Компания: международная компания по разработке игр, специализирующаяся на создании основных игровых впечатлений для казуальных игроков.
Задачи:
— Управление полным циклом анимации в Spine, включая экспорт ассетов из Photoshop, риггинг и оптимизацию.
— Разработка визуальных эффектов в Spine и Unity.
— Наставничество младших и средних аниматоров, участие в создании внутренней документации.
— Техническая оптимизация персонажей и эффектов для обеспечения высокой производительности в игровом движке.
Требования:
— Глубокие знания Spine, включая скелетную анимацию, деформацию меша, скиннинг и оптимизацию текстурного атласа.
— Отличное владение 12 принципами анимации.
— Опыт работы с анимацией и визуальными эффектами в Unity.
— 2-3+ года профессионального опыта в игровой индустрии.
— Наличие портфолио обязательно.
Желательно:
— Опыт работы с комплексными проектами с нестандартной технической архитектурой.
— Навыки создания UI-анимаций.
Условия:
— Комплексная медицинская программа, включая стоматологические услуги.
— Гибкие условия работы: офис или удалёнка с оплачиваемым отпуском и больничными.
— Поддержка релокации в официальные офисы (Кипр, Армения, Казахстан).
— Профессиональное развитие, включая курсы английского, греческого и армянского языков.
— Возможности участия в гейм-джемах, хакатонах и отраслевых конференциях.
УдалённоАрмения, Кипр, Казахстан; 2D ANIMATOR | RELOCATION OR REMOTE | NEXTERS | #relocation or #remote #fulltime #itjob #artjob #gamedev #animation #cyprus #armenia #kz https://teletype.in/@courierus/zozZwWXH-Jp; Relocation support for official office locations (Cyprus, Armenia, Kazakhstan) or REMOTE; Relocation support for official office locations (Cyprus, Armenia, Kazakhstan)
Location: Yerevan, Armenia
We’re strengthening our art team with experienced prop artists. Due to the growth of our current projects and the launch of new ones, we’re looking for skilled 3D Props Artists to help bring detailed, story-driven assets to life.
If you have a strong eye for form, texture, and world-building, and you’re ready to work on diverse, high-quality titles - let’s talk.
Responsibilities
Create highly detailed and believable 3D models of different types of assets.
Follow the direction of art leads. Ensure that assets fit artistically into the environment and overall look/feel of the game.
Meeting quality benchmarks and deadlines in a timely manner. Ensure all assets are efficient and meet technical requirements
Contributes to the team-oriented environment
Requirements
2+ years of working experience as a 3D Props Artist
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Ability to create interesting, detailed and visually appealing props
Be proficient with the software packages and tools of the games industry
Experience with Unreal Engine
Excellent understanding of form, shape, structure and silhouette with regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.
WHAT YOU'LL BE DOING:
- Create high-quality 3D environment assets and props from concept to in-game implementation.
- Develop both hero assets and modular asset kits for efficient world building.
- Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
- Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
- Collaborate with Level Designers to ensure environments support gameplay and visual goals.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Clear task planning with realistic deadlines
- Your visual ideas will directly shape the locations players explore.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience as a 3D Environment Artist.
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
- Experience creating environments for mobile games (preferably open-world projects).
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
- Ability to create both high-quality hero assets and reusable modular environment and prop kits.
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
- Portfolio showcasing realistic environment art and locations.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
WHAT YOU’LL BE DOING:
- Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
- Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
- Optimize textures and materials to ensure excellent performance on mobile devices.
- Work closely with the art lead to maintain visual consistency across all skins and materials.
- Iterate on feedback quickly and efficiently in a fast-paced production environment.
- Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
WHAT WE EXPECT FROM YOU:
- 1,5+ year of experience in 3D art in GameDev.
- Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
- Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
- Basic knowledge of optimization techniques for mobile platforms.
- Ability to follow art direction and adapt to an existing visual style.
- Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
- English - B1+ level, Russian - C1 level.
BONUS IF YOU HAVE:
- Familiarity with Unity or other mobile game engines.
- Understanding of PBR workflows and mobile rendering constraints.
