media Design
• Design Systems
• Creative Direction & Leadership
A portfolio that demonstrates strategic thinking, storytelling, and consistency across multiple projects will be highly valued.
Nice-to-Have Skills
• Motion Graphics
• Video Production
• UX/UI Design
• Product Marketing
• Webflow or Framer
• Creative Operations
• Experience with Project Management tools (ClickUp, Asana, etc.)
• Experience building and scaling creative teams
• Experience supporting client branding, marketing, or creative strategy
Who Will Thrive in This Role
You're someone who naturally takes ownership, enjoys solving creative challenges, and raises the standard of everyone around you. You believe great design is about solving problems—not just making things look good. You're comfortable giving feedback, making creative decisions, mentoring designers, and using AI as part of your everyday workflow. Most importantly, you're excited to help build a modern, scalable marketing department that produces exceptional work for both HIKINEX and the clients we serve in the future.
We Encourage You to Apply
If you don't meet every single requirement listed above, please don't let that stop you from applying. We'd still like to hear from you if you're excited about this role and bring relevant experience. Skills and qualifications can be built on the job — genuine interest and the right attitude matter just as much to us.
Location: Vilnius
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production.
Work mode
This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw
Hybrid (2-3 days of work from the office)
This role is eligible for relocation & immigration support
The salary range for this role in Vilnius is EUR 5670 monthly gross
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:
Additional paid time off
Sick Leave Compensation
Pregnancy and Childbirth Leave Benefit
Career development and education opportunities within the company
Meal Allowance
Premium Private Health Care
Mental well-being program (iFeel)
Perks discounts platform (over 450 exclusive discounts)
Personal Gaming Account
Coffee, fruits, and snacks in the office
Company events
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Nicosia
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production
Work mode
This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw
Hybrid (2-3 days of work from the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Belgrade
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production
Work mode
This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw
Hybrid (2-3 days of work from the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Almaty, Kazakhstan
Workplace: OnSite
WHY WORK AT HIGGSFIELD AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHAT YOU'LL DO
- Develop visual concepts for animated projects: characters, environments, and key moods
- Design characters — from exploration sketches to turnarounds and expression sheets
- Create background art that defines the world, lighting, and atmosphere
- Build style frames that set the artistic direction for the team
- Work closely with the creative director and animation team, iterate fast
- Experiment with AI-assisted workflows where they add speed or quality
WHAT WE'RE LOOKING FOR
- Strong portfolio in character design and/or environment art for animation — this matters more than your CV
- Solid foundation in composition, color, lighting, and anatomy
- Flexibility across visual styles
- Photoshop, Procreate, or equivalent; 3D tools are a plus
- Understanding of animation pipelines
- Curiosity about generative AI tools — openness matters more than expertise
WHAT WE OFFER
- Cutting-edge projects at the intersection of animation and GenAI
- High creative ownership and a fast team without bureaucracy
- Competitive compensation
HOW TO APPLY
Send your portfolio (Behance, ArtStation, or PDF) and a few words about projects you're most proud of. Portfolio first, we review every single one.
Location: Manhattan, United States
Workplace: hybrid
Our client, a leading creative production agency based in New York City, is seeking a Creative Director with a strong background in luxury, fashion, beauty, or cosmetics, and experience working within brand and creative agency environments. This senior leadership role is ideal for a highly accomplished creative who excels at guiding teams, partnering with clients, and delivering innovative, high-impact work for premium brands.
Key Responsibilities
Define and lead the overall creative vision and strategic direction across all client and internal initiatives.
Serve as senior creative counsel to clients, leading presentations, strategic planning, and high-profile pitches.
Drive new business growth through creative leadership, thought partnership, and industry presence.
Recruit, mentor, and lead a high-performing creative team while fostering a collaborative and innovative culture.
Ensure all creative output meets the highest standards of strategic thinking, craft, and execution.
Partner with executive leadership on agency strategy, operations, and long-term growth initiatives.
Requirements:
7+ years of progressive creative leadership experience within a brand or creative agency environment, ideally working with luxury, fashion, beauty, or cosmetic brands.
Proven ability to build, manage, and mentor multidisciplinary creative teams and freelance networks.
Award-winning portfolio demonstrating creative leadership across premium brands and multiple platforms.
Strong business acumen, including experience with client retention, new business development, and resource management.
Exceptional communication, presentation, and storytelling skills with the ability to inspire clients and teams.
Deep understanding of integrated campaigns, emerging technologies, and evolving creative trends.
Location: Manhattan, United States
Workplace: hybrid
Our client, a leading creative production company based in New York, is seeking an Art Director to oversee and elevate their creative projects. This role is perfect for someone with a passion for innovative design and the ability to lead creative teams toward producing extraordinary work.
