– опыт с аналогичными задачами от 3 лет в роли Арт-директора;
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– опыт с аналогичными задачами от 3 лет в роли Арт-директора;
— Руководство 2D и 3D командой: постановка задач, менторство, развитие художников; — Формирование и оптимизация пайплайна 3D производства;
В поиске опытного Matte Painting артиста на кино проект. Требуется доработать готовые концепты до фотореализма.
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Настроить подборLocation: CA - Canada Scopely is looking for an Associate Art Director to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery. This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts. What You Will Do Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards. Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback. Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety. Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development. Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks. Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery. Support artists, external partners, and vendors with clear direction, feedback, and mentorship. Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders. What We’re Looking For 5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility. Experience helping define, communicate, and execute an artistic vision from early development through delivery. Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both. Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors. Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs. Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials. Understanding of game art and real-time production pipelines, plus familiarity with relevant 2D and/or 3D content creation tools. A portfolio that demonstrates artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion. Experience in mobile game development or art direction. Bonus Points Familiarity with the Unity game engine. Experience supporting live service content development. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: US - United States Scopely is looking for an Associate Art Director to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery. This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts. What You Will Do Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards. Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback. Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety. Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development. Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks. Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery. Support artists, external partners, and vendors with clear direction, feedback, and mentorship. Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders. What We’re Looking For 5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility. Experience helping define, communicate, and execute an artistic vision from early development through delivery. Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both. Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors. Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs. Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials. Understanding of game art and real-time production pipelines, plus familiarity with relevant 2D and/or 3D content creation tools. A portfolio that demonstrates artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion. Experience in mobile game development or art direction. Bonus Points Familiarity with the Unity game engine. Experience supporting live service content development. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $146,200 — $215,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
— Создавать детализированный realistic / semi-realistic арт с использованием AI. — Работать с персонажами, окружением и key art.
- Работать в связке с художниками-постановщиками и режиссёром над визуальной разработкой миров фильма. - На основе художественных концепций, скетчей и эскизов разрабатывать и визуализировать локации, персонажей и пропсы с помощью ИИ.
- Создание концепт артов включающих композиции окружения, дизайн уникальных пропсов разных сложностей в стиле реализм. - Работа с освещением и материалами.
Разработка стратегии направления и планирование коллекций на основе аналитики. Управление командой дизайнеров: постановка задач, контроль сроков и процессов, подбор сотрудников.
- формировать и поддерживать визуальный стиль игры; - контролировать качество арта и давать правки художникам;
Location: Renton, Washington, United States We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. Job Overview How would you like to use your leadership skills to nurture and grow a fun-loving and dedicated team of creative production artists who bring some of Magic’s most exciting cards to life? Magic: The Gathering is seeking a Creative Manager to define and grow our Production Artist team. This team builds custom frames and specialty print files that turn creative ideas into best-in-class collectible cards! Location and Work Arrangement This role is based at our [City, State] office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays. What You'll Do Leading a cohesive and high-functioning group of creative production artists by managing their workloads, developing their skills, keeping close tabs on resourcing, and encouraging a culture of inclusivity and excellence. Developing a culture of teamwork and integration between the creative team, game production, and game design. Partnering with cross-functional teams within the studio to turn product goals into clear vision, deliverables, and decisions. Improving processes, creating documentation, coordinating reviews, and building repeatable workflows to keep the team operating smoothly. What You'll Bring 3+ years of creative leadership experience across diverse skills (art and design). Experience with licensed products, entertainment franchises, external creative collaborators, or brand extensions. Fantastic communication skills and high comfort levels around giving and receiving feedback. High attention to detail and highly developed organizational skills. Adept in MS Office (Word, Excel, PowerPoint, Outlook) and comfortable with remote collaboration tools (MS Teams, Smartsheet, Miro, etc.). Who We Are We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all. Hasbro About the Company – Hasbro Wizards of the Coast Who We Are – Wizards of the Coast Equal Opportunity Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status. Accommodations If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process. Notice Regarding Hasbro’s use of AI in the Recruitment Process We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements. How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review. Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions. Greenhouse has published the results of an independent bias audit of Talent Matching. View the Greenhouse Talent Matching audit results . The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package. Pay Range $150,500 — $235,200 USD Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
• Наставничество для сотрудников с ОВЗ, которые выполняют различные несложные задания в сфере графического дизайна. • Помощь сотрудникам с ОВЗ с выполнением задания посредством созданных методических материалов и личное наставничество.
Требования: — Опыт коммерческих проектов в киноиндустрии — Вывод графики на уровень продакшена — Интеграция AI в живое видео и CG — Уверенная работа с AI-инструментами — Сильный prompt engineering — Композитинг + монтаж — Опыт работы с Nuke, композе или 3D — Развитый художественный вкус Обязанности: — Работа над коммерческими проектами в студии компьютерной графики Условия: — Оплата за каждую задачу/генерацию — Проектная занятость от 1 до 8 месяцев — График 5/2, с 11:00 до 20:00 — Локация: метро Динамо, в шаговой доступности — Рабочее железо: мощные машины и рендер-ферма — Портфолио с реальными проектами в сопроводительном письме
Задачи: — Сотрудничать с арт-директором, дизайнерами, техническими и арт-лидами для согласования производства с арт-направлением и приоритетами проекта. — Тесно работать с лидом по уровню от начальных идей до финальной полировки, обеспечивая соответствие игровым, техническим и арт-целям. — Быть контактным лицом по Environment Art на проекте, представлять дисциплину на обзорах, встречах и участвовать в ключевых функциях и межфункциональных поставках. — Руководить производством Environment Art на всех этапах: от блокаута и интерпретации концепций до лукдева, создания ассетов, оформления и финальной доставки в игре. — Разрабатывать и представлять предложения по лукдеву, арт-документацию, стилистические руководства и визуальные решения, поддерживающие арт-направление и цели проекта. — Решать сложные визуальные и технические задачи, обеспечивая сохранение концептуального замысла и функциональность игровых окружений. — Отвечать за качество работы команды, предоставлять регулярную обратную связь и утверждения в процессе производства. — Тестировать и итеративно улучшать уровни в лукдеве и в игре, выявлять визуальные, материальные и производительные проблемы. — Устанавливать и постоянно улучшать пайплайны, рабочие процессы и технические стандарты Environment Art, включая техническую документацию и арт-гайды. — Работать с техническими художниками и рендерингом для решения технических вопросов, управления материалами/шейдерами и улучшения инструментов и процессов. — Управлять аутсорс-командами и их поставками, обеспечивая качество и соответствие требованиям проекта. — Руководить, наставлять и поддерживать команду Environment Art через четкие указания, обратную связь, индивидуальные встречи и коучинг. — Планировать и распределять работу команды совместно с продюсером, включая оценки, приоритеты, распределение задач и уровней, управление рисками и мониторинг прогресса. — Сотрудничать с HR по вопросам найма, структуры команды и решений по производительности, включая продвижения и изменения ролей. Требования: — Свободное владение английским языком. — Опыт создания и руководства командой Environment Art на проектах, где окружения играют ключевую роль и достигают высоких стандартов качества. — Опыт работы с аутсорс-командами. — Глубокое понимание искусства, архитектуры и принципов Level Design. — Знание 3D-программ: 3ds Max, Maya, Blender, ZBrush. — Понимание PBR-воркфлоу и текстурирования в Substance Designer и Substance Painter. — Опыт работы с Unreal Engine 5 и пайплайнами окружений. — Опыт создания фотореалистичных игровых окружений, включая оформление и улучшение. — Опыт создания и поддержки арт-стайлгайдов и технической документации. — Преимущества: опыт работы лидом в большой команде окружений, сильные навыки рисования для художественной обратной связи, глубокие знания UE5 технологий Nanite и Lumen. Условия: — Конкурентная зарплата по отраслевым стандартам. — Предпочтительный гибридный режим работы с возможностью офисной и удаленной работы. — Реферальная программа для поддержки найма качественных сотрудников. — Гибкий график работы. — 25 дней отпуска, ежегодный корпоративный отпуск в январе, больничные, дополнительные удаленные дни и дни по важным жизненным событиям. — Месяц 4-часовых рабочих дней для возвращающихся из декретного отпуска. — Обучение и развитие: конференции, курсы, мастер-классы. — Работа с топ-талантами и профессионалами. — Работа в команде из 3 офисов и более 16 стран. — Сотрудничество с разработчиками Saber Interactive. — Медицинская страховка премиум-класса. — Командные мероприятия и персонализированные тимбилдинги. — Участие в стартап- и гейминг-экосистемах. — Финансовая поддержка для занятий спортом. — Кофе, фрукты и закуски в офисе.
About Upstart: At Upstart, the mission is to radically reduce the cost and complexity of borrowing for all Americans by leveraging creativity, experimentation, and advanced AI to reshape access to credit. The company partners with banks and credit unions to expand access to affordable credit through technology that uses over one million predictions per borrower with more than 3,000 signals. Team and Role: The Brand & Creative team shapes the brand's voice, personality, and emotional connection with borrowers and partners, working within Growth to design and create impactful content across all channels. The Art Director, Social, will create culturally relevant, platform-native art direction for organic social content and contribute to brand campaigns alongside the Creative team. Responsibilities: — Lead art direction for organic social content ensuring cultural relevance, platform fluency, and brand consistency. — Partner with Social leadership to conceptualize and execute work from concept to final execution. — Contribute to brand campaigns with creative perspective beyond social. — Track cultural and platform trends to create timely, on-brand creative. — Balance fast-turn social work with occasional campaign-scale production. — Direct commercial and campaign sets independently or supporting senior creative leadership. Minimum Qualifications: — 7+ years of experience in art direction, design, or related creative discipline. — Experience creating organic social content including trend-responsive and always-on creative. — On-set production experience in photo or video. — Proficiency in Adobe Creative Suite and Figma. — Bachelor's degree in Design, Visual Communications, or related field, or equivalent experience. Preferred Qualifications: — Ability to concept directly with social or community teams. — Knowledge of internet and social culture to translate trends into on-brand creative. — Skilled in balancing fast-turn social work with larger campaign production. — Experience in-house or agency with understanding of in-house pace and priorities. — Ability to use AI-assisted tools throughout the creative process. — Skilled in collaborating with cross-functional partners including Compliance and external production. Location and Work Format: — Remote role available in the US and Canada (excluding Quebec). — Team operates on East/West coast time zones. — Majority of work can be done remotely with regular in-person collaboration through team onsites once or twice per quarter. Compensation and Benefits: — Anticipated base salary range: $138,600 to $192,000 USD per year, depending on location, skills, and experience. — Additional compensation includes target bonuses, equity, and generous benefits such as medical, dental, vision, 401(k) with company match, employee stock purchase plan (US only), paid time off, family leave, wellness allowances, and more. Equal Opportunity: — Upstart is committed to inclusive and fair hiring practices. — Reasonable accommodations are available upon request during the hiring process. To apply, visit: https://weworkremotely.com/remote-jobs/upstart-art-director-brand-social
О проекте Работаем над продуктом с AI-персонажами в semi-realistic стиле. Усиливаем контентное направление и ищем человека, который закроет полный цикл: от генерации визуала до изготовления адаптеров для ИИ (изображения и видео). Задачи: — Генерировать изображения персонажей: разные ракурсы, освещение, сцены, эмоции. — Контролировать консистентность, отсеивать брак, держать качество без артефактов. — Генерировать видео и лупы с сохранением образа персонажа. — Собирать и готовить датасеты: парсинг, отбор, чистка, дедупликация, контроль качества. — Готовить LoRA-адаптеры, тестировать результат, итерировать до нужного качества. — Участвовать в создании новых персонажей вместе с командой: от визуальной концепции до характера и стиля. — Помогать с промптами, пайплайнами генерации, улучшением процессов. Требования: — Человек, который понимает, как устроена генерация изнутри, а не просто вводит промпт и жмёт кнопку. — Важно техническое мышление. — Опыт работы с актуальными инструментами (как минимум с ComfyUI или аналогичными). — Понимание, как удерживать консистентность персонажа при смене условий (ракурс, свет, сцена). — Аккуратность и внимание к деталям, соблюдение сроков. Будет плюсом: — Опыт создания LoRA-адаптеров с нуля. — Опыт генерации видео с консистентными персонажами. — Опыт сбора и подготовки датасетов. — Интерес к построению персонажей: визуал, лор, характер. Условия: — 70 000 – 90 000 ₽ в зависимости от опыта и результатов + роялти (процент с продаж) — возможность влиять на свой доход. — Стабильная оплата, работа с системой учета времени. — Полная удалёнка, адекватные дедлайны, быстрый фидбек. — Доступ к инфраструктуре и моделям, понятные критерии приёмки. — Перспектива роста: возможность вести контентное направление проекта.
О проекте Работаем над продуктом с AI-персонажами в semi-realistic стиле. Усиливаем контентное направление и ищем человека, который закроет полный цикл: от генерации визуала до изготовления адаптеров для ИИ (изображения и видео). Задачи: — Генерировать изображения персонажей: разные ракурсы, освещение, сцены, эмоции. — Контролировать консистентность, отсеивать брак, держать качество без артефактов. — Генерировать видео и лупы с сохранением образа персонажа. — Собирать и готовить датасеты: парсинг, отбор, чистка, дедупликация, контроль качества. — Готовить LoRA-адаптеры, тестировать результат, итерировать до нужного качества. — Участвовать в создании новых персонажей вместе с командой: от визуальной концепции до характера и стиля. — Помогать с промптами, пайплайнами генерации, улучшением процессов. Требования: — Человек, который понимает, как устроена генерация изнутри, а не просто вводит промпт и жмёт кнопку. — Важно техническое мышление. — Опыт работы с актуальными инструментами (как минимум с ComfyUI или аналогичными). — Понимание, как удерживать консистентность персонажа при смене условий (ракурс, свет, сцена). — Аккуратность и внимание к деталям, соблюдение сроков. Будет плюсом: — Опыт создания LoRA-адаптеров с нуля. — Опыт генерации видео с консистентными персонажами. — Опыт сбора и подготовки датасетов. — Интерес к построению персонажей: визуал, лор, характер. Условия: — 70 000 – 90 000 ₽ в зависимости от опыта и результатов + роялти (процент с продаж) — возможность влиять на свой доход. — Стабильная оплата, работа с системой учета времени. — Полная удалёнка, адекватные дедлайны, быстрый фидбек. — Доступ к инфраструктуре и моделям, понятные критерии приёмки. — Перспектива роста: возможность вести контентное направление проекта.
About Dambuster Studios: Originally founded in 1999 as Free Radical Design, the company values passion, quality, and teamwork, fostering a diverse and inclusive culture. The only requirement is that candidates work from the UK, with relocation support available if the role requires frequent on-site presence. Role overview: The position is a fixed-term contract until March 2028 for a Character Artist to join the External Development team. Responsibilities include supporting and guiding external partners in creating high-quality character assets such as characters, clothing, hair, and accessories; maintaining visual quality and consistency by reviewing content and providing feedback; supporting integration of externally developed content; and contributing to AAA titles in a fast-paced environment. Responsibilities: — Provide clear technical and aesthetic feedback to external artists, maintaining a consistent high-quality bar for the game. — Collaborate with internal teams to align external content with the project vision. — Coordinate with internal artists and production teams to ensure smooth collaboration with external partners. — Prepare and maintain art briefs, asset packs, and documentation to guide external development teams. — Contribute to art style guides, development pipelines, and best practices, working with wider art and engineering teams to resolve risks and improve workflows. — Participate in art reviews, ensuring clear and actionable feedback is communicated to external teams. — Partner with concept artists and art direction to ensure reference material provided to external teams is clear, detailed, and production ready. — Apply established visual benchmarks to guide external partners in meeting the studio’s quality expectations. — Create and iterate on high-quality character models, materials, clothing, hair, and accessories as required to support production and external development needs. Requirements: — Excellent spoken, written, and visual communication skills to clearly explain complex tasks, instructions, and technical issues to external partners. — Strong ability to work from detailed concept art and reference materials when supporting external teams. — Highly organised with the ability to manage multiple tasks, adhere to asset organisation standards, and follow established pipelines. — Proficient understanding of art development workflows including high-to-low poly modelling, lighting, and PBR material authoring, applying best practices to minimise visual issues and bugs. — Understanding of game engine tools, pipelines, and technical limitations (memory, GPU, CPU performance). — Strong problem-solving skills to anticipate challenges, overcome setbacks, and identify effective solutions. — Willingness to travel when required to support external development. Conditions: — Core hours 9.30am – 4pm with flexible remaining hours. — Relocation support to Nottingham, UK if required. — Holiday allowance increasing with service up to 30 days plus statutory public holidays. — Inclusion in annual pay review after 12 months. — Company pension contribution increasing with service. — Private Medical Insurance via AXA Health including dental and optical cover. — Life Assurance Scheme via Zurich (x3 salary cover). — Company enhanced full pay for maternity leave for first 26 weeks. — Clear career progression within the studio. — Studio funded learning and development opportunities. — Modern game development environment with latest technologies. — Vibrant city centre location with good transport links. — Travel Loan Scheme for Nottingham-based employees. — Fully subsidised gym membership. — Quarterly company funded cross-team events. — Free weekly office treats. — Employee referral bonus scheme. — Cycle to work scheme.