- Interest in survival shooters or realistic art.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
ENGLISH FOLLOWS:
Poste : Directeur.trice de la conception de jeu (Design Director)
Aperçu du rôle
Nous sommes à la recherche d’un.e Directeur.trice de la conception de jeu expérimenté.e pour se joindre à l’équipe Haven. Le ou la Directeur.trice de la conception de jeu prendra les piliers fondamentaux définis par la direction créative et les traduira en boucles systémiques équilibrées, évolutives et engageantes.
Le ou la titulaire du poste sera responsable de l’architecture structurelle du jeu, en veillant à ce que la fantaisie de jeu, le contexte narratif et les piliers créatifs se traduisent harmonieusement dans l’expérience de jeu au quotidien, les boucles à court terme et les systèmes de progression à long terme. Il ou elle assurera également le recrutement, la direction et l’organisation d’une équipe de conception, tout en accompagnant les concepteur.trice.s afin de garantir l’exécution de la vision du jeu selon les standards AAA.
Rattachement hiérarchique :
Le ou la Directeur.trice de la conception de jeu relèvera directement du ou de la Directeur.trice créatif.ve du projet.
Responsabilités principales
1. Direction de la conception et articulation de la vision
Traduire la vision Collaborer étroitement avec le ou la Directeur.trice créatif.ve afin de déconstruire des thèmes créatifs abstraits et de les transformer en piliers de jouabilité et en structures métajeu clairs, cohérents et bien définis.
Aligner la fantaisie de jeu et la narration Élaborer une vision globale de la jouabilité qui intègre directement la fantaisie thématique et le contexte narratif du jeu dans un ensemble cohérent de mécaniques de jeu.
Architecture systémique Adopter une approche à la fois innovante et analytique pour concevoir une expérience de jeu robuste, comprenant des mécaniques engageantes à court terme ainsi que des boucles de rétention à long terme parfaitement adaptées à l’orientation du jeu.
Établir des balises créatives Définir une orientation claire, des intentions précises et un cadre structurel pour l’équipe de conception, afin de lui fournir un environnement propice à l’innovation et à l’expression créative.
Révision et validation de la conception Établir des standards de qualité élevés; réviser et valider l’ensemble du travail de conception produit par l’équipe afin d’assurer la solidité des mécaniques, leur équilibre ainsi que leur alignement avec la vision fondamentale du jeu.
2. Gestion d’équipe et collaboration au sein du studio
Diriger et accompagner Encadrer une équipe de concepteur.trice.s de jeux, du niveau junior au niveau senior, en réalisant des rencontres individuelles régulières, en fournissant une rétroaction concrète et en soutenant activement leur développement professionnel.
Favoriser l’excellence en conception Maintenir un environnement de conception structuré et collaboratif qui valorise la communication claire, l’analyse objective et la rétroaction constructive.
Alignement interdisciplinaire Agir à titre de représentant.e principal.e de la conception auprès des équipes d’ingénierie, d’interface et expérience utilisateur (UI/UX), d’audio et d’opérations en direct, afin d’assurer une compréhension commune de la vision et des intentions de conception entre les disciplines.
Qualifications et compétences
Expérience requise
Expérience reconnue en développement AAA Minimum de 6 années d’expérience en conception de jeux vidéo, incluant la participation à au moins un titre multijoueur AAA majeur lancé commercialement dans un rôle senior, principal ou de direction.
Expérience en préproduction et sur l’ensemble du cycle de vie d’un produit Expérience démontrée dans la définition des boucles fondamentales de jeu dès les premières phases de conception et dans la préparation de systèmes complexes destinés à soutenir la stabilité d’un jeu-service.
Gestion de personnel Minimum de 2 années d’expérience directe en gestion, mentorat et développement de concepteur.trice.s de jeux.
Compétences techniques et comportementales
Esprit innovant et analytique Combinaison unique de créativité, de pensée novatrice et de rigueur analytique permettant d’imaginer des idées originales et de les traduire en règles logiques et mesurables.
Communication de la vision Excellentes aptitudes de communication orale et écrite; capacité démontrée à présenter, défendre et promouvoir des concepts de conception de façon claire auprès des équipes de développement comme de la direction du studio.
Maîtrise des jeux multijoueurs et des jeux-services Solide expérience des contraintes architecturales propres aux jeux multijoueurs, notamment les systèmes d’appariement, les structures de listes de lecture, les considérations liées à la lutte contre la triche ainsi que l’équilibrage de la progression dans un contexte de jeu-service. Cette expertise doit être applicable à divers types d’expériences multijoueurs, au-delà des cadres traditionnels joueur contre joueur.
Aisance avec le prototypage précoce Capacité à utiliser un éditeur de jeu de façon légère afin de valider rapidement des concepts et de créer des prototype
s
lors des premières phases de conception.
Qualifications souhaitées
Connaissance pratique d’Unreal Engine.
Forte passion pour l’innovation en matière de jouabilité ainsi qu’une excellente compréhension des tendances émergentes du marché mondial du jeu vidéo.
Position: Design Director
Role Overview
We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.
You will own the structural blueprint of the game—ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.
Reporting:
The Design Director will report directly to the
Creative Director
for the project.
Key Responsibilities
1. Design Direction & Vision Articulation
Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game’s thematic fantasy and narrative context directly into cohesive mechanical elements.
Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & Skills
Experience Required
AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
Working knowledge of Unreal Engine.
A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an additional Lead Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Lead, mentor and coach our Graphics team
Assist with recruiting of Graphics Programmers
Manage code reviews and code features documentation
Work in tandem with Larian Studios other programming Leads
Assist in maintaining, porting and extending our proprietary engine on multiple platforms
Debug and optimize code to hit quality and performance targets
Show a strong passion for low level coding and a big interest in performance analysis
Complete all tasks in a timely manner and to a consistent high quality standard
Develop well designed software within project schedule to team standards
Show strong passion for making the highest quality state of the art games
Safeguard company assets including source code, art work, tools, technical know-how
Requirements
Demonstrable Lead or Management experience
Extensive experience programming for games
Excellent C++ skills
Strong mentor and coaching ability
Excellent written and spoken English skills
Passion for making and playing great games
Experience with graphics APIs like Directx 12 and Vulkan
Experience with a wide range of CPU and GPU profiling tools
Multi threading should be second nature
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Must be based in our studio (Amsterdam, Netherlands). Relocation and immigration support are available for this position.
Company: A world-class game development studio and subsidiary of Sony Interactive Entertainment focused on creating high-end immersive gaming experiences.
What you will do:
— Create compelling, entertaining, and visually appealing hand-keyed gameplay animations for various characters.
— Develop and implement stylized keyframe animations that convey diverse character personalities.
— Collaborate closely with Tech Animation, Design, and VFX departments to achieve the creative vision.
— Manage the animation pipeline from concept to final in-game integration.
— Ensure animations function efficiently and responsively within complex gameplay systems.
— Mentor and train team members to foster skill development and creative growth.
Requirements:
— 7+ years of professional experience in animation with a focus on stylized, hand-keyed work.
— Proficiency in Maya and practical experience with game engine software.
— Strong understanding of traditional animation principles applied to gameplay.
— Proven ability to set up and maintain animation networks in-engine.
— Excellent communication skills for effective cross-departmental collaboration.
— Proactive, self-driven approach with a focus on ownership and creative problem-solving.
Nice to have:
— Experience with third-person action or combat-focused game titles.
— Familiarity with production tools such as JIRA, ShotGrid, and Perforce.
— Background that brings diverse perspectives to the creative team.
Culture & Benefits:
— Collaborative, creative work environment within a high-profile game studio.
— Comprehensive relocation and immigration support for international hires.
— Equal opportunity employer committed to diversity and an inclusive workplace culture.
— Opportunity to work on industry-leading, cutting-edge game projects.
ОфисseniorSENIOR CHARACTHER ANIMATION | RELOCATION TO NETHERLANDS | PS / Guerrilla | #artjob #animation #gamedev #ps https://teletype.in/@courierus/3kvP9IpfdHt; RELOCATION TO AMSTERDAM Location: Must be based in our studio (Amsterdam, Netherlands) ; Relocation and immigration support are available for this position; Comprehensive relocation and immigration support for international hires
Задачи:
— Определять стиль визуальных эффектов и стандарты качества для внутриигровых кинематиков и нарративных последовательностей.
— Сотрудничать с режиссерами проектов и арт-лидами для достижения творческого видения в рамках технических, ресурсных и бюджетных ограничений.
— Контролировать создание и интеграцию VFX в движках реального времени, включая Unreal Engine и проприетарные инструменты.
— Проводить творческие обзоры и предоставлять конструктивную обратную связь внутренним и внешним художникам для поддержания консистентности.
— Работать с инженерными и инструментальными командами для разработки масштабируемых VFX пайплайнов для предварительно отрендеренных и движковых кинематиков.
— Сотрудничать с командами геймплейного дизайна, анимации и дизайна уровней для обеспечения бесшовной интеграции эффектов.
Требования:
— Опыт создания кинематиков в реальном времени и предварительно отрендеренных не менее 12 лет.
— Экспертные знания рабочих процессов и инструментов реального времени VFX, таких как Unreal Engine Niagara, Houdini, Maya или EmberGen.
— Глубокие знания нескольких языков скриптов и архитектуры пайплайна поставки ассетов.
— Способность адаптироваться к различным художественным стилям и глубокое знание лора и персонажей Call of Duty.
— Обязательное местоположение или возможность работать в офисе в Woodland Hills, California.
Желательно:
— Опыт работы над AAA игровыми франшизами или высококлассными кинематиками.
— Знакомство с оптимизацией игровых движков и скриптингом на Python, MEL или Blueprint.
— Знание специфического визуального тона Call of Duty.
Условия:
— Комплексное медицинское, стоматологическое и офтальмологическое страхование, а также счета сбережений на здоровье.
— 401(k) с компанией-матчем и возмещение стоимости обучения.
— Оплачиваемые праздники, отпуск, больничные и декретный отпуск.
— Программы поддержки психического здоровья и благополучия, фитнес-программы и скидки на игры.
— Возможна помощь с релокацией при необходимости переезда для работы.
ОфисСША; VFX DIRECTOR | RELOCATION TO CALIFORNIA | INFINITY WARD | #relocation to #usa #california #vfx #director #fulltime #onsite #artjob #gamedev https://teletype.in/@courierus/f2vGrGUqTgP; RELOCATION TO CALIFORNIA | INFINITY WARD (ACTIVISION) Salary: $134,000 – $247,900 Annual Company The original studio behind the Call of Duty® franchise and a leading developer owned by Activision; Must be based in or able to work onsite in Woodland Hills, California ; Relocation assistance may be available if a move is required for the position
Задачи:
— Проектировать, прототипировать и итеративно улучшать игровые уровни, включая геометрию и вражеские столкновения.
— Создавать уникальные пространства, балансирующие игровой процесс и визуальную композицию.
— Разрабатывать и поддерживать метрики уровней для обеспечения консистентности проекта.
— Сотрудничать с дизайнерами, художниками и программистами для улучшения нарратива и качества игрового процесса.
— Проактивно предлагать улучшения игровых систем и принципов дизайна.
— Самостоятельно вести темы дизайна уровней в мультидисциплинарной команде.
Требования:
— Минимум 7 лет опыта в дизайне уровней, включая 1-2 года на экспертной или руководящей позиции.
— Владение игровыми редакторами, Unreal Engine и 3D-пакетами.
— Глубокое понимание основ дизайна уровней и опыта игрока.
— Свободное владение английским языком.
— Умение создавать макеты карт от начальных чертежей до функциональных уровней.
— Обязательное переезд в Варшаву.
Условия:
— Полный пакет релокации, включая перелет, временное жилье и поддержку легализации.
— Частное медицинское обслуживание с стоматологией и реабилитацией, а также страхование жизни.
— Доступ к спортзалу, скалодрому и различным спортивным объектам на территории офиса.
— Офис, дружественный к собакам, с устойчивыми элементами кампуса.
— Возможности профессионального роста через внутренние мастер-классы и тренинги.
— Поддержка работающих родителей и семейные мероприятия.
ГибридseniorEXPERT LEVER DESIGNER | RELOCATION TO POLAND | CD PROJECT RED | #relocation to #poland #fulltime #office #gamedev #job #leveldesign https://teletype.in/@courierus/WnP01mIfRya; RELOCATION TO POLAND Location: Must be based in or relocate to Warsaw, Poland ; Relocation to Warsaw is required for this position; Culture & Benefits Comprehensive relocation package including flight, temporary housing, and legalization support
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Lead, mentor and coach members of the Tools team.
Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
Assist with recruiting, onboarding and developing Tools Programmers.
Manage code reviews, technical documentation and feature documentation for tools development.
Work closely with all teams to understand workflows and improve content creation pipelines.
Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
Design, implement and maintain user interfaces for internal development tools.
Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
Support long-lived internal tools, including legacy systems and components.
Help ensure tools can support internal development needs and player-developer workflows such as modding.
Represent the Tools team in day-to-day communication with stakeholders and other departments.
Communicate openly and regularly with team members, leadership and end-users.
Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements
Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
7+ years of experience creating tools or technology for game development or digital content creation.
Shipped game titles.
Excellent C# and .NET skills for desktop applications.
Strong experience with WPF and XAML.
Thorough C++ knowledge.
Strong understanding of UI/UX principles and practical tool design.
Strong mentoring and coaching ability.
Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
Experience working closely with end-users, gathering feedback and iterating on tools features.
Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
Open-minded attitude and willingness to iterate based on feedback.
Supportive communication style and passion for improving developer productivity.
Team-oriented mindset with a strong sense of ownership.
Advanced / Fluent written and spoken English.
Passion for making and playing great games.
This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to Haves
Familiarity with Python.
Experience developing DCC pipelines.
Experience writing plugins or tools for Maya, Blender or similar content creation software.
Experience with game modding workflows or releasing tools to player-developers.
Experience working with proprietary engines and editors.
Experience with automated testing for tools, editors or content pipelines.
Experience with performance profiling and optimization of editor workflows.
Experience collaborating with distributed or multi-location development teams.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Hong Kong or Remote
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Team: Metaverse Cell
Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Reports to: Art Director
Work Arrangement
Freelance / contractor role
Fully remote, or onsite at our Hong Kong office
Preferred start date: as soon as possible
Project Overview
Sports game title for
Nex Playground
Anime-inspired sports game visual style
Experience with, or a strong interest in, sports games is a plus
Key Requirements
Strong understanding of the full
3D environment art production pipeline
, from blockout to final in-engine implementation
Hands-on experience working with
Unity
Ability to create high-quality environment assets while meeting
mobile-level performance budgets
Familiarity with mobile platform optimization, efficient asset creation, and performance-conscious workflows
Experience optimizing environments for lower-spec hardware is highly desirable
Strong understanding of anime-inspired or stylized art direction, including shape language, color, lighting, and composition
Ability to translate anime aesthetics into compelling environment design through modeling, texturing, lighting, and overall scene presentation
Nice to Have
Experience shipping mobile games or other performance-sensitive titles
Passion for anime, stylized visuals, and expressive game environments
Interest in sports-related games or interactive sports experiences
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Istanbul
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is full remote within CET ±3h.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking one of our best hits, https://play.google.com/store/apps/details?hl=en&id=com.BallGames.Woodturning Flappy Dunk, https://play.google.com/store/apps/details?id=com.acidcousins.fdunk&hl=en to a new level.
ROLE
As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition.
During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product.
You will:
- Build and lead your own small team, starting with around 4 people
- Set clear goals and make sure the team reaches them
- Lead, inspire and motivate the people working on the game
- Focus first on improving core gameplay, game feel, pacing and player satisfaction
- Identify what makes the game fun today and what could make it much stronger tomorrow
- Monitor and improve key game metrics such as retention, playtime, engagement and monetization
- Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions
- Continuously improve the internal process of game creation and iteration
- Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop
PROFILE
- 4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.)
- Mobile F2P market experiences (in Design ideally), track record with a successful mobile game
- A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration
- A proactive, ownership-driven mindset
- Strong leadership potential or previous team leadership experience
- A data-driven approach to decision-making
- The ability to move fast, test ideas, learn from results and iterate quickly
- Strong English communication skills and the ability to align different crafts around a clear direction
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Sydney, Australia
Riot’s mission is to put players at the center of everything we do. We do this by continuing to create, evolve and deliver new experiences to players with games like Teamfight Tactics, Legends of Runeterra, VALORANT, and League of Legends.
Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players.
As a
Producer II
on an Unpublished R&D Product, you will be responsible for driving production efforts on a features team, supporting the development of player-facing systems. You will provide guidance and mentorship to less experienced producers. You will keep the players' experience, as well as the experience of dev teams within Riot, in mind as you track progress, deliver products/features, and organize priorities and goals. You will work within a cross functional team of engineers, designers and artists to support the team in delivering engaging experiences to our players. Your group will consist of Rioters across the globe, including Sydney and North America. You will report to a Senior Manager of Production supporting the R&D Game Teams.
Responsibilities:
Lead the day-to-day production efforts for a cross-functional development team
Drive sprint planning, backlog prioritization, and milestone execution
Ensure strong team health, culture, and efficiency
Collaborate with stakeholders to clarify requirements and align on goals
Track progress, manage risks, and ensure delivery of high-quality tools and features
Promote best practices in planning, estimation, and documentation
Coordinate across teams to unblock dependencies and align technical solutions
Communicate clearly and consistently with partners in multiple time zones
Identify opportunities to improve developer workflows and system scalability
Required Qualifications:
3+ years of experience as a Producer, Project Manager or similar role in game development.
Ample experience working with cross-functional and distributed teams.
Strong stakeholder management skills.
Experience leading teams through all feature development phases (planning, execution, delivery, post-release support).
Experience applying Agile and Lean development processes such as Scrum or Kanban.
Desired Qualifications:
Experience with the video game industry, in either live or multiplayer games. A background in digital project management/Agile project management/Scrum Master in a technology setting will also be considered.
Experience working with teams building metagames or core gameplay systems.
Mastery of production tools like Jira to track development and create accurate reporting.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Shanghai, China
Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching
League of Legends
in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we do, and we continuously evolve our experiences to better serve them.
We’re looking for humble, driven professionals who take play seriously and bring a strong sense of ownership to their craft. You’re curious, collaborative, and not afraid to challenge conventions in pursuit of better player experiences.
That's where you come in.
As a
Game Producer, Events
on the
Wild Rift
team, you will play a key role in delivering engaging, high-quality in-game events that resonate with players. You’ll partner closely with cross-functional teams—including design, art, engineering, product, and QA—to bring event experiences from concept to launch. You’ll also act as a bridge between player sentiment and development, ensuring that what we ship reflects real player needs and continuously improves over time.
What You’ll Do:
Design and deliver diverse in-game events aligned with patch themes, product goals, and player motivations.
Drive end-to-end execution of event features, from concept and documentation to implementation and launch.
Partner with QA and development teams to proactively identify issues and ensure a high-quality player experience.
Analyze event performance and player behavior, generating insights and actionable recommendations for future improvements.
Monitor player feedback across channels, synthesize key learnings, and collaborate with stakeholders to address pain points.
Continuously raise the bar on event quality, player engagement, and operational excellence.
Required Qualifications:
2+ years of experience in game design, game production, or product management.
Strong familiarity with competitive multiplayer games, especially mobile MOBAs (e.g., League of Legends: Wild Rift, Honor of Kings, or similar PvP titles).
Solid understanding of player motivations and live game event design.
Fluent in Mandarin.
Desired Qualifications:
Experience owning features or systems through a full development lifecycle (concept → launch → iteration).
Proven ability to collaborate across multiple disciplines and stakeholders.
Fluency in English.
Please include both your resume and a cover letter. We read every application carefully—show us your passion for games and how you think about creating meaningful player experiences.
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Values Value is recruiting an experienced Game Director for a new premium PC/Console project at AA scope with a Warsaw-based independent studio. The role is close to co-founder level with influence and responsibility, including a path to co-ownership of the studio.
Задачи:
— Определять начальную концепцию игры (жанр, основная идея, опыт игрока).
— Оценивать существующие прототипы и решать, развивать, перестраивать или менять концепцию.
— Представлять и согласовывать концепцию игры с основателями, командой и инвестором.
— Определять и развивать игровые системы, основной цикл, структуру повествования, создание мира и визуальное направление.
— Руководить процессом прототипирования и проверять идеи через игровые итерации.
— Давать структурированную, конструктивную обратную связь командам дизайна, искусства и повествования.
— Отстаивать творческое направление, включая давление на CEO при необходимости.
— Поддерживать ясность направления в течение разработки, избегая ненужных изменений.
— Строить доверие с командой, устанавливать лидерство и авторитет в первые шесть месяцев.
— Участвовать в решениях по найму ключевых творческих ролей.
— Взаимодействовать с инвестором на творческих обзорах.
— Сотрудничать с основателями по стратегии продукта и студии.
Требования:
— Опыт в игровой индустрии не менее 6 лет.
— Опыт в творческом руководстве (Game Director, Design Director, Creative Director или аналогично).
— Опыт работы с премиальными PC/Console играми, предпочтительно survival, RPG, action-adventure или однопользовательскими проектами.
— Сильное творческое видение и способность вовлекать других.
— Глубокое понимание игровых систем, опыта игрока и повествования, особенно в AAA и iii играх.
— Умение работать с ранних этапов концепции и определять направление продукта.
— Способность принимать решения в условиях неопределенности.
— Знание тенденций индустрии и ожиданий игроков.
— Лидерские качества, умение решать проблемы и согласовывать команду.
— Баланс творческих амбиций и производственных ограничений.
— Практический английский для объяснения сложных творческих концепций и ведения обсуждений.
— Польский язык будет плюсом.
— Готовность к релокации в Варшаву или значительному присутствию на месте.
Будет плюсом:
— Опыт выпуска хотя бы одной игры в творческой роли.
— Опыт основателя или ранней команды в небольшой или средней студии.
— Опыт ведения проекта от прототипа до производства.
— Устойчивость и способность доводить проекты до конца несмотря на трудности.
Условия:
— Трудоустройство по B2B или стандартному трудовому договору.
— Фиксированная месячная ставка, зарплата в PLN.
— Офис или гибридный формат работы в Варшаве, основные часы 11:00–16:00.
— Оплачиваемый отпуск и больничные.
— Частная медицинская страховка.
— Карта Multisport (спортзалы, бассейны и др.).
Задачи:
— Совместное создание видения и детальных сюжетных линий для нового IP (Project Hadar).
— Проектирование и реализация квестов с использованием Unreal Engine 5.
— Планирование необходимых ассетов и сотрудничество с другими отделами для интеграции игровых элементов, локаций и персонажей.
— Поддержание высокого качества квестов, исправление багов и ведение документации по дизайну.
Требования:
— Опыт работы в дизайне квестов или миссий не менее 4 лет.
— Высокий уровень владения написанием сценариев, пьес или коротких рассказов.
— Опыт работы с визуальными скриптовыми инструментами и игровыми редакторами.
— Свободное владение английским языком.
— Готовность к релокации в Варшаву, Польша.
— Наличие портфолио или примеров предыдущих проектов.
Желательно:
— Знание Blueprints в Unreal Engine 5.
— Кредитованная работа в области повествования для фильмов, театра или книг.
— Опыт в академической сфере.
Условия:
— Полный пакет релокации, включая перелеты, первый месяц проживания и юридическую помощь.
— Обширная медицинская поддержка: частная медицинская помощь, страхование жизни и бесплатные услуги по психическому здоровью.
— Щедрый оплачиваемый отпуск (20-26 дней) и оплачиваемый больничный.
— Семейные льготы: RED Parents Network, субсидированный летний лагерь для детей и отпуск по менструации.
— Современный офис: допускаются собаки, тренажерный зал с скалодромом, свободный дресс-код.
ОфисseniorSENIOR QUEST DESIGNER | RELOCATION TO POLAND | CD PROJEKR RED | #relocation to #poland #gamedevjob #gamedesign #quest https://teletype.in/@courierus/BjAFbTP_0Xo; RELOCATION TO POLAND Location: Must be based in or relocate to Warsaw, Poland Salary: 21,300 – 33,715 PLN gross monthly Company CD PROJEKT RED is a world-renowned studio dedicated to creating revolutionary, story-driven RPGs like The Witcher and Cyberpunk 2077; Relocation to Warsaw, Poland is required ; Culture & Benefits Comprehensive relocation package including flights, first-month apartment, and legal assistance
Задачи:
— Разработка и выпуск функций для инструментов арт-пайплайна, используемых в нескольких игровых командах.
— Проектирование архитектуры подсистем, включая модели данных, форматы файлов, пользовательский интерфейс и рендеринг.
— Сотрудничество с художниками для выявления проблем в рабочих процессах и преобразование их в эффективные инструменты.
— Обеспечение высокого качества кроссплатформенной производительности и нативного ощущения на Windows и macOS.
— Взаимодействие с командами движка и игры для управления границами пайплайна.
Требования:
— Сильный профессиональный опыт с C++ в производственной среде.
— Подтвержденный опыт создания сложных пользовательских интерфейсов для настольных приложений.
— Опыт выпуска кроссплатформенного программного обеспечения для Windows и macOS.
— Твердое понимание основ графики (трансформации, рендеринг, анимация).
— Дисциплина в поддержании чистых API, документации и код-ревью.
— Способность эффективно общаться как с техническими, так и с нетехническими заинтересованными сторонами.
Будет плюсом:
— Знание арт-пайплайнов и творческих профессиональных рабочих процессов.
— Опыт работы с системами анимации (ключевые кадры, таймлайны, редакторы кривых).
— Знакомство с UI-фреймворками немедленного режима, такими как Dear ImGui.
— Опыт разработки 3D или игровых движков.
— Практический опыт в арт- или творческих дисциплинах.
Условия:
— Культура, основанная на независимых ячейках, доверии и высокой автономии.
— Комплексная поддержка при релокации для сотрудников, их семей и домашних животных.
— Конкурентоспособная компенсация и поддерживающая, ориентированная на человека рабочая среда.
— Акцент на личное влияние и рост, а не на корпоративные должности.
ОфисseniorSENIOR TOOLS PROGRAMMER | RELOCATION TO FINLAND | SUPERCELL | #relocation #fulltime #itjob #finland #gamedev https://teletype.in/@courierus/nYIJ1I5NRtg; RELOCATION TO FINLAND | SUPERCELL Location: Onsite in Helsinki, Finland; Relocation support is available; Comprehensive relocation support for employees, their families, and pets
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?
We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
• Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
• Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
• Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
• Work with audio, effects, and animation to clearly communicate gameplay affordances to players
REQUIRED SKILLS
• Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
• Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
• Outstanding oral and written communication skills
• Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
Bachelors degree or equivalent
PREFERRED EXPERIENCE
• Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Experience with social/cooperative game design and balancing for an active player base
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$76
—
$115 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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Nex employees may be expected to collaborate with colleagues across different time zones; Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
leadIstanbul
Sydney, Australia; Communicate clearly and consistently with partners in multiple time zones
Shanghai, China
ОфисGAME DIRECTOR | RELOCATION TO POLAND | #relocation to #poland #gamedev #fulltime #office #job https://teletype.in/@courierus/ytV-LfUJVcx; RELOCATION TO POLAND Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Game Director for a new premium PC/Console project at AA scope; Willingness to relocate to Warsaw, or to commit to meaningful onsite presence (3–4 week onsite kickoff, regular visits during probation)