Key Responsibilities:
Lead and manage the creative team in developing compelling concepts for digital and print campaigns.
Oversee the creation of branding, marketing materials, and content for websites, social media, and other platforms.
Collaborate with cross-functional teams, including clients, to ensure alignment with project goals and brand guidelines.
Provide creative direction and feedback to designers, ensuring high-quality output.
Stay ahead of design trends and integrate them into projects to maintain a fresh and innovative edge.
Handle multiple projects, balancing deadlines with creativity and execution.
Bachelor’s degree in Graphic Design, Visual Arts, or a related field (or equivalent experience).
5+ years of professional experience, with at least 2 years in a leadership or Art Director role.
Exceptional proficiency in design tools such as Adobe Creative Suite (Photoshop, Illustrator, InDesign).
Strong portfolio showcasing a mix of creative and strategic work across multiple platforms.
Excellent leadership, communication, and team management skills.
Experience with a boutique-sized agency is preferred.
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We’re looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content.
In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support.
You’ll work closely with Art Direction, Production, and teams across the project to turn creative vision into something tangible and achievable, ensuring your team is aligned, supported, and set up for success. Your artistic judgement and hands-on experience will help you guide quality, solve problems, and step in where needed to keep things moving.
WHAT YOU'LL BE DOING
Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations.
Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results.
Working closely with Production to plan work, provide estimates, track progress, and identify risks early.
Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving.
Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling.
Maintaining alignment with technical requirements, pipelines, and performance constraints.
Line managing artists, supporting their development through feedback, coaching, and structured growth.
Assigning work effectively to balance delivery needs with individual development.
Creating a positive, collaborative team environment where people feel supported and motivated.
Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward.
Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required.
WHAT YOU'LL BRING
Strong experience delivering high-quality 3D assets within a game development environment.
Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration.
Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush.
Experience leading or coordinating a team delivering content at scale.
Experience line managing individuals, including performance reviews, goal setting, and development planning.
A good understanding of production pipelines, scheduling, and working across disciplines.
The ability to balance visual quality with performance and delivery constraints.
Strong artistic judgement, including composition, scale, and visual storytelling.
Clear communication, organisation, and decision-making skills.
BONUS IF YOU HAVE
Experience working with outsourcing teams and external partners.
Experience supporting team planning or resourcing.
Familiarity with modular workflows, kit building, or large asset libraries.
An interest in improving workflows, tools, or processes.
Experience working in different styles or across different types of projects.
Exposure to areas like foliage, terrain, or organic asset creation.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full time
Reports to:
Sr. Director, Design
The Role
As our Associate Art Director / Art Director, you will drive the visual direction of motion games and other experiences on the Nex platform, balancing hands-on design with creative leadership. This role is ideal for a senior creative who wants to define art direction while still staying close to execution and raise the bar for visual quality. You’ll work with the Senior Director of Design to shape digital products that are distinctive, playful, and remarkable in the world of family entertainment.
What You’ll Do
Define and uphold Nex’s visual language across game studio projects, from original Nex IPs to external partnerships.
Elevate the standard across projects by pushing for craft excellence and innovative ideas.
Establish clear benchmarks, style guides, and design review processes to ensure consistent, polished execution throughout the team.
Collaborate with Engineering, Publishing, and other teams on the production and promotion of our games.
Help cultivate a strong Design team culture and share creative leadership responsibilities through feedback and coaching efforts, in coordination with the Senior Director of Design.
What You’ll Bring
5+ years of experience. We welcome candidates with a strong background in communication design and art direction. Video game industry experience is a plus but not required.
Excellent taste and attention to detail across design disciplines, from typography to layout, color, composition, and motion.
Strong creative point of view, and the ability to bring others along through clear communication.
Desire to make something distinctive, playful, and remarkable. Challenge the team to question established trends and conventions when appropriate.
Ability to both lead creatively and execute hands-on work at a high level.
Ability to balance priorities and maintain standards across multiple projects in a fast-moving environment with evolving priorities.
Candidates with less experience may be considered for the Associate Art Director position
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Paris; Warsaw; Istanbul
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
- Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.
- Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
- Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
- Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
- Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
- Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
PROFILE
- Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
- Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
- Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.
- Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
- Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
seniorES - Barcelona, Spain
CH - Shanghai, China
leadWarsaw
London; We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities
УдалённоIndia
leadVilnius; This role is eligible for relocation & immigration support
leadNicosia; This role is eligible for relocation & immigration support
leadBelgrade; This role is eligible for relocation & immigration support
ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
Hong Kong; Nex employees may be expected to collaborate with colleagues across different time